X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_netmsg.pas;h=f8ec00a801c09757c9ed897566a53ff116beba7e;hb=f0c98dc86657bdc08f6049872f12b554e1654fa4;hp=64377a61057e6bdb31f473bf08f0d88fd07a94b0;hpb=553f1a9537d6a507020b70c171153ce6c38aeba2;p=d2df-sdl.git diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index 64377a6..f8ec00a 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -430,7 +430,8 @@ end; function MH_RECV_PlayerPos(C: pTNetClient; P: Pointer): Word; var - Dir: Byte; + Dir, i: Byte; + WeaponSelect: Word; PID: Word; kByte: Word; Pl: TPlayer; @@ -452,8 +453,11 @@ begin NetTime := GT; kByte := e_Raw_Read_Word(P); Dir := e_Raw_Read_Byte(P); + WeaponSelect := e_Raw_Read_Word(P); + //e_WriteLog(Format('R:ws=%d', [WeaponSelect]), MSG_WARNING); if Direction <> TDirection(Dir) then JustTeleported := False; + SetDirection(TDirection(Dir)); ReleaseKeys; @@ -472,6 +476,15 @@ begin if LongBool(kByte and NET_KEY_OPEN) then PressKey(KEY_OPEN, 10000); if LongBool(kByte and NET_KEY_NW) then PressKey(KEY_NEXTWEAPON, 10000); if LongBool(kByte and NET_KEY_PW) then PressKey(KEY_PREVWEAPON, 10000); + + for i := 0 to 15 do + begin + if (WeaponSelect and Word(1 shl i)) <> 0 then + begin + //e_WriteLog(Format(' R:wn=%d', [i]), MSG_WARNING); + QueueWeaponSwitch(i); + end; + end; end; // MH_SEND_PlayerPos(False, PID, C^.ID); @@ -1061,13 +1074,13 @@ begin e_Buffer_Write(@NetOut, Lives); e_Buffer_Write(@NetOut, Team); - for I := WEAPON_KASTET to WEAPON_SUPERPULEMET do + for I := WP_FIRST to WP_LAST do e_Buffer_Write(@NetOut, Byte(FWeapon[I])); - for I := A_BULLETS to A_CELLS do + for I := A_BULLETS to A_HIGH do e_Buffer_Write(@NetOut, FAmmo[I]); - for I := A_BULLETS to A_CELLS do + for I := A_BULLETS to A_HIGH do e_Buffer_Write(@NetOut, FMaxAmmo[I]); for I := MR_SUIT to MR_MAX do @@ -2114,13 +2127,13 @@ begin Lives := e_Raw_Read_Byte(P); NewTeam := e_Raw_Read_Byte(P); - for I := WEAPON_KASTET to WEAPON_SUPERPULEMET do + for I := WP_FIRST to WP_LAST do FWeapon[I] := (e_Raw_Read_Byte(P) <> 0); - for I := A_BULLETS to A_CELLS do + for I := A_BULLETS to A_HIGH do FAmmo[I] := e_Raw_Read_Word(P); - for I := A_BULLETS to A_CELLS do + for I := A_BULLETS to A_HIGH do FMaxAmmo[I] := e_Raw_Read_Word(P); for I := MR_SUIT to MR_MAX do @@ -2372,7 +2385,8 @@ begin else if gItems[ID].ItemType in [ITEM_WEAPON_SAW, ITEM_WEAPON_PISTOL, ITEM_WEAPON_SHOTGUN1, ITEM_WEAPON_SHOTGUN2, ITEM_WEAPON_CHAINGUN, ITEM_WEAPON_ROCKETLAUNCHER, ITEM_WEAPON_PLASMA, - ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_AMMO_BACKPACK] then + ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_WEAPON_FLAMETHROWER, + ITEM_AMMO_BACKPACK] then g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON', gItems[ID].Obj.X, gItems[ID].Obj.Y) else @@ -2388,7 +2402,7 @@ begin else if gItems[ID].ItemType in [ITEM_WEAPON_SAW, ITEM_WEAPON_PISTOL, ITEM_WEAPON_SHOTGUN1, ITEM_WEAPON_SHOTGUN2, ITEM_WEAPON_CHAINGUN, ITEM_WEAPON_ROCKETLAUNCHER, ITEM_WEAPON_PLASMA, - ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET] then + ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_WEAPON_FLAMETHROWER] then g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON', gItems[ID].Obj.X, gItems[ID].Obj.Y) else @@ -2782,6 +2796,8 @@ var kByte: Word; Predict: Boolean; strafeDir: Byte; + WeaponSelect: Word = 0; + I: Integer; begin if not gGameOn then Exit; if gPlayers = nil then Exit; @@ -2846,6 +2862,9 @@ begin if isKeyPressed(KeyOpen, KeyOpen2) then kByte := kByte or NET_KEY_OPEN; if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then kByte := kByte or NET_KEY_NW; if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then kByte := kByte or NET_KEY_PW; + for I := 0 to High(KeyWeapon) do + if isKeyPressed(KeyWeapon[I], KeyWeapon2[I]) then + WeaponSelect := WeaponSelect or Word(1 shl I); end; // fix movebutton state P1MoveButton := P1MoveButton or (strafeDir shl 4); @@ -2857,6 +2876,8 @@ begin e_Buffer_Write(@NetOut, gTime); e_Buffer_Write(@NetOut, kByte); e_Buffer_Write(@NetOut, Byte(gPlayer1.Direction)); + e_Buffer_Write(@NetOut, WeaponSelect); + //e_WriteLog(Format('S:ws=%d', [WeaponSelect]), MSG_WARNING); g_Net_Client_Send(True, NET_CHAN_PLAYERPOS); //kBytePrev := kByte;