X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_monsters.pas;h=690626078d17713d17936ec942a69007ca21ae1d;hb=2f523bed7d04e657b2ce4e69eaf05aee6a81fb4c;hp=0d8f3841d1eab4f1127def30e016d7eabdd7852b;hpb=0fdf4d69047801a6a8d789df6def4a47015e9ae4;p=d2df-sdl.git diff --git a/src/game/g_monsters.pas b/src/game/g_monsters.pas index 0d8f384..6906260 100644 --- a/src/game/g_monsters.pas +++ b/src/game/g_monsters.pas @@ -1688,8 +1688,8 @@ begin it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2), FObj.Y + (FObj.Rect.Height div 2), c, True, False); - g_Obj_Push(@gItems[it].Obj, (FObj.Vel.X div 2)-3+Random(7), - (FObj.Vel.Y div 2)-Random(4)); + g_Obj_Push(g_ItemObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7), + (FObj.Vel.Y div 2)-Random(4)); positionChanged(); // this updates spatial accelerators if g_Game_IsServer and g_Game_IsNet then MH_SEND_ItemSpawn(True, it);