X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_monsters.pas;h=78ae1a409ab05f1c629a6fb5d3cbdd9d63b79a3e;hb=16342bee09fa001d05697571124e48a93cd35f2c;hp=09322925bb7e21ce2935faaa9c104eae6d0c8e9b;hpb=ebfc7ae61e239e614c7b7ad32520dd36ae9000d2;p=d2df-sdl.git diff --git a/src/game/g_monsters.pas b/src/game/g_monsters.pas index 0932292..78ae1a4 100644 --- a/src/game/g_monsters.pas +++ b/src/game/g_monsters.pas @@ -23,7 +23,7 @@ uses SysUtils, Classes, mempool, MAPDEF, - g_basic, e_graphics, g_phys, g_textures, g_grid, + g_base, g_basic, g_phys, g_textures, g_grid, g_saveload, g_panel, xprofiler; const @@ -52,7 +52,7 @@ const } type - ADirectedAnim = Array of Array [TDirection.D_LEFT..TDirection.D_RIGHT] of TAnimation; + ADirectedAnim = Array of Array [TDirection.D_LEFT..TDirection.D_RIGHT] of TAnimationState; PMonster = ^TMonster; TMonster = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF} @@ -81,15 +81,17 @@ type tx, ty: Integer; FStartID: Integer; FObj: TObj; - FBloodRed: Byte; - FBloodGreen: Byte; - FBloodBlue: Byte; - FBloodKind: Byte; + {$IFDEF ENABLE_GFX} + FBloodRed: Byte; + FBloodGreen: Byte; + FBloodBlue: Byte; + FBloodKind: Byte; + {$ENDIF} FShellTimer: Integer; FShellType: Byte; FFirePainTime: Integer; FFireAttacker: Word; - vilefire: TAnimation; + vilefire: TAnimationState; mProxyId: Integer; // node in dyntree or -1 mArrIdx: Integer; // in gMonsters @@ -194,7 +196,7 @@ type property StartID: Integer read FStartID; - property VileFireAnim: TAnimation read vilefire; + property VileFireAnim: TAnimationState read vilefire; property DirAnim: ADirectedAnim read FAnim; published @@ -402,98 +404,156 @@ var LeftAnim: Boolean; wX, wY: Integer; // Откуда вылетит пуля AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte; + AnimCount: Array [ANIM_SLEEP..ANIM_PAIN] of Byte; AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint; AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint; end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON + AnimCount: (2, 4, 6, 6, 3, 0, 1); AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5)); AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))), (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP + AnimCount: (2, 4, 5, 8, 3, 0, 1); AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4)); AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))), (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY + AnimCount: (2, 4, 6, 9, 2, 0, 1); AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4)); AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))), (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG + AnimCount: (2, 4, 5, 9, 2, 0, 1); AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4)); AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))), (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER + AnimCount: (2, 4, 9, 9, 2, 2, 1); AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6)); AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))), (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN + AnimCount: (2, 4, 7, 6, 2, 0, 1); AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2)); AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))), (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON + AnimCount: (2, 4, 7, 7, 3, 0, 1); AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0)); AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))), (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT + AnimCount: (2, 4, 7, 7, 3, 0, 1); AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0)); AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))), (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO + AnimCount: (1, 1, 7, 7, 6, 0, 1); AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4)); AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))), (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL + AnimCount: (2, 2, 7, 7, 2, 0, 1); // 10 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7)); AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))), (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN + AnimCount: (4, 4, 7, 7, 4, 0, 1); AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4)); AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))), (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER + AnimCount: (2, 6, 10, 10, 2, 0, 1); AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4)); AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))), (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP + AnimCount: (2, 6, 7, 7, 2, 0, 1); AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3)); AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))), (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB + AnimCount: (2, 6, 10, 10, 3, 0, 1); AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7)); AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))), (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL + AnimCount: (2, 6, 5, 5, 2, 2, 1); AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4)); AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))), (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE + AnimCount: (2, 6, 9, 9, 10, 3, 1); AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20)); AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))), (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH + AnimCount: (2, 4, 1, 1, 2, 0, 3); AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1)); AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))), (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL + AnimCount: (3, 0, 4, 0, 0, 0, 1); AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15)); AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))), (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO + AnimCount: (1, 12, 1, 0, 2, 4, 0); AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26)); AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))), (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN + AnimCount: (2, 4, 7, 9, 2, 0, 1); AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6)); AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) ); +// Таблица типов анимации монстров: + ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of + record + name: String; + loop: Boolean; + end = ((name: 'SLEEP'; loop: True), + (name: 'GO'; loop: True), + (name: 'DIE'; loop: False), + (name: 'MESS'; loop: False), + (name: 'ATTACK'; loop: False), + (name: 'ATTACK2'; loop: False), + (name: 'PAIN'; loop: False)); implementation uses - e_log, e_texture, g_main, g_sound, g_gfx, g_player, g_game, + {$IFDEF ENABLE_MENU} + g_menu, + {$ENDIF} + {$IFDEF ENABLE_GFX} + g_gfx, + {$ENDIF} + {$IFDEF ENABLE_GIBS} + g_gibs, + {$ENDIF} + e_log, g_sound, g_player, g_game, g_weapons, g_triggers, g_items, g_options, - g_console, g_map, Math, g_menu, wadreader, + g_console, g_map, Math, wadreader, g_language, g_netmsg, idpool, utils, xstreams; +function g_Look(a, b: PObj; d: TDirection): Boolean; +begin + if not gmon_dbg_los_enabled then begin result := false; exit; end; // always "wall hit" + + if ((b^.X > a^.X) and (d = TDirection.D_LEFT)) or + ((b^.X < a^.X) and (d = TDirection.D_RIGHT)) then + begin + Result := False; + Exit; + end; + + Result := g_TraceVector(a^.X+a^.Rect.X+(a^.Rect.Width div 2), + a^.Y+a^.Rect.Y+(a^.Rect.Height div 2), + b^.X+b^.Rect.X+(b^.Rect.Width div 2), + b^.Y+b^.Rect.Y+(b^.Rect.Height div 2)); +end; // ////////////////////////////////////////////////////////////////////////// // procedure g_Mons_ProfilersBegin (); @@ -607,19 +667,6 @@ end; const MONSTER_SIGNATURE = $534E4F4D; // 'MONS' -// Таблица типов анимации монстров: - ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of - record - name: String; - loop: Boolean; - end = ((name: 'SLEEP'; loop: True), - (name: 'GO'; loop: True), - (name: 'DIE'; loop: False), - (name: 'MESS'; loop: False), - (name: 'ATTACK'; loop: False), - (name: 'ATTACK2'; loop: False), - (name: 'PAIN'; loop: False)); - MAX_ATM = 89; // Время ожидания после потери цели MAX_SOUL = 512; // Ограничение Lost_Soul'ов @@ -842,160 +889,6 @@ begin e_WriteLog('Loading monsters data...', TMsgType.Notify); g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES], 133, False); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6); - g_Game_StepLoading(6); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5); - g_Game_StepLoading(13); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7); - g_Game_StepLoading(20); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4); - g_Game_StepLoading(26); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1); - g_Game_StepLoading(32); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3); - g_Game_StepLoading(38); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1); - g_Game_StepLoading(44); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2); - g_Game_StepLoading(50); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6); - g_Game_StepLoading(56); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6); - g_Game_StepLoading(62); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1); - g_Game_StepLoading(68); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1); - g_Game_StepLoading(74); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1); - g_Game_StepLoading(80); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2); - g_Game_StepLoading(86); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7); - g_Game_StepLoading(92); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2); - g_Game_StepLoading(98); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2); - g_Game_StepLoading(104); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6); - g_Game_StepLoading(110); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3); - g_Game_StepLoading(116); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1); - g_Game_StepLoading(122); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1); - g_Game_StepLoading(128); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2); - g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9); g_Game_StepLoading(133); g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False); @@ -1089,140 +982,6 @@ procedure g_Monsters_FreeData(); begin e_WriteLog('Releasing monsters data...', TMsgType.Notify); - g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS'); - g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS'); - g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS'); - g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS'); - g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS'); - g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2'); - g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2'); - g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2'); - g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE'); - g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP'); - g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO'); - g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN'); - g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK'); - g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2'); - g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L'); - g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE'); - g_Sound_Delete('SOUND_MONSTER_BARREL_DIE'); g_Sound_Delete('SOUND_MONSTER_PAIN'); @@ -1847,11 +1606,7 @@ begin end; constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1); -var - a: Integer; - FramesID: DWORD = 0; - s: String; - res: Boolean; + var a: Integer; begin if ForcedUID < 0 then FUID := g_CreateUID(UID_MONSTER) @@ -1886,6 +1641,7 @@ begin mplatCheckFrameId := 0; mNeedSend := false; +{$IFDEF ENABLE_GFX} if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then FBloodKind := BLOOD_SPARKS else @@ -1908,69 +1664,16 @@ begin FBloodGreen := 0; FBloodBlue := 0; end; +{$ENDIF} SetLength(FAnim, Length(ANIMTABLE)); - - for a := 0 to High(FAnim) do + for a := ANIM_SLEEP to ANIM_PAIN do begin - FAnim[a, TDirection.D_LEFT] := nil; - FAnim[a, TDirection.D_RIGHT] := nil; + FAnim[a, TDirection.D_RIGHT] := TAnimationState.Create(ANIMTABLE[a].loop, MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a], MONSTER_ANIMTABLE[MonsterType].AnimCount[a]); + FAnim[a, TDirection.D_LEFT] := TAnimationState.Create(ANIMTABLE[a].loop, MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a], MONSTER_ANIMTABLE[MonsterType].AnimCount[a]); end; - - for a := ANIM_SLEEP to ANIM_PAIN do - if (ANIMTABLE[a].name <> '') and - (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then - begin - s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+ - '_'+ANIMTABLE[a].name; - - res := g_Frames_Exists(s); - - if res then - res := g_Frames_Get(FramesID, s); - - // Если нет такой анимации, то пробуем заменить ее на анимацию смерти: - if (not res) then - begin - // Заменяем только ANIM_MESS на ANIM_DIE: - if a <> ANIM_MESS then - Continue; - - if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+ - '_'+ANIMTABLE[ANIM_DIE].name) then - begin - FAnim[a, TDirection.D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop, - MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]); - FAnim[a, TDirection.D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop, - MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]); - Continue; - end; - end; - - FAnim[a, TDirection.D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop, - MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]); - - // Если есть отдельная левая анимация - загружаем: - if MONSTER_ANIMTABLE[MonsterType].LeftAnim then - begin - s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+ - '_'+ANIMTABLE[a].name+'_L'; - if g_Frames_Exists(s) then - g_Frames_Get(FramesID, s); - end; - - FAnim[a, TDirection.D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop, - MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]); - end; - -// Для колдуна загружаем также анимацию огня: if MonsterType = MONSTER_VILE then - begin - g_Frames_Get(FramesID, 'FRAMES_FIRE'); - vilefire := TAnimation.Create(FramesID, True, 2); - end - else - vilefire := nil; + vilefire := TAnimationState.Create(True, 2, 8); end; function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean; @@ -2195,6 +1898,7 @@ end; procedure TMonster.MakeBloodSimple(Count: Word); begin +{$IFDEF ENABLE_GFX} g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8, FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2), Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3), @@ -2203,14 +1907,17 @@ begin FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2), Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3, FBloodRed, FBloodGreen, FBloodBlue, FBloodKind); +{$ENDIF} end; procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer); begin +{$IFDEF ENABLE_GFX} g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2), FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2), Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3, FBloodRed, FBloodGreen, FBloodBlue, FBloodKind); +{$ENDIF} end; procedure TMonster.Push(vx, vy: Integer); @@ -2278,9 +1985,6 @@ begin end; function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean; -var - TA: TAnimation; - FramesID: DWORD; begin Result := False; @@ -2293,17 +1997,17 @@ begin Exit; end; - TA := nil; - // Эффект телепорта в позиции монстра: if not silent then begin - if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then - TA := TAnimation.Create(FramesID, False, 6); g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y); - g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32, - FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA); - +{$IFDEF ENABLE_GFX} + g_GFX_QueueEffect( + R_GFX_TELEPORT, + FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32, + FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32 + ); +{$ENDIF} if g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32, FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1, @@ -2331,12 +2035,15 @@ begin end; // Эффект телепорта в точке назначения: - if not silent and (TA <> nil) then + if not silent then begin - g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32, - FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA); - TA.Free(); - +{$IFDEF ENABLE_GFX} + g_GFX_QueueEffect( + R_GFX_TELEPORT, + FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32, + FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32 + ); +{$ENDIF} if g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32, FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0, @@ -2466,15 +2173,43 @@ begin if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then case FMonsterType of MONSTER_FISH: - if Random(4) = 0 then - g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width), - FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0); + begin + {$IFDEF ENABLE_GFX} + if Random(4) = 0 then + begin + g_GFX_Bubbles( + FObj.X + FObj.Rect.X + Random(FObj.Rect.Width), + FObj.Y + FObj.Rect.Y + Random(4), + 1, + 0, + 0 + ); + end; + {$ENDIF} + end; MONSTER_ROBO, MONSTER_BARREL: - g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width), - FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0); - else begin - g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4), - FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4); + begin + {$IFDEF ENABLE_GFX} + g_GFX_Bubbles( + FObj.X + FObj.Rect.X + Random(FObj.Rect.Width), + FObj.Y + FObj.Rect.Y + Random(4), + 1, + 0, + 0 + ); + {$ENDIF} + end; + else + begin + {$IFDEF ENABLE_GFX} + g_GFX_Bubbles( + FObj.X + FObj.Rect.X + Random(FObj.Rect.Width - 4), + FObj.Y+FObj.Rect.Y + Random(4), + 5, + 4, + 4 + ); + {$ENDIF} if Random(2) = 0 then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y) else @@ -2791,29 +2526,31 @@ begin end else // "Наземные" монстры begin - // Возможно, пинаем куски: - if (FObj.Vel.X <> 0) and (gGibs <> nil) then - begin - b := Abs(FObj.Vel.X); - if b > 1 then b := b * (Random(8 div b) + 1); - for a := 0 to High(gGibs) do + {$IFDEF ENABLE_GIBS} + // Возможно, пинаем куски: + if (FObj.Vel.X <> 0) and (gGibs <> nil) then begin - if gGibs[a].alive and - g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4, - FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then + b := Abs(FObj.Vel.X); + if b > 1 then b := b * (Random(8 div b) + 1); + for a := 0 to High(gGibs) do begin - // Пинаем куски - if FObj.Vel.X < 0 then - begin - g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // налево - end - else + if gGibs[a].alive and + g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4, + FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then begin - g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // направо + // Пинаем куски + if FObj.Vel.X < 0 then + begin + g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // налево + end + else + begin + g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // направо + end; end; end; end; - end; + {$ENDIF} // Боссы могут пинать трупы: if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and (FObj.Vel.X <> 0) and (gCorpses <> nil) then @@ -3427,15 +3164,43 @@ begin if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then case FMonsterType of MONSTER_FISH: - if Random(4) = 0 then - g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width), - FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0); + begin + {$IFDEF ENABLE_GFX} + if Random(4) = 0 then + begin + g_GFX_Bubbles( + FObj.X + FObj.Rect.X + Random(FObj.Rect.Width), + FObj.Y + FObj.Rect.Y + Random(4), + 1, + 0, + 0 + ); + end; + {$ENDIF} + end; MONSTER_ROBO, MONSTER_BARREL: - g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width), - FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0); - else begin - g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4), - FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4); + begin + {$IFDEF ENABLE_GFX} + g_GFX_Bubbles( + FObj.X + FObj.Rect.X + Random(FObj.Rect.Width), + FObj.Y + FObj.Rect.Y + Random(4), + 1, + 0, + 0 + ); + {$ENDIF} + end; + else + begin + {$IFDEF ENABLE_GFX} + g_GFX_Bubbles( + FObj.X + FObj.Rect.X + Random(FObj.Rect.Width - 4), + FObj.Y + FObj.Rect.Y + Random(4), + 5, + 4, + 4 + ); + {$ENDIF} if Random(2) = 0 then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y) else @@ -3640,30 +3405,32 @@ begin end else // "Наземные" монстры begin - // Возможно, пинаем куски: - if (FObj.Vel.X <> 0) and (gGibs <> nil) then - begin - b := Abs(FObj.Vel.X); - if b > 1 then b := b * (Random(8 div b) + 1); - for a := 0 to High(gGibs) do + {$IFDEF ENBALE_GIBS} + // Возможно, пинаем куски: + if (FObj.Vel.X <> 0) and (gGibs <> nil) then begin - if gGibs[a].alive and - g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4, - FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then + b := Abs(FObj.Vel.X); + if b > 1 then b := b * (Random(8 div b) + 1); + for a := 0 to High(gGibs) do begin - // Пинаем куски - if FObj.Vel.X < 0 then - begin - g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // налево - end - else + if gGibs[a].alive and + g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4, + FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then begin - g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // направо + // Пинаем куски + if FObj.Vel.X < 0 then + begin + g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // налево + end + else + begin + g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // направо + end; + positionChanged(); // this updates spatial accelerators end; - positionChanged(); // this updates spatial accelerators end; end; - end; + {$ENDIF} // Боссы могут пинать трупы: if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and (FObj.Vel.X <> 0) and (gCorpses <> nil) then @@ -4449,7 +4216,7 @@ begin anim := (vilefire <> nil); utils.writeBool(st, anim); // Если есть - сохраняем: - if anim then vilefire.SaveState(st); + if anim then vilefire.SaveState(st, 0, False); // Анимации for i := ANIM_SLEEP to ANIM_PAIN do begin @@ -4457,12 +4224,12 @@ begin anim := (FAnim[i, TDirection.D_LEFT] <> nil); utils.writeBool(st, anim); // Если есть - сохраняем - if anim then FAnim[i, TDirection.D_LEFT].SaveState(st); + if anim then FAnim[i, TDirection.D_LEFT].SaveState(st, 0, False); // Есть ли правая анимация anim := (FAnim[i, TDirection.D_RIGHT] <> nil); utils.writeBool(st, anim); // Если есть - сохраняем - if anim then FAnim[i, TDirection.D_RIGHT].SaveState(st); + if anim then FAnim[i, TDirection.D_RIGHT].SaveState(st, 0, False); end; end; @@ -4470,8 +4237,8 @@ end; procedure TMonster.LoadState (st: TStream); var i: Integer; - b: Byte; - anim: Boolean; + b, alpha: Byte; + anim, blending: Boolean; begin assert(st <> nil); @@ -4531,7 +4298,7 @@ begin if anim then begin Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim'); - vilefire.LoadState(st); + vilefire.LoadState(st, alpha, blending); end; // Анимации for i := ANIM_SLEEP to ANIM_PAIN do @@ -4542,7 +4309,7 @@ begin if anim then begin Assert(FAnim[i, TDirection.D_LEFT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_left anim'); - FAnim[i, TDirection.D_LEFT].LoadState(st); + FAnim[i, TDirection.D_LEFT].LoadState(st, alpha, blending); end; // Есть ли правая анимация anim := utils.readBool(st); @@ -4550,7 +4317,7 @@ begin if anim then begin Assert(FAnim[i, TDirection.D_RIGHT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_right anim'); - FAnim[i, TDirection.D_RIGHT].LoadState(st); + FAnim[i, TDirection.D_RIGHT].LoadState(st, alpha, blending); end; end; end; @@ -4596,24 +4363,20 @@ begin end; procedure TMonster.OnFireFlame(Times: DWORD = 1); -var - id, i: DWORD; - Anim: TAnimation; + {$IFDEF ENABLE_GFX} + var i: DWORD; x, y: Integer; + {$ENDIF} begin - if (Random(10) = 1) and (Times = 1) then - Exit; - - if g_Frames_Get(id, 'FRAMES_FLAME') then - begin + {$IFDEF ENABLE_GFX} + if (Random(10) = 1) and (Times = 1) then + Exit; for i := 1 to Times do begin - Anim := TAnimation.Create(id, False, 3); - Anim.Alpha := 0; - g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2), - Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE); - Anim.Free(); + x := Obj.X + Obj.Rect.X + Random(Obj.Rect.Width + Times * 2) - (R_GFX_FLAME_WIDTH div 2); + y := Obj.Y + 8 + Random(8 + Times * 2) + IfThen(FState = MONSTATE_DEAD, 16, 0); + g_GFX_QueueEffect(R_GFX_FLAME, x, y); end; - end; + {$ENDIF} end;