X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_options.pas;h=65e6f21188d331d1e0566db37a32c5eb90c2720e;hb=02aa579297ce5b8e70659aacf1b9ab505edc7aaa;hp=b308b04304e9d013507137caee35eb35ccb0791f;hpb=ac201b02f10ef558087d50f6b03b4519ab567558;p=d2df-sdl.git diff --git a/src/game/g_options.pas b/src/game/g_options.pas index b308b04..65e6f21 100644 --- a/src/game/g_options.pas +++ b/src/game/g_options.pas @@ -1,3 +1,18 @@ +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) {$MODE DELPHI} unit g_options; @@ -17,6 +32,16 @@ type KeyNextWeapon: Word; KeyPrevWeapon: Word; KeyOpen: Word; + + KeyRight2: Word; + KeyLeft2: Word; + KeyUp2: Word; + KeyDown2: Word; + KeyFire2: Word; + KeyJump2: Word; + KeyNextWeapon2: Word; + KeyPrevWeapon2: Word; + KeyOpen2: Word; end; TGameControls = record @@ -103,7 +128,7 @@ implementation uses e_log, e_input, g_window, g_sound, g_gfx, g_player, Math, g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_textures, - g_items, GL, GLExt; + g_items, GL, GLExt, wadreader, e_graphics; procedure g_Options_SetDefault(); var @@ -150,6 +175,16 @@ begin KeyNextWeapon := 73; KeyPrevWeapon := 71; KeyOpen := 54; + + KeyRight2 := 0; + KeyLeft2 := 0; + KeyUp2 := 0; + KeyDown2 := 0; + KeyFire2 := 0; + KeyJump2 := 0; + KeyNextWeapon2 := 0; + KeyPrevWeapon2 := 0; + KeyOpen2 := 0; end; with gGameControls.P2Control do @@ -163,6 +198,16 @@ begin KeyNextWeapon := 19; KeyPrevWeapon := 17; KeyOpen := 58; + + KeyRight2 := 0; + KeyLeft2 := 0; + KeyUp2 := 0; + KeyDown2 := 0; + KeyFire2 := 0; + KeyJump2 := 0; + KeyNextWeapon2 := 0; + KeyPrevWeapon2 := 0; + KeyOpen2 := 0; end; with gPlayer1Settings do @@ -269,6 +314,16 @@ begin KeyNextWeapon := ReadInt('Player1', 'KeyNextWeapon', 19); KeyPrevWeapon := ReadInt('Player1', 'KeyPrevWeapon', 17); KeyOpen := ReadInt('Player1', 'KeyOpen', 58); + + KeyRight2 := ReadInt('Player1', 'KeyRight2', 0); + KeyLeft2 := ReadInt('Player1', 'KeyLeft2', 0); + KeyUp2 := ReadInt('Player1', 'KeyUp2', 0); + KeyDown2 := ReadInt('Player1', 'KeyDown2', 0); + KeyFire2 := ReadInt('Player1', 'KeyFire2', 0); + KeyJump2 := ReadInt('Player1', 'KeyJump2', 0); + KeyNextWeapon2 := ReadInt('Player1', 'KeyNextWeapon2', 0); + KeyPrevWeapon2 := ReadInt('Player1', 'KeyPrevWeapon2', 0); + KeyOpen2 := ReadInt('Player1', 'KeyOpen2', 0); end; with gPlayer1Settings, config do @@ -294,6 +349,16 @@ begin KeyNextWeapon := ReadInt('Player2', 'KeyNextWeapon', 73); KeyPrevWeapon := ReadInt('Player2', 'KeyPrevWeapon', 71); KeyOpen := ReadInt('Player2', 'KeyOpen', 54); + + KeyRight2 := ReadInt('Player2', 'KeyRight2', 0); + KeyLeft2 := ReadInt('Player2', 'KeyLeft2', 0); + KeyUp2 := ReadInt('Player2', 'KeyUp2', 0); + KeyDown2 := ReadInt('Player2', 'KeyDown2', 0); + KeyFire2 := ReadInt('Player2', 'KeyFire2', 0); + KeyJump2 := ReadInt('Player2', 'KeyJump2', 0); + KeyNextWeapon2 := ReadInt('Player2', 'KeyNextWeapon2', 0); + KeyPrevWeapon2 := ReadInt('Player2', 'KeyPrevWeapon2', 0); + KeyOpen2 := ReadInt('Player2', 'KeyOpen2', 0); end; with gPlayer2Settings, config do @@ -335,7 +400,10 @@ begin gRevertPlayers := config.ReadBool('Game', 'RevertPlayers', False); gChatBubble := Min(Max(config.ReadInt('Game', 'ChatBubble', 4), 0), 4); gSFSDebug := config.ReadBool('Game', 'SFSDebug', False); + wadoptDebug := gSFSDebug; gSFSFastMode := config.ReadBool('Game', 'SFSFastMode', False); + wadoptFast := gSFSFastMode; + e_FastScreenshots := config.ReadBool('Game', 'FastScreenshots', True); // Ãåéìïëåé â ñâîåé èãðå gcMap := config.ReadStr('GameplayCustom', 'Map', ''); @@ -483,6 +551,16 @@ begin WriteInt('Player1', 'KeyPrevWeapon', KeyPrevWeapon); WriteInt('Player1', 'KeyOpen', KeyOpen); + WriteInt('Player1', 'KeyRight2', KeyRight2); + WriteInt('Player1', 'KeyLeft2', KeyLeft2); + WriteInt('Player1', 'KeyUp2', KeyUp2); + WriteInt('Player1', 'KeyDown2', KeyDown2); + WriteInt('Player1', 'KeyFire2', KeyFire2); + WriteInt('Player1', 'KeyJump2', KeyJump2); + WriteInt('Player1', 'KeyNextWeapon2', KeyNextWeapon2); + WriteInt('Player1', 'KeyPrevWeapon2', KeyPrevWeapon2); + WriteInt('Player1', 'KeyOpen2', KeyOpen2); + WriteStr('Player1', 'Name', Name); WriteStr('Player1', 'model', Model); WriteInt('Player1', 'red', Color.R); @@ -503,6 +581,16 @@ begin WriteInt('Player2', 'KeyPrevWeapon', KeyPrevWeapon); WriteInt('Player2', 'KeyOpen', KeyOpen); + WriteInt('Player2', 'KeyRight2', KeyRight2); + WriteInt('Player2', 'KeyLeft2', KeyLeft2); + WriteInt('Player2', 'KeyUp2', KeyUp2); + WriteInt('Player2', 'KeyDown2', KeyDown2); + WriteInt('Player2', 'KeyFire2', KeyFire2); + WriteInt('Player2', 'KeyJump2', KeyJump2); + WriteInt('Player2', 'KeyNextWeapon2', KeyNextWeapon2); + WriteInt('Player2', 'KeyPrevWeapon2', KeyPrevWeapon2); + WriteInt('Player2', 'KeyOpen2', KeyOpen2); + WriteStr('Player2', 'Name', Name); WriteStr('Player2', 'model', Model); WriteInt('Player2', 'red', Color.R); @@ -539,6 +627,7 @@ begin config.WriteInt('Game', 'ChatBubble', gChatBubble); config.WriteBool('Game', 'SFSDebug', gSFSDebug); config.WriteBool('Game', 'SFSFastMode', gSFSFastMode); + config.WriteBool('Game', 'FastScreenshots', e_FastScreenshots); config.WriteStr ('GameplayCustom', 'Map', gcMap); config.WriteStr ('GameplayCustom', 'GameMode', gcGameMode);