X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_map.pas;h=9cc29e34dfd3e2e0db4e340896bd3d32d1b07e0d;hb=3349a0b38bc1fae71b758cb1686d4f6d0bf4f926;hp=584a88f2b637679b28d719d0def9c9d38cfe6e42;hpb=cc934f758d8d3036fa3bca8a3cca949814e04d89;p=d2df-sdl.git diff --git a/src/game/g_map.pas b/src/game/g_map.pas index 584a88f..9cc29e3 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -1,10 +1,26 @@ +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$MODE DELPHI} unit g_map; interface uses e_graphics, g_basic, MAPSTRUCT, g_textures, Classes, - g_phys, WADEDITOR, BinEditor, g_panel, md5; + g_phys, wadreader, BinEditor, g_panel, md5; type TMapInfo = record @@ -39,7 +55,6 @@ type Direction: TDirection; end; - function g_Map_Load(Res: String): Boolean; function g_Map_GetMapInfo(Res: String): TMapInfo; function g_Map_GetMapsList(WADName: String): SArray; @@ -66,6 +81,8 @@ function g_Map_HaveFlagPoints(): Boolean; procedure g_Map_ResetFlag(Flag: Byte); procedure g_Map_DrawFlags(); +function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel; + procedure g_Map_SaveState(Var Mem: TBinMemoryWriter); procedure g_Map_LoadState(Var Mem: TBinMemoryReader); @@ -117,14 +134,23 @@ uses GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG, g_options, MAPREADER, g_triggers, g_player, MAPDEF, Math, g_monsters, g_saveload, g_language, g_netmsg, - utils, sfs; + utils, sfs, g_scripts, + ImagingTypes, Imaging, ImagingUtility, + ImagingGif, ImagingNetworkGraphics; const FLAGRECT: TRectWH = (X:15; Y:12; Width:33; Height:52); MUSIC_SIGNATURE = $4953554D; // 'MUSI' FLAG_SIGNATURE = $47414C46; // 'FLAG' +type + TPanelID = record + PWhere: ^TPanelArray; + PArrID: Integer; + end; + var + PanelById: array of TPanelID; Textures: TLevelTextureArray; RespawnPoints: Array of TRespawnPoint; FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint; @@ -344,11 +370,17 @@ begin panels^[len].SaveIt := True; Result := len; + + len := Length(PanelByID); + SetLength(PanelByID, len + 1); + PanelByID[len].PWhere := panels; + PanelByID[len].PArrID := Result; end; -procedure CreateNullTexture(RecName: String); +function CreateNullTexture(RecName: String): Integer; begin SetLength(Textures, Length(Textures)+1); + result := High(Textures); with Textures[High(Textures)] do begin @@ -360,22 +392,20 @@ begin end; end; -function CreateTexture(RecName: String; Map: string; log: Boolean): Boolean; +function CreateTexture(RecName: String; Map: string; log: Boolean): Integer; var - WAD: TWADEditor_1; + WAD: TWADFile; TextureData: Pointer; - WADName: String; - SectionName: String; - TextureName: String; + WADName, txname: String; a, ResLength: Integer; begin - Result := False; + Result := -1; if Textures <> nil then for a := 0 to High(Textures) do if Textures[a].TextureName = RecName then begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü - Result := True; + Result := a; Exit; end; @@ -402,14 +432,14 @@ begin Anim := False; end; - Result := True; + result := High(Textures); Exit; end; // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à: - g_ProcessResourceStr(RecName, WADName, SectionName, TextureName); + WADName := g_ExtractWadName(RecName); - WAD := TWADEditor_1.Create(); + WAD := TWADFile.Create(); if WADName <> '' then WADName := GameDir+'/wads/'+WADName @@ -418,142 +448,258 @@ begin WAD.ReadFile(WADName); - if WAD.GetResource(SectionName, TextureName, TextureData, ResLength) then + txname := RecName; + { + if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then + begin + FreeMem(TextureData); + RecName := 'COMMON\ALIEN'; + end; + } + + if WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then begin SetLength(Textures, Length(Textures)+1); - if not e_CreateTextureMem(TextureData, Textures[High(Textures)].TextureID) then + if not e_CreateTextureMem(TextureData, ResLength, Textures[High(Textures)].TextureID) then Exit; e_GetTextureSize(Textures[High(Textures)].TextureID, @Textures[High(Textures)].Width, @Textures[High(Textures)].Height); FreeMem(TextureData); - Textures[High(Textures)].TextureName := RecName; + Textures[High(Textures)].TextureName := {RecName}txname; Textures[High(Textures)].Anim := False; - Result := True; + result := High(Textures); end else // Íåò òàêîãî ðåóñðñà â WAD'å + begin + //e_WriteLog(Format('SHIT! Error loading texture %s : %s : %s', [RecName, txname, g_ExtractFilePathName(RecName)]), MSG_WARNING); if log then begin e_WriteLog(Format('Error loading texture %s', [RecName]), MSG_WARNING); //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); end; + end; WAD.Free(); end; -function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Boolean; +function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer; var - WAD: TWADEditor_1; - TextureWAD: Pointer; - TextData: Pointer; - TextureData: Pointer; - cfg: TConfig; + WAD: TWADFile; + TextureWAD: PChar = nil; + ttw: PChar = nil; + TextData: Pointer = nil; + TextureData: Pointer = nil; + cfg: TConfig = nil; WADName: String; - SectionName: String; - TextureName: String; - ResLength: Integer; + ResLength, rrl: Integer; TextureResource: String; _width, _height, _framecount, _speed: Integer; _backanimation: Boolean; + //imgfmt: string; + ia: TDynImageDataArray = nil; + f, c, frdelay, frloop: Integer; begin - Result := False; + result := -1; -// ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü: - g_ProcessResourceStr(RecName, WADName, SectionName, TextureName); + //e_WriteLog(Format('*** Loading animated texture "%s"', [RecName]), MSG_NOTIFY); - WAD := TWADEditor_1.Create(); + // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü: + WADName := g_ExtractWadName(RecName); - if WADName <> '' then - WADName := GameDir+'/wads/'+WADName - else - WADName := Map; + WAD := TWADFile.Create(); + try + if WADName <> '' then + WADName := GameDir+'/wads/'+WADName + else + WADName := Map; - WAD.ReadFile(WADName); + WAD.ReadFile(WADName); - if not WAD.GetResource(SectionName, TextureName, TextureWAD, ResLength) then - begin - if log then + if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength) then begin - e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING); - //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); + if log then + begin + e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING); + //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); + end; + exit; end; - WAD.Free(); - Exit; - end; - WAD.FreeWAD(); + {TEST + if WADName = Map then + begin + //FreeMem(TextureWAD); + if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1); + end; + } - if not WAD.ReadMemory(TextureWAD, ResLength) then - begin - FreeMem(TextureWAD); - WAD.Free(); - Exit; - end; + WAD.FreeWAD(); -// ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè: - if not WAD.GetResource('TEXT', 'ANIM', TextData, ResLength) then - begin - FreeMem(TextureWAD); - WAD.Free(); - Exit; - end; + if ResLength < 6 then + begin + e_WriteLog(Format('Animated texture file "%s" too short', [RecName]), MSG_WARNING); + exit; + end; - cfg := TConfig.CreateMem(TextData, ResLength); + // ýòî ïòèöà? ýòî ñàìîë¸ò? + if (TextureWAD[0] = 'D') and (TextureWAD[1] = 'F') and + (TextureWAD[2] = 'W') and (TextureWAD[3] = 'A') and (TextureWAD[4] = 'D') then + begin + // íåò, ýòî ñóïåðìåí! + if not WAD.ReadMemory(TextureWAD, ResLength) then + begin + e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName]), MSG_WARNING); + exit; + end; - TextureResource := cfg.ReadStr('', 'resource', ''); + // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè: + if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then + begin + e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName]), MSG_WARNING); + exit; + end; - if TextureResource = '' then - begin - FreeMem(TextureWAD); - FreeMem(TextData); - WAD.Free(); - cfg.Free(); - Exit; - end; + cfg := TConfig.CreateMem(TextData, ResLength); - _width := cfg.ReadInt('', 'framewidth', 0); - _height := cfg.ReadInt('', 'frameheight', 0); - _framecount := cfg.ReadInt('', 'framecount', 0); - _speed := cfg.ReadInt('', 'waitcount', 0); - _backanimation := cfg.ReadBool('', 'backanimation', False); + TextureResource := cfg.ReadStr('', 'resource', ''); + if TextureResource = '' then + begin + e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName]), MSG_WARNING); + exit; + end; - cfg.Free(); + _width := cfg.ReadInt('', 'framewidth', 0); + _height := cfg.ReadInt('', 'frameheight', 0); + _framecount := cfg.ReadInt('', 'framecount', 0); + _speed := cfg.ReadInt('', 'waitcount', 0); + _backanimation := cfg.ReadBool('', 'backanimation', False); -// ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü: - if not WAD.GetResource('TEXTURES', TextureResource, TextureData, ResLength) then - begin - FreeMem(TextureWAD); - FreeMem(TextData); - WAD.Free(); - Exit; - end; + cfg.Free(); + cfg := nil; - WAD.Free(); + // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü: + if not WAD.GetResource('TEXTURES/'+TextureResource, TextureData, ResLength) then + begin + e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName, 'TEXTURES/'+TextureResource]), MSG_WARNING); + exit; + end; - SetLength(Textures, Length(Textures)+1); - with Textures[High(Textures)] do - begin - // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè: - if g_Frames_CreateMemory(@FramesID, '', TextureData, - _width, _height, _framecount, _backanimation) then + WAD.Free(); + WAD := nil; + + SetLength(Textures, Length(Textures)+1); + with Textures[High(Textures)] do + begin + // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè: + if g_Frames_CreateMemory(@FramesID, '', TextureData, ResLength, _width, _height, _framecount, _backanimation) then + begin + TextureName := RecName; + Width := _width; + Height := _height; + Anim := True; + FramesCount := _framecount; + Speed := _speed; + result := High(Textures); + end + else + begin + if log then e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING); + end; + end; + end + else + begin + // try animated image + { + imgfmt := DetermineMemoryFormat(TextureWAD, ResLength); + if length(imgfmt) = 0 then + begin + e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING); + exit; + end; + } + GlobalMetadata.ClearMetaItems(); + GlobalMetadata.ClearMetaItemsForSaving(); + if not LoadMultiImageFromMemory(TextureWAD, ResLength, ia) then begin - TextureName := RecName; - Width := _width; - Height := _height; - Anim := True; - FramesCount := _framecount; - Speed := _speed; + e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName]), MSG_WARNING); + exit; + end; + if length(ia) = 0 then + begin + e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName]), MSG_WARNING); + exit; + end; - Result := True; + WAD.Free(); + WAD := nil; + + _width := ia[0].width; + _height := ia[0].height; + _framecount := length(ia); + _speed := 1; + _backanimation := false; + frdelay := -1; + frloop := -666; + if GlobalMetadata.HasMetaItem(SMetaFrameDelay) then + begin + //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]); + try + f := GlobalMetadata.MetaItems[SMetaFrameDelay]; + frdelay := f; + if f < 0 then f := 0; + // rounding ;-) + c := f mod 28; + if c < 13 then c := 0 else c := 1; + f := (f div 28)+c; + if f < 1 then f := 1 else if f > 255 then f := 255; + _speed := f; + except + end; + end; + if GlobalMetadata.HasMetaItem(SMetaAnimationLoops) then + begin + //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]); + try + f := GlobalMetadata.MetaItems[SMetaAnimationLoops]; + frloop := f; + if f <> 0 then _backanimation := true; // non-infinite looping == forth-and-back + except + end; + end; + //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...'); + //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height); + f := ord(_backanimation); + e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName, length(ia), _speed, f, frdelay, frloop, _width, _height]), MSG_NOTIFY); + + SetLength(Textures, Length(Textures)+1); + // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê + if g_CreateFramesImg(ia, @Textures[High(Textures)].FramesID, '', _backanimation) then + begin + Textures[High(Textures)].TextureName := RecName; + Textures[High(Textures)].Width := _width; + Textures[High(Textures)].Height := _height; + Textures[High(Textures)].Anim := True; + Textures[High(Textures)].FramesCount := length(ia); + Textures[High(Textures)].Speed := _speed; + result := High(Textures); + //writeln(' CREATED!'); end - else - if log then - e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING); + else + begin + if log then e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), MSG_WARNING); + end; + end; + finally + for f := 0 to High(ia) do FreeImage(ia[f]); + WAD.Free(); + cfg.Free(); + if TextureWAD <> nil then FreeMem(TextureWAD); + if TextData <> nil then FreeMem(TextData); + if TextureData <> nil then FreeMem(TextureData); end; - - FreeMem(TextureWAD); - FreeMem(TextData); end; procedure CreateItem(Item: TItemRec_1); @@ -754,10 +900,11 @@ const DefaultMusRes = 'Standart.wad:STDMUS\MUS1'; DefaultSkyRes = 'Standart.wad:STDSKY\SKY0'; var - WAD: TWADEditor_1; + WAD: TWADFile; MapReader: TMapReader_1; Header: TMapHeaderRec_1; _textures: TTexturesRec1Array; + _texnummap: array of Integer; // `_textures` -> `Textures` panels: TPanelsRec1Array; items: TItemsRec1Array; monsters: TMonsterRec1Array; @@ -773,12 +920,11 @@ var DoorPanel: Integer; ShotPanel: Integer; end; - FileName, SectionName, ResName, - FileName2, s, TexName: String; - Data: Pointer; - Len: Integer; + FileName, mapResName, s, TexName, ScrStr: String; + Data, ScrText: Pointer; + Len, ScrLen: Integer; ok, isAnim, trigRef: Boolean; - CurTex: Integer; + CurTex, ntn: Integer; begin Result := False; gMapInfo.Map := Res; @@ -788,27 +934,42 @@ begin sfsGCDisable(); // temporary disable removing of temporary volumes try // Çàãðóçêà WAD: - g_ProcessResourceStr(Res, FileName, SectionName, ResName); - e_WriteLog('Loading map WAD: ' + FileName, MSG_NOTIFY); + FileName := g_ExtractWadName(Res); + e_WriteLog('Loading map WAD: '+FileName, MSG_NOTIFY); g_Game_SetLoadingText(_lc[I_LOAD_WAD_FILE], 0, False); - WAD := TWADEditor_1.Create(); + WAD := TWADFile.Create(); if not WAD.ReadFile(FileName) then begin g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [FileName])); WAD.Free(); Exit; end; - if not WAD.GetResource('', ResName, Data, Len) then + //k8: why loader ignores path here? + mapResName := g_ExtractFileName(Res); + if not WAD.GetMapResource(mapResName, Data, Len) then begin - g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [ResName])); + g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName])); WAD.Free(); Exit; end; + + // try to load the map script + g_Scripts_Reset(RESET_MAP); + ScrText := nil; + ScrLen := 0; + if WAD.GetResource('SCRIPTS/'+mapResName, ScrText, ScrLen) then + begin + g_Console_Add('SCRIPT: Found script for this map. Loading...'); + SetString(ScrStr, ScrText, ScrLen); + g_Scripts_Load(ScrStr); + FreeMem(ScrText); + end; + WAD.Free(); // Çàãðóçêà êàðòû: - e_WriteLog('Loading map: ' + ResName, MSG_NOTIFY); + e_WriteLog('Loading map: '+mapResName, MSG_NOTIFY); g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False); MapReader := TMapReader_1.Create(); @@ -825,12 +986,14 @@ begin // Çàãðóçêà òåêñòóð: g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], 0, False); _textures := MapReader.GetTextures(); + _texnummap := nil; // Äîáàâëåíèå òåêñòóð â Textures[]: if _textures <> nil then begin e_WriteLog(' Loading textures:', MSG_NOTIFY); g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], High(_textures), False); + SetLength(_texnummap, length(_textures)); for a := 0 to High(_textures) do begin @@ -842,23 +1005,27 @@ begin SetLength(s, b-1); Break; end; - e_WriteLog(' Loading texture: ' + s, MSG_NOTIFY); + e_WriteLog(Format(' Loading texture #%d: %s', [a, s]), MSG_NOTIFY); + //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY); // Àíèìèðîâàííàÿ òåêñòóðà: if ByteBool(_textures[a].Anim) then begin - if not CreateAnimTexture(_textures[a].Resource, FileName, True) then + ntn := CreateAnimTexture(_textures[a].Resource, FileName, True); + if ntn < 0 then begin g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [s])); - CreateNullTexture(_textures[a].Resource); + ntn := CreateNullTexture(_textures[a].Resource); end; end else // Îáû÷íàÿ òåêñòóðà: - if not CreateTexture(_textures[a].Resource, FileName, True) then + ntn := CreateTexture(_textures[a].Resource, FileName, True); + if ntn < 0 then begin g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [s])); - CreateNullTexture(_textures[a].Resource); + ntn := CreateNullTexture(_textures[a].Resource); end; + _texnummap[a] := ntn; // fix texture number g_Game_StepLoading(); end; end; @@ -874,6 +1041,18 @@ begin g_Game_SetLoadingText(_lc[I_LOAD_PANELS], 0, False); panels := MapReader.GetPanels(); + // check texture numbers for panels + for a := 0 to High(panels) do + begin + if panels[a].TextureNum > High(_textures) then + begin + e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR); + result := false; + exit; + end; + panels[a].TextureNum := _texnummap[panels[a].TextureNum]; + end; + // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì): if triggers <> nil then begin @@ -981,21 +1160,21 @@ begin if ByteBool(texture.Anim) then begin // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ isAnim := True; - ok := CreateAnimTexture(TexName, FileName, False); + ok := CreateAnimTexture(TexName, FileName, False) >= 0; if not ok then begin // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ isAnim := False; - ok := CreateTexture(TexName, FileName, False); + ok := CreateTexture(TexName, FileName, False) >= 0; end; end else begin // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ isAnim := False; - ok := CreateTexture(TexName, FileName, False); + ok := CreateTexture(TexName, FileName, False) >= 0; if not ok then begin // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ isAnim := True; - ok := CreateAnimTexture(TexName, FileName, False); + ok := CreateAnimTexture(TexName, FileName, False) >= 0; end; end; @@ -1039,6 +1218,8 @@ begin CurTex := 0; end; + //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(_textures), High(Textures), High(AddTextures)]), MSG_NOTIFY); + // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð: PanelID := CreatePanel(panels[a], AddTextures, CurTex, trigRef); @@ -1150,17 +1331,16 @@ begin begin e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, MSG_NOTIFY); g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False); - g_ProcessResourceStr(gMapInfo.SkyName, FileName, SectionName, ResName); + FileName := g_ExtractWadName(gMapInfo.SkyName); if FileName <> '' then FileName := GameDir+'/wads/'+FileName else begin - g_ProcessResourceStr(Res, @FileName2, nil, nil); - FileName := FileName2; + FileName := g_ExtractWadName(Res); end; - s := FileName+':'+SectionName+'/'+ResName; + s := FileName+':'+g_ExtractFilePathName(gMapInfo.SkyName); if g_Texture_CreateWAD(BackID, s) then begin g_Game_SetupScreenSize(); @@ -1175,17 +1355,16 @@ begin begin e_WriteLog(' Loading music: ' + gMapInfo.MusicName, MSG_NOTIFY); g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False); - g_ProcessResourceStr(gMapInfo.MusicName, FileName, SectionName, ResName); + FileName := g_ExtractWadName(gMapInfo.MusicName); if FileName <> '' then FileName := GameDir+'/wads/'+FileName else begin - g_ProcessResourceStr(Res, @FileName2, nil, nil); - FileName := FileName2; + FileName := g_ExtractWadName(Res); end; - s := FileName+':'+SectionName+'/'+ResName; + s := FileName+':'+g_ExtractFilePathName(gMapInfo.MusicName); if g_Sound_CreateWADEx(gMapInfo.MusicName, s, True) then ok := True else @@ -1231,24 +1410,25 @@ end; function g_Map_GetMapInfo(Res: String): TMapInfo; var - WAD: TWADEditor_1; + WAD: TWADFile; MapReader: TMapReader_1; Header: TMapHeaderRec_1; - FileName, SectionName, ResName: String; + FileName: String; Data: Pointer; Len: Integer; begin FillChar(Result, SizeOf(Result), 0); - g_ProcessResourceStr(Res, FileName, SectionName, ResName); + FileName := g_ExtractWadName(Res); - WAD := TWADEditor_1.Create(); + WAD := TWADFile.Create(); if not WAD.ReadFile(FileName) then begin WAD.Free(); Exit; end; - if not WAD.GetResource('', ResName, Data, Len) then + //k8: it ignores path again + if not WAD.GetMapResource(g_ExtractFileName(Res), Data, Len) then begin WAD.Free(); Exit; @@ -1283,68 +1463,53 @@ end; function g_Map_GetMapsList(WADName: string): SArray; var - WAD: TWADEditor_1; + WAD: TWADFile; a: Integer; ResList: SArray; - Data: Pointer; - Len: Integer; - Sign: Array [0..2] of Char; begin Result := nil; - - WAD := TWADEditor_1.Create(); + WAD := TWADFile.Create(); if not WAD.ReadFile(WADName) then begin WAD.Free(); Exit; end; - - ResList := WAD.GetResourcesList(''); - + ResList := WAD.GetMapResources(); if ResList <> nil then + begin for a := 0 to High(ResList) do begin - if not WAD.GetResource('', ResList[a], Data, Len) then Continue; - CopyMemory(@Sign[0], Data, 3); - FreeMem(Data); - - if Sign = MAP_SIGNATURE then - begin - SetLength(Result, Length(Result)+1); - Result[High(Result)] := ResList[a]; - end; - - Sign := ''; + SetLength(Result, Length(Result)+1); + Result[High(Result)] := ResList[a]; end; - + end; WAD.Free(); end; function g_Map_Exist(Res: string): Boolean; var - WAD: TWADEditor_1; - FileName, SectionName, ResName: string; + WAD: TWADFile; + FileName, mnn: string; ResList: SArray; a: Integer; begin Result := False; - g_ProcessResourceStr(Res, FileName, SectionName, ResName); - - FileName := addWadExtension(FileName); + FileName := addWadExtension(g_ExtractWadName(Res)); - WAD := TWADEditor_1.Create; + WAD := TWADFile.Create; if not WAD.ReadFile(FileName) then begin WAD.Free(); Exit; end; - ResList := WAD.GetResourcesList(''); + ResList := WAD.GetMapResources(); WAD.Free(); + mnn := g_ExtractFileName(Res); if ResList <> nil then - for a := 0 to High(ResList) do if ResList[a] = ResName then + for a := 0 to High(ResList) do if StrEquCI1251(ResList[a], mnn) then begin Result := True; Exit; @@ -1433,6 +1598,8 @@ begin gDoorMap := nil; gLiftMap := nil; + + PanelByID := nil; end; procedure g_Map_Update(); @@ -2148,4 +2315,15 @@ begin ///// ///// end; +function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel; +var + Arr: TPanelArray; +begin + Result := nil; + if (PanelID < 0) or (PanelID > High(PanelByID)) then Exit; + Arr := PanelByID[PanelID].PWhere^; + PanelArrayID := PanelByID[PanelID].PArrID; + Result := Addr(Arr[PanelByID[PanelID].PArrID]); +end; + end.