X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_options.pas;h=487dbd22b9c286bc2ebaea676535b69d6fa2d8d8;hb=01ca3b4324c78f00caae7d5b16cd49efce31f831;hp=3f53262185953dc4fc8a1a306df54d3ef49cdd62;hpb=4e51e140c0b57225fddec5c839cecf3f3cdec9cc;p=d2df-sdl.git diff --git a/src/game/g_options.pas b/src/game/g_options.pas index 3f53262..487dbd2 100644 --- a/src/game/g_options.pas +++ b/src/game/g_options.pas @@ -38,6 +38,9 @@ var glLegacyNPOT: Boolean; glRenderToFBO: Boolean = True; gTextureFilter: Boolean; + gLerpActors: Boolean = True; + gFrameTime: Integer = 5; + gMaxFPS: Integer = 200; gNoSound: Boolean; gSoundLevel: Integer; gMusicLevel: Integer; @@ -74,16 +77,24 @@ var gsItemRespawnTime: Word = 60; gsWarmupTime: Word = 30; +{$IFDEF HEADLESS} + e_NoGraphics: Boolean = True; +{$ELSE} + e_NoGraphics: Boolean = False; +{$ENDIF} + e_FastScreenshots: Boolean = true; // it's REALLY SLOW with `false` + g_dbg_scale: Single = 1.0; + r_pixel_scale: Single = 1.0; + implementation uses - {$INCLUDE ../nogl/noGLuses.inc} {$IFDEF USE_SDL2} SDL2, {$ENDIF} e_log, e_input, g_console, g_window, g_sound, g_gfx, g_player, Math, - g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_texture, - g_items, wadreader, e_graphics, g_touch, envvars, g_system; + g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, + g_items, wadreader, g_touch, envvars, g_system; var machine: Integer; @@ -267,7 +278,8 @@ begin gsSpawnInvul := 0; gsItemRespawnTime := 60; gsGameFlags := GAME_OPTION_ALLOWEXIT or GAME_OPTION_DMKEYS or - GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER; + GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER or + GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE; gsPlayers := 1; (* section MasterServer *) @@ -327,6 +339,9 @@ initialization conRegVar('r_vsync', @gVSync, '', ''); conRegVar('r_texfilter', @gTextureFilter, '', ''); conRegVar('r_npot', @glNPOTOverride, '', ''); + conRegVar('r_interp', @gLerpActors, '', 'interpolate actors'); + conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false); + conRegVar('r_resolution_scale', @r_pixel_scale, 0.01, 100.0, 'upscale factor', '', false); (* Sound *) conRegVar('s_nosound', @gNoSound, '', '');