X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_netmsg.pas;h=e9cc68c2ee55ac7fcb0067073ed725ecdedd6e9e;hb=2587eb5662fe075d616c89950be655d15fee15d6;hp=b170097d80296ec8ad3b7c7ed96e0bea1b54ccb4;hpb=8b7ced631d49879ce68703ac84389e3b4780c3db;p=d2df-sdl.git diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index b170097..e9cc68c 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -16,6 +16,8 @@ {$INCLUDE ../shared/a_modes.inc} unit g_netmsg; +{.$DEFINE K8_XXX_WEAPON_DEBUG} + interface uses e_msg, g_net, g_triggers, Classes, SysUtils, md5; @@ -430,12 +432,13 @@ end; function MH_RECV_PlayerPos(C: pTNetClient; var M: TMsg): Word; var - Dir, i: Byte; - WeaponSelect: Word; + Dir{, i}: Byte; + //WeaponSelect: Word; PID: Word; kByte: Word; Pl: TPlayer; GT: LongWord; + newweapon: Byte; begin Result := 0; if not gGameOn then Exit; @@ -453,13 +456,22 @@ begin NetTime := GT; kByte := M.ReadWord(); Dir := M.ReadByte(); - WeaponSelect := M.ReadWord(); + //WeaponSelect := M.ReadWord(); + newweapon := M.ReadByte(); + if (newweapon <> CurrWeap) then + begin +{$IFDEF K8_XXX_WEAPON_DEBUG} + writeln('HOST PLRPOS: got: currweap=', CurrWeap, '; curfrm=', gTime, '; netweap=', newweapon, '; oldweap=', CurrWeap); +{$ENDIF} + //NetForceWeap := newweapon; + SetWeaponHost(newweapon); + end; //e_WriteLog(Format('R:ws=%d', [WeaponSelect]), MSG_WARNING); if Direction <> TDirection(Dir) then JustTeleported := False; SetDirection(TDirection(Dir)); - ReleaseKeys; + ReleaseKeysNoWeapon(); if kByte = NET_KEY_CHAT then begin @@ -474,9 +486,10 @@ begin if LongBool(kByte and NET_KEY_JUMP) then PressKey(KEY_JUMP, 10000); if LongBool(kByte and NET_KEY_FIRE) then PressKey(KEY_FIRE, 10000); if LongBool(kByte and NET_KEY_OPEN) then PressKey(KEY_OPEN, 10000); - if LongBool(kByte and NET_KEY_NW) then PressKey(KEY_NEXTWEAPON, 10000); - if LongBool(kByte and NET_KEY_PW) then PressKey(KEY_PREVWEAPON, 10000); + //if LongBool(kByte and NET_KEY_NW) then PressKey(KEY_NEXTWEAPON, 10000); + //if LongBool(kByte and NET_KEY_PW) then PressKey(KEY_PREVWEAPON, 10000); + (* for i := 0 to 15 do begin if (WeaponSelect and Word(1 shl i)) <> 0 then @@ -485,6 +498,7 @@ begin QueueWeaponSwitch(i); end; end; + *) end; // MH_SEND_PlayerPos(False, PID, C^.ID); @@ -1068,7 +1082,8 @@ begin NetOut.Write(Frags); NetOut.Write(Death); - NetOut.Write(CurrWeap); + //NetOut.Write(CurrWeap); + NetOut.Write(Byte(CurrWeap)); // other flags ww := 0; @@ -2028,6 +2043,8 @@ begin Exit; end; gTime := GT; + if g_Game_IsClient and (gPlayer1 <> nil) and (gPlayer1.NetForceWeapFIdx >= gTime+15) then gPlayer1.NetForceWeapFIdx := 0; + if g_Game_IsClient and (gPlayer2 <> nil) and (gPlayer2.NetForceWeapFIdx >= gTime+15) then gPlayer2.NetForceWeapFIdx := 0; PID := M.ReadWord(); Pl := g_Player_Get(PID); @@ -2046,7 +2063,7 @@ begin TmpX := M.ReadLongInt(); TmpY := M.ReadLongInt(); - ReleaseKeys; + ReleaseKeysNoWeapon; if (kByte = NET_KEY_CHAT) then PressKey(KEY_CHAT, 10000) @@ -2079,6 +2096,7 @@ var OldJet: Boolean; NewTeam: Byte; ww: Word; + newweapon: Byte; begin PID := M.ReadWord(); Pl := g_Player_Get(PID); @@ -2125,7 +2143,16 @@ begin Frags := M.ReadLongInt(); Death := M.ReadLongInt(); - SetWeapon(M.ReadByte()); + newweapon := M.ReadByte(); +{$IFDEF K8_XXX_WEAPON_DEBUG} + writeln('CLIENT PLRSTATS: got: currweap=', CurrWeap, '; curfrm=', gTime, '; netweap=', newweapon, '; lastnwfrm=', NetForceWeapFIdx); +{$ENDIF} + if (gTime >= NetForceWeapFIdx) then + begin + //NetForceWeap := newweapon; + SetWeaponHost(newweapon); + end; + //SetWeapon(M.ReadByte()); // other flags ww := M.ReadByte(); @@ -2738,7 +2765,7 @@ var kByte: Word; Predict: Boolean; strafeDir: Byte; - WeaponSelect: Word = 0; + //WeaponSelect: Word = 0; I: Integer; begin if not gGameOn then Exit; @@ -2805,14 +2832,21 @@ begin end; if isKeyPressed(KeyFire, KeyFire2) then kByte := kByte or NET_KEY_FIRE; if isKeyPressed(KeyOpen, KeyOpen2) then kByte := kByte or NET_KEY_OPEN; - if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) and gPlayer1.isWeaponSwitchKeyReleased(-1) then kByte := kByte or NET_KEY_NW; - if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) and gPlayer1.isWeaponSwitchKeyReleased(-2) then kByte := kByte or NET_KEY_PW; + // do not send weapon switch keys, `MH_SEND_PlayerStats()` will send changed weapon anyway + if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) and gPlayer1.isWeaponSwitchKeyReleased(-1) then gPlayer1.PressKey(KEY_NEXTWEAPON); //kByte := kByte or NET_KEY_NW; + if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) and gPlayer1.isWeaponSwitchKeyReleased(-2) then gPlayer1.PressKey(KEY_PREVWEAPON); //kByte := kByte or NET_KEY_PW; for I := 0 to High(KeyWeapon) do begin if isKeyPressed(KeyWeapon[I], KeyWeapon2[I]) then begin + //writeln('keyweapon #', i, ' is pressed; released=', Integer(gPlayer1.isWeaponSwitchKeyReleased(i)), '; frm=', gPlayer1.NetForceWeapFIdx, '; gTime=', gTime); gPlayer1.weaponSwitchKeysStateChange(i, true); - if gPlayer1.isWeaponSwitchKeyReleased(i) then WeaponSelect := WeaponSelect or Word(1 shl I); + if gPlayer1.isWeaponSwitchKeyReleased(i) then + begin + //writeln('keyweapon #', i, ' is pressed; released=', Integer(gPlayer1.isWeaponSwitchKeyReleased(i)), '; frm=', gPlayer1.NetForceWeapFIdx, '; gTime=', gTime); + gPlayer1.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best + //WeaponSelect := WeaponSelect or Word(1 shl I); + end; end else begin @@ -2832,10 +2866,18 @@ begin NetOut.Write(gTime); NetOut.Write(kByte); NetOut.Write(Byte(gPlayer1.Direction)); - NetOut.Write(WeaponSelect); + NetOut.Write(Byte(gPlayer1.CurrWeap)); +{$IFDEF K8_XXX_WEAPON_DEBUG} + if (kByte and NET_KEY_FIRE) <> 0 then writeln('FIRE: CurrWeap=', gPlayer1.CurrWeap); +{$ENDIF} + //e_WriteLog(Format('S:nwp=%d; nwfidx=%d', [Integer(gPlayer1.NetForceWeap), Integer(gPlayer1.NetForceWeapFIdx)]), TMsgType.Warning); + //NetOut.Write(WeaponSelect); //e_WriteLog(Format('S:ws=%d', [WeaponSelect]), MSG_WARNING); g_Net_Client_Send(True, NET_CHAN_PLAYERPOS); + // force player weapon + //{if (gPlayer1.NetForceWeapFIdx < gTime) then} gPlayer1.SetWeapon(gPlayer1.NetForceWeap); + //kBytePrev := kByte; //kDirPrev := gPlayer1.Direction; end;