X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_map.pas;h=b2e35c0eb0b3044abc5308cd98354f286651a9c8;hb=422b1bad780adc75cee9edc8ef16092f29181951;hp=e080bca7cc0e9ba2423956395a48235d460d3581;hpb=ebb13957295d3f50ba51ff5b871310570d0d4dfe;p=d2df-sdl.git diff --git a/src/game/g_map.pas b/src/game/g_map.pas index e080bca..b2e35c0 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -14,13 +14,14 @@ * along with this program. If not, see . *) {$MODE DELPHI} +{$modeswitch nestedprocvars} unit g_map; interface uses e_graphics, g_basic, MAPSTRUCT, g_textures, Classes, - g_phys, wadreader, BinEditor, g_panel, md5; + g_phys, wadreader, BinEditor, g_panel, g_grid, md5; type TMapInfo = record @@ -62,11 +63,7 @@ function g_Map_Exist(Res: String): Boolean; procedure g_Map_Free(); procedure g_Map_Update(); -// build "potentially visible panels" set, so we can avoid looping over all level panels again and again -procedure g_Map_BuildPVP (minx, miny, maxx, maxy: Integer); -procedure g_Map_ResetPVP (); -// do not call this without calling `g_Map_BuildPVP()` or `g_Map_ResetPVP()` first! -procedure g_Map_DrawPanels(PanelType: Word); +procedure g_Map_DrawPanels(x0, y0, wdt, hgt: Integer; PanelType: Word); procedure g_Map_DrawBack(dx, dy: Integer); function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; @@ -134,6 +131,7 @@ var gWADHash: TMD5Digest; BackID: DWORD = DWORD(-1); gExternalResources: TStringList; + gMapGrid: TBodyGrid = nil; implementation @@ -372,8 +370,8 @@ begin len := Length(panels^); SetLength(panels^, len + 1); - panels^[len] := TPanel.Create(PanelRec, AddTextures, - CurTex, Textures); + panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures); + panels^[len].ArrIdx := len; if sav then panels^[len].SaveIt := True; @@ -932,7 +930,40 @@ var Len: Integer; ok, isAnim, trigRef: Boolean; CurTex, ntn: Integer; + + mapX0: Integer = $3fffffff; + mapY0: Integer = $3fffffff; + mapX1: Integer = -$3fffffff; + mapY1: Integer = -$3fffffff; + + procedure fixMinMax (var panels: TPanelArray); + var + idx: Integer; + begin + for idx := 0 to High(panels) do + begin + if (panels[idx].Width < 1) or (panels[idx].Height < 1) then continue; + if mapX0 > panels[idx].X then mapX0 := panels[idx].X; + if mapY0 > panels[idx].Y then mapY0 := panels[idx].Y; + if mapX1 < panels[idx].X+panels[idx].Width-1 then mapX1 := panels[idx].X+panels[idx].Width-1; + if mapY1 < panels[idx].Y+panels[idx].Height-1 then mapY1 := panels[idx].Y+panels[idx].Height-1; + end; + end; + + procedure addPanelsToGrid (var panels: TPanelArray; tag: Integer); + var + idx: Integer; + begin + for idx := High(panels) downto 0 do + begin + gMapGrid.insertBody(panels[idx], panels[idx].X, panels[idx].Y, panels[idx].Width, panels[idx].Height, tag); + end; + end; + begin + gMapGrid.Free(); + gMapGrid := nil; + Result := False; gMapInfo.Map := Res; TriggersTable := nil; @@ -1399,6 +1430,28 @@ begin sfsGCEnable(); // enable releasing unused volumes end; + e_WriteLog('Creating map grid', MSG_NOTIFY); + + fixMinMax(gWalls); + fixMinMax(gRenderBackgrounds); + fixMinMax(gRenderForegrounds); + fixMinMax(gWater); + fixMinMax(gAcid1); + fixMinMax(gAcid2); + fixMinMax(gSteps); + + gMapGrid := TBodyGrid.Create(mapX1+1, mapY1+1); + + addPanelsToGrid(gWalls, PANEL_WALL); // and PANEL_CLOSEDOOR + addPanelsToGrid(gRenderBackgrounds, PANEL_BACK); + addPanelsToGrid(gRenderForegrounds, PANEL_FORE); + addPanelsToGrid(gWater, PANEL_WATER); + addPanelsToGrid(gAcid1, PANEL_ACID1); + addPanelsToGrid(gAcid2, PANEL_ACID2); + addPanelsToGrid(gSteps, PANEL_STEP); + + gMapGrid.dumpStats(); + e_WriteLog('Done loading map.', MSG_NOTIFY); Result := True; end; @@ -1683,11 +1736,7 @@ begin end; -var - pvpset: array of PPanel = nil; // potentially lit panels - pvpb, pvpe: array [0..7] of Integer; // start/end (inclusive) of the correspoinding type panels in pvpset - pvpcount: Integer = -1; // to avoid constant reallocations - +{ function pvpType (panelType: Word): Integer; begin case panelType of @@ -1701,87 +1750,145 @@ begin else result := -1; end; end; +} -procedure g_Map_ResetPVP (); -begin - pvpcount := -1; // special -end; -procedure g_Map_BuildPVP (minx, miny, maxx, maxy: Integer); -var - idx: Integer; - tpc: Integer; +procedure g_Map_DrawPanelsOld(PanelType: Word); - procedure checkPanels (var panels: TPanelArray; stp: Integer); + procedure DrawPanels (stp: Integer; var panels: TPanelArray; drawDoors: Boolean=False); var - idx, x, y, w, h: Integer; + idx: Integer; begin - if panels = nil then exit; - tpc := tpc+Length(panels); - if (stp < 0) or (stp > 6) then exit; - pvpb[stp] := pvpcount; - for idx := 0 to High(panels) do + if (panels <> nil) and (stp >= 0) and (stp <= 6) then begin - w := panels[idx].Width; - h := panels[idx].Height; - if (w < 1) or (h < 1) then continue; - x := panels[idx].X; - y := panels[idx].Y; - if (x > maxx) or (y > maxy) then continue; - if (x+w <= minx) or (y+h <= miny) then continue; - if pvpcount = length(pvpset) then SetLength(pvpset, pvpcount+32768); - pvpset[pvpcount] := @panels[idx]; - Inc(pvpcount); + // alas, no visible set + for idx := 0 to High(panels) do + begin + if not (drawDoors xor panels[idx].Door) then panels[idx].Draw(); + end; end; - pvpe[stp] := pvpcount-1; end; begin - //e_WriteLog(Format('visible rect: (%d,%d)-(%d,%d)', [minx, miny, maxx, maxy]), MSG_NOTIFY); - pvpcount := 0; - for idx := 0 to High(pvpb) do begin pvpb[idx] := 0; pvpe[idx] := -1; end; - tpc := 0; - checkPanels(gWalls, 0); - checkPanels(gRenderBackgrounds, 1); - checkPanels(gRenderForegrounds, 2); - checkPanels(gWater, 3); - checkPanels(gAcid1, 4); - checkPanels(gAcid2, 5); - checkPanels(gSteps, 6); - //e_WriteLog(Format('total panels: %d; visible panels: %d', [tpc, pvpcount]), MSG_NOTIFY); + case PanelType of + PANEL_WALL: DrawPanels(0, gWalls); + PANEL_CLOSEDOOR: DrawPanels(0, gWalls, True); + PANEL_BACK: DrawPanels(1, gRenderBackgrounds); + PANEL_FORE: DrawPanels(2, gRenderForegrounds); + PANEL_WATER: DrawPanels(3, gWater); + PANEL_ACID1: DrawPanels(4, gAcid1); + PANEL_ACID2: DrawPanels(5, gAcid2); + PANEL_STEP: DrawPanels(6, gSteps); + end; end; -procedure g_Map_DrawPanels(PanelType: Word); - procedure DrawPanels (stp: Integer; var panels: TPanelArray; drawDoors: Boolean=False); +var + gDrawPanelList: TBinaryHeapObj = nil; + +function dplLess (a, b: TObject): Boolean; +begin + result := ((a as TPanel).ArrIdx < (b as TPanel).ArrIdx); +end; + +procedure dplClear (); +begin + if gDrawPanelList = nil then gDrawPanelList := TBinaryHeapObj.Create(@dplLess) else gDrawPanelList.clear(); +end; + +procedure dplAddPanel (pan: TPanel); +begin + if pan = nil then exit; + gDrawPanelList.insert(pan); +end; + + +procedure g_Map_DrawPanels(x0, y0, wdt, hgt: Integer; PanelType: Word); + + function qq (obj: TObject; tag: Integer): Boolean; var - idx: Integer; + pan: TPanel; begin - if (panels <> nil) and (stp >= 0) and (stp <= 6) then + result := false; // don't stop, ever + + //e_WriteLog(Format(' *body: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); + + if obj = nil then + begin + e_WriteLog(Format(' !bodyFUUUUU0: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); + end; + if not (obj is TPanel) then + begin + e_WriteLog(Format(' !bodyFUUUUU1: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); + exit; + end; + //pan := (obj as TPanel); + //e_WriteLog(Format(' !body: (%d,%d)-(%dx%d) tag:%d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, tag, PanelType]), MSG_NOTIFY); + + if (tag = PANEL_WALL) then begin - if pvpcount < 0 then + if (PanelType = PANEL_WALL) then begin - // alas, no visible set - for idx := 0 to High(panels) do + pan := (obj as TPanel); + if not pan.Door then begin - if not (drawDoors xor panels[idx].Door) then panels[idx].Draw(); + //e_WriteLog(Format(' body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, tag, PanelType]), MSG_NOTIFY); + dplAddPanel(pan); end; end - else + else if (PanelType = PANEL_CLOSEDOOR) then begin - // wow, use visible set - if pvpb[stp] <= pvpe[stp] then + pan := (obj as TPanel); + if pan.Door then begin - for idx := pvpb[stp] to pvpe[stp] do - begin - if not (drawDoors xor pvpset[idx].Door) then pvpset[idx].Draw(); - end; + //e_WriteLog(Format(' body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, tag, PanelType]), MSG_NOTIFY); + dplAddPanel(pan); + end; + end + end + else if (PanelType = tag) then + begin + pan := (obj as TPanel); + if not pan.Door then + begin + //e_WriteLog(Format(' body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, tag, PanelType]), MSG_NOTIFY); + dplAddPanel(pan); + end; + end; + end; + + procedure DrawPanels (stp: Integer; var panels: TPanelArray; drawDoors: Boolean=False); + var + idx: Integer; + pan: TPanel; + begin + if (panels <> nil) and (stp >= 0) and (stp <= 6) then + begin + // alas, no visible set + for idx := 0 to High(panels) do + begin + if not (drawDoors xor panels[idx].Door) then + begin + pan := panels[idx]; + if (pan.Width < 1) or (pan.Height < 1) then continue; + if (pan.X+pan.Width <= x0) or (pan.Y+pan.Height <= y0) then continue; + if (pan.X >= x0+wdt) or (pan.Y >= y0+hgt) then continue; + e_WriteLog(Format(' *body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, PanelType, PanelType]), MSG_NOTIFY); end; end; end; end; begin + //g_Map_DrawPanelsOld(PanelType); exit; + //e_WriteLog('==================', MSG_NOTIFY); + //e_WriteLog(Format('***QQQ: qtag:%d', [PanelType]), MSG_NOTIFY); + dplClear(); + gMapGrid.forEachInAABB(x0, y0, wdt, hgt, qq); + + // debug + { + e_WriteLog(Format('+++QQQ: qtag:%d', [PanelType]), MSG_NOTIFY); case PanelType of PANEL_WALL: DrawPanels(0, gWalls); PANEL_CLOSEDOOR: DrawPanels(0, gWalls, True); @@ -1792,28 +1899,34 @@ begin PANEL_ACID2: DrawPanels(5, gAcid2); PANEL_STEP: DrawPanels(6, gSteps); end; + e_WriteLog('==================', MSG_NOTIFY); + } + + // sort and draw the list (we need to sort it, or rendering is fucked) + while gDrawPanelList.count > 0 do + begin + (gDrawPanelList.front() as TPanel).Draw(); + gDrawPanelList.popFront(); + end; end; -procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer); - procedure drawPanels (var panels: TPanelArray); +procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer); + function qq (obj: TObject; tag: Integer): Boolean; var - a: Integer; + pan: TPanel; begin - if panels <> nil then - begin - for a := 0 to High(panels) do - begin - panels[a].DrawShadowVolume(lightX, lightY, radius); - end; - end; + result := false; // don't stop, ever + if (tag <> PANEL_WALL) then exit; // only walls + pan := (obj as TPanel); + pan.DrawShadowVolume(lightX, lightY, radius); end; begin - drawPanels(gWalls); - drawPanels(gRenderForegrounds); + gMapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, qq); end; + procedure g_Map_DrawBack(dx, dy: Integer); begin if gDrawBackGround and (BackID <> DWORD(-1)) then @@ -1822,7 +1935,7 @@ begin e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); end; -function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; +function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean; var a, h: Integer; @@ -1942,6 +2055,121 @@ begin end; end; +function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean; + + function qq (obj: TObject; tag: Integer): Boolean; + var + pan: TPanel; + a: Integer; + begin + result := false; // don't stop, ever + + //e_WriteLog(Format(' *body: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); + + if obj = nil then + begin + e_WriteLog(Format(' !bodyFUUUUU0: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); + end; + if not (obj is TPanel) then + begin + e_WriteLog(Format(' !bodyFUUUUU1: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); + exit; + end; + + pan := (obj as TPanel); + a := pan.ArrIdx; + + if WordBool(PanelType and PANEL_WALL) and WordBool(tag and PANEL_WALL) then + begin + if gWalls[a].Enabled and g_Collide(X, Y, Width, Height, gWalls[a].X, gWalls[a].Y, gWalls[a].Width, gWalls[a].Height) then + begin + result := true; + exit; + end; + end; + + if WordBool(PanelType and PANEL_WATER) and WordBool(tag and PANEL_WATER) then + begin + if g_Collide(X, Y, Width, Height, gWater[a].X, gWater[a].Y, gWater[a].Width, gWater[a].Height) then + begin + result := True; + exit; + end; + end; + + if WordBool(PanelType and PANEL_ACID1) and WordBool(tag and PANEL_ACID1) then + begin + if g_Collide(X, Y, Width, Height, gAcid1[a].X, gAcid1[a].Y, gAcid1[a].Width, gAcid1[a].Height) then + begin + result := True; + exit; + end; + end; + + if WordBool(PanelType and PANEL_ACID2) and WordBool(tag and PANEL_ACID2) then + begin + if g_Collide(X, Y, Width, Height, gAcid2[a].X, gAcid2[a].Y, gAcid2[a].Width, gAcid2[a].Height) then + begin + result := True; + exit; + end; + end; + + if WordBool(PanelType and PANEL_STEP) and WordBool(tag and PANEL_STEP) then + begin + if g_Collide(X, Y, Width, Height, gSteps[a].X, gSteps[a].Y, gSteps[a].Width, gSteps[a].Height) then + begin + result := True; + exit; + end; + end; + end; + +var + a, h: Integer; +begin + result := gMapGrid.forEachInAABB(X, Y, Width, Height, qq); + if not result then + begin + if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) and (gLifts <> nil) then + begin + h := High(gLifts); + for a := 0 to h do + begin + if ((WordBool(PanelType and (PANEL_LIFTUP)) and (gLifts[a].LiftType = 0)) or + (WordBool(PanelType and (PANEL_LIFTDOWN)) and (gLifts[a].LiftType = 1)) or + (WordBool(PanelType and (PANEL_LIFTLEFT)) and (gLifts[a].LiftType = 2)) or + (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (gLifts[a].LiftType = 3))) and + g_Collide(X, Y, Width, Height, + gLifts[a].X, gLifts[a].Y, + gLifts[a].Width, gLifts[a].Height) then + begin + Result := True; + Exit; + end; + end; + end; + + if WordBool(PanelType and PANEL_BLOCKMON) and (gBlockMon <> nil) then + begin + h := High(gBlockMon); + for a := 0 to h do + begin + if ( (not b1x3) or + ((gBlockMon[a].Width + gBlockMon[a].Height) >= 64) ) and + g_Collide(X, Y, Width, Height, + gBlockMon[a].X, gBlockMon[a].Y, + gBlockMon[a].Width, gBlockMon[a].Height) then + begin + Result := True; + Exit; + end; + end; + end; + end; +end; + + function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD; var a, h: Integer;