X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_netmsg.pas;h=e41eafed8acafacaad3e23967d10eaf806db723d;hb=e280ede742f9a07b2810feec6c3c70a4f4fcadc3;hp=3590bd43add3c68343b3c1535fe6d9b37cc5dee6;hpb=1ff17b72a3780a18e413d0d30ed4f3393c826aeb;p=d2df-sdl.git diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index 3590bd4..e41eafe 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -380,6 +380,10 @@ procedure MH_RECV_Info(C: pTNetClient; var M: TMsg); var Ver, PName, Model, Pw: string; R, G, B, T: Byte; + WeapSwitch: Byte; + TmpPrefArray: Array [WP_FIRST .. WP_LAST + 1] of Byte; + SwitchEmpty: Byte; + SkipF: Byte; PID: Word; Color: TRGB; I: Integer; @@ -395,6 +399,11 @@ begin G := M.ReadByte(); B := M.ReadByte(); T := M.ReadByte(); + WeapSwitch := M.ReadByte(); + for I := WP_FIRST to WP_LAST + 1 do + TmpPrefArray[I] := M.ReadByte(); + SwitchEmpty := M.ReadByte(); + SkipF := M.ReadByte(); except Err := True; end; @@ -450,11 +459,18 @@ begin with g_Player_Get(PID) do begin Name := PName; + WeapSwitchMode := WeapSwitch; + SetWeaponPrefs(TmpPrefArray); + SwitchToEmpty := SwitchEmpty; + SkipFist := SkipF; + if (g_Force_Model_Get() <> 0) then + SetModel(g_Forced_Model_GetName()); Reset(True); end; C^.Player := PID; C^.WaitForFirstSpawn := false; + C^.AuthTime := 0; g_Console_Add(Format(_lc[I_PLAYER_JOIN], [PName]), True); e_WriteLog('NET: Client ' + PName + ' [' + IntToStr(C^.ID) + @@ -541,6 +557,14 @@ end; procedure MH_RECV_FullStateRequest(C: pTNetClient; var M: TMsg); begin //e_LogWritefln('*** client #%u (cid #%u) full state request', [C.ID, C.Player]); + + if C^.FullUpdateSent then + begin + // FullStateRequest spam? + g_Net_Penalize(C, 'duplicate full state request'); + exit; + end; + if gGameOn then begin MH_SEND_Everything((C^.State = NET_STATE_AUTH), C^.ID) @@ -699,6 +723,11 @@ var TmpModel: string; TmpColor: TRGB; TmpTeam: Byte; + TmpWeapSwitch: Byte; + TmpPrefArray: Array [WP_FIRST .. WP_LAST + 1] of Byte; + TmpSwEmpty: Byte; + TmpSkipF: Byte; + I: Integer; Pl: TPlayer; Err: Boolean; begin @@ -710,6 +739,11 @@ begin TmpColor.G := M.ReadByte(); TmpColor.B := M.ReadByte(); TmpTeam := M.ReadByte(); + TmpWeapSwitch := M.ReadByte(); + for I := WP_FIRST to WP_LAST + 1 do + TmpPrefArray[I] := M.ReadByte(); + TmpSwEmpty := M.ReadByte(); + TmpSkipF := M.ReadByte(); except Err := True; end; @@ -730,9 +764,21 @@ begin Pl.Name := TmpName; end; + if (g_Force_Model_Get() <> 0) then + TmpModel := g_Forced_Model_GetName(); if TmpModel <> Pl.Model.Name then Pl.SetModel(TmpModel); + if (TmpWeapSwitch <> Pl.WeapSwitchMode) then + Pl.WeapSwitchMode := TmpWeapSwitch; + + Pl.SetWeaponPrefs(TmpPrefArray); + if (TmpSwEmpty <> Pl.SwitchToEmpty) then + Pl.SwitchToEmpty := TmpSwEmpty; + + if (TmpSkipF <> Pl.SkipFist) then + Pl.SkipFist := TmpSkipF; + MH_SEND_PlayerSettings(Pl.UID, TmpModel); end; @@ -860,11 +906,14 @@ procedure MH_SEND_Everything(CreatePlayers: Boolean {= False}; ID: Integer {= NE var I: Integer; begin - if (ID >= 0) and (ID < length(NetClients)) then - begin - e_LogWritefln('*** client #%u (cid #%u) will get everything', [ID, NetClients[ID].Player]); - MH_ProcessFirstSpawn(@NetClients[ID]); - end; + if (ID < 0) or (ID >= Length(NetClients)) then + exit; // bogus client, this shouldn't happen + + NetClients[ID].FullUpdateSent := True; + + e_LogWritefln('*** client #%u (cid #%u) will get everything', [ID, NetClients[ID].Player]); + + MH_ProcessFirstSpawn(@NetClients[ID]); if gPlayers <> nil then begin @@ -937,7 +986,7 @@ begin NetOut.Write(g_ExtractFileName(gMapInfo.Map)); NetOut.Write(gWADHash); NetOut.Write(gGameSettings.GameMode); - NetOut.Write(gGameSettings.GoalLimit); + NetOut.Write(gGameSettings.ScoreLimit); NetOut.Write(gGameSettings.TimeLimit); NetOut.Write(gGameSettings.MaxLives); NetOut.Write(gGameSettings.Options); @@ -1091,8 +1140,8 @@ begin NetOut.Write(Byte(NET_MSG_SCORE)); if gGameSettings.GameMode in [GM_TDM, GM_CTF] then begin - NetOut.Write(gTeamStat[TEAM_RED].Goals); - NetOut.Write(gTeamStat[TEAM_BLUE].Goals); + NetOut.Write(gTeamStat[TEAM_RED].Score); + NetOut.Write(gTeamStat[TEAM_BLUE].Score); end else if gGameSettings.GameMode = GM_COOP then @@ -1167,7 +1216,7 @@ procedure MH_SEND_GameSettings(ID: Integer = NET_EVERYONE); begin NetOut.Write(Byte(NET_MSG_GSET)); NetOut.Write(gGameSettings.GameMode); - NetOut.Write(gGameSettings.GoalLimit); + NetOut.Write(gGameSettings.ScoreLimit); NetOut.Write(gGameSettings.TimeLimit); NetOut.Write(gGameSettings.MaxLives); NetOut.Write(gGameSettings.Options); @@ -1854,8 +1903,8 @@ procedure MC_RECV_GameStats(var M: TMsg); begin if gGameSettings.GameMode in [GM_TDM, GM_CTF] then begin - gTeamStat[TEAM_RED].Goals := M.ReadSmallInt(); - gTeamStat[TEAM_BLUE].Goals := M.ReadSmallInt(); + gTeamStat[TEAM_RED].Score := M.ReadSmallInt(); + gTeamStat[TEAM_BLUE].Score := M.ReadSmallInt(); end else if gGameSettings.GameMode = GM_COOP then @@ -2320,7 +2369,7 @@ end; procedure MC_RECV_GameSettings(var M: TMsg); begin gGameSettings.GameMode := M.ReadByte(); - gGameSettings.GoalLimit := M.ReadWord(); + gGameSettings.ScoreLimit := M.ReadWord(); gGameSettings.TimeLimit := M.ReadWord(); gGameSettings.MaxLives := M.ReadByte(); gGameSettings.Options := M.ReadLongWord(); @@ -2350,6 +2399,8 @@ begin if (PID <> NetPlrUID1) and (PID <> NetPlrUID2) then begin if (Pl <> nil) then Exit; + if (g_Force_Model_Get() <> 0) then + Model := g_Forced_Model_GetName(); DID := g_Player_Create(Model, Color, T, False); with g_Player_Get(DID) do begin @@ -2644,6 +2695,7 @@ procedure MC_RECV_PlayerSettings(var M: TMsg); var TmpName: string; TmpModel: string; + CheckModel: string; TmpColor: TRGB; TmpTeam: Byte; Pl: TPlayer; @@ -2677,6 +2729,8 @@ begin Pl.Name := TmpName; end; + if (g_Force_Model_Get() <> 0) then + TmpModel := g_Forced_Model_GetName(); if TmpModel <> Pl.Model.Name then Pl.SetModel(TmpModel); end; @@ -3110,6 +3164,7 @@ end; // CLIENT SEND procedure MC_SEND_Info(Password: string); +var i: Integer; begin NetOut.Clear(); @@ -3122,6 +3177,11 @@ begin NetOut.Write(gPlayer1Settings.Color.G); NetOut.Write(gPlayer1Settings.Color.B); NetOut.Write(gPlayer1Settings.Team); + NetOut.Write(gPlayer1Settings.WeaponSwitch); + for i := WP_FIRST to WP_LAST + 1 do + NetOut.Write(gPlayer1Settings.WeaponPreferences[i]); + NetOut.Write(gPlayer1Settings.SwitchToEmpty); + NetOut.Write(gPlayer1Settings.SkipFist); g_Net_Client_Send(True, NET_CHAN_SERVICE); end; @@ -3261,6 +3321,7 @@ begin end; procedure MC_SEND_PlayerSettings(); +var i: Integer; begin NetOut.Write(Byte(NET_MSG_PLRSET)); NetOut.Write(gPlayer1Settings.Name); @@ -3269,6 +3330,11 @@ begin NetOut.Write(gPlayer1Settings.Color.G); NetOut.Write(gPlayer1Settings.Color.B); NetOut.Write(gPlayer1Settings.Team); + NetOut.Write(gPlayer1Settings.WeaponSwitch); + for i := WP_FIRST to WP_LAST + 1 do + NetOut.Write(gPlayer1Settings.WeaponPreferences[i]); + NetOut.Write(gPlayer1Settings.SwitchToEmpty); + NetOut.Write(gPlayer1Settings.SkipFist); g_Net_Client_Send(True, NET_CHAN_IMPORTANT); end;