X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_netmsg.pas;h=f3b095591d8b08a94c4296b2360403a1ed88506c;hb=aa7e40301df69aa13c00ff2bcdb8e532b06b8053;hp=bdcd38c0e10721756aa391592059a3a0642ce8ff;hpb=b89a73ac1981feb1c63f4760d696f1b31a6b9349;p=d2df-sdl.git diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index bdcd38c..f3b0955 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -276,9 +276,12 @@ function IsValidFilePath(const S: String): Boolean; implementation uses - Math, ENet, e_input, e_log, g_base, g_basic, r_animations, r_gfx, + {$IFDEF ENABLE_MENU} + g_gui, + {$ENDIF} + Math, ENet, e_input, e_log, g_base, g_basic, g_textures, g_gfx, g_sound, g_console, g_options, - g_game, g_player, g_map, g_panel, g_items, g_weapons, g_phys, g_gui, + g_game, g_player, g_map, g_panel, g_items, g_weapons, g_phys, g_language, g_monsters, g_netmaster, utils, wadreader, MAPDEF; const @@ -650,7 +653,7 @@ begin Pl.Name := TmpName; end; - if TmpModel <> Pl.Model.Name then + if TmpModel <> Pl.Model.GetName() then Pl.SetModel(TmpModel); MH_SEND_PlayerSettings(Pl.UID, TmpModel); @@ -1242,7 +1245,7 @@ begin NetOut.Write(PID); NetOut.Write(Pl.Name); if Mdl = '' then - NetOut.Write(Pl.Model.Name) + NetOut.Write(Pl.Model.GetName()) else NetOut.Write(Mdl); NetOut.Write(Pl.FColor.R); @@ -1556,40 +1559,40 @@ begin NET_GFX_TELE: begin - r_GFX_OnceAnim(R_GFX_TELEPORT_FAST, X, Y); + g_GFX_QueueEffect(R_GFX_TELEPORT_FAST, X, Y); if Ang = 1 then g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y); end; NET_GFX_EXPLODE: begin - r_GFX_OnceAnim(R_GFX_EXPLODE_ROCKET, X - 64, Y - 64); + g_GFX_QueueEffect(R_GFX_EXPLODE_ROCKET, X - 64, Y - 64); if Ang = 1 then g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEROCKET', X, Y); end; NET_GFX_BFGEXPL: begin - r_GFX_OnceAnim(R_GFX_EXPLODE_BFG, X - 64, Y - 64); + g_GFX_QueueEffect(R_GFX_EXPLODE_BFG, X - 64, Y - 64); if Ang = 1 then g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEBFG', X, Y); end; NET_GFX_BFGHIT: begin - r_GFX_OnceAnim(R_GFX_BFG_HIT, X - 32, Y - 32); + g_GFX_QueueEffect(R_GFX_BFG_HIT, X - 32, Y - 32); end; NET_GFX_FIRE: begin - r_GFX_OnceAnim(R_GFX_FIRE, X, Y); + g_GFX_QueueEffect(R_GFX_FIRE, X, Y); if Ang = 1 then g_Sound_PlayExAt('SOUND_FIRE', X, Y); end; NET_GFX_RESPAWN: begin - r_GFX_OnceAnim(R_GFX_ITEM_RESPAWN, X, Y); + g_GFX_QueueEffect(R_GFX_ITEM_RESPAWN, X, Y); if Ang = 1 then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y); end; @@ -2499,7 +2502,7 @@ begin Pl.Name := TmpName; end; - if TmpModel <> Pl.Model.Name then + if TmpModel <> Pl.Model.GetName() then Pl.SetModel(TmpModel); end; @@ -2534,7 +2537,7 @@ begin if not Quiet then begin g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y); - r_GFX_OnceAnim(R_GFX_ITEM_RESPAWN, X+(it.Obj.Rect.Width div 2)-16, Y+(it.Obj.Rect.Height div 2)-16); + g_GFX_QueueEffect(R_GFX_ITEM_RESPAWN, X+(it.Obj.Rect.Width div 2)-16, Y+(it.Obj.Rect.Height div 2)-16); end; end; @@ -2940,7 +2943,11 @@ begin kByte := 0; Predict := NetPredictSelf; // and (not NetGotKeys); +{$IFDEF DISABLE_MENU} + if (not gConsoleShow) and (not gChatShow) then +{$ELSE} if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then +{$ENDIF} begin strafeDir := P1MoveButton shr 4; P1MoveButton := P1MoveButton and $0F;