X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_map.pas;h=f063f74081e5cf554b813bf9ea1a950283d4cd74;hb=58b15f7d5aee8dc280a2e407c11a1f0448eea7ef;hp=6c156caf5c973912a371ba6e4c0fc9397dce1467;hpb=af3c404e11867c6794975f1d45dd98932d804ede;p=d2df-sdl.git diff --git a/src/game/g_map.pas b/src/game/g_map.pas index 6c156ca..f063f74 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -1,11 +1,26 @@ -{$MODE DELPHI} +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$INCLUDE ../shared/a_modes.inc} unit g_map; interface uses e_graphics, g_basic, MAPSTRUCT, g_textures, Classes, - g_phys, wadreader, BinEditor, g_panel, md5; + g_phys, wadreader, BinEditor, g_panel, g_grid, z_aabbtree, md5, binheap, xprofiler; type TMapInfo = record @@ -40,14 +55,16 @@ type Direction: TDirection; end; - function g_Map_Load(Res: String): Boolean; function g_Map_GetMapInfo(Res: String): TMapInfo; function g_Map_GetMapsList(WADName: String): SArray; function g_Map_Exist(Res: String): Boolean; procedure g_Map_Free(); procedure g_Map_Update(); -procedure g_Map_DrawPanels(PanelType: Word); + +procedure g_Map_DrawPanels (PanelType: Word); // unaccelerated +procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer); + procedure g_Map_DrawBack(dx, dy: Integer); function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean; @@ -67,9 +84,16 @@ function g_Map_HaveFlagPoints(): Boolean; procedure g_Map_ResetFlag(Flag: Byte); procedure g_Map_DrawFlags(); +function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel; + procedure g_Map_SaveState(Var Mem: TBinMemoryWriter); procedure g_Map_LoadState(Var Mem: TBinMemoryReader); +procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer); + +procedure g_Map_ProfilersBegin (); +procedure g_Map_ProfilersEnd (); + const RESPAWNPOINT_PLAYER1 = 1; RESPAWNPOINT_PLAYER2 = 2; @@ -93,6 +117,33 @@ const SKY_STRETCH: Single = 1.5; +const + GridTagInvalid = 0; + + (* draw order: + PANEL_BACK + PANEL_STEP + PANEL_WALL + PANEL_CLOSEDOOR + PANEL_ACID1 + PANEL_ACID2 + PANEL_WATER + PANEL_FORE + *) + // sorted by draw priority + GridTagBack = 1 shl 0; + GridTagStep = 1 shl 1; + GridTagWall = 1 shl 2; + GridTagDoor = 1 shl 3; + GridTagAcid1 = 1 shl 4; + GridTagAcid2 = 1 shl 5; + GridTagWater = 1 shl 6; + GridTagFore = 1 shl 7; + // the following are invisible + GridTagLift = 1 shl 8; + GridTagBlockMon = 1 shl 9; + + var gWalls: TPanelArray; gRenderBackgrounds: TPanelArray; @@ -111,6 +162,16 @@ var BackID: DWORD = DWORD(-1); gExternalResources: TStringList; + gdbg_map_use_accel_render: Boolean = true; + gdbg_map_use_accel_coldet: Boolean = true; + gdbg_map_use_tree_draw: Boolean = false; + gdbg_map_use_tree_coldet: Boolean = false; + gdbg_map_dump_coldet_tree_queries: Boolean = false; + profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY! + gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()` + +function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX + implementation uses @@ -118,18 +179,106 @@ uses GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG, g_options, MAPREADER, g_triggers, g_player, MAPDEF, Math, g_monsters, g_saveload, g_language, g_netmsg, - utils, sfs; + utils, sfs, + ImagingTypes, Imaging, ImagingUtility, + ImagingGif, ImagingNetworkGraphics; const FLAGRECT: TRectWH = (X:15; Y:12; Width:33; Height:52); MUSIC_SIGNATURE = $4953554D; // 'MUSI' FLAG_SIGNATURE = $47414C46; // 'FLAG' + +type + TPanelGrid = specialize TBodyGridBase; + + TDynAABBTreePanelBase = specialize TDynAABBTreeBase; + + TDynAABBTreeMap = class(TDynAABBTreePanelBase) + function getFleshAABB (out aabb: AABB2D; pan: TPanel; tag: Integer): Boolean; override; + end; + +function TDynAABBTreeMap.getFleshAABB (out aabb: AABB2D; pan: TPanel; tag: Integer): Boolean; +begin + result := false; + if (pan = nil) then begin aabb := AABB2D.Create(0, 0, 0, 0); exit; end; + aabb := AABB2D.Create(pan.X, pan.Y, pan.X+pan.Width-1, pan.Y+pan.Height-1); + if (pan.Width < 1) or (pan.Height < 1) then exit; + if not aabb.valid then raise Exception.Create('wutafuuuuuuu?!'); + result := true; +end; + + +function panelTypeToTag (panelType: Word): Integer; +begin + case panelType of + PANEL_WALL: result := GridTagWall; // gWalls + PANEL_OPENDOOR, PANEL_CLOSEDOOR: result := GridTagDoor; // gWalls + PANEL_BACK: result := GridTagBack; // gRenderBackgrounds + PANEL_FORE: result := GridTagFore; // gRenderForegrounds + PANEL_WATER: result := GridTagWater; // gWater + PANEL_ACID1: result := GridTagAcid1; // gAcid1 + PANEL_ACID2: result := GridTagAcid2; // gAcid2 + PANEL_STEP: result := GridTagStep; // gSteps + PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: result := GridTagLift; // gLifts -- this is for all lifts + PANEL_BLOCKMON: result := GridTagBlockMon; // gBlockMon -- this is for all blockmons + else result := GridTagInvalid; + end; +end; + + +function dplLess (a, b: TObject): Boolean; var + pa, pb: TPanel; +begin + //result := ((a as TPanel).ArrIdx < (b as TPanel).ArrIdx); + pa := TPanel(a); + pb := TPanel(b); + if (pa.tag < pb.tag) then begin result := true; exit; end; + if (pa.tag > pb.tag) then begin result := false; exit; end; + result := (pa.ArrIdx < pb.ArrIdx); +end; + +procedure dplClear (); +begin + if (gDrawPanelList = nil) then gDrawPanelList := TBinaryHeapObj.Create(@dplLess) else gDrawPanelList.clear(); +end; + + +type + TPanelID = record + PWhere: ^TPanelArray; + PArrID: Integer; + end; + +var + PanelById: array of TPanelID; Textures: TLevelTextureArray; RespawnPoints: Array of TRespawnPoint; FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint; //DOMFlagPoints: Array of TFlagPoint; + gMapGrid: TPanelGrid = nil; + mapTree: TDynAABBTreeMap = nil; + + +procedure g_Map_ProfilersBegin (); +begin + if (profMapCollision = nil) then profMapCollision := TProfiler.Create('COLSOLID', g_profile_history_size); + profMapCollision.mainBegin(g_profile_collision); + // create sections + if g_profile_collision then + begin + profMapCollision.sectionBegin('*solids'); + profMapCollision.sectionEnd(); + profMapCollision.sectionBegin('liquids'); + profMapCollision.sectionEnd(); + end; +end; + +procedure g_Map_ProfilersEnd (); +begin + if (profMapCollision <> nil) then profMapCollision.mainEnd(); +end; function g_Map_IsSpecialTexture(Texture: String): Boolean; @@ -339,12 +488,18 @@ begin len := Length(panels^); SetLength(panels^, len + 1); - panels^[len] := TPanel.Create(PanelRec, AddTextures, - CurTex, Textures); + panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures); + panels^[len].ArrIdx := len; + panels^[len].tag := panelTypeToTag(PanelRec.PanelType); if sav then panels^[len].SaveIt := True; Result := len; + + len := Length(PanelByID); + SetLength(PanelByID, len + 1); + PanelByID[len].PWhere := panels; + PanelByID[len].PArrID := Result; end; function CreateNullTexture(RecName: String): Integer; @@ -366,7 +521,7 @@ function CreateTexture(RecName: String; Map: string; log: Boolean): Integer; var WAD: TWADFile; TextureData: Pointer; - WADName: String; + WADName, txname: String; a, ResLength: Integer; begin Result := -1; @@ -418,6 +573,15 @@ begin WAD.ReadFile(WADName); + txname := RecName; + { + if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then + begin + FreeMem(TextureData); + RecName := 'COMMON\ALIEN'; + end; + } + if WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then begin SetLength(Textures, Length(Textures)+1); @@ -427,17 +591,20 @@ begin @Textures[High(Textures)].Width, @Textures[High(Textures)].Height); FreeMem(TextureData); - Textures[High(Textures)].TextureName := RecName; + Textures[High(Textures)].TextureName := {RecName}txname; Textures[High(Textures)].Anim := False; result := High(Textures); end else // Íåò òàêîãî ðåóñðñà â WAD'å + begin + //e_WriteLog(Format('SHIT! Error loading texture %s : %s : %s', [RecName, txname, g_ExtractFilePathName(RecName)]), MSG_WARNING); if log then begin e_WriteLog(Format('Error loading texture %s', [RecName]), MSG_WARNING); //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); end; + end; WAD.Free(); end; @@ -445,113 +612,218 @@ end; function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer; var WAD: TWADFile; - TextureWAD: Pointer; - TextData: Pointer; - TextureData: Pointer; - cfg: TConfig; + TextureWAD: PChar = nil; + TextData: Pointer = nil; + TextureData: Pointer = nil; + cfg: TConfig = nil; WADName: String; ResLength: Integer; TextureResource: String; _width, _height, _framecount, _speed: Integer; _backanimation: Boolean; + //imgfmt: string; + ia: TDynImageDataArray = nil; + f, c, frdelay, frloop: Integer; begin - Result := -1; + result := -1; + + //e_WriteLog(Format('*** Loading animated texture "%s"', [RecName]), MSG_NOTIFY); -// ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü: + // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü: WADName := g_ExtractWadName(RecName); WAD := TWADFile.Create(); + try + if WADName <> '' then + WADName := GameDir+'/wads/'+WADName + else + WADName := Map; - if WADName <> '' then - WADName := GameDir+'/wads/'+WADName - else - WADName := Map; + WAD.ReadFile(WADName); - WAD.ReadFile(WADName); + if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength) then + begin + if log then + begin + e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING); + //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); + end; + exit; + end; - if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength) then - begin - if log then + {TEST + if WADName = Map then begin - e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING); - //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); + //FreeMem(TextureWAD); + if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1); end; - WAD.Free(); - Exit; - end; + } - WAD.FreeWAD(); + WAD.FreeWAD(); - if not WAD.ReadMemory(TextureWAD, ResLength) then - begin - FreeMem(TextureWAD); - WAD.Free(); - Exit; - end; + if ResLength < 6 then + begin + e_WriteLog(Format('Animated texture file "%s" too short', [RecName]), MSG_WARNING); + exit; + end; -// ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè: - if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then - begin - FreeMem(TextureWAD); - WAD.Free(); - Exit; - end; + // ýòî ïòèöà? ýòî ñàìîë¸ò? + if (TextureWAD[0] = 'D') and (TextureWAD[1] = 'F') and + (TextureWAD[2] = 'W') and (TextureWAD[3] = 'A') and (TextureWAD[4] = 'D') then + begin + // íåò, ýòî ñóïåðìåí! + if not WAD.ReadMemory(TextureWAD, ResLength) then + begin + e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName]), MSG_WARNING); + exit; + end; - cfg := TConfig.CreateMem(TextData, ResLength); + // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè: + if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then + begin + e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName]), MSG_WARNING); + exit; + end; - TextureResource := cfg.ReadStr('', 'resource', ''); + cfg := TConfig.CreateMem(TextData, ResLength); - if TextureResource = '' then - begin - FreeMem(TextureWAD); - FreeMem(TextData); - WAD.Free(); - cfg.Free(); - Exit; - end; + TextureResource := cfg.ReadStr('', 'resource', ''); + if TextureResource = '' then + begin + e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName]), MSG_WARNING); + exit; + end; - _width := cfg.ReadInt('', 'framewidth', 0); - _height := cfg.ReadInt('', 'frameheight', 0); - _framecount := cfg.ReadInt('', 'framecount', 0); - _speed := cfg.ReadInt('', 'waitcount', 0); - _backanimation := cfg.ReadBool('', 'backanimation', False); + _width := cfg.ReadInt('', 'framewidth', 0); + _height := cfg.ReadInt('', 'frameheight', 0); + _framecount := cfg.ReadInt('', 'framecount', 0); + _speed := cfg.ReadInt('', 'waitcount', 0); + _backanimation := cfg.ReadBool('', 'backanimation', False); - cfg.Free(); + cfg.Free(); + cfg := nil; -// ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü: - if not WAD.GetResource('TEXTURES/'+TextureResource, TextureData, ResLength) then - begin - FreeMem(TextureWAD); - FreeMem(TextData); - WAD.Free(); - Exit; - end; + // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü: + if not WAD.GetResource('TEXTURES/'+TextureResource, TextureData, ResLength) then + begin + e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName, 'TEXTURES/'+TextureResource]), MSG_WARNING); + exit; + end; - WAD.Free(); + WAD.Free(); + WAD := nil; - SetLength(Textures, Length(Textures)+1); - with Textures[High(Textures)] do - begin - // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè: - if g_Frames_CreateMemory(@FramesID, '', TextureData, ResLength, - _width, _height, _framecount, _backanimation) then + SetLength(Textures, Length(Textures)+1); + with Textures[High(Textures)] do begin - TextureName := RecName; - Width := _width; - Height := _height; - Anim := True; - FramesCount := _framecount; - Speed := _speed; + // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè: + if g_Frames_CreateMemory(@FramesID, '', TextureData, ResLength, _width, _height, _framecount, _backanimation) then + begin + TextureName := RecName; + Width := _width; + Height := _height; + Anim := True; + FramesCount := _framecount; + Speed := _speed; + result := High(Textures); + end + else + begin + if log then e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING); + end; + end; + end + else + begin + // try animated image + { + imgfmt := DetermineMemoryFormat(TextureWAD, ResLength); + if length(imgfmt) = 0 then + begin + e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING); + exit; + end; + } + GlobalMetadata.ClearMetaItems(); + GlobalMetadata.ClearMetaItemsForSaving(); + if not LoadMultiImageFromMemory(TextureWAD, ResLength, ia) then + begin + e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName]), MSG_WARNING); + exit; + end; + if length(ia) = 0 then + begin + e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName]), MSG_WARNING); + exit; + end; + + WAD.Free(); + WAD := nil; + + _width := ia[0].width; + _height := ia[0].height; + _framecount := length(ia); + _speed := 1; + _backanimation := false; + frdelay := -1; + frloop := -666; + if GlobalMetadata.HasMetaItem(SMetaFrameDelay) then + begin + //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]); + try + f := GlobalMetadata.MetaItems[SMetaFrameDelay]; + frdelay := f; + if f < 0 then f := 0; + // rounding ;-) + c := f mod 28; + if c < 13 then c := 0 else c := 1; + f := (f div 28)+c; + if f < 1 then f := 1 else if f > 255 then f := 255; + _speed := f; + except + end; + end; + if GlobalMetadata.HasMetaItem(SMetaAnimationLoops) then + begin + //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]); + try + f := GlobalMetadata.MetaItems[SMetaAnimationLoops]; + frloop := f; + if f <> 0 then _backanimation := true; // non-infinite looping == forth-and-back + except + end; + end; + //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...'); + //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height); + f := ord(_backanimation); + e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName, length(ia), _speed, f, frdelay, frloop, _width, _height]), MSG_NOTIFY); + SetLength(Textures, Length(Textures)+1); + // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê + if g_CreateFramesImg(ia, @Textures[High(Textures)].FramesID, '', _backanimation) then + begin + Textures[High(Textures)].TextureName := RecName; + Textures[High(Textures)].Width := _width; + Textures[High(Textures)].Height := _height; + Textures[High(Textures)].Anim := True; + Textures[High(Textures)].FramesCount := length(ia); + Textures[High(Textures)].Speed := _speed; result := High(Textures); + //writeln(' CREATED!'); end - else - if log then - e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING); + else + begin + if log then e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), MSG_WARNING); + end; + end; + finally + for f := 0 to High(ia) do FreeImage(ia[f]); + WAD.Free(); + cfg.Free(); + if TextureWAD <> nil then FreeMem(TextureWAD); + if TextData <> nil then FreeMem(TextData); + if TextureData <> nil then FreeMem(TextureData); end; - - FreeMem(TextureWAD); - FreeMem(TextData); end; procedure CreateItem(Item: TItemRec_1); @@ -663,45 +935,52 @@ end; procedure CreateMonster(monster: TMonsterRec_1); var - a, i: Integer; + a: Integer; + mon: TMonster; begin if g_Game_IsClient then Exit; if (gGameSettings.GameType = GT_SINGLE) or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then begin - i := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, - TDirection(monster.Direction)); + mon := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, TDirection(monster.Direction)); if gTriggers <> nil then + begin for a := 0 to High(gTriggers) do - if gTriggers[a].TriggerType in [TRIGGER_PRESS, - TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then - if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then - gMonsters[i].AddTrigger(a); + begin + if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then + begin + if (gTriggers[a].Data.MonsterID-1) = mon.StartID then mon.AddTrigger(a); + end; + end; + end; - if monster.MonsterType <> MONSTER_BARREL then - Inc(gTotalMonsters); + if monster.MonsterType <> MONSTER_BARREL then Inc(gTotalMonsters); end; end; procedure g_Map_ReAdd_DieTriggers(); -var - i, a: Integer; -begin - if g_Game_IsClient then Exit; - for i := 0 to High(gMonsters) do - if gMonsters[i] <> nil then + function monsDieTrig (monidx: Integer; mon: TMonster): Boolean; + var + a: Integer; + begin + result := false; // don't stop + mon.ClearTriggers(); + for a := 0 to High(gTriggers) do + begin + if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then begin - gMonsters[i].ClearTriggers(); - - for a := 0 to High(gTriggers) do - if gTriggers[a].TriggerType in [TRIGGER_PRESS, - TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then - if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then - gMonsters[i].AddTrigger(a); + if (gTriggers[a].Data.MonsterID-1) = mon.StartID then mon.AddTrigger(a); end; + end; + end; + +begin + if g_Game_IsClient then Exit; + + g_Mons_ForEach(monsDieTrig); end; function extractWadName(resourceName: string): string; @@ -747,6 +1026,84 @@ begin addResToExternalResList(mapHeader.SkyName); end; +procedure mapCreateGrid (); +var + mapX0: Integer = $3fffffff; + mapY0: Integer = $3fffffff; + mapX1: Integer = -$3fffffff; + mapY1: Integer = -$3fffffff; + + procedure calcBoundingBox (constref panels: TPanelArray); + var + idx: Integer; + pan: TPanel; + begin + for idx := 0 to High(panels) do + begin + pan := panels[idx]; + if not pan.visvalid then continue; + if (pan.Width < 1) or (pan.Height < 1) then continue; + if (mapX0 > pan.x0) then mapX0 := pan.x0; + if (mapY0 > pan.y0) then mapY0 := pan.y0; + if (mapX1 < pan.x1) then mapX1 := pan.x1; + if (mapY1 < pan.y1) then mapY1 := pan.y1; + end; + end; + + procedure addPanelsToGrid (constref panels: TPanelArray; tag: Integer); + var + idx: Integer; + pan: TPanel; + begin + tag := panelTypeToTag(tag); + for idx := High(panels) downto 0 do + begin + pan := panels[idx]; + pan.tag := tag; + if not pan.visvalid then continue; + gMapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, tag); + mapTree.insertObject(pan, tag, true); // as static object + end; + end; + +begin + gMapGrid.Free(); + gMapGrid := nil; + mapTree.Free(); + mapTree := nil; + + calcBoundingBox(gWalls); + calcBoundingBox(gRenderBackgrounds); + calcBoundingBox(gRenderForegrounds); + calcBoundingBox(gWater); + calcBoundingBox(gAcid1); + calcBoundingBox(gAcid2); + calcBoundingBox(gSteps); + calcBoundingBox(gLifts); + calcBoundingBox(gBlockMon); + + e_WriteLog(Format('map dimensions: (%d,%d)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1]), MSG_WARNING); + + gMapGrid := TPanelGrid.Create(mapX0, mapY0, mapX1-mapX0+1, mapY1-mapY0+1); + mapTree := TDynAABBTreeMap.Create(); + + addPanelsToGrid(gWalls, PANEL_WALL); + addPanelsToGrid(gWalls, PANEL_CLOSEDOOR); + addPanelsToGrid(gWalls, PANEL_OPENDOOR); + addPanelsToGrid(gRenderBackgrounds, PANEL_BACK); + addPanelsToGrid(gRenderForegrounds, PANEL_FORE); + addPanelsToGrid(gWater, PANEL_WATER); + addPanelsToGrid(gAcid1, PANEL_ACID1); + addPanelsToGrid(gAcid2, PANEL_ACID2); + addPanelsToGrid(gSteps, PANEL_STEP); + addPanelsToGrid(gLifts, PANEL_LIFTUP); // it doesn't matter which LIFT type is used here + addPanelsToGrid(gBlockMon, PANEL_BLOCKMON); + + gMapGrid.dumpStats(); + e_WriteLog(Format('tree depth: %d; %d nodes used, %d nodes allocated', [mapTree.computeTreeHeight, mapTree.nodeCount, mapTree.nodeAlloced]), MSG_NOTIFY); + mapTree.forEachLeaf(nil); +end; + function g_Map_Load(Res: String): Boolean; const DefaultMusRes = 'Standart.wad:STDMUS\MUS1'; @@ -777,7 +1134,13 @@ var Len: Integer; ok, isAnim, trigRef: Boolean; CurTex, ntn: Integer; + begin + gMapGrid.Free(); + gMapGrid := nil; + mapTree.Free(); + mapTree := nil; + Result := False; gMapInfo.Map := Res; TriggersTable := nil; @@ -799,12 +1162,13 @@ begin end; //k8: why loader ignores path here? mapResName := g_ExtractFileName(Res); - if not WAD.GetResource(mapResName, Data, Len) then + if not WAD.GetMapResource(mapResName, Data, Len) then begin g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName])); WAD.Free(); Exit; end; + WAD.Free(); // Çàãðóçêà êàðòû: @@ -1243,6 +1607,9 @@ begin sfsGCEnable(); // enable releasing unused volumes end; + e_WriteLog('Creating map grid', MSG_NOTIFY); + mapCreateGrid(); + e_WriteLog('Done loading map.', MSG_NOTIFY); Result := True; end; @@ -1267,7 +1634,7 @@ begin end; //k8: it ignores path again - if not WAD.GetResource(g_ExtractFileName(Res), Data, Len) then + if not WAD.GetMapResource(g_ExtractFileName(Res), Data, Len) then begin WAD.Free(); Exit; @@ -1305,37 +1672,23 @@ var WAD: TWADFile; a: Integer; ResList: SArray; - Data: Pointer; - Len: Integer; - Sign: Array [0..2] of Char; begin Result := nil; - WAD := TWADFile.Create(); if not WAD.ReadFile(WADName) then begin WAD.Free(); Exit; end; - - ResList := WAD.GetRootResources(); - + ResList := WAD.GetMapResources(); if ResList <> nil then + begin for a := 0 to High(ResList) do begin - if not WAD.GetResource(ResList[a], Data, Len) then Continue; - CopyMemory(@Sign[0], Data, 3); - FreeMem(Data); - - if Sign = MAP_SIGNATURE then - begin - SetLength(Result, Length(Result)+1); - Result[High(Result)] := ResList[a]; - end; - - Sign := ''; + SetLength(Result, Length(Result)+1); + Result[High(Result)] := ResList[a]; end; - + end; WAD.Free(); end; @@ -1357,7 +1710,7 @@ begin Exit; end; - ResList := WAD.GetRootResources(); + ResList := WAD.GetMapResources(); WAD.Free(); mnn := g_ExtractFileName(Res); @@ -1451,6 +1804,8 @@ begin gDoorMap := nil; gLiftMap := nil; + + PanelByID := nil; end; procedure g_Map_Update(); @@ -1538,18 +1893,22 @@ begin end; end; -procedure g_Map_DrawPanels(PanelType: Word); - procedure DrawPanels(var panels: TPanelArray; - drawDoors: Boolean = False); - var - a: Integer; +// old algo +procedure g_Map_DrawPanels (PanelType: Word); + procedure DrawPanels (constref panels: TPanelArray; drawDoors: Boolean=False); + var + idx: Integer; begin - if panels <> nil then - for a := 0 to High(panels) do - if not (drawDoors xor panels[a].Door) then - panels[a].Draw(); + if (panels <> nil) then + begin + // alas, no visible set + for idx := 0 to High(panels) do + begin + if not (drawDoors xor panels[idx].Door) then panels[idx].Draw(); + end; + end; end; begin @@ -1565,6 +1924,51 @@ begin end; end; + +// new algo +procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer); + function checker (pan: TPanel; tag: Integer): Boolean; + begin + result := false; // don't stop, ever + if ((tag and GridTagDoor) <> 0) <> pan.Door then exit; + gDrawPanelList.insert(pan); + end; + +begin + dplClear(); + //tagmask := panelTypeToTag(PanelType); + + if gdbg_map_use_tree_draw then + begin + mapTree.aabbQuery(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore)); + end + else + begin + gMapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore)); + end; + // list will be rendered in `g_game.DrawPlayer()` +end; + + +procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer); + function checker (pan: TPanel; tag: Integer): Boolean; + begin + result := false; // don't stop, ever + pan.DrawShadowVolume(lightX, lightY, radius); + end; + +begin + if gdbg_map_use_tree_draw then + begin + mapTree.aabbQuery(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor)); + end + else + begin + gMapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor)); + end; +end; + + procedure g_Map_DrawBack(dx, dy: Integer); begin if gDrawBackGround and (BackID <> DWORD(-1)) then @@ -1573,7 +1977,7 @@ begin e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); end; -function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; +function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean; var a, h: Integer; @@ -1693,53 +2097,155 @@ begin end; end; -function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD; +function g_Map_CollideLiquid_TextureOld(X, Y: Integer; Width, Height: Word): DWORD; var - a, h: Integer; -begin - Result := TEXTURE_NONE; + texid: DWORD; - if gWater <> nil then + function checkPanels (constref panels: TPanelArray): Boolean; + var + a: Integer; begin - h := High(gWater); - - for a := 0 to h do - if g_Collide(X, Y, Width, Height, - gWater[a].X, gWater[a].Y, - gWater[a].Width, gWater[a].Height) then + result := false; + if panels = nil then exit; + for a := 0 to High(panels) do + begin + if g_Collide(X, Y, Width, Height, panels[a].X, panels[a].Y, panels[a].Width, panels[a].Height) then begin - Result := gWater[a].GetTextureID(); - Exit; + result := true; + texid := panels[a].GetTextureID(); + exit; end; + end; end; - if gAcid1 <> nil then +begin + texid := TEXTURE_NONE; + result := texid; + if not checkPanels(gWater) then + if not checkPanels(gAcid1) then + if not checkPanels(gAcid2) then exit; + result := texid; +end; + + +function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean; + function checker (pan: TPanel; tag: Integer): Boolean; begin - h := High(gAcid1); + result := false; // don't stop, ever - for a := 0 to h do - if g_Collide(X, Y, Width, Height, - gAcid1[a].X, gAcid1[a].Y, - gAcid1[a].Width, gAcid1[a].Height) then + if ((tag and (GridTagWall or GridTagDoor)) <> 0) then + begin + if not pan.Enabled then exit; + end; + + if ((tag and GridTagLift) <> 0) then + begin + result := + ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or + (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or + (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or + (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3))) and + g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height); + exit; + end; + + if ((tag and GridTagBlockMon) <> 0) then + begin + result := ((not b1x3) or (pan.Width+pan.Height >= 64)) and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height); + exit; + end; + + // other shit + result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height); + end; + +var + tagmask: Integer = 0; +begin + if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor); + if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater; + if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1; + if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2; + if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep; + if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift; + if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon; + + if (tagmask = 0) then begin result := false; exit; end; // just in case + + if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids'); + if gdbg_map_use_accel_coldet then + begin + if gdbg_map_use_tree_coldet then + begin + //e_WriteLog(Format('coldet query: x=%d; y=%d; w=%d; h=%d', [X, Y, Width, Height]), MSG_NOTIFY); + result := (mapTree.aabbQuery(X, Y, Width, Height, checker, tagmask) <> nil); + if (gdbg_map_dump_coldet_tree_queries) and (mapTree.nodesVisited <> 0) then begin - Result := gAcid1[a].GetTextureID(); - Exit; + //e_WriteLog(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]), MSG_NOTIFY); + g_Console_Add(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited])); end; + end + else + begin + result := gMapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask); + end; + end + else + begin + result := g_Map_CollidePanelOld(X, Y, Width, Height, PanelType, b1x3); end; + if (profMapCollision <> nil) then profMapCollision.sectionEnd(); +end; + - if gAcid2 <> nil then +function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD; +var + cctype: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit + texid: DWORD; + + // slightly different from the old code, but meh... + function checker (pan: TPanel; tag: Integer): Boolean; begin - h := High(gAcid2); + result := false; // don't stop, ever + //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit; + // check priorities + case cctype of + 0: if ((tag and GridTagWater) = 0) then exit; // allowed: water + 1: if ((tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // allowed: water, acid1 + //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2 + end; + // collision? + if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit; + // yeah + texid := pan.GetTextureID(); + // water? water has the highest priority, so stop right here + if ((tag and GridTagWater) <> 0) then begin cctype := 0; result := true; exit; end; + // acid2? + if ((tag and GridTagAcid2) <> 0) then cctype := 2; + // acid1? + if ((tag and GridTagAcid1) <> 0) then cctype := 1; + end; - for a := 0 to h do - if g_Collide(X, Y, Width, Height, - gAcid2[a].X, gAcid2[a].Y, - gAcid2[a].Width, gAcid2[a].Height) then - begin - Result := gAcid2[a].GetTextureID(); - Exit; - end; +begin + if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids'); + if gdbg_map_use_accel_coldet then + begin + texid := TEXTURE_NONE; + if gdbg_map_use_tree_coldet then + begin + mapTree.aabbQuery(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2)); + end + else + begin + gMapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2)); + end; + result := texid; + end + else + begin + result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height); end; + if (profMapCollision <> nil) then profMapCollision.sectionEnd(); end; procedure g_Map_EnableWall(ID: DWORD); @@ -2116,8 +2622,9 @@ begin LoadPanelArray(gLifts); ///// ///// -// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé: +// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó: g_GFX_Init(); + mapCreateGrid(); ///// Çàãðóæàåì ìóçûêó: ///// // Ñèãíàòóðà ìóçûêè: @@ -2166,4 +2673,15 @@ begin ///// ///// end; +function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel; +var + Arr: TPanelArray; +begin + Result := nil; + if (PanelID < 0) or (PanelID > High(PanelByID)) then Exit; + Arr := PanelByID[PanelID].PWhere^; + PanelArrayID := PanelByID[PanelID].PArrID; + Result := Addr(Arr[PanelByID[PanelID].PArrID]); +end; + end.