X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_options.pas;h=fa88259bb75bd1c6a763e5afd59686293ca16368;hb=228d34465e847f7953a4b2a9e6a32c3b5d2316ae;hp=c24efc2b48f00e4f51489e251eeb548302ea25d1;hpb=9cd5e0769304dd44157e794f7c61474d704fcb4a;p=d2df-sdl.git diff --git a/src/game/g_options.pas b/src/game/g_options.pas index c24efc2..fa88259 100644 --- a/src/game/g_options.pas +++ b/src/game/g_options.pas @@ -1,35 +1,27 @@ +(* Copyright (C) Doom 2D: Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$INCLUDE ../shared/a_modes.inc} unit g_options; interface uses - g_language; - -type - TPlayerControl = record - KeyRight: Word; - KeyLeft: Word; - KeyUp: Word; - KeyDown: Word; - KeyFire: Word; - KeyJump: Word; - KeyNextWeapon: Word; - KeyPrevWeapon: Word; - KeyOpen: Word; - end; - - TGameControls = record - TakeScreenshot: Word; - Stat: Word; - Chat: Word; - TeamChat: Word; - end; + g_language, g_weapons; - TControls = record - GameControls: TGameControls; - P1Control: TPlayerControl; - P2Control: TPlayerControl; - end; +function GenPlayerName (n: Integer): String; procedure g_Options_SetDefault(); procedure g_Options_Read(FileName: String); @@ -41,132 +33,161 @@ procedure g_Options_Write_Gameplay_Net(FileName: String); procedure g_Options_Write_Net_Server(FileName: String); procedure g_Options_Write_Net_Client(FileName: String); +const DF_Default_Megawad_Start = 'megawads/DOOM2D.WAD:\MAP01'; + var - gGameControls: TControls; - gScreenWidth: Word = 800; - gScreenHeight: Word = 600; - gWinRealPosX: Integer = 0; - gWinRealPosY: Integer = 0; - gBPP: Byte = 32; - gFreq: Byte = 0; - gFullscreen: Boolean = False; - gWinMaximized: Boolean = False; - gVSync: Boolean = False; - glLegacyNPOT: Boolean = False; - gTextureFilter: Boolean = True; - gNoSound: Boolean = False; - gSoundLevel: Byte = 75; - gMusicLevel: Byte = 65; - gMaxSimSounds: Byte = 8; - gMuteWhenInactive: Boolean = False; - gAdvCorpses: Boolean = True; - gAdvBlood: Boolean = True; - gAdvGibs: Boolean = True; - gGibsCount: Integer = 32; - gBloodCount: Byte = 3; - gFlash: Byte = 1; - gDrawBackGround: Boolean = True; - gShowMessages: Boolean = True; - gRevertPlayers: Boolean = False; - gLanguage: String = LANGUAGE_ENGLISH; - gAskLanguage: Boolean = True; - gcMap: String = ''; - gcGameMode: String = ''; - gcTimeLimit: Word = 0; - gcGoalLimit: Word = 0; - gcMaxLives: Byte = 0; - gcPlayers: Byte = 1; - gcTeamDamage: Boolean = False; - gcAllowExit: Boolean = True; - gcWeaponStay: Boolean = False; - gcMonsters: Boolean = False; - gcBotsVS: String = 'Everybody'; - gnMap: String = ''; - gnGameMode: String = ''; - gnTimeLimit: Word = 0; - gnGoalLimit: Word = 0; - gnMaxLives: Byte = 0; - gnPlayers: Byte = 1; - gnTeamDamage: Boolean = False; - gnAllowExit: Boolean = True; - gnWeaponStay: Boolean = False; - gnMonsters: Boolean = False; - gnBotsVS: String = 'Everybody'; - gsSDLSampleRate: Integer = 44100; - gsSDLBufferSize: Integer = 2048; - gSFSDebug: Boolean = False; - gSFSFastMode: Boolean = False; +// gGameControls: TControls; + gScreenWidth: Word; + gScreenHeight: Word; + gWinRealPosX: Integer; + gWinRealPosY: Integer; + gBPP: Byte; + gFreq: Byte; + gFullscreen: Boolean; + gWinMaximized: Boolean; + gVSync: Boolean; + glLegacyNPOT: Boolean; + gTextureFilter: Boolean; + gNoSound: Boolean; + gSoundLevel: Byte; + gMusicLevel: Byte; + gMaxSimSounds: Byte; + gMuteWhenInactive: Boolean; + gAdvCorpses: Boolean; + gAdvBlood: Boolean; + gAdvGibs: Boolean; + gGibsCount: Integer; + gBloodCount: Byte; + gFlash: Byte; + gDrawBackGround: Boolean; + gShowMessages: Boolean; + gRevertPlayers: Boolean; + gLanguage: String; + gAskLanguage: Boolean; + gcMap: String; + gcGameMode: String; + gcTimeLimit: Word; + gcGoalLimit: Word; + gcMaxLives: Byte; + gcPlayers: Byte; + gcTeamDamage: Boolean; + gcAllowExit: Boolean; + gcWeaponStay: Boolean; + gcMonsters: Boolean; + gcBotsVS: String; + gnMap: String; + gnGameMode: String; + gnTimeLimit: Word; + gnGoalLimit: Word; + gnMaxLives: Byte; + gnPlayers: Byte; + gnTeamDamage: Boolean; + gnAllowExit: Boolean; + gnWeaponStay: Boolean; + gnMonsters: Boolean; + gnBotsVS: String; + gsSDLSampleRate: Integer; + gsSDLBufferSize: Integer; + gSFSDebug: Boolean; + gSFSFastMode: Boolean; + gDefaultMegawadStart: AnsiString; + gBerserkAutoswitch: Boolean; implementation uses - e_log, e_input, g_window, g_sound, g_gfx, g_player, Math, - g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_textures, - g_items, GL, GLExt; + {$INCLUDE ../nogl/noGLuses.inc} + e_log, e_input, g_console, g_window, g_sound, g_gfx, g_player, Math, + g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_texture, + g_items, wadreader, e_graphics, g_touch, SDL2, envvars; + + var + machine: Integer; + + function GenPlayerName (n: Integer): String; + begin + ASSERT(n >= 1); + Result := GetUserName; + if Result = '' then + Result := 'Player' + IntToStr(machine MOD 10000); + if n = 1 then + Result := Copy(Result, 1, 12) + ' ' + else + Result := Copy(Result, 1, 10) + ' ' + IntToStr(n) + end; + +procedure g_Options_SetDefaultVideo; +var + target, closest, display: TSDL_DisplayMode; + percentage: Integer; +begin + (* Display 0 = Primary display *) + SDL_GetDesktopDisplayMode(0, @display); + {$IF DEFINED(ANDROID)} + gScreenWidth := display.w; + gScreenHeight := display.h; + //gBPP := SDL_BITSPERPIXEL(dispaly.format); + gBPP := 32; + gFullScreen := True; (* rotation not allowed? *) + {$ELSE} + (* Window must be smaller than display *) + closest.w := display.w; + closest.h := display.h; + percentage := 75; + while (display.w - closest.w < 48) or (display.h - closest.h < 48) do + begin + if percentage < 25 then + begin + closest.w := display.w * 75 div 100; + closest.h := display.h * 75 div 100; + break; + end; + target.w := display.w * percentage div 100; + target.h := display.h * percentage div 100; + target.format := 0; (* didn't care *) + target.refresh_rate := 0; (* didn't care *) + target.driverdata := nil; (* init *) + SDL_GetClosestDisplayMode(0, @target, @closest); + Dec(percentage); + end; + gScreenWidth := closest.w; + gScreenHeight := closest.h; + //gBPP := SDL_BITSPERPIXEL(closest.format); (* Resolution list didn't work for some reason *) + gBPP := 32; + gFullScreen := False; + {$ENDIF} + (* Must be positioned on primary display *) + gWinRealPosX := SDL_WINDOWPOS_CENTERED; + gWinRealPosY := SDL_WINDOWPOS_CENTERED; + gWinMaximized := False; + gVSync := True; + gTextureFilter := True; + glLegacyNPOT := False; + e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gScreenWidth) + ' h = ' + IntToStr(gScreenHeight)); + g_Console_ResetBinds +end; procedure g_Options_SetDefault(); var i: Integer; begin - g_Sound_SetupAllVolumes(75, 65); + (* section Sound *) + gNoSound := False; + gSoundLevel := 75; + gMusicLevel := 65; gMaxSimSounds := 8; gMuteWhenInactive := False; gAnnouncer := ANNOUNCE_MEPLUS; gSoundEffectsDF := True; - g_GFX_SetMax(2000); - g_Gibs_SetMax(150); - g_Corpses_SetMax(20); - g_Shells_SetMax(300); - gGibsCount := 32; - gBloodCount := 3; - gAdvBlood := True; - gAdvCorpses := True; - gAdvGibs := True; - gFlash := 1; - gDrawBackGround := True; - gShowMessages := True; - gRevertPlayers := False; - - for i := 0 to e_MaxJoys-1 do - e_JoystickDeadzones[i] := 8192; - - with gGameControls.GameControls do - begin - TakeScreenshot := 183; - Stat := 15; - Chat := 20; // [T] - TeamChat := 21; // [Y] - end; - - with gGameControls.P1Control do - begin - KeyRight := 77; - KeyLeft := 75; - KeyUp := 72; - KeyDown := 76; - KeyFire := 184; - KeyJump := 157; - KeyNextWeapon := 73; - KeyPrevWeapon := 71; - KeyOpen := 54; - end; + gUseChatSounds := True; + gsSDLSampleRate := 44100; + gsSDLBufferSize := 2048; - with gGameControls.P2Control do - begin - KeyRight := 33; - KeyLeft := 31; - KeyUp := 18; - KeyDown := 32; - KeyFire := 30; - KeyJump := 16; - KeyNextWeapon := 19; - KeyPrevWeapon := 17; - KeyOpen := 58; - end; + g_Sound_SetupAllVolumes(gSoundLevel, gMusicLevel); with gPlayer1Settings do begin - Name := 'Player1'; + Name := GenPlayerName(1); Model := STD_PLAYER_MODEL; Color.R := PLAYER1_DEF_COLOR.R; Color.G := PLAYER1_DEF_COLOR.G; @@ -176,7 +197,7 @@ begin with gPlayer2Settings do begin - Name := 'Player2'; + Name := GenPlayerName(2); Model := STD_PLAYER_MODEL; Color.R := PLAYER2_DEF_COLOR.R; Color.G := PLAYER2_DEF_COLOR.G; @@ -184,170 +205,246 @@ begin Team := TEAM_BLUE; end; + (* section Joysticks *) + for i := 0 to e_MaxJoys - 1 do + begin + e_JoystickDeadzones[i] := 8192 + end; + + (* section Game *) + g_GFX_SetMax(2000); + g_Shells_SetMax(300); + g_Gibs_SetMax(150); + g_Corpses_SetMax(20); + gGibsCount := 32; + ITEM_RESPAWNTIME := 60 * 36; + gBloodCount := 4; + gAdvBlood := True; + gAdvCorpses := True; + gAdvGibs := True; + gFlash := 1; + gDrawBackGround := True; + gShowMessages := True; + gRevertPlayers := False; + gChatBubble := 4; + gPlayerIndicator := True; + gSFSDebug := False; + gSFSFastMode := False; + e_FastScreenshots := True; + gDefaultMegawadStart := DF_Default_Megawad_Start; + gBerserkAutoswitch := True; + g_dbg_scale := 1.0; + + gAskLanguage := True; + gLanguage := LANGUAGE_ENGLISH; + + (* section GameplayCustom *) + gcMap := ''; + gcGameMode := _lc[I_MENU_GAME_TYPE_DM]; + gcTimeLimit := 0; + gcGoalLimit := 0; + gcMaxLives := 0; + gcPlayers := 1; + gcTeamDamage := False; + gcAllowExit := True; + gcWeaponStay := False; + gcMonsters := False; + gcBotsVS := 'Everybody'; + + (* section GameplayNetwork *) + gnMap := ''; + gnGameMode := _lc[I_MENU_GAME_TYPE_DM]; + gnTimeLimit := 0; + gnGoalLimit := 0; + gnMaxLives := 0; + gnPlayers := 1; + gnTeamDamage := False; + gnAllowExit := True; + gnWeaponStay := False; + gnMonsters := False; + gnBotsVS := 'Everybody'; + + (* section MasterServer *) + NetSlistIP := 'mpms.doom2d.org'; + NetSlistPort := 25665; + g_Net_Slist_Set(NetSlistIP, NetSlistPort); + + (* section Server *) + NetServerName := 'Unnamed Server'; + NetPassword := ''; + NetPort := 25666; + NetMaxClients := 16; + NetAllowRCON := False; + NetRCONPassword := 'default'; NetUseMaster := True; - g_Net_Slist_Set('mpms.doom2d.org', 25665); + NetUpdateRate := 0; + NetRelupdRate := 18; + NetMasterRate := 60000; + NetForwardPorts := False; + + (* section Client *) + NetInterpLevel := 2; + NetForcePlayerUpdate := False; + NetPredictSelf := True; + NetClientIP := '127.0.0.1'; + NetClientPort := NetPort; end; procedure g_Options_Read(FileName: String); var - config: TConfig; - str: String; i: Integer; -begin - gAskLanguage := True; - e_WriteLog('Reading config', MSG_NOTIFY); - - if not FileExists(FileName) then + config: TConfig; + section: String; + + procedure ReadInteger (VAR v: Integer; param: String; minv: Integer = Low(Integer); maxv: Integer = High(Integer)); begin - e_WriteLog('Config file '+FileName+' not found', MSG_WARNING); - g_Options_SetDefault(); - - // Default video options: - gScreenWidth := 800; - gScreenHeight := 600; - gWinRealPosX := 0; - gWinRealPosY := 0; - gWinMaximized := False; - gFullScreen := False; - gBPP := 32; - gVSync := False; - gTextureFilter := True; - glLegacyNPOT := False; + v := Max(Min(config.ReadInt(section, param, v), maxv), minv) + end; - Exit; + procedure ReadInteger (VAR v: LongWord; param: String; minv: LongWord = Low(LongWord); maxv: LongWord = High(LongWord)); overload; + begin + v := Max(Min(config.ReadInt(section, param, v), maxv), minv) end; - config := TConfig.CreateFile(FileName); + procedure ReadInteger (VAR v: Word; param: String; minv: Word = Low(Word); maxv: Word = High(Word)); overload; + begin + v := Max(Min(config.ReadInt(section, param, v), maxv), minv) + end; - gScreenWidth := config.ReadInt('Video', 'ScreenWidth', 800); - if gScreenWidth < 640 then - gScreenWidth := 640; - gScreenHeight := config.ReadInt('Video', 'ScreenHeight', 600); - if gScreenHeight < 480 then - gScreenHeight := 480; - gWinRealPosX := config.ReadInt('Video', 'WinPosX', 0); - if gWinRealPosX < 0 then - gWinRealPosX := 0; - gWinRealPosY := config.ReadInt('Video', 'WinPosY', 0); - if gWinRealPosY < 0 then - gWinRealPosY := 0; - gFullScreen := config.ReadBool('Video', 'Fullscreen', False); - gWinMaximized := config.ReadBool('Video', 'Maximized', False); - gBPP := config.ReadInt('Video', 'BPP', 32); - gFreq := config.ReadInt('Video', 'Freq', 0); - gVSync := config.ReadBool('Video', 'VSync', True); - gTextureFilter := config.ReadBool('Video', 'TextureFilter', True); - glLegacyNPOT := config.ReadBool('Video', 'LegacyCompatible', False); - - gNoSound := config.ReadBool('Sound', 'NoSound', False); - gSoundLevel := Min(config.ReadInt('Sound', 'SoundLevel', 75), 255); - gMusicLevel := Min(config.ReadInt('Sound', 'MusicLevel', 65), 255); - gMaxSimSounds := Max(Min(config.ReadInt('Sound', 'MaxSimSounds', 8), 66), 2); - gMuteWhenInactive := config.ReadBool('Sound', 'MuteInactive', False); - gAnnouncer := Min(Max(config.ReadInt('Sound', 'Announcer', ANNOUNCE_MEPLUS), ANNOUNCE_NONE), ANNOUNCE_ALL); - gSoundEffectsDF := config.ReadBool('Sound', 'SoundEffectsDF', True); - gsSDLSampleRate := Min(Max(config.ReadInt('Sound', 'SDLSampleRate', 44100), 11025), 96000); - gsSDLBufferSize := Min(Max(config.ReadInt('Sound', 'SDLBufferSize', 2048), 64), 16384); - - with gGameControls.GameControls do + procedure ReadInteger (VAR v: Byte; param: String; minv: Byte = Low(Byte); maxv: Byte = High(Byte)); overload; begin - TakeScreenshot := config.ReadInt('GameControls', 'TakeScreenshot', 183); - Stat := config.ReadInt('GameControls', 'Stat', 15); - Chat := config.ReadInt('GameControls', 'Chat', 20); - TeamChat := config.ReadInt('GameControls', 'TeamChat', 21); + v := Max(Min(config.ReadInt(section, param, v), maxv), minv) end; - with gGameControls.P1Control, config do + procedure ReadBoolean (VAR v: Boolean; param: String); begin - KeyRight := ReadInt('Player1', 'KeyRight', 33); - KeyLeft := ReadInt('Player1', 'KeyLeft', 31); - KeyUp := ReadInt('Player1', 'KeyUp', 18); - KeyDown := ReadInt('Player1', 'KeyDown', 32); - KeyFire := ReadInt('Player1', 'KeyFire', 30); - KeyJump := ReadInt('Player1', 'KeyJump', 16); - KeyNextWeapon := ReadInt('Player1', 'KeyNextWeapon', 19); - KeyPrevWeapon := ReadInt('Player1', 'KeyPrevWeapon', 17); - KeyOpen := ReadInt('Player1', 'KeyOpen', 58); + v := config.ReadBool(section, param, v) end; - with gPlayer1Settings, config do + procedure ReadString (VAR v: String; param: String); begin - Name := ReadStr('Player1', 'name', 'Player1'); - Model := ReadStr('Player1', 'model', STD_PLAYER_MODEL); - Color.R := Min(Abs(ReadInt('Player1', 'red', PLAYER1_DEF_COLOR.R)), 255); - Color.G := Min(Abs(ReadInt('Player1', 'green', PLAYER1_DEF_COLOR.G)), 255); - Color.B := Min(Abs(ReadInt('Player1', 'blue', PLAYER1_DEF_COLOR.B)), 255); - Team := ReadInt('Player1', 'team', TEAM_RED); - if (Team < TEAM_RED) or (Team > TEAM_BLUE) then - Team := TEAM_RED; + v := config.ReadStr(section, param, v) end; - with gGameControls.P2Control, config do +begin + gAskLanguage := True; + e_WriteLog('Reading config', TMsgType.Notify); + g_Options_SetDefault; + + if FileExists(FileName) = False then begin - KeyRight := ReadInt('Player2', 'KeyRight', 205); - KeyLeft := ReadInt('Player2', 'KeyLeft', 203); - KeyUp := ReadInt('Player2', 'KeyUp', 200); - KeyDown := ReadInt('Player2', 'KeyDown', 208); - KeyFire := ReadInt('Player2', 'KeyFire', 184); - KeyJump := ReadInt('Player2', 'KeyJump', 157); - KeyNextWeapon := ReadInt('Player2', 'KeyNextWeapon', 73); - KeyPrevWeapon := ReadInt('Player2', 'KeyPrevWeapon', 71); - KeyOpen := ReadInt('Player2', 'KeyOpen', 54); + e_WriteLog('Config file '+FileName+' not found', TMsgType.Warning); + g_Options_SetDefaultVideo; + Exit end; - with gPlayer2Settings, config do + config := TConfig.CreateFile(FileName); + + section := 'Video'; + ReadInteger(gScreenWidth, 'ScreenWidth', 0); + ReadInteger(gScreenHeight, 'ScreenHeight', 0); + ReadInteger(gWinRealPosX, 'WinPosX', 60); + ReadInteger(gWinRealPosY, 'WinPosY', 60); + ReadBoolean(gFullScreen, 'Fullscreen'); + ReadBoolean(gWinMaximized, 'Maximized'); + ReadInteger(gBPP, 'BPP', 0); + ReadInteger(gFreq, 'Freq', 0); + ReadBoolean(gVSync, 'VSync'); + ReadBoolean(gTextureFilter, 'TextureFilter'); + ReadBoolean(glLegacyNPOT, 'LegacyCompatible'); + + section := 'Sound'; + ReadBoolean(gNoSound, 'NoSound'); + ReadInteger(gSoundLevel, 'SoundLevel', 0, 255); + ReadInteger(gMusicLevel, 'MusicLevel', 0, 255); + ReadInteger(gMaxSimSounds, 'MaxSimSounds', 2, 66); + ReadBoolean(gMuteWhenInactive, 'MuteInactive'); + ReadInteger(gAnnouncer, 'Announcer', ANNOUNCE_NONE, ANNOUNCE_ALL); + ReadBoolean(gSoundEffectsDF, 'SoundEffectsDF'); + ReadBoolean(gUseChatSounds, 'ChatSounds'); + ReadInteger(gsSDLSampleRate, 'SDLSampleRate', 11025, 96000); + ReadInteger(gsSDLBufferSize, 'SDLBufferSize', 64, 16384); + + section := 'Player1'; + with gPlayer1Settings do begin - Name := ReadStr('Player2', 'name', 'Player2'); - Model := ReadStr('Player2', 'model', STD_PLAYER_MODEL); - Color.R := Min(Abs(ReadInt('Player2', 'red', PLAYER2_DEF_COLOR.R)), 255); - Color.G := Min(Abs(ReadInt('Player2', 'green', PLAYER2_DEF_COLOR.G)), 255); - Color.B := Min(Abs(ReadInt('Player2', 'blue', PLAYER2_DEF_COLOR.B)), 255); - Team := ReadInt('Player2', 'team', TEAM_BLUE); + ReadString(Name, 'name'); + ReadString(Model, 'model'); + ReadInteger(Color.R, 'red', 0, 255); + ReadInteger(Color.G, 'green', 0, 255); + ReadInteger(Color.B, 'blue', 0, 255); + ReadInteger(Team, 'team'); if (Team < TEAM_RED) or (Team > TEAM_BLUE) then Team := TEAM_RED; end; - for i := 0 to e_MaxJoys-1 do - e_JoystickDeadzones[i] := config.ReadInt('Joysticks', 'Deadzone' + IntToStr(i), 8192); + section := 'Player2'; + with gPlayer2Settings do + begin + ReadString(Name, 'name'); + ReadString(Model, 'model'); + ReadInteger(Color.R, 'red', 0, 255); + ReadInteger(Color.G, 'green', 0, 255); + ReadInteger(Color.B, 'blue', 0, 255); + ReadInteger(Team, 'team'); + if (Team < TEAM_RED) or (Team > TEAM_BLUE) then + Team := TEAM_RED; + end; - g_GFX_SetMax(Min(config.ReadInt('Game', 'MaxParticles', 1000), 50000)); - g_Shells_SetMax(Min(config.ReadInt('Game', 'MaxShells', 300), 600)); - g_Gibs_SetMax(Min(config.ReadInt('Game', 'MaxGibs', 150), 500)); - g_Corpses_SetMax(Min(config.ReadInt('Game', 'MaxCorpses', 20), 100)); + section := 'Joysticks'; + for i := 0 to e_MaxJoys - 1 do + begin + ReadInteger(e_JoystickDeadzones[i], 'Deadzone' + IntToStr(i)) + end; - case config.ReadInt('Game', 'GibsCount', 3) of + section := 'Game'; + ReadInteger(i, 'MaxParticles', 0, 50000); g_GFX_SetMax(i); + ReadInteger(i, 'MaxShells', 0, 600); g_Shells_SetMax(i); + ReadInteger(i, 'MaxGibs', 0, 500); g_Gibs_SetMax(i); + ReadInteger(i, 'MaxCorpses', 0, 100); g_Corpses_SetMax(i); + ReadInteger(i, 'GibsCount'); + case i of 0: gGibsCount := 0; 1: gGibsCount := 8; 2: gGibsCount := 16; 3: gGibsCount := 32; else gGibsCount := 48; end; + i := ITEM_RESPAWNTIME div 36; ReadInteger(i, 'ItemRespawnTime', 0); ITEM_RESPAWNTIME := i * 36; + ReadInteger(gBloodCount, 'BloodCount', 0, 4); + ReadBoolean(gAdvBlood, 'AdvancesBlood'); + ReadBoolean(gAdvCorpses, 'AdvancesCorpses'); + ReadBoolean(gAdvGibs, 'AdvancesGibs'); + ReadInteger(gFlash, 'Flash', 0, 2); + ReadBoolean(gDrawBackGround, 'BackGround'); + ReadBoolean(gShowMessages, 'Messages'); + ReadBoolean(gRevertPlayers, 'RevertPlayers'); + ReadInteger(gChatBubble, 'ChatBubble', 0, 4); + ReadBoolean(gPlayerIndicator, 'PlayerIndicator'); + ReadBoolean(gSFSDebug, 'SFSDebug'); wadoptDebug := gSFSDebug; + ReadBoolean(gSFSFastMode, 'SFSFastMode'); wadoptFast := gSFSFastMode; + ReadBoolean(e_FastScreenshots, 'FastScreenshots'); + ReadString(gDefaultMegawadStart, 'DefaultMegawadStart'); + ReadBoolean(gBerserkAutoswitch, 'BerserkAutoswitching'); + i := Trunc(g_dbg_scale * 100); ReadInteger(i, 'Scale', 100); g_dbg_scale := i / 100; + ReadString(gLanguage, 'Language'); + if (gLanguage = LANGUAGE_RUSSIAN) or (gLanguage = LANGUAGE_ENGLISH) then + gAskLanguage := False + else + gLanguage := LANGUAGE_ENGLISH; - ITEM_RESPAWNTIME := 36*Max(config.ReadInt('Game', 'ItemRespawnTime', 60), 0); - gBloodCount := Min(config.ReadInt('Game', 'BloodCount', 4), 4); - gAdvBlood := config.ReadBool('Game', 'AdvancesBlood', True); - gAdvCorpses := config.ReadBool('Game', 'AdvancesCorpses', True); - gAdvGibs := config.ReadBool('Game', 'AdvancesGibs', True); - gFlash := Min(Max(config.ReadInt('Game', 'Flash', 1), 0), 2); - gDrawBackGround := config.ReadBool('Game', 'BackGround', True); - gShowMessages := config.ReadBool('Game', 'Messages', True); - gRevertPlayers := config.ReadBool('Game', 'RevertPlayers', False); - gChatBubble := Min(Max(config.ReadInt('Game', 'ChatBubble', 4), 0), 4); - gSFSDebug := config.ReadBool('Game', 'SFSDebug', False); - gSFSFastMode := config.ReadBool('Game', 'SFSFastMode', False); - -// Ãåéìïëåé â ñâîåé èãðå - gcMap := config.ReadStr('GameplayCustom', 'Map', ''); - gcGameMode := config.ReadStr('GameplayCustom', 'GameMode', _lc[I_MENU_GAME_TYPE_DM]); - gcTimeLimit := Min(Max(config.ReadInt('GameplayCustom', 'TimeLimit', 0), 0), 65535); - gcGoalLimit := Min(Max(config.ReadInt('GameplayCustom', 'GoalLimit', 0), 0), 65535); - gcMaxLives := Min(Max(config.ReadInt('GameplayCustom', 'MaxLives', 0), 0), 255); - gcPlayers := Min(Max(config.ReadInt('GameplayCustom', 'Players', 1), 0), 2); - gcTeamDamage := config.ReadBool('GameplayCustom', 'TeamDamage', False); - gcAllowExit := config.ReadBool('GameplayCustom', 'AllowExit', True); - gcWeaponStay := config.ReadBool('GameplayCustom', 'WeaponStay', False); - gcMonsters := config.ReadBool('GameplayCustom', 'Monsters', False); - gcBotsVS := config.ReadStr('GameplayCustom', 'BotsVS', 'Everybody'); + section := 'GameplayCustom'; + ReadString(gcMap, 'Map'); + ReadString(gcGameMode, 'GameMode'); + ReadInteger(gcTimeLimit, 'TimeLimit', 0, 65535); + ReadInteger(gcGoalLimit, 'GoalLimit', 0, 65535); + ReadInteger(gcMaxLives, 'MaxLives', 0, 255); + ReadInteger(gcPlayers, 'Players', 0, 2); + ReadBoolean(gcTeamDamage, 'TeamDamage'); + ReadBoolean(gcAllowExit, 'AllowExit'); + ReadBoolean(gcWeaponStay, 'WeaponStay'); + ReadBoolean(gcMonsters, 'Monsters'); + ReadString(gcBotsVS, 'BotsVS'); with gGameSettings do begin @@ -377,59 +474,47 @@ begin Options := Options or GAME_OPTION_BOTVSMONSTER; end; -// Ãåéìïëåé â ñåòåâîé èãðå - gnMap := config.ReadStr('GameplayNetwork', 'Map', ''); - gnGameMode := config.ReadStr('GameplayNetwork', 'GameMode', _lc[I_MENU_GAME_TYPE_DM]); - gnTimeLimit := Min(Max(config.ReadInt('GameplayNetwork', 'TimeLimit', 0), 0), 65535); - gnGoalLimit := Min(Max(config.ReadInt('GameplayNetwork', 'GoalLimit', 0), 0), 65535); - gnMaxLives := Min(Max(config.ReadInt('GameplayNetwork', 'MaxLives', 0), 0), 255); - gnPlayers := Min(Max(config.ReadInt('GameplayNetwork', 'Players', 1), 0), 2); - gnTeamDamage := config.ReadBool('GameplayNetwork', 'TeamDamage', False); - gnAllowExit := config.ReadBool('GameplayNetwork', 'AllowExit', True); - gnWeaponStay := config.ReadBool('GameplayNetwork', 'WeaponStay', False); - gnMonsters := config.ReadBool('GameplayNetwork', 'Monsters', False); - gnBotsVS := config.ReadStr('GameplayNetwork', 'BotsVS', 'Everybody'); - -// Îáùèå ñåòåâûå - NetSlistIP := config.ReadStr('MasterServer', 'IP', 'mpms.doom2d.org'); - NetSlistPort := config.ReadInt('MasterServer', 'Port', 25665); - -// Ñåðâåð - NetServerName := config.ReadStr('Server', 'Name', 'Unnamed Server'); - NetPassword := config.ReadStr('Server', 'Password', ''); - NetPort := Min(Max(0, config.ReadInt('Server', 'Port', 25666)), 65535); - NetMaxClients := Min(Max(0, config.ReadInt('Server', 'MaxClients', 16)), NET_MAXCLIENTS); - NetAllowRCON := config.ReadBool('Server', 'RCON', False); - NetRCONPassword := config.ReadStr('Server', 'RCONPassword', 'default'); - NetUseMaster := config.ReadBool('Server', 'SyncWithMaster', True); - NetUpdateRate := Max(0, config.ReadInt('Server', 'UpdateInterval', 0)); - NetRelupdRate := Max(0, config.ReadInt('Server', 'ReliableUpdateInterval', 18)); - NetMasterRate := Max(1, config.ReadInt('Server', 'MasterSyncInterval', 60000)); - -// Êëèåíò - NetInterpLevel := Max(0, config.ReadInt('Client', 'InterpolationSteps', 2)); - NetForcePlayerUpdate := config.ReadBool('Client', 'ForcePlayerUpdate', False); - NetPredictSelf := config.ReadBool('Client', 'PredictSelf', True); - NetClientIP := config.ReadStr('Client', 'LastIP', '127.0.0.1'); - NetClientPort := Max(0, config.ReadInt('Client', 'LastPort', 25666)); - -// ßçûê: - str := config.ReadStr('Game', 'Language', ''); - if (str = LANGUAGE_RUSSIAN) or - (str = LANGUAGE_ENGLISH) then - begin - gLanguage := str; - gAskLanguage := False; - end - else - gLanguage := LANGUAGE_ENGLISH; + section := 'GameplayNetwork'; + ReadString(gnMap, 'Map'); + ReadString(gnGameMode, 'GameMode'); + ReadInteger(gnTimeLimit, 'TimeLimit', 0, 65535); + ReadInteger(gnGoalLimit, 'GoalLimit', 0, 65535); + ReadInteger(gnMaxLives, 'MaxLives', 0, 255); + ReadInteger(gnPlayers, 'Players', 0, 2); + ReadBoolean(gnTeamDamage, 'TeamDamage'); + ReadBoolean(gnAllowExit, 'AllowExit'); + ReadBoolean(gnWeaponStay, 'WeaponStay'); + ReadBoolean(gnMonsters, 'Monsters'); + ReadString(gnBotsVS, 'BotsVS'); + + section := 'MasterServer'; + ReadString(NetSlistIP, 'IP'); + ReadInteger(NetSlistPort, 'Port', 0, 65535); + g_Net_Slist_Set(NetSlistIP, NetSlistPort); + + section := 'Server'; + ReadString(NetServerName, 'Name'); + ReadString(NetPassword, 'Password'); + ReadInteger(NetPort, 'Port', 0, 65535); + ReadInteger(NetMaxClients, 'MaxClients', 0, NET_MAXCLIENTS); + ReadBoolean(NetAllowRCON, 'RCON'); + ReadString(NetRCONPassword, 'RCONPassword'); + ReadBoolean(NetUseMaster, 'SyncWithMaster'); + ReadInteger(NetUpdateRate, 'UpdateInterval', 0); + ReadInteger(NetRelupdRate, 'ReliableUpdateInterval', 0); + ReadInteger(NetMasterRate, 'MasterSyncInterval', 1); + ReadBoolean(NetForwardPorts, 'ForwardPorts'); + + section := 'Client'; + ReadInteger(NetInterpLevel, 'InterpolationSteps', 0); + ReadBoolean(NetForcePlayerUpdate, 'ForcePlayerUpdate'); + ReadBoolean(NetPredictSelf, 'PredictSelf'); + ReadString(NetClientIP, 'LastIP'); + ReadInteger(NetClientPort, 'LastPort', 0, 65535); config.Free(); - if gTextureFilter then - TEXTUREFILTER := GL_LINEAR - else - TEXTUREFILTER := GL_NEAREST; + //if gTextureFilter then TEXTUREFILTER := GL_LINEAR else TEXTUREFILTER := GL_NEAREST; end; procedure g_Options_Write(FileName: String); @@ -437,7 +522,7 @@ var config: TConfig; i: Integer; begin - e_WriteLog('Writing config', MSG_NOTIFY); + e_WriteLog('Writing config', TMsgType.Notify); config := TConfig.CreateFile(FileName); @@ -459,29 +544,12 @@ begin config.WriteBool('Sound', 'MuteInactive', gMuteWhenInactive); config.WriteInt('Sound', 'Announcer', gAnnouncer); config.WriteBool('Sound', 'SoundEffectsDF', gSoundEffectsDF); + config.WriteBool('Sound', 'ChatSounds', gUseChatSounds); config.WriteInt('Sound', 'SDLSampleRate', gsSDLSampleRate); config.WriteInt('Sound', 'SDLBufferSize', gsSDLBufferSize); - with config, gGameControls.GameControls do + with config, gPlayer1Settings do begin - WriteInt('GameControls', 'TakeScreenshot', TakeScreenshot); - WriteInt('GameControls', 'Stat', Stat); - WriteInt('GameControls', 'Chat', Chat); - WriteInt('GameControls', 'TeamChat', TeamChat); - end; - - with config, gGameControls.P1Control, gPlayer1Settings do - begin - WriteInt('Player1', 'KeyRight', KeyRight); - WriteInt('Player1', 'KeyLeft', KeyLeft); - WriteInt('Player1', 'KeyUp', KeyUp); - WriteInt('Player1', 'KeyDown', KeyDown); - WriteInt('Player1', 'KeyFire', KeyFire); - WriteInt('Player1', 'KeyJump', KeyJump); - WriteInt('Player1', 'KeyNextWeapon', KeyNextWeapon); - WriteInt('Player1', 'KeyPrevWeapon', KeyPrevWeapon); - WriteInt('Player1', 'KeyOpen', KeyOpen); - WriteStr('Player1', 'Name', Name); WriteStr('Player1', 'model', Model); WriteInt('Player1', 'red', Color.R); @@ -490,18 +558,8 @@ begin WriteInt('Player1', 'team', Team); end; - with config, gGameControls.P2Control, gPlayer2Settings do + with config, gPlayer2Settings do begin - WriteInt('Player2', 'KeyRight', KeyRight); - WriteInt('Player2', 'KeyLeft', KeyLeft); - WriteInt('Player2', 'KeyUp', KeyUp); - WriteInt('Player2', 'KeyDown', KeyDown); - WriteInt('Player2', 'KeyFire', KeyFire); - WriteInt('Player2', 'KeyJump', KeyJump); - WriteInt('Player2', 'KeyNextWeapon', KeyNextWeapon); - WriteInt('Player2', 'KeyPrevWeapon', KeyPrevWeapon); - WriteInt('Player2', 'KeyOpen', KeyOpen); - WriteStr('Player2', 'Name', Name); WriteStr('Player2', 'model', Model); WriteInt('Player2', 'red', Color.R); @@ -536,8 +594,13 @@ begin config.WriteBool('Game', 'Messages', gShowMessages); config.WriteBool('Game', 'RevertPlayers', gRevertPlayers); config.WriteInt('Game', 'ChatBubble', gChatBubble); + config.WriteBool('Game', 'PlayerIndicator', gPlayerIndicator); config.WriteBool('Game', 'SFSDebug', gSFSDebug); config.WriteBool('Game', 'SFSFastMode', gSFSFastMode); + config.WriteBool('Game', 'FastScreenshots', e_FastScreenshots); + config.WriteStr('Game', 'DefaultMegawadStart', gDefaultMegawadStart); + config.WriteBool('Game', 'BerserkAutoswitching', gBerserkAutoswitch); + config.WriteInt('Game', 'Scale', Round(g_dbg_scale * 100)); config.WriteStr ('GameplayCustom', 'Map', gcMap); config.WriteStr ('GameplayCustom', 'GameMode', gcGameMode); @@ -573,6 +636,7 @@ begin config.WriteBool('Server', 'RCON', NetAllowRCON); config.WriteStr ('Server', 'RCONPassword', NetRCONPassword); config.WriteBool('Server', 'SyncWithMaster', NetUseMaster); + config.WriteBool('Server', 'ForwardPorts', NetForwardPorts); config.WriteInt ('Server', 'UpdateInterval', NetUpdateRate); config.WriteInt ('Server', 'ReliableUpdateInterval', NetRelupdRate); config.WriteInt ('Server', 'MasterSyncInterval', NetMasterRate); @@ -591,7 +655,7 @@ procedure g_Options_Write_Language(FileName: String); var config: TConfig; begin - e_WriteLog('Writing language config', MSG_NOTIFY); + e_WriteLog('Writing language config', TMsgType.Notify); config := TConfig.CreateFile(FileName); config.WriteStr('Game', 'Language', gLanguage); @@ -604,7 +668,7 @@ var config: TConfig; sW, sH: Integer; begin - e_WriteLog('Writing resolution to config', MSG_NOTIFY); + e_WriteLog('Writing resolution to config', TMsgType.Notify); config := TConfig.CreateFile(FileName); @@ -618,6 +682,7 @@ begin sW := gScreenWidth; sH := gScreenHeight; end; + e_LogWritefln(' (ws=%dx%d) (ss=%dx%d)', [gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight]); config.WriteInt('Video', 'ScreenWidth', sW); config.WriteInt('Video', 'ScreenHeight', sH); @@ -626,6 +691,9 @@ begin config.WriteBool('Video', 'Fullscreen', gFullscreen); config.WriteBool('Video', 'Maximized', gWinMaximized); + config.WriteStr('Player1', 'Name', gPlayer1Settings.Name); + config.WriteStr('Player2', 'Name', gPlayer2Settings.Name); + config.SaveFile(FileName); config.Free(); end; @@ -634,7 +702,7 @@ procedure g_Options_Write_Gameplay_Custom(FileName: String); var config: TConfig; begin - e_WriteLog('Writing custom gameplay config', MSG_NOTIFY); + e_WriteLog('Writing custom gameplay config', TMsgType.Notify); config := TConfig.CreateFile(FileName); @@ -658,7 +726,7 @@ procedure g_Options_Write_Gameplay_Net(FileName: String); var config: TConfig; begin - e_WriteLog('Writing network gameplay config', MSG_NOTIFY); + e_WriteLog('Writing network gameplay config', TMsgType.Notify); config := TConfig.CreateFile(FileName); @@ -682,7 +750,7 @@ procedure g_Options_Write_Net_Server(FileName: String); var config: TConfig; begin - e_WriteLog('Writing server config', MSG_NOTIFY); + e_WriteLog('Writing server config', TMsgType.Notify); config := TConfig.CreateFile(FileName); @@ -691,6 +759,7 @@ begin config.WriteInt ('Server', 'Port', NetPort); config.WriteInt ('Server', 'MaxClients', NetMaxClients); config.WriteBool('Server', 'SyncWithMaster', NetUseMaster); + config.WriteBool('Server', 'ForwardPorts', NetForwardPorts); config.SaveFile(FileName); config.Free(); @@ -700,7 +769,7 @@ procedure g_Options_Write_Net_Client(FileName: String); var config: TConfig; begin - e_WriteLog('Writing client config', MSG_NOTIFY); + e_WriteLog('Writing client config', TMsgType.Notify); config := TConfig.CreateFile(FileName); @@ -711,4 +780,7 @@ begin config.Free(); end; +initialization + Randomize; + machine := Random(10000) end.