X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_options.pas;h=1f49765dac0563b62bbd963964ecd77c05e6024e;hb=bd40762ed00ea73717966bb0e5a44ae73a179be0;hp=dc45df447807a0bf31c342d080e46b10d975cffe;hpb=71f50cd5710d3294015bc2b0ad65f4e3b561cc42;p=d2df-sdl.git diff --git a/src/game/g_options.pas b/src/game/g_options.pas index dc45df4..1f49765 100644 --- a/src/game/g_options.pas +++ b/src/game/g_options.pas @@ -49,7 +49,6 @@ var gAdvCorpses: Boolean; gAdvBlood: Boolean; gAdvGibs: Boolean; - gGibsCount: Integer; gBloodCount: Integer; gFlash: Integer; gDrawBackGround: Boolean; @@ -90,6 +89,13 @@ var g_dbg_aimline_on: Boolean = false; g_dbg_input: Boolean = False; + var (* touch *) + g_touch_enabled: Boolean = False; + g_touch_size: Single = 1.0; + g_touch_offset: Single = 50.0; + g_touch_fire: Boolean = True; + g_touch_alt: Boolean = False; + {--- Read-only dirs ---} GameWAD: string; DataDirs: SSArray; @@ -118,9 +124,21 @@ uses {$IFDEF USE_SDL2} SDL2, {$ENDIF} - e_log, e_input, g_console, g_sound, g_gfx, g_player, Math, + {$IFDEF ENABLE_GFX} + g_gfx, + {$ENDIF} + {$IFDEF ENABLE_GIBS} + g_gibs, + {$ENDIF} + {$IFDEF ENABLE_SHELLS} + g_shells, + {$ENDIF} + {$IFDEF ENABLE_CORPSES} + g_corpses, + {$ENDIF} + e_log, e_input, g_console, g_sound, g_player, Math, g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, - g_items, wadreader, g_touch, envvars, g_system; + g_items, wadreader, envvars; var machine: Integer; @@ -270,11 +288,19 @@ begin end; (* section Game *) - g_GFX_SetMax(2000); - g_Shells_SetMax(300); - g_Gibs_SetMax(150); - g_Corpses_SetMax(20); - gGibsCount := 32; + {$IFDEF ENABLE_GFX} + g_GFX_SetMax(2000); + {$ENDIF} + {$IFDEF ENABLE_SHELLS} + g_Shells_SetMax(DefaultShellMax); + {$ENDIF} + {$IFDEF ENABLE_CORPSES} + g_Corpses_SetMax(DefaultCorpsesMax); + {$ENDIF} + {$IFDEF ENABLE_GIBS} + g_Gibs_SetMax(DefaultGibsMax); + gGibsCount := DefaultGibsCount; + {$ENDIF} gBloodCount := 4; gAdvBlood := True; gAdvCorpses := True; @@ -387,7 +413,9 @@ initialization {$ENDIF} (* Game *) - conRegVar('g_gibs_count', @gGibsCount, '', ''); + {$IFDEF ENABLE_GIBS} + conRegVar('g_gibs_count', @gGibsCount, '', ''); + {$ENDIF} conRegVar('g_blood_count', @gBloodCount, '', ''); conRegVar('g_adv_blood', @gAdvBlood, '', ''); conRegVar('g_adv_corpses', @gAdvCorpses, '', ''); @@ -405,5 +433,12 @@ initialization conRegVar('g_screenshot_stats', @gScreenshotStats, '', ''); conRegVar('g_lastmap', @gsMap, '', ''); - conRegVar('d_input', @g_dbg_input, '', '') + conRegVar('d_input', @g_dbg_input, '', ''); + + (* touch *) + conRegVar('touch_enable', @g_touch_enabled, 'enable/disable virtual buttons', 'draw buttons'); + conRegVar('touch_fire', @g_touch_fire, 'enable/disable fire when press virtual up/down', 'fire when press up/down'); + conRegVar('touch_size', @g_touch_size, 0.1, 10, 'size of virtual buttons', 'button size'); + conRegVar('touch_offset', @g_touch_offset, 0, 100, '', ''); + conRegVar('touch_alt', @g_touch_alt, 'althernative virtual buttons layout', 'althernative layout'); end.