X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_netmsg.pas;h=b4612d3ec5cc8e7d676cc89ccac23d6f71d9066b;hb=94c8854f0ba3a87de3928f587e66d5d0e43d8f9b;hp=bc54015ae519443c100ec950b635f3b7412bb7b3;hpb=2a94357f8d72648a4f1280543554c557beadb81a;p=d2df-sdl.git diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index bc54015..b4612d3 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -13,7 +13,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) -{$MODE DELPHI} +{$INCLUDE g_amodes.inc} unit g_netmsg; interface @@ -1074,13 +1074,13 @@ begin e_Buffer_Write(@NetOut, Lives); e_Buffer_Write(@NetOut, Team); - for I := WEAPON_KASTET to WEAPON_SUPERPULEMET do + for I := WP_FIRST to WP_LAST do e_Buffer_Write(@NetOut, Byte(FWeapon[I])); - for I := A_BULLETS to A_CELLS do + for I := A_BULLETS to A_HIGH do e_Buffer_Write(@NetOut, FAmmo[I]); - for I := A_BULLETS to A_CELLS do + for I := A_BULLETS to A_HIGH do e_Buffer_Write(@NetOut, FMaxAmmo[I]); for I := MR_SUIT to MR_MAX do @@ -1102,6 +1102,7 @@ begin e_Buffer_Write(@NetOut, Byte(FPhysics)); e_Buffer_Write(@NetOut, Byte(FNoRespawn)); e_Buffer_Write(@NetOut, Byte(FJetpack)); + e_Buffer_Write(@NetOut, FFireTime); end; g_Net_Host_Send(ID, True, NET_CHAN_PLAYER); @@ -1378,6 +1379,7 @@ begin e_Buffer_Write(@NetOut, MonsterAmmo); e_Buffer_Write(@NetOut, MonsterPain); e_Buffer_Write(@NetOut, Byte(AnimIsReverse)); + e_Buffer_Write(@NetOut, FFireTime); end; g_Net_Host_Send(ID, True, NET_CHAN_MONSTER); @@ -2127,13 +2129,13 @@ begin Lives := e_Raw_Read_Byte(P); NewTeam := e_Raw_Read_Byte(P); - for I := WEAPON_KASTET to WEAPON_SUPERPULEMET do + for I := WP_FIRST to WP_LAST do FWeapon[I] := (e_Raw_Read_Byte(P) <> 0); - for I := A_BULLETS to A_CELLS do + for I := A_BULLETS to A_HIGH do FAmmo[I] := e_Raw_Read_Word(P); - for I := A_BULLETS to A_CELLS do + for I := A_BULLETS to A_HIGH do FMaxAmmo[I] := e_Raw_Read_Word(P); for I := MR_SUIT to MR_MAX do @@ -2182,6 +2184,7 @@ begin FNoRespawn := e_Raw_Read_Byte(P) <> 0; OldJet := FJetpack; FJetpack := e_Raw_Read_Byte(P) <> 0; + FFireTime := e_Raw_Read_LongInt(P); if OldJet and not FJetpack then JetpackOff else if not OldJet and FJetpack then @@ -2385,7 +2388,8 @@ begin else if gItems[ID].ItemType in [ITEM_WEAPON_SAW, ITEM_WEAPON_PISTOL, ITEM_WEAPON_SHOTGUN1, ITEM_WEAPON_SHOTGUN2, ITEM_WEAPON_CHAINGUN, ITEM_WEAPON_ROCKETLAUNCHER, ITEM_WEAPON_PLASMA, - ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_AMMO_BACKPACK] then + ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_WEAPON_FLAMETHROWER, + ITEM_AMMO_BACKPACK] then g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON', gItems[ID].Obj.X, gItems[ID].Obj.Y) else @@ -2401,7 +2405,7 @@ begin else if gItems[ID].ItemType in [ITEM_WEAPON_SAW, ITEM_WEAPON_PISTOL, ITEM_WEAPON_SHOTGUN1, ITEM_WEAPON_SHOTGUN2, ITEM_WEAPON_CHAINGUN, ITEM_WEAPON_ROCKETLAUNCHER, ITEM_WEAPON_PLASMA, - ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET] then + ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_WEAPON_FLAMETHROWER] then g_Sound_PlayExAt('SOUND_ITEM_GETWEAPON', gItems[ID].Obj.X, gItems[ID].Obj.Y) else @@ -2667,6 +2671,7 @@ begin MonsterAmmo := e_Raw_Read_LongInt(P); MonsterPain := e_Raw_Read_LongInt(P); AnimRevert := e_Raw_Read_Byte(P) <> 0; + FFireTime := e_Raw_Read_LongInt(P); RevertAnim(AnimRevert); if MonsterState <> MState then @@ -2772,6 +2777,7 @@ begin e_Buffer_Write(@NetOut, gPlayer1Settings.Team); g_Net_Client_Send(True, NET_CHAN_SERVICE); + g_Net_Flush(); // send immediately, there's no frames yet end; procedure MC_SEND_Chat(Txt: string; Mode: Byte); @@ -2909,6 +2915,7 @@ begin e_Buffer_Write(@NetOut, Byte(NET_MSG_REQFST)); g_Net_Client_Send(True, NET_CHAN_SERVICE); + g_Net_Flush(); // send immediately, because loading end; procedure MC_SEND_CheatRequest(Kind: Byte); @@ -2981,9 +2988,11 @@ end; procedure ResDataMsgToBytes(var bytes: AByte; const ResData: TResDataMsg); var ResultStream: TMemoryStream; + dummy: Word = $FFFE; begin ResultStream := TMemoryStream.Create; + ResultStream.WriteBuffer(dummy, 2); //dummy length ResultStream.WriteBuffer(ResData.MsgId, SizeOf(ResData.MsgId)); //msgId ResultStream.WriteBuffer(ResData.FileSize, SizeOf(ResData.FileSize)); //file size ResultStream.WriteBuffer(ResData.FileData[0], ResData.FileSize); //file data @@ -3007,11 +3016,13 @@ procedure MapDataMsgToBytes(var bytes: AByte; const MapDataMsg: TMapDataMsg); var ResultStream: TMemoryStream; resCount: Integer; + dummy: Word = $FFFF; begin resCount := Length(MapDataMsg.ExternalResources); ResultStream := TMemoryStream.Create; + ResultStream.WriteBuffer(dummy, 2); //dummy length ResultStream.WriteBuffer(MapDataMsg.MsgId, SizeOf(MapDataMsg.MsgId)); //msgId ResultStream.WriteBuffer(MapDataMsg.FileSize, SizeOf(MapDataMsg.FileSize)); //file size ResultStream.WriteBuffer(MapDataMsg.FileData[0], MapDataMsg.FileSize); //file data