X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_monsters.pas;h=27846f4421f4d34f484698a0a2771fb67fbf5ca4;hb=7292fe409145dfcbb2776e34bb64d56e32985b9d;hp=cc4926a3135a2a5a97cfa4a3e06e71907eea6008;hpb=2257ac7163318bab560e4351f2b139c9ca4ed9e5;p=d2df-sdl.git diff --git a/src/game/g_monsters.pas b/src/game/g_monsters.pas index cc4926a..27846f4 100644 --- a/src/game/g_monsters.pas +++ b/src/game/g_monsters.pas @@ -13,7 +13,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) -{$MODE DELPHI} +{$INCLUDE g_amodes.inc} unit g_monsters; interface @@ -77,6 +77,7 @@ type FShellTimer: Integer; FShellType: Byte; FFirePainTime: Integer; + FFireAttacker: Word; vilefire: TAnimation; FDieTriggers: Array of Integer; @@ -99,7 +100,7 @@ type function Live(): Boolean; procedure SetHealth(aH: Integer); procedure Push(vx, vy: Integer); - function Damage(Damage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean; + function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean; function Heal(Value: Word): Boolean; procedure BFGHit(); procedure Update(); @@ -124,7 +125,7 @@ type function AnimIsReverse: Boolean; function shoot(o: PObj; immediately: Boolean): Boolean; function kick(o: PObj): Boolean; - procedure CatchFire(); + procedure CatchFire(Attacker: Word); procedure OnFireFlame(Times: DWORD = 1); property MonsterType: Byte read FMonsterType; @@ -1484,6 +1485,7 @@ begin FBehaviour := BH_NORMAL; FFireTime := 0; FFirePainTime := 0; + FFireAttacker := 0; if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then FBloodKind := BLOOD_SPARKS @@ -1572,7 +1574,7 @@ begin vilefire := nil; end; -function TMonster.Damage(Damage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean; +function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean; var c, it: Integer; p: TPlayer; @@ -1602,15 +1604,15 @@ begin // Ðîáîòó óðîíà íåò: if FMonsterType = MONSTER_ROBO then - Damage := 0; + aDamage := 0; // Íàíîñèì óðîí: - if g_Game_IsServer then Dec(FHealth, Damage); + if g_Game_IsServer then Dec(FHealth, aDamage); // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà: if FPain = 0 then FPain := 3; - FPain := FPain+Damage; + FPain := FPain+aDamage; // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå: if FState <> STATE_PAIN then @@ -1621,8 +1623,8 @@ begin // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè: if (gBloodCount > 0) then begin - c := Min(Damage, 200); - c := c*gBloodCount - (Damage div 4) + Random(c div 2); + c := Min(aDamage, 200); + c := c*gBloodCount - (aDamage div 4) + Random(c div 2); if (VelX = 0) and (VelY = 0) then MakeBloodSimple(c) @@ -2063,7 +2065,7 @@ begin if (FState <> STATE_DIE) and (FState <> STATE_DEAD) then if FFirePainTime = 0 then begin - Damage(5, 0, 0, 0, HIT_FLAME); + Damage(5, FFireAttacker, 0, 0, HIT_FLAME); FFirePainTime := 18; end else @@ -4180,9 +4182,10 @@ begin SetLength(FDieTriggers, 0); end; -procedure TMonster.CatchFire(); +procedure TMonster.CatchFire(Attacker: Word); begin - FFireTime := 360; + FFireTime := 100; + FFireAttacker := Attacker; if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID); end;