X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_map.pas;h=f87e6b7ef8f42454a0e464d07f18adbb738a08d9;hb=refs%2Fheads%2Fmob;hp=e99d47b19186dd65974751d9a2dd3e90539e3439;hpb=93f620df25ad634372657a64d609dcaf44e718bd;p=d2df-sdl.git diff --git a/src/game/g_map.pas b/src/game/g_map.pas index e99d47b..f87e6b7 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -54,6 +54,7 @@ type CaptureTime: LongWord; Animation: TAnimation; Direction: TDirection; + NeedSend: Boolean; end; function g_Map_Load(Res: String): Boolean; @@ -89,6 +90,7 @@ function g_Map_IsSpecialTexture(Texture: String): Boolean; function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean; function g_Map_GetPointCount(PointType: Byte): Word; +function g_Map_GetRandomPointType(): Byte; function g_Map_HaveFlagPoints(): Boolean; @@ -1845,7 +1847,7 @@ begin cnt := -1; for rec in mapTextureList do begin - Inc(cnt); + cnt += 1; if not usedTextures.has(toLowerCase1251(rec.Resource)) then begin rec.tagInt := -1; // just in case @@ -1857,17 +1859,39 @@ begin e_LogWritefln(' Loading texture #%d: %s', [cnt, rec.Resource]); {$ENDIF} //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY); + // TODO: Unify the texture reader - static textures are a special case of dynamic ones, just with only one frame. if rec.Anim then begin // Àíèìèðîâàííàÿ òåêñòóðà ntn := CreateAnimTexture(rec.Resource, FileName, True); - if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [rec.Resource])); + if (ntn < 0) then + begin + // FIXME: I think, CreateAnimTexture() will load static textures too, just as animated ones with one frame. + ntn := CreateTexture(rec.Resource, FileName, False); + if (ntn < 0) then + g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [rec.Resource])) + else + begin + rec.user['animated'] := False; + e_LogWritefln(' wrong (outdated?) anim flag hint - texture #%d is actually static: %s', [cnt, rec.Resource]); + end; + end; end else begin // Îáû÷íàÿ òåêñòóðà ntn := CreateTexture(rec.Resource, FileName, True); - if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [rec.Resource])); + if (ntn < 0) then + begin + ntn := CreateAnimTexture(rec.Resource, FileName, False); + if (ntn < 0) then + g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [rec.Resource])) + else + begin + rec.user['animated'] := True; + e_LogWritefln(' wrong (outdated?) anim flag hint - texture #%d is actually animated: %s', [cnt, rec.Resource]); + end; + end; end; if (ntn < 0) then ntn := CreateNullTexture(rec.Resource); @@ -2566,8 +2590,13 @@ begin begin if gFlags[a].Animation <> nil then gFlags[a].Animation.Update(); + Obj.oldX := Obj.X; + Obj.oldY := Obj.Y; + m := g_Obj_Move(@Obj, True, True); + NeedSend := NeedSend or (Obj.X <> Obj.oldX) or (Obj.Y <> Obj.oldY); + if gTime mod (GAME_TICK*2) <> 0 then Continue; // Ñîïðîòèâëåíèå âîçäóõà @@ -3122,6 +3151,14 @@ begin Result := Result + 1; end; +function g_Map_GetRandomPointType(): Byte; +begin + if RespawnPoints = nil then + Result := 255 + else + Result := RespawnPoints[Random(Length(RespawnPoints))].PointType; +end; + function g_Map_HaveFlagPoints(): Boolean; begin Result := (FlagPoints[FLAG_RED] <> nil) and (FlagPoints[FLAG_BLUE] <> nil); @@ -3144,6 +3181,9 @@ begin Direction := FlagPoints[Flag]^.Direction; State := FLAG_STATE_NORMAL; end; + Obj.oldX := Obj.X; + Obj.oldY := Obj.Y; + NeedSend := False; // the event will take care of this Count := -1; end; end; @@ -3151,6 +3191,7 @@ end; procedure g_Map_DrawFlags(); var i, dx: Integer; + tx, ty: Integer; Mirror: TMirrorType; begin if gGameSettings.GameMode <> GM_CTF then @@ -3163,6 +3204,8 @@ begin if State = FLAG_STATE_NONE then continue; + Obj.lerp(gLerpFactor, tx, ty); + if Direction = TDirection.D_LEFT then begin Mirror := TMirrorType.Horizontal; @@ -3174,7 +3217,7 @@ begin dx := 1; end; - Animation.Draw(Obj.X+dx, Obj.Y+1, Mirror); + Animation.Draw(tx+dx, ty+1, Mirror); if g_debug_Frames then begin @@ -3251,9 +3294,9 @@ begin if gGameSettings.GameMode in [GM_TDM, GM_CTF] then begin // Î÷êè Êðàñíîé êîìàíäû - utils.writeInt(st, SmallInt(gTeamStat[TEAM_RED].Goals)); + utils.writeInt(st, SmallInt(gTeamStat[TEAM_RED].Score)); // Î÷êè Ñèíåé êîìàíäû - utils.writeInt(st, SmallInt(gTeamStat[TEAM_BLUE].Goals)); + utils.writeInt(st, SmallInt(gTeamStat[TEAM_BLUE].Score)); end; ///// ///// end; @@ -3343,9 +3386,9 @@ begin if gGameSettings.GameMode in [GM_TDM, GM_CTF] then begin // Î÷êè Êðàñíîé êîìàíäû - gTeamStat[TEAM_RED].Goals := utils.readSmallInt(st); + gTeamStat[TEAM_RED].Score := utils.readSmallInt(st); // Î÷êè Ñèíåé êîìàíäû - gTeamStat[TEAM_BLUE].Goals := utils.readSmallInt(st); + gTeamStat[TEAM_BLUE].Score := utils.readSmallInt(st); end; ///// ///// end;