X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_map.pas;h=e080bca7cc0e9ba2423956395a48235d460d3581;hb=ebb13957295d3f50ba51ff5b871310570d0d4dfe;hp=9cc29e34dfd3e2e0db4e340896bd3d32d1b07e0d;hpb=3349a0b38bc1fae71b758cb1686d4f6d0bf4f926;p=d2df-sdl.git diff --git a/src/game/g_map.pas b/src/game/g_map.pas index 9cc29e3..e080bca 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -61,7 +61,13 @@ function g_Map_GetMapsList(WADName: String): SArray; function g_Map_Exist(Res: String): Boolean; procedure g_Map_Free(); procedure g_Map_Update(); + +// build "potentially visible panels" set, so we can avoid looping over all level panels again and again +procedure g_Map_BuildPVP (minx, miny, maxx, maxy: Integer); +procedure g_Map_ResetPVP (); +// do not call this without calling `g_Map_BuildPVP()` or `g_Map_ResetPVP()` first! procedure g_Map_DrawPanels(PanelType: Word); + procedure g_Map_DrawBack(dx, dy: Integer); function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean; @@ -86,6 +92,8 @@ function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel; procedure g_Map_SaveState(Var Mem: TBinMemoryWriter); procedure g_Map_LoadState(Var Mem: TBinMemoryReader); +procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer); + const RESPAWNPOINT_PLAYER1 = 1; RESPAWNPOINT_PLAYER2 = 2; @@ -134,7 +142,7 @@ uses GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG, g_options, MAPREADER, g_triggers, g_player, MAPDEF, Math, g_monsters, g_saveload, g_language, g_netmsg, - utils, sfs, g_scripts, + utils, sfs, ImagingTypes, Imaging, ImagingUtility, ImagingGif, ImagingNetworkGraphics; @@ -488,12 +496,11 @@ function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer; var WAD: TWADFile; TextureWAD: PChar = nil; - ttw: PChar = nil; TextData: Pointer = nil; TextureData: Pointer = nil; cfg: TConfig = nil; WADName: String; - ResLength, rrl: Integer; + ResLength: Integer; TextureResource: String; _width, _height, _framecount, _speed: Integer; _backanimation: Boolean; @@ -920,9 +927,9 @@ var DoorPanel: Integer; ShotPanel: Integer; end; - FileName, mapResName, s, TexName, ScrStr: String; - Data, ScrText: Pointer; - Len, ScrLen: Integer; + FileName, mapResName, s, TexName: String; + Data: Pointer; + Len: Integer; ok, isAnim, trigRef: Boolean; CurTex, ntn: Integer; begin @@ -953,18 +960,6 @@ begin WAD.Free(); Exit; end; - - // try to load the map script - g_Scripts_Reset(RESET_MAP); - ScrText := nil; - ScrLen := 0; - if WAD.GetResource('SCRIPTS/'+mapResName, ScrText, ScrLen) then - begin - g_Console_Add('SCRIPT: Found script for this map. Loading...'); - SetString(ScrStr, ScrText, ScrLen); - g_Scripts_Load(ScrStr); - FreeMem(ScrText); - end; WAD.Free(); @@ -1687,31 +1682,136 @@ begin end; end; + +var + pvpset: array of PPanel = nil; // potentially lit panels + pvpb, pvpe: array [0..7] of Integer; // start/end (inclusive) of the correspoinding type panels in pvpset + pvpcount: Integer = -1; // to avoid constant reallocations + +function pvpType (panelType: Word): Integer; +begin + case panelType of + PANEL_WALL, PANEL_CLOSEDOOR: result := 0; // gWalls + PANEL_BACK: result := 1; // gRenderBackgrounds + PANEL_FORE: result := 2; // gRenderForegrounds + PANEL_WATER: result := 3; // gWater + PANEL_ACID1: result := 4; // gAcid1 + PANEL_ACID2: result := 5; // gAcid2 + PANEL_STEP: result := 6; // gSteps + else result := -1; + end; +end; + +procedure g_Map_ResetPVP (); +begin + pvpcount := -1; // special +end; + +procedure g_Map_BuildPVP (minx, miny, maxx, maxy: Integer); +var + idx: Integer; + tpc: Integer; + + procedure checkPanels (var panels: TPanelArray; stp: Integer); + var + idx, x, y, w, h: Integer; + begin + if panels = nil then exit; + tpc := tpc+Length(panels); + if (stp < 0) or (stp > 6) then exit; + pvpb[stp] := pvpcount; + for idx := 0 to High(panels) do + begin + w := panels[idx].Width; + h := panels[idx].Height; + if (w < 1) or (h < 1) then continue; + x := panels[idx].X; + y := panels[idx].Y; + if (x > maxx) or (y > maxy) then continue; + if (x+w <= minx) or (y+h <= miny) then continue; + if pvpcount = length(pvpset) then SetLength(pvpset, pvpcount+32768); + pvpset[pvpcount] := @panels[idx]; + Inc(pvpcount); + end; + pvpe[stp] := pvpcount-1; + end; + +begin + //e_WriteLog(Format('visible rect: (%d,%d)-(%d,%d)', [minx, miny, maxx, maxy]), MSG_NOTIFY); + pvpcount := 0; + for idx := 0 to High(pvpb) do begin pvpb[idx] := 0; pvpe[idx] := -1; end; + tpc := 0; + checkPanels(gWalls, 0); + checkPanels(gRenderBackgrounds, 1); + checkPanels(gRenderForegrounds, 2); + checkPanels(gWater, 3); + checkPanels(gAcid1, 4); + checkPanels(gAcid2, 5); + checkPanels(gSteps, 6); + //e_WriteLog(Format('total panels: %d; visible panels: %d', [tpc, pvpcount]), MSG_NOTIFY); +end; + procedure g_Map_DrawPanels(PanelType: Word); - procedure DrawPanels(var panels: TPanelArray; - drawDoors: Boolean = False); + procedure DrawPanels (stp: Integer; var panels: TPanelArray; drawDoors: Boolean=False); var - a: Integer; + idx: Integer; + begin + if (panels <> nil) and (stp >= 0) and (stp <= 6) then + begin + if pvpcount < 0 then + begin + // alas, no visible set + for idx := 0 to High(panels) do + begin + if not (drawDoors xor panels[idx].Door) then panels[idx].Draw(); + end; + end + else + begin + // wow, use visible set + if pvpb[stp] <= pvpe[stp] then + begin + for idx := pvpb[stp] to pvpe[stp] do + begin + if not (drawDoors xor pvpset[idx].Door) then pvpset[idx].Draw(); + end; + end; + end; + end; + end; +begin + case PanelType of + PANEL_WALL: DrawPanels(0, gWalls); + PANEL_CLOSEDOOR: DrawPanels(0, gWalls, True); + PANEL_BACK: DrawPanels(1, gRenderBackgrounds); + PANEL_FORE: DrawPanels(2, gRenderForegrounds); + PANEL_WATER: DrawPanels(3, gWater); + PANEL_ACID1: DrawPanels(4, gAcid1); + PANEL_ACID2: DrawPanels(5, gAcid2); + PANEL_STEP: DrawPanels(6, gSteps); + end; +end; + +procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer); + + procedure drawPanels (var panels: TPanelArray); + var + a: Integer; begin if panels <> nil then + begin for a := 0 to High(panels) do - if not (drawDoors xor panels[a].Door) then - panels[a].Draw(); + begin + panels[a].DrawShadowVolume(lightX, lightY, radius); + end; + end; end; begin - case PanelType of - PANEL_WALL: DrawPanels(gWalls); - PANEL_CLOSEDOOR: DrawPanels(gWalls, True); - PANEL_BACK: DrawPanels(gRenderBackgrounds); - PANEL_FORE: DrawPanels(gRenderForegrounds); - PANEL_WATER: DrawPanels(gWater); - PANEL_ACID1: DrawPanels(gAcid1); - PANEL_ACID2: DrawPanels(gAcid2); - PANEL_STEP: DrawPanels(gSteps); - end; + drawPanels(gWalls); + drawPanels(gRenderForegrounds); end; procedure g_Map_DrawBack(dx, dy: Integer);