X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_panel.pas;h=7e6a135bf13bb233ca5b9b65f03af49ac21fec26;hb=17c43bf44dcda54fa7d87e278357c803eb3eea2f;hp=685c245ffe075590491851c94d6e95699296e8c1;hpb=679461cd7908bd408cf384840ef1c7af78e5c597;p=d2df-sdl.git diff --git a/src/game/g_panel.pas b/src/game/g_panel.pas index 685c245..7e6a135 100644 --- a/src/game/g_panel.pas +++ b/src/game/g_panel.pas @@ -31,6 +31,9 @@ type TPanel = Class (TObject) private + const + private + mGUID: Integer; // will be assigned in "g_map.pas" FTextureWidth: Word; FTextureHeight: Word; FAlpha: Byte; @@ -65,14 +68,17 @@ type FMoved: Boolean; FLiftType: Byte; FLastAnimLoop: Byte; + // sorry, there fields are public to allow setting 'em in g_map; this should be fixed later + // for now, PLEASE, don't modify 'em, or all hell will break loose arrIdx: Integer; // index in one of internal arrays; sorry - tag: Integer; // used in coldets and such; sorry + tag: Integer; // used in coldets and such; sorry; see g_map.GridTagXXX proxyId: Integer; // proxy id in map grid (DO NOT USE!) + mapId: AnsiString; // taken directly from map file; dunno why it is here constructor Create(PanelRec: TDynRecord; AddTextures: TAddTextureArray; CurTex: Integer; - var Textures: TLevelTextureArray); + var Textures: TLevelTextureArray; aguid: Integer); destructor Destroy(); override; procedure Draw(); @@ -87,10 +93,24 @@ type procedure SaveState(var Mem: TBinMemoryWriter); procedure LoadState(var Mem: TBinMemoryReader); + procedure positionChanged (); inline; + + function isGBack (): Boolean; inline; // gRenderBackgrounds + function isGStep (): Boolean; inline; // gSteps + function isGWall (): Boolean; inline; // gWalls + function isGAcid1 (): Boolean; inline; // gAcid1 + function isGAcid2 (): Boolean; inline; // gAcid2 + function isGWater (): Boolean; inline; // gWater + function isGFore (): Boolean; inline; // gRenderForegrounds + function isGLift (): Boolean; inline; // gLifts + function isGBlockMon (): Boolean; inline; // gBlockMon + + public property visvalid: Boolean read getvisvalid; // panel is "visvalid" when it's width and height are positive published + property guid: Integer read mGUID; // will be assigned in "g_map.pas" property x0: Integer read FX; property y0: Integer read FY; property x1: Integer read getx1; // inclusive! @@ -131,7 +151,7 @@ const constructor TPanel.Create(PanelRec: TDynRecord; AddTextures: TAddTextureArray; CurTex: Integer; - var Textures: TLevelTextureArray); + var Textures: TLevelTextureArray; aguid: Integer); var i: Integer; begin @@ -146,6 +166,9 @@ begin LastAnimLoop := 0; Moved := False; + mapId := PanelRec.id; + mGUID := aguid; + mMovingSpeed := PanelRec.moveSpeed; mMovingStart := PanelRec.moveStart; mMovingEnd := PanelRec.moveEnd; @@ -295,6 +318,16 @@ function TPanel.getx1 (): Integer; inline; begin result := X+Width-1; end; function TPanel.gety1 (): Integer; inline; begin result := Y+Height-1; end; function TPanel.getvisvalid (): Boolean; inline; begin result := (Width > 0) and (Height > 0); end; +function TPanel.isGBack (): Boolean; inline; begin result := ((tag and GridTagBack) <> 0); end; +function TPanel.isGStep (): Boolean; inline; begin result := ((tag and GridTagStep) <> 0); end; +function TPanel.isGWall (): Boolean; inline; begin result := ((tag and (GridTagWall or GridTagDoor)) <> 0); end; +function TPanel.isGAcid1 (): Boolean; inline; begin result := ((tag and GridTagAcid1) <> 0); end; +function TPanel.isGAcid2 (): Boolean; inline; begin result := ((tag and GridTagAcid2) <> 0); end; +function TPanel.isGWater (): Boolean; inline; begin result := ((tag and GridTagWater) <> 0); end; +function TPanel.isGFore (): Boolean; inline; begin result := ((tag and GridTagFore) <> 0); end; +function TPanel.isGLift (): Boolean; inline; begin result := ((tag and GridTagLift) <> 0); end; +function TPanel.isGBlockMon (): Boolean; inline; begin result := ((tag and GridTagBlockMon) <> 0); end; + procedure TPanel.Draw(); var xx, yy: Integer; @@ -303,7 +336,7 @@ var begin if {Enabled and} (FCurTexture >= 0) and (Width > 0) and (Height > 0) and (FAlpha < 255) and - (g_dbg_scale_05 or g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)) then + ((g_dbg_scale <> 1.0) or g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)) then begin if FTextureIDs[FCurTexture].Anim then begin // Àíèìèðîâàííàÿ òåêñòóðà @@ -406,6 +439,12 @@ begin end; +procedure TPanel.positionChanged (); inline; +begin + if (proxyId >= 0) then mapGrid.moveBody(proxyId, X, Y); +end; + + var monMoveList: array of TMonster = nil; monMoveListUsed: Integer = 0; @@ -518,7 +557,7 @@ begin Y := ny; g_Mark(nx, ny, Width, Height, MARK_WALL); // fix grid - if (proxyId >= 0) then mapGrid.moveBody(proxyId, nx, ny); + positionChanged(); // notify moved monsters about their movement for f := 0 to monMoveListUsed-1 do monMoveList[f].positionChanged(); end; @@ -745,7 +784,8 @@ begin Mem.ReadInt(mMovingEnd.Y); Mem.ReadBoolean(mMovingActive); - if (proxyId >= 0) then mapGrid.moveBody(proxyId, X, Y); + positionChanged(); + mapGrid.proxyEnabled[proxyId] := FEnabled; end; end.