X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_netmsg.pas;h=d8f8970c8ba6e950e29ec82975c1c9b2e8df8e33;hb=8fdd9fdbead9da51719657ba98fab3ad9c83903b;hp=6d72d117c55339c0f02f79c6ada7cd1da52dd09d;hpb=1e8d8649f9fa70dd54b628bee55772e2f4b934a0;p=d2df-sdl.git diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index 6d72d11..d8f8970 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -71,6 +71,30 @@ const NET_MSG_RES_REQUEST = 203; NET_MSG_RES_RESPONSE = 204; + // chunked file transfers + // it goes this way: + // client requests file (FILE_REQUEST) + // server sends file header info (FILE_HEADER) + // client acks chunk -1 (CHUNK_ACK) to initiate transfer, or cancels (FILE_CANCEL) + // server start sending data chunks (one at a time, waiting for an ACK for each one) + // when client acks the last chunk, transfer is complete + // this scheme sux, of course; we can do better by spamming with unreliable unsequenced packets, + // and use client acks to drive server sends, but meh... let's do it this way first, and + // we can improve it later. + + // client: request a file + NET_MSG_FILE_REQUEST = 210; + // server: file info response + NET_MSG_FILE_HEADER = 211; + // client: request transfer cancellation + // server: something went wrong, transfer cancelled, bomb out + NET_MSG_FILE_CANCEL = 212; + // server: file chunk data + NET_MSG_FILE_CHUNK_DATA = 213; + // client: file chunk ack + NET_MSG_FILE_CHUNK_ACK = 214; + + NET_CHAT_SYSTEM = 0; NET_CHAT_PLAYER = 1; NET_CHAT_TEAM = 2; @@ -139,8 +163,8 @@ procedure MH_RECV_PlayerSettings(C: pTNetClient; var M: TMsg); procedure MH_RECV_CheatRequest(C: pTNetClient; var M: TMsg); procedure MH_RECV_RCONPassword(C: pTNetClient; var M: TMsg); procedure MH_RECV_RCONCommand(C: pTNetClient; var M: TMsg); -procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg); -procedure MH_RECV_ResRequest(C: pTNetClient; var M: TMsg); +//procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg); +//procedure MH_RECV_ResRequest(C: pTNetClient; var M: TMsg); procedure MH_RECV_Vote(C: pTNetClient; var M: TMsg); // GAME @@ -241,8 +265,9 @@ procedure MC_SEND_RCONPassword(Password: string); procedure MC_SEND_RCONCommand(Cmd: string); procedure MC_SEND_Vote(Start: Boolean = False; Command: string = 'a'); // DOWNLOAD -procedure MC_SEND_MapRequest(); -procedure MC_SEND_ResRequest(const resName: AnsiString); +//procedure MC_SEND_MapRequest(); +//procedure MC_SEND_ResRequest(const resName: AnsiString); + type TExternalResourceInfo = record @@ -266,6 +291,9 @@ type function MapDataFromMsgStream(msgStream: TMemoryStream):TMapDataMsg; function ResDataFromMsgStream(msgStream: TMemoryStream):TResDataMsg; +function IsValidFileName(const S: String): Boolean; +function IsValidFilePath(const S: String): Boolean; + implementation uses @@ -1681,6 +1709,7 @@ begin case EvType of NET_EV_MAPSTART: begin + g_Res_received_map_start := true; gGameOn := False; g_Game_ClearLoading(); g_Game_StopAllSounds(True); @@ -1703,6 +1732,7 @@ begin NET_EV_MAPEND: begin + g_Res_received_map_start := true; gMissionFailed := EvNum <> 0; gExit := EXIT_ENDLEVELCUSTOM; end; @@ -3100,6 +3130,7 @@ begin Result := True; end; +{ procedure MC_SEND_MapRequest(); begin NetOut.Write(Byte(NET_MSG_MAP_REQUEST)); @@ -3115,8 +3146,8 @@ end; procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg); var - payload: AByte; peer: pENetPeer; + payload: AByte; mapDataMsg: TMapDataMsg; begin e_WriteLog('NET: Received map request from ' + @@ -3162,5 +3193,7 @@ begin g_Net_SendData(payload, peer, True, NET_CHAN_DOWNLOAD); end; end; +} + end.