X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_options.pas;h=e732eed074c4687773a1de38e1925a08366c0e2d;hb=23c3f9ee3fc3837cd1d0380496a2e1b0f87833d8;hp=42b3ef70704fe4fb9469680c8fbc802f83728a0a;hpb=92c7868df227201d6914f9f07c9a29ba0e2863cb;p=d2df-sdl.git diff --git a/src/game/g_options.pas b/src/game/g_options.pas index 42b3ef7..e732eed 100644 --- a/src/game/g_options.pas +++ b/src/game/g_options.pas @@ -61,6 +61,8 @@ type P2Control: TPlayerControl; end; +function GenPlayerName (n: Integer): String; + procedure g_Options_SetDefault(); procedure g_Options_Read(FileName: String); procedure g_Options_Write(FileName: String); @@ -137,40 +139,84 @@ uses {$INCLUDE ../nogl/noGLuses.inc} e_log, e_input, g_window, g_sound, g_gfx, g_player, Math, g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_texture, - g_items, wadreader, e_graphics, g_touch, SDL2; + g_items, wadreader, e_graphics, g_touch, SDL2, envvars; + + var + machine: Integer; + + function GenPlayerName (n: Integer): String; + begin + ASSERT(n >= 1); + Result := GetUserName; + if Result = '' then + Result := 'Player' + IntToStr(machine MOD 10000); + if n = 1 then + Result := Copy(Result, 1, 12) + ' ' + else + Result := Copy(Result, 1, 10) + ' ' + IntToStr(n) + end; procedure g_Options_SetDefaultVideo; -{$IF DEFINED(ANDROID)} var - display: PSDL_DisplayMode; -{$ENDIF} + target, closest, display: TSDL_DisplayMode; + percentage: Integer; begin + (* Display 0 = Primary display *) + if SDL_GetDesktopDisplayMode(0, @display) <> 0 then + begin + display.format := SDL_PIXELFORMAT_UNKNOWN; + display.w := 640; + display.h := 480; + display.refresh_rate := 0; + display.driverdata := nil + end; {$IF DEFINED(ANDROID)} - (* On android set max screen size *) - SDL_GetCurrentDisplayMode(0, display); gScreenWidth := display.w; gScreenHeight := display.h; - gWinRealPosX := 0; - gWinRealPosY := 0; - gWinMaximized := False; - gFullScreen := False; (* if True then rotation not allowed *) - gBPP := 32; - gVSync := True; - gTextureFilter := True; - glLegacyNPOT := False; + gBPP := SDL_BITSPERPIXEL(dispaly.format); + if gBPP = 0 then gBPP := 32; + gFullScreen := True; (* rotation not allowed? *) + {$ELSEIF DEFINED(GO32V2)} + gScreenWidth := display.w; + gScreenHeight := display.h; + gBPP := SDL_BITSPERPIXEL(display.format); + if gBPP = 0 then gBPP := 8; + gFullScreen := False; (* Do not change videomode twice *) {$ELSE} - (* On other systems use default 800x600 *) - gScreenWidth := 800; - gScreenHeight := 600; - gWinRealPosX := 0; - gWinRealPosY := 0; - gWinMaximized := False; - gFullScreen := False; + (* Window must be smaller than display *) + closest.w := display.w; + closest.h := display.h; + percentage := 75; + while (display.w - closest.w < 48) or (display.h - closest.h < 48) do + begin + if percentage < 25 then + begin + closest.w := display.w * 75 div 100; + closest.h := display.h * 75 div 100; + break; + end; + target.w := display.w * percentage div 100; + target.h := display.h * percentage div 100; + target.format := 0; (* didn't care *) + target.refresh_rate := 0; (* didn't care *) + target.driverdata := nil; (* init *) + SDL_GetClosestDisplayMode(0, @target, @closest); + Dec(percentage); + end; + gScreenWidth := closest.w; + gScreenHeight := closest.h; + //gBPP := SDL_BITSPERPIXEL(closest.format); (* Resolution list didn't work for some reason *) gBPP := 32; - gVSync := True; - gTextureFilter := True; - glLegacyNPOT := False; + gFullScreen := False; {$ENDIF} + (* Must be positioned on primary display *) + gWinRealPosX := SDL_WINDOWPOS_CENTERED; + gWinRealPosY := SDL_WINDOWPOS_CENTERED; + gWinMaximized := False; + gVSync := True; + gTextureFilter := True; + glLegacyNPOT := False; + e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gScreenWidth) + ' h = ' + IntToStr(gScreenHeight)); end; procedure g_Options_SetDefault(); @@ -243,7 +289,7 @@ begin with gPlayer1Settings do begin - Name := 'Player1'; + Name := GenPlayerName(1); Model := STD_PLAYER_MODEL; Color.R := PLAYER1_DEF_COLOR.R; Color.G := PLAYER1_DEF_COLOR.G; @@ -288,7 +334,7 @@ begin with gPlayer2Settings do begin - Name := 'Player2'; + Name := GenPlayerName(2); Model := STD_PLAYER_MODEL; Color.R := PLAYER2_DEF_COLOR.R; Color.G := PLAYER2_DEF_COLOR.G; @@ -324,6 +370,7 @@ begin gShowMessages := True; gRevertPlayers := False; gChatBubble := 4; + gPlayerIndicator := True; gSFSDebug := False; gSFSFastMode := False; e_FastScreenshots := True; @@ -581,10 +628,10 @@ begin ReadBoolean(g_touch_alt, 'Alt'); section := 'Game'; - ReadInteger(i, 'MaxParticles', 1000, 50000); g_GFX_SetMax(i); - ReadInteger(i, 'MaxShells', 300, 600); g_Shells_SetMax(i); - ReadInteger(i, 'MaxGibs', 150, 500); g_Gibs_SetMax(i); - ReadInteger(i, 'MaxCorpses', 20, 100); g_Corpses_SetMax(i); + ReadInteger(i, 'MaxParticles', 0, 50000); g_GFX_SetMax(i); + ReadInteger(i, 'MaxShells', 0, 600); g_Shells_SetMax(i); + ReadInteger(i, 'MaxGibs', 0, 500); g_Gibs_SetMax(i); + ReadInteger(i, 'MaxCorpses', 0, 100); g_Corpses_SetMax(i); ReadInteger(i, 'GibsCount'); case i of 0: gGibsCount := 0; @@ -603,6 +650,7 @@ begin ReadBoolean(gShowMessages, 'Messages'); ReadBoolean(gRevertPlayers, 'RevertPlayers'); ReadInteger(gChatBubble, 'ChatBubble', 0, 4); + ReadBoolean(gPlayerIndicator, 'PlayerIndicator'); ReadBoolean(gSFSDebug, 'SFSDebug'); wadoptDebug := gSFSDebug; ReadBoolean(gSFSFastMode, 'SFSFastMode'); wadoptFast := gSFSFastMode; ReadBoolean(e_FastScreenshots, 'FastScreenshots'); @@ -841,6 +889,7 @@ begin config.WriteBool('Game', 'Messages', gShowMessages); config.WriteBool('Game', 'RevertPlayers', gRevertPlayers); config.WriteInt('Game', 'ChatBubble', gChatBubble); + config.WriteBool('Game', 'PlayerIndicator', gPlayerIndicator); config.WriteBool('Game', 'SFSDebug', gSFSDebug); config.WriteBool('Game', 'SFSFastMode', gSFSFastMode); config.WriteBool('Game', 'FastScreenshots', e_FastScreenshots); @@ -937,6 +986,9 @@ begin config.WriteBool('Video', 'Fullscreen', gFullscreen); config.WriteBool('Video', 'Maximized', gWinMaximized); + config.WriteStr('Player1', 'Name', gPlayer1Settings.Name); + config.WriteStr('Player2', 'Name', gPlayer2Settings.Name); + config.SaveFile(FileName); config.Free(); end; @@ -1023,4 +1075,7 @@ begin config.Free(); end; +initialization + Randomize; + machine := Random(10000) end.