X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_options.pas;h=506fc186424753429b21151925830bb1a0b6376d;hb=055a225d4c2a18e9aff2f0e682cf89048d1efefe;hp=493e07cb48c9475bd4043c04ddbc253a1756cf3b;hpb=1e27a158ab2d7b1041d932308b6f39aa3e22655f;p=d2df-sdl.git diff --git a/src/game/g_options.pas b/src/game/g_options.pas index 493e07c..506fc18 100644 --- a/src/game/g_options.pas +++ b/src/game/g_options.pas @@ -61,6 +61,8 @@ type P2Control: TPlayerControl; end; +function GenPlayerName (n: Integer): String; + procedure g_Options_SetDefault(); procedure g_Options_Read(FileName: String); procedure g_Options_Write(FileName: String); @@ -137,40 +139,66 @@ uses {$INCLUDE ../nogl/noGLuses.inc} e_log, e_input, g_window, g_sound, g_gfx, g_player, Math, g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_texture, - g_items, wadreader, e_graphics, g_touch, SDL2; + g_items, wadreader, e_graphics, g_touch, SDL2, envvars; + + var + machine: Integer; + + function GenPlayerName (n: Integer): String; + begin + ASSERT(n >= 1); + Result := GetUserName; + if Result = '' then Result := 'Player' + IntToStr(machine MOD 10000); + if n > 1 then Result := Copy(Result, 1, 10) + (' ' + IntToStr(n)) + end; procedure g_Options_SetDefaultVideo; -{$IF DEFINED(ANDROID)} var - display: TSDL_DisplayMode; -{$ENDIF} + target, closest, display: TSDL_DisplayMode; + percentage: Integer; begin + (* Display 0 = Primary display *) + SDL_GetDesktopDisplayMode(0, @display); {$IF DEFINED(ANDROID)} - (* On android set max screen size *) - SDL_GetCurrentDisplayMode(0, @display); gScreenWidth := display.w; gScreenHeight := display.h; - gWinRealPosX := 0; - gWinRealPosY := 0; - gWinMaximized := False; - gFullScreen := False; (* if True then rotation not allowed *) + //gBPP := SDL_BITSPERPIXEL(dispaly.format); gBPP := 32; - gVSync := True; - gTextureFilter := True; - glLegacyNPOT := False; + gFullScreen := True; (* rotation not allowed? *) {$ELSE} - (* On other systems use default 800x600 *) - gScreenWidth := 800; - gScreenHeight := 600; - gWinRealPosX := 0; - gWinRealPosY := 0; - gWinMaximized := False; - gFullScreen := False; + (* Window must be smaller than display *) + closest.w := display.w; + closest.h := display.h; + percentage := 75; + while (display.w - closest.w < 48) or (display.h - closest.h < 48) do + begin + if percentage < 25 then + begin + closest.w := display.w * 75 div 100; + closest.h := display.h * 75 div 100; + break; + end; + target.w := display.w * percentage div 100; + target.h := display.h * percentage div 100; + target.format := 0; (* didn't care *) + target.refresh_rate := 0; (* didn't care *) + target.driverdata := nil; (* init *) + SDL_GetClosestDisplayMode(0, @target, @closest); + Dec(percentage); + end; + gScreenWidth := closest.w; + gScreenHeight := closest.h; + //gBPP := SDL_BITSPERPIXEL(closest.format); (* Resolution list didn't work for some reason *) gBPP := 32; - gVSync := True; - gTextureFilter := True; - glLegacyNPOT := False; + gFullScreen := False; {$ENDIF} + (* Must be positioned on primary display *) + gWinRealPosX := SDL_WINDOWPOS_CENTERED; + gWinRealPosY := SDL_WINDOWPOS_CENTERED; + gWinMaximized := False; + gVSync := True; + gTextureFilter := True; + glLegacyNPOT := False; e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gScreenWidth) + ' h = ' + IntToStr(gScreenHeight)); end; @@ -244,7 +272,7 @@ begin with gPlayer1Settings do begin - Name := 'Player1'; + Name := GenPlayerName(1); Model := STD_PLAYER_MODEL; Color.R := PLAYER1_DEF_COLOR.R; Color.G := PLAYER1_DEF_COLOR.G; @@ -289,7 +317,7 @@ begin with gPlayer2Settings do begin - Name := 'Player2'; + Name := GenPlayerName(2); Model := STD_PLAYER_MODEL; Color.R := PLAYER2_DEF_COLOR.R; Color.G := PLAYER2_DEF_COLOR.G; @@ -1024,4 +1052,6 @@ begin config.Free(); end; +initialization + machine := Random(10000) end.