X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_netmsg.pas;h=6e8106fc61701e20d9b29c2eede43ff50d6cec16;hb=8bce2673b0700750c270ec61fb8ed42b6956549a;hp=e5cd723488af9bec0802f13af252346ec73b9e6a;hpb=c98b33270a7b8f65385b754ff17f5f2338fa39e2;p=d2df-sdl.git diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index e5cd723..6e8106f 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -430,7 +430,7 @@ end; function MH_RECV_PlayerPos(C: pTNetClient; P: Pointer): Word; var - Dir: Byte; + Dir, WeaponSelect: Byte; PID: Word; kByte: Word; Pl: TPlayer; @@ -452,8 +452,10 @@ begin NetTime := GT; kByte := e_Raw_Read_Word(P); Dir := e_Raw_Read_Byte(P); + WeaponSelect := e_Raw_Read_Byte(P); if Direction <> TDirection(Dir) then JustTeleported := False; + SetDirection(TDirection(Dir)); ReleaseKeys; @@ -472,6 +474,9 @@ begin if LongBool(kByte and NET_KEY_OPEN) then PressKey(KEY_OPEN, 10000); if LongBool(kByte and NET_KEY_NW) then PressKey(KEY_NEXTWEAPON, 10000); if LongBool(kByte and NET_KEY_PW) then PressKey(KEY_PREVWEAPON, 10000); + + if WeaponSelect <> 255 then + QueueWeaponSwitch(WeaponSelect); end; // MH_SEND_PlayerPos(False, PID, C^.ID); @@ -2782,6 +2787,8 @@ var kByte: Word; Predict: Boolean; strafeDir: Byte; + WeaponSelect: Byte = 255; + I: Integer; begin if not gGameOn then Exit; if gPlayers = nil then Exit; @@ -2805,10 +2812,9 @@ begin begin // new strafe mechanics if (strafeDir = 0) then strafeDir := P1MoveButton; // start strafing - // now set direction according to strafe - if (strafeDir = 1) then gPlayer1.SetDirection(D_LEFT) - else if (strafeDir = 2) then gPlayer1.SetDirection(D_RIGHT) - else if P1MoveButton <> 0 then gPlayer1.SetDirection(TDirection(P1MoveButton-1)); + // now set direction according to strafe (reversed) + if (strafeDir = 2) then gPlayer1.SetDirection(D_LEFT) + else if (strafeDir = 1) then gPlayer1.SetDirection(D_RIGHT); end else begin @@ -2847,6 +2853,9 @@ begin if isKeyPressed(KeyOpen, KeyOpen2) then kByte := kByte or NET_KEY_OPEN; if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then kByte := kByte or NET_KEY_NW; if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then kByte := kByte or NET_KEY_PW; + for I := 0 to High(KeyWeapon) do + if isKeyPressed(KeyWeapon[I], KeyWeapon2[I]) then + WeaponSelect := I; end; // fix movebutton state P1MoveButton := P1MoveButton or (strafeDir shl 4); @@ -2858,6 +2867,7 @@ begin e_Buffer_Write(@NetOut, gTime); e_Buffer_Write(@NetOut, kByte); e_Buffer_Write(@NetOut, Byte(gPlayer1.Direction)); + e_Buffer_Write(@NetOut, WeaponSelect); g_Net_Client_Send(True, NET_CHAN_PLAYERPOS); //kBytePrev := kByte;