X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_panel.pas;h=ee8e17dbb9b435f622117f0c69fced8a0fc29f94;hb=23a883f6c44413c380997e61b00a756bda95bc03;hp=382d6f9880159c3d1ac5db8a772878e56252d8d1;hpb=3a76b7e2235c387754facfcccd6e4de45f36a460;p=d2df-sdl.git diff --git a/src/game/g_panel.pas b/src/game/g_panel.pas index 382d6f9..ee8e17d 100644 --- a/src/game/g_panel.pas +++ b/src/game/g_panel.pas @@ -216,15 +216,36 @@ var implementation -uses - g_basic, g_map, g_game, g_gfx, g_weapons, g_triggers, - g_console, g_language, g_monsters, g_player, g_grid, e_log, geom, utils, xstreams; + uses + {$IFDEF ENABLE_GFX} + g_gfx, + {$ENDIF} + g_basic, g_map, g_game, g_weapons, g_triggers, + g_console, g_language, g_monsters, g_player, g_grid, e_log, geom, utils, xstreams + ; const PANEL_SIGNATURE = $4C4E4150; // 'PANL' { T P a n e l : } + function FindTextureByName (const name: String): Integer; + var i: Integer; + begin + Result := -1; + if Textures <> nil then + begin + for i := 0 to High(Textures) do + begin + if Textures[i].TextureName = name then + begin + Result := i; + break; + end + end + end + end; + constructor TPanel.Create(PanelRec: TDynRecord; AddTextures: TAddTextureArray; CurTex: Integer; @@ -303,19 +324,11 @@ begin begin SetLength(FTextureIDs, 1); FTextureIDs[0].Anim := False; - -{ - // !!! set this case PanelRec.PanelType of - PANEL_WATER: - FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_WATER); - PANEL_ACID1: - FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_ACID1); - PANEL_ACID2: - FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_ACID2); + PANEL_WATER: FTextureIDs[0].Texture := FindTextureByName(TEXTURE_NAME_WATER); + PANEL_ACID1: FTextureIDs[0].Texture := FindTextureByName(TEXTURE_NAME_ACID1); + PANEL_ACID2: FTextureIDs[0].Texture := FindTextureByName(TEXTURE_NAME_ACID2); end; -} - FCurTexture := 0; Exit; end; @@ -337,8 +350,6 @@ begin if FTextureIDs[i].Anim then begin // Àíèìèðîâàííàÿ òåêñòóðà FTextureIDs[i].AnTex := TAnimationState.Create(True, Textures[AddTextures[i].Texture].Speed, Textures[AddTextures[i].Texture].FramesCount); - FTextureIDs[i].AnTex.Blending := ByteBool(PanelRec.Flags and PANEL_FLAG_BLENDING); - FTextureIDs[i].AnTex.Alpha := PanelRec.Alpha; end end; @@ -429,7 +440,9 @@ begin e_LogWritefln('panel moved: arridx=%s; guid=%s; proxyid=%s; old:(%s,%s)-(%sx%s); new:(%s,%s)-(%sx%s)', [arrIdx, mGUID, proxyId, px, py, pw, ph, x, y, width, height]); } - g_Mark(px, py, pw, ph, MARK_WALL, false); + {$IFDEF ENABLE_GFX} + g_Mark(px, py, pw, ph, MARK_WALL, false); + {$ENDIF} if (Width < 1) or (Height < 1) then begin mapGrid.proxyEnabled[proxyId] := false; @@ -446,7 +459,9 @@ begin begin mapGrid.moveBody(proxyId, X, Y); end; - g_Mark(X, Y, Width, Height, MARK_WALL); + {$IFDEF ENABLE_GFX} + g_Mark(X, Y, Width, Height, MARK_WALL); + {$ENDIF} end; end; end; @@ -875,24 +890,20 @@ begin LastAnimLoop := AnimLoop; end; -function TPanel.GetTextureID(): DWORD; -begin - Result := LongWord(TEXTURE_NONE); -// if (FCurTexture >= 0) then -// begin -// if FTextureIDs[FCurTexture].Anim then -// Result := Textures[FTextureIDs[FCurTexture].Texture].FramesID -// else -// Result := Textures[FTextureIDs[FCurTexture].Texture].TextureID -{ - // !!! old behavior - if FTextureIDs[FCurTexture].Anim then - Result := FTextureIDs[FCurTexture].AnTex.FramesID - else - Result := FTextureIDs[FCurTexture].Tex; -} -// end -end; + function TPanel.GetTextureID(): DWORD; + var Texture: Integer; + begin + Result := LongWord(TEXTURE_NONE); + if (FCurTexture >= 0) then + begin + Texture := FTextureIDs[FCurTexture].Texture; + case Textures[Texture].TextureName of + TEXTURE_NAME_WATER: Result := DWORD(TEXTURE_SPECIAL_WATER); + TEXTURE_NAME_ACID1: Result := DWORD(TEXTURE_SPECIAL_ACID1); + TEXTURE_NAME_ACID2: Result := DWORD(TEXTURE_SPECIAL_ACID2); + end + end + end; function TPanel.GetTextureCount(): Integer; begin @@ -944,7 +955,7 @@ begin end; utils.writeBool(st, anim); // Åñëè äà - ñîõðàíÿåì àíèìàöèþ - if anim then FTextureIDs[FCurTexture].AnTex.SaveState(st); + if anim then FTextureIDs[FCurTexture].AnTex.SaveState(st, FAlpha, FBlending); // moving platform state utils.writeInt(st, Integer(mMovingSpeed.X)); @@ -993,7 +1004,7 @@ begin (FTextureIDs[FCurTexture].Anim) and (FTextureIDs[FCurTexture].AnTex <> nil), 'TPanel.LoadState: No animation object'); - FTextureIDs[FCurTexture].AnTex.LoadState(st); + FTextureIDs[FCurTexture].AnTex.LoadState(st, FAlpha, FBlending); end; // moving platform state