X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_monsters.pas;h=878d00df54fd550ab129c634a91405857b5b6635;hb=987c4a835a103345b59937e8e1be8524a6228712;hp=12488d6e1c69aedad84bdaf0207800bf6a479347;hpb=b19b82bcc5dab1662c45d00cf64b7d5d27c07d26;p=d2df-sdl.git diff --git a/src/game/g_monsters.pas b/src/game/g_monsters.pas index 12488d6..878d00d 100644 --- a/src/game/g_monsters.pas +++ b/src/game/g_monsters.pas @@ -2,8 +2,7 @@ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -40,6 +39,8 @@ const MONSTATE_REVIVE = 10; MONSTATE_RUNOUT = 11; + MON_BURN_TIME = 100; + { in mapdef now BH_NORMAL = 0; BH_KILLER = 1; @@ -145,7 +146,7 @@ type function AnimIsReverse: Boolean; function shoot(o: PObj; immediately: Boolean): Boolean; function kick(o: PObj): Boolean; - procedure CatchFire(Attacker: Word); + procedure CatchFire(Attacker: Word; Timeout: Integer = MON_BURN_TIME); procedure OnFireFlame(Times: DWORD = 1); procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right! @@ -2006,6 +2007,15 @@ begin Exit; end; +// Àð÷è íå ãîðÿò, ÷åðåïà óæå ãîðÿò + if (t = HIT_FLAME) and (FMonsterType in [MONSTER_VILE, MONSTER_SOUL]) then + begin + // Ïðîñíóòüñÿ âñå-òàêè ñòîèò + if FState = MONSTATE_SLEEP then + SetState(MONSTATE_GO); + Exit; + end; + // Ëîâóøêà óáèâàåò ñðàçó: if t = HIT_TRAP then FHealth := -100; @@ -2433,6 +2443,8 @@ var o, co: TObj; fall: Boolean; mon: TMonster; + mit: PMonster; + it: TMonsterGrid.Iter; label _end; begin @@ -2469,6 +2481,15 @@ begin st := g_Obj_Move(@FObj, fall, True, True); positionChanged(); // this updates spatial accelerators +// Åñëè ãîðèì - ïîäæèãàåì äðóãèõ ìîíñòðîâ, íî íå íà 100 òèêîâ êàæäûé ðàç: + if FFireTime > 0 then + begin + it := monsGrid.forEachInAABB(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height); + for mit in it do + if mit.UID <> FUID then + mit.CatchFire(FFireAttacker, FFireTime); + end; + // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû: if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then @@ -4636,9 +4657,16 @@ begin SetLength(FDieTriggers, 0); end; -procedure TMonster.CatchFire(Attacker: Word); +procedure TMonster.CatchFire(Attacker: Word; Timeout: Integer = MON_BURN_TIME); begin - FFireTime := 100; + if FMonsterType in [MONSTER_SOUL, MONSTER_VILE] then + exit; // àð÷è íå ãîðÿò, ÷åðåïà óæå ãîðÿò + if Timeout <= 0 then exit; + if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then + exit; // íå ïîäãîðàåì â âîäå íà âñÿêèé ñëó÷àé + if FFireTime <= 0 then + g_Sound_PlayExAt('SOUND_IGNITE', FObj.X, FObj.Y); + FFireTime := Timeout; FFireAttacker := Attacker; if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID); end;