X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_map.pas;h=8b41389dd9d0800aedae01db5b15718eb52cce86;hb=563e770b462d67b2c8265b0e2b53384152afb7c1;hp=c395dab92374f94db5ffefe36903406bf1646bfd;hpb=dd969f579db2bf70f6ddfcb5d377b2b95b994a6e;p=d2df-sdl.git diff --git a/src/game/g_map.pas b/src/game/g_map.pas index c395dab..8b41389 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -1,4 +1,4 @@ -(* Copyright (C) DooM 2D:Forever Developers +(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -20,8 +20,9 @@ unit g_map; interface uses - e_graphics, g_basic, MAPDEF, g_textures, Classes, - g_phys, wadreader, BinEditor, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec; + SysUtils, Classes, + e_graphics, g_basic, MAPDEF, g_textures, + g_phys, utils, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec; type TMapInfo = record @@ -58,7 +59,7 @@ type function g_Map_Load(Res: String): Boolean; function g_Map_GetMapInfo(Res: String): TMapInfo; -function g_Map_GetMapsList(WADName: String): SArray; +function g_Map_GetMapsList(WADName: String): SSArray; function g_Map_Exist(Res: String): Boolean; procedure g_Map_Free(freeTextures: Boolean=true); procedure g_Map_Update(); @@ -82,7 +83,7 @@ procedure g_Map_EnableWall_XXX (ID: DWORD); procedure g_Map_DisableWall_XXX (ID: DWORD); procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer); -procedure g_Map_SwitchTextureGUID (PanelType: Word; pguid: Integer; AnimLoop: Byte = 0); +procedure g_Map_SwitchTextureGUID (pguid: Integer; AnimLoop: Byte = 0); procedure g_Map_ReAdd_DieTriggers(); function g_Map_IsSpecialTexture(Texture: String): Boolean; @@ -95,8 +96,8 @@ function g_Map_HaveFlagPoints(): Boolean; procedure g_Map_ResetFlag(Flag: Byte); procedure g_Map_DrawFlags(); -procedure g_Map_SaveState(Var Mem: TBinMemoryWriter); -procedure g_Map_LoadState(Var Mem: TBinMemoryReader); +procedure g_Map_SaveState (st: TStream); +procedure g_Map_LoadState (st: TStream); procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer); @@ -201,6 +202,14 @@ const GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore); +type + TBinHeapPanelDrawCmp = class + public + class function less (const a, b: TPanel): Boolean; inline; + end; + + TBinHeapPanelDraw = specialize TBinaryHeapBase; + var gWalls: TPanelArray; gRenderBackgrounds: TPanelArray; @@ -223,10 +232,11 @@ var gdbg_map_use_accel_render: Boolean = true; gdbg_map_use_accel_coldet: Boolean = true; profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY! - gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()` + gDrawPanelList: TBinHeapPanelDraw = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()` gCurrentMap: TDynRecord = nil; gCurrentMapFileName: AnsiString = ''; // so we can skip texture reloading + gTestMap: String = ''; function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX @@ -242,11 +252,11 @@ var implementation uses - e_input, g_main, e_log, SysUtils, g_items, g_gfx, g_console, + e_input, g_main, e_log, e_texture, g_items, g_gfx, g_console, GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG, g_options, g_triggers, g_player, Math, g_monsters, g_saveload, g_language, g_netmsg, - utils, sfs, xstreams, hashtable, + sfs, xstreams, hashtable, wadreader, ImagingTypes, Imaging, ImagingUtility, ImagingGif, ImagingNetworkGraphics; @@ -256,6 +266,21 @@ const FLAG_SIGNATURE = $47414C46; // 'FLAG' +// ////////////////////////////////////////////////////////////////////////// // +procedure mapWarningCB (const msg: AnsiString; line, col: Integer); +begin + if (line > 0) then + begin + e_LogWritefln('parse error at (%s,%s): %s', [line, col, msg], TMsgType.Warning); + end + else + begin + e_LogWritefln('parse error: %s', [msg], TMsgType.Warning); + end; +end; + + +// ////////////////////////////////////////////////////////////////////////// // var panByGUID: array of TPanel = nil; @@ -490,20 +515,16 @@ begin end; -function dplLess (a, b: TObject): Boolean; -var - pa, pb: TPanel; +class function TBinHeapPanelDrawCmp.less (const a, b: TPanel): Boolean; inline; begin - pa := TPanel(a); - pb := TPanel(b); - if (pa.tag < pb.tag) then begin result := true; exit; end; - if (pa.tag > pb.tag) then begin result := false; exit; end; - result := (pa.arrIdx < pb.arrIdx); + if (a.tag < b.tag) then begin result := true; exit; end; + if (a.tag > b.tag) then begin result := false; exit; end; + result := (a.arrIdx < b.arrIdx); end; procedure dplClear (); begin - if (gDrawPanelList = nil) then gDrawPanelList := TBinaryHeapObj.Create(@dplLess) else gDrawPanelList.clear(); + if (gDrawPanelList = nil) then gDrawPanelList := TBinHeapPanelDraw.Create() else gDrawPanelList.clear(); end; @@ -853,7 +874,7 @@ end; function CreateNullTexture(RecName: String): Integer; begin RecName := toLowerCase1251(RecName); - if (TextNameHash = nil) then TextNameHash := hashNewStrInt(); + if (TextNameHash = nil) then TextNameHash := THashStrInt.Create(); if TextNameHash.get(RecName, result) then exit; // i found her! SetLength(Textures, Length(Textures)+1); @@ -880,11 +901,11 @@ var a, ResLength: Integer; begin RecName := toLowerCase1251(RecName); - if (TextNameHash = nil) then TextNameHash := hashNewStrInt(); + if (TextNameHash = nil) then TextNameHash := THashStrInt.Create(); if TextNameHash.get(RecName, result) then begin // i found her! - //e_LogWritefln('texture ''%s'' already loaded', [RecName]); + //e_LogWritefln('texture ''%s'' already loaded (%s)', [RecName, result]); exit; end; @@ -952,7 +973,9 @@ begin SetLength(Textures, Length(Textures)+1); if not e_CreateTextureMem(TextureData, ResLength, Textures[High(Textures)].TextureID) then begin + e_WriteLog(Format('Error loading texture %s', [RecName]), TMsgType.Warning); SetLength(Textures, Length(Textures)-1); + result := -1; Exit; end; e_GetTextureSize(Textures[High(Textures)].TextureID, @Textures[High(Textures)].Width, @Textures[High(Textures)].Height); @@ -966,10 +989,10 @@ begin else // Íåò òàêîãî ðåóñðñà â WAD'å begin //e_WriteLog(Format('SHIT! Error loading texture %s : %s', [RecName, g_ExtractFilePathName(RecName)]), MSG_WARNING); - if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt(); + if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create(); if log and (not BadTextNameHash.get(RecName, a)) then begin - e_WriteLog(Format('Error loading texture %s', [RecName]), MSG_WARNING); + e_WriteLog(Format('Error loading texture %s', [RecName]), TMsgType.Warning); //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); end; BadTextNameHash.put(RecName, -1); @@ -996,11 +1019,11 @@ var f, c, frdelay, frloop: Integer; begin RecName := toLowerCase1251(RecName); - if (TextNameHash = nil) then TextNameHash := hashNewStrInt(); + if (TextNameHash = nil) then TextNameHash := THashStrInt.Create(); if TextNameHash.get(RecName, result) then begin // i found her! - //e_LogWritefln('animated texture ''%s'' already loaded', [RecName]); + //e_LogWritefln('animated texture ''%s'' already loaded (%s)', [RecName, result]); exit; end; @@ -1008,7 +1031,7 @@ begin //e_LogWritefln('*** Loading animated texture "%s"', [RecName]); - if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt(); + if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create(); if BadTextNameHash.get(RecName, f) then begin //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY); @@ -1026,10 +1049,10 @@ begin if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength, log) then begin - if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt(); + if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create(); if log and (not BadTextNameHash.get(RecName, f)) then begin - e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING); + e_WriteLog(Format('Error loading animation texture %s', [RecName]), TMsgType.Warning); //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); end; BadTextNameHash.put(RecName, -1); @@ -1048,7 +1071,7 @@ begin if ResLength < 6 then begin - e_WriteLog(Format('Animated texture file "%s" too short', [RecName]), MSG_WARNING); + e_WriteLog(Format('Animated texture file "%s" too short', [RecName]), TMsgType.Warning); BadTextNameHash.put(RecName, -1); exit; end; @@ -1060,7 +1083,7 @@ begin // íåò, ýòî ñóïåðìåí! if not WAD.ReadMemory(TextureWAD, ResLength) then begin - e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName]), MSG_WARNING); + e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName]), TMsgType.Warning); BadTextNameHash.put(RecName, -1); exit; end; @@ -1068,7 +1091,7 @@ begin // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè: if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then begin - e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName]), MSG_WARNING); + e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName]), TMsgType.Warning); BadTextNameHash.put(RecName, -1); exit; end; @@ -1078,7 +1101,7 @@ begin TextureResource := cfg.ReadStr('', 'resource', ''); if TextureResource = '' then begin - e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName]), MSG_WARNING); + e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName]), TMsgType.Warning); BadTextNameHash.put(RecName, -1); exit; end; @@ -1095,7 +1118,7 @@ begin // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü: if not WAD.GetResource('TEXTURES/'+TextureResource, TextureData, ResLength) then begin - e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName, 'TEXTURES/'+TextureResource]), MSG_WARNING); + e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName, 'TEXTURES/'+TextureResource]), TMsgType.Warning); BadTextNameHash.put(RecName, -1); exit; end; @@ -1120,10 +1143,10 @@ begin end else begin - if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt(); + if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create(); if log and (not BadTextNameHash.get(RecName, f)) then begin - e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING); + e_WriteLog(Format('Error loading animation texture %s', [RecName]), TMsgType.Warning); end; BadTextNameHash.put(RecName, -1); end; @@ -1144,13 +1167,13 @@ begin GlobalMetadata.ClearMetaItemsForSaving(); if not LoadMultiImageFromMemory(TextureWAD, ResLength, ia) then begin - e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName]), MSG_WARNING); + e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName]), TMsgType.Warning); BadTextNameHash.put(RecName, -1); exit; end; if length(ia) = 0 then begin - e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName]), MSG_WARNING); + e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName]), TMsgType.Warning); BadTextNameHash.put(RecName, -1); exit; end; @@ -1194,7 +1217,7 @@ begin //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...'); //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height); f := ord(_backanimation); - e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName, length(ia), _speed, f, frdelay, frloop, _width, _height]), MSG_NOTIFY); + e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName, length(ia), _speed, f, frdelay, frloop, _width, _height]), TMsgType.Notify); SetLength(Textures, Length(Textures)+1); // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê @@ -1212,10 +1235,10 @@ begin end else begin - if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt(); + if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create(); if log and (not BadTextNameHash.get(RecName, f)) then begin - e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), MSG_WARNING); + e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), TMsgType.Warning); end; BadTextNameHash.put(RecName, -1); end; @@ -1312,7 +1335,7 @@ begin end; end; -function CreateTrigger (amapIdx: Integer; Trigger: TDynRecord; atpanid, atrigpanid: Integer; fTexturePanel1Type, fTexturePanel2Type: Word): Integer; +function CreateTrigger (amapIdx: Integer; Trigger: TDynRecord; atpanid, atrigpanid: Integer): Integer; var _trigger: TTrigger; begin @@ -1328,16 +1351,11 @@ begin Width := Trigger.Width; Height := Trigger.Height; Enabled := Trigger.Enabled; - //TexturePanel := Trigger.TexturePanel; TexturePanelGUID := atpanid; - TexturePanelType := fTexturePanel1Type; - ShotPanelType := fTexturePanel2Type; TriggerType := Trigger.TriggerType; ActivateType := Trigger.ActivateType; Keys := Trigger.Keys; trigPanelGUID := atrigpanid; - //trigShotPanelId := ashotpanid; - //Data.Default := Trigger.DATA; end; result := Integer(g_Triggers_Create(_trigger, Trigger)); @@ -1503,7 +1521,7 @@ var if (pan.proxyId <> -1) then begin {$IF DEFINED(D2F_DEBUG)} - e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.PanelType]), MSG_NOTIFY); + e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.PanelType]), TMsgType.Notify); {$ENDIF} continue; end; @@ -1596,8 +1614,8 @@ type actPanel: TDynRecord; end; var - WAD: TWADFile; - mapReader: TDynRecord = nil; + WAD, TestWAD: TWADFile; + //mapReader: TDynRecord = nil; mapTextureList: TDynField = nil; //TTexturesRec1Array; tagInt: texture index panels: TDynField = nil; //TPanelsRec1Array; items: TDynField = nil; //TItemsRec1Array; @@ -1608,7 +1626,7 @@ var PanelID: DWORD; AddTextures: TAddTextureArray; TriggersTable: array of TTRec; - FileName, mapResName, s, TexName: String; + FileName, mapResName, TexName, s: AnsiString; Data: Pointer; Len: Integer; ok, isAnim: Boolean; @@ -1620,98 +1638,141 @@ var moveSpeed{, moveStart, moveEnd}: TDFPoint; //moveActive: Boolean; pan: TPanel; + mapOk: Boolean = false; + usedTextures: THashStrInt = nil; // key: mapTextureList begin mapGrid.Free(); mapGrid := nil; + TestWAD := nil; + Data := nil; - gCurrentMap.Free(); - gCurrentMap := nil; + //gCurrentMap.Free(); + //gCurrentMap := nil; panByGUID := nil; Result := False; gMapInfo.Map := Res; TriggersTable := nil; - mapReader := nil; + //mapReader := nil; sfsGCDisable(); // temporary disable removing of temporary volumes try - // Çàãðóçêà WAD: - FileName := g_ExtractWadName(Res); - e_WriteLog('Loading map WAD: '+FileName, MSG_NOTIFY); - g_Game_SetLoadingText(_lc[I_LOAD_WAD_FILE], 0, False); - - WAD := TWADFile.Create(); - if not WAD.ReadFile(FileName) then + // Çàãðóçêà WAD (åñëè ó íàñ íåò óæå çàãðóæåíîé êàðòû) + if (gCurrentMap = nil) then begin - g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [FileName])); - WAD.Free(); - Exit; - end; + FileName := g_ExtractWadName(Res); + e_WriteLog('Loading map WAD: '+FileName, TMsgType.Notify); + g_Game_SetLoadingText(_lc[I_LOAD_WAD_FILE], 0, False); + + WAD := TWADFile.Create(); + if not WAD.ReadFile(FileName) then + begin + g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [FileName])); + WAD.Free(); + Exit; + end; + + if gTestMap <> '' then + begin + s := g_ExtractWadName(gTestMap); + TestWAD := TWADFile.Create(); + if not TestWAD.ReadFile(s) then + begin + g_SimpleError(Format(_lc[I_GAME_ERROR_MAP_WAD], [s])); + TestWAD.Free(); + TestWAD := nil; + end; + end; + + if TestWAD <> nil then + begin + mapResName := g_ExtractFileName(gTestMap); + if not TestWAD.GetMapResource(mapResName, Data, Len) then + begin + g_SimpleError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName])); + Data := nil; + end else + e_WriteLog('Using test map: '+gTestMap, TMsgType.Notify); + TestWAD.Free(); + TestWAD := nil; + end; + + if Data = nil then + begin + //k8: why loader ignores path here? + mapResName := g_ExtractFileName(Res); + if not WAD.GetMapResource(mapResName, Data, Len) then + begin + g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName])); + WAD.Free(); + Exit; + end; + end; - //k8: why loader ignores path here? - mapResName := g_ExtractFileName(Res); - if not WAD.GetMapResource(mapResName, Data, Len) then - begin - g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName])); WAD.Free(); - Exit; - end; - WAD.Free(); + if (Len < 4) then + begin + e_LogWritefln('invalid map file: ''%s''', [mapResName]); + FreeMem(Data); + exit; + end; - if (Len < 4) then - begin - e_LogWritefln('invalid map file: ''%s''', [mapResName]); - FreeMem(Data); - exit; - end; + // Çàãðóçêà êàðòû: + e_LogWritefln('Loading map: %s', [mapResName], TMsgType.Notify); + g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False); - // Çàãðóçêà êàðòû: - e_LogWritefln('Loading map: %s', [mapResName], MSG_NOTIFY); - g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False); + stt := getTimeMicro(); - stt := curTimeMicro(); + try + gCurrentMap := g_Map_ParseMap(Data, Len); + except + gCurrentMap.Free(); + g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res])); + FreeMem(Data); + gCurrentMapFileName := ''; + Exit; + end; - try - mapReader := g_Map_ParseMap(Data, Len); - except - mapReader.Free(); - g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res])); FreeMem(Data); - Exit; - end; - - FreeMem(Data); - if (mapReader = nil) then + if (gCurrentMap = nil) then + begin + e_LogWritefln('invalid map file: ''%s''', [mapResName]); + gCurrentMapFileName := ''; + exit; + end; + end + else begin - e_LogWritefln('invalid map file: ''%s''', [mapResName]); - exit; + stt := getTimeMicro(); end; - generateExternalResourcesList(mapReader); - mapTextureList := mapReader['texture']; + //gCurrentMap := mapReader; + + generateExternalResourcesList(gCurrentMap); + mapTextureList := gCurrentMap['texture']; // get all other lists here too - panels := mapReader['panel']; - triggers := mapReader['trigger']; - items := mapReader['item']; - areas := mapReader['area']; - monsters := mapReader['monster']; + panels := gCurrentMap['panel']; + triggers := gCurrentMap['trigger']; + items := gCurrentMap['item']; + areas := gCurrentMap['area']; + monsters := gCurrentMap['monster']; // Çàãðóçêà îïèñàíèÿ êàðòû: - e_WriteLog(' Reading map info...', MSG_NOTIFY); + e_WriteLog(' Reading map info...', TMsgType.Notify); g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False); with gMapInfo do begin - Name := mapReader.MapName; - Description := mapReader.MapDesc; - Author := mapReader.MapAuthor; - MusicName := mapReader.MusicName; - SkyName := mapReader.SkyName; - Height := mapReader.Height; - Width := mapReader.Width; + Name := gCurrentMap.MapName; + Description := gCurrentMap.MapDesc; + Author := gCurrentMap.MapAuthor; + MusicName := gCurrentMap.MusicName; + SkyName := gCurrentMap.SkyName; + Height := gCurrentMap.Height; + Width := gCurrentMap.Width; end; // Çàãðóçêà òåêñòóð: @@ -1719,34 +1780,56 @@ begin // Äîáàâëåíèå òåêñòóð â Textures[]: if (mapTextureList <> nil) and (mapTextureList.count > 0) then begin - e_WriteLog(' Loading textures:', MSG_NOTIFY); + e_WriteLog(' Loading textures:', TMsgType.Notify); g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], mapTextureList.count-1, False); - cnt := -1; - for rec in mapTextureList do - begin - Inc(cnt); - s := rec.Resource; - {$IF DEFINED(D2F_DEBUG_TXLOAD)} - e_WriteLog(Format(' Loading texture #%d: %s', [cnt, s]), MSG_NOTIFY); - {$ENDIF} - //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY); - if rec.Anim then - begin - // Àíèìèðîâàííàÿ òåêñòóðà - ntn := CreateAnimTexture(rec.Resource, FileName, True); - if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [s])); - end - else + // find used textures + usedTextures := THashStrInt.Create(); + try + if (panels <> nil) and (panels.count > 0) then begin - // Îáû÷íàÿ òåêñòóðà - ntn := CreateTexture(rec.Resource, FileName, True); - if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [s])); + for rec in panels do + begin + texrec := rec.TextureRec; + if (texrec <> nil) then usedTextures.put(toLowerCase1251(texrec.Resource), 42); + end; end; - if (ntn < 0) then ntn := CreateNullTexture(rec.Resource); - rec.tagInt := ntn; // remember texture number - g_Game_StepLoading(); + cnt := -1; + for rec in mapTextureList do + begin + Inc(cnt); + if not usedTextures.has(toLowerCase1251(rec.Resource)) then + begin + rec.tagInt := -1; // just in case + e_LogWritefln(' Unused texture #%d: %s', [cnt, rec.Resource]); + end + else + begin + {$IF DEFINED(D2F_DEBUG_TXLOAD)} + e_LogWritefln(' Loading texture #%d: %s', [cnt, rec.Resource]); + {$ENDIF} + //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY); + if rec.Anim then + begin + // Àíèìèðîâàííàÿ òåêñòóðà + ntn := CreateAnimTexture(rec.Resource, FileName, True); + if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [rec.Resource])); + end + else + begin + // Îáû÷íàÿ òåêñòóðà + ntn := CreateTexture(rec.Resource, FileName, True); + if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [rec.Resource])); + end; + if (ntn < 0) then ntn := CreateNullTexture(rec.Resource); + + rec.tagInt := ntn; // remember texture number + end; + g_Game_StepLoading(); + end; + finally + usedTextures.Free(); end; // set panel tagInt to texture index @@ -1760,13 +1843,14 @@ begin end; end; + // Çàãðóçêà òðèããåðîâ gTriggerClientID := 0; - e_WriteLog(' Loading triggers...', MSG_NOTIFY); + e_WriteLog(' Loading triggers...', TMsgType.Notify); g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS], 0, False); // Çàãðóçêà ïàíåëåé - e_WriteLog(' Loading panels...', MSG_NOTIFY); + e_WriteLog(' Loading panels...', TMsgType.Notify); g_Game_SetLoadingText(_lc[I_LOAD_PANELS], 0, False); // check texture numbers for panels @@ -1776,8 +1860,11 @@ begin begin if (rec.tagInt < 0) then begin - e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR); + e_WriteLog('error loading map: invalid texture index for panel', TMsgType.Fatal); result := false; + gCurrentMap.Free(); + gCurrentMap := nil; + gCurrentMapFileName := ''; exit; end; end; @@ -1786,7 +1873,7 @@ begin // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì) if (triggers <> nil) and (triggers.count > 0) then begin - e_WriteLog(' Setting up trigger table...', MSG_NOTIFY); + e_WriteLog(' Setting up trigger table...', TMsgType.Notify); //SetLength(TriggersTable, triggers.count); g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS_TABLE], triggers.count-1, False); @@ -1814,7 +1901,7 @@ begin // Ñîçäàåì ïàíåëè if (panels <> nil) and (panels.count > 0) then begin - e_WriteLog(' Setting up trigger links...', MSG_NOTIFY); + e_WriteLog(' Setting up trigger links...', TMsgType.Notify); g_Game_SetLoadingText(_lc[I_LOAD_LINK_TRIGGERS], panels.count-1, False); pannum := -1; @@ -1970,6 +2057,7 @@ begin //e_LogWritefln('PANADD: pannum=%s', [pannum]); // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID + //e_LogWritefln('new panel; tcount=%s; curtex=%s', [Length(AddTextures), CurTex]); PanelID := CreatePanel(rec, AddTextures, CurTex); //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]); rec.userPanelId := PanelID; // remember game panel id, we'll fix triggers later @@ -2000,7 +2088,7 @@ begin end; // create map grid, init other grids (for monsters, for example) - e_WriteLog('Creating map grid', MSG_NOTIFY); + e_WriteLog('Creating map grid', TMsgType.Notify); mapCreateGrid(); // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû @@ -2013,13 +2101,10 @@ begin for rec in triggers do begin Inc(trignum); - if (TriggersTable[trignum].texPanel <> nil) then b := TriggersTable[trignum].texPanel.PanelType else b := 0; - if (TriggersTable[trignum].actPanel <> nil) then c := TriggersTable[trignum].actPanel.PanelType else c := 0; - // we can have only one of those tgpid := TriggersTable[trignum].actPanelIdx; //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]); TriggersTable[trignum].tnum := trignum; - TriggersTable[trignum].id := CreateTrigger(trignum, rec, TriggersTable[trignum].texPanelIdx, tgpid, Word(b), Word(c)); + TriggersTable[trignum].id := CreateTrigger(trignum, rec, TriggersTable[trignum].texPanelIdx, tgpid); end; end; @@ -2037,31 +2122,31 @@ begin end; // Çàãðóçêà ïðåäìåòîâ - e_WriteLog(' Loading items...', MSG_NOTIFY); + e_WriteLog(' Loading items...', TMsgType.Notify); g_Game_SetLoadingText(_lc[I_LOAD_ITEMS], 0, False); // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû if (items <> nil) and not gLoadGameMode then begin - e_WriteLog(' Spawning items...', MSG_NOTIFY); + e_WriteLog(' Spawning items...', TMsgType.Notify); g_Game_SetLoadingText(_lc[I_LOAD_CREATE_ITEMS], 0, False); for rec in items do CreateItem(rec); end; // Çàãðóçêà îáëàñòåé - e_WriteLog(' Loading areas...', MSG_NOTIFY); + e_WriteLog(' Loading areas...', TMsgType.Notify); g_Game_SetLoadingText(_lc[I_LOAD_AREAS], 0, False); // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè if areas <> nil then begin - e_WriteLog(' Creating areas...', MSG_NOTIFY); + e_WriteLog(' Creating areas...', TMsgType.Notify); g_Game_SetLoadingText(_lc[I_LOAD_CREATE_AREAS], 0, False); for rec in areas do CreateArea(rec); end; // Çàãðóçêà ìîíñòðîâ - e_WriteLog(' Loading monsters...', MSG_NOTIFY); + e_WriteLog(' Loading monsters...', TMsgType.Notify); g_Game_SetLoadingText(_lc[I_LOAD_MONSTERS], 0, False); gTotalMonsters := 0; @@ -2069,43 +2154,45 @@ begin // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ if (monsters <> nil) and not gLoadGameMode then begin - e_WriteLog(' Spawning monsters...', MSG_NOTIFY); + e_WriteLog(' Spawning monsters...', TMsgType.Notify); g_Game_SetLoadingText(_lc[I_LOAD_CREATE_MONSTERS], 0, False); for rec in monsters do CreateMonster(rec); end; - gCurrentMap := mapReader; // this will be our current map now + //gCurrentMap := mapReader; // this will be our current map now gCurrentMapFileName := Res; - mapReader := nil; + //mapReader := nil; // Çàãðóçêà íåáà - if gMapInfo.SkyName <> '' then + if (gMapInfo.SkyName <> '') then begin - e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, MSG_NOTIFY); + e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, TMsgType.Notify); g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False); FileName := g_ExtractWadName(gMapInfo.SkyName); - if FileName <> '' then - FileName := GameDir+'/wads/'+FileName - else - begin - FileName := g_ExtractWadName(Res); - end; + if (FileName <> '') then FileName := GameDir+'/wads/'+FileName else FileName := g_ExtractWadName(Res); - s := FileName+':'+g_ExtractFilePathName(gMapInfo.SkyName); - if g_Texture_CreateWAD(BackID, s) then + if gTextureFilter then TEXTUREFILTER := GL_LINEAR else TEXTUREFILTER := GL_NEAREST; + try + s := FileName+':'+g_ExtractFilePathName(gMapInfo.SkyName); + if g_Texture_CreateWAD(BackID, s) then begin g_Game_SetupScreenSize(); end - else - g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s])); + else + begin + g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s])); + end; + finally + TEXTUREFILTER := GL_NEAREST; + end; end; // Çàãðóçêà ìóçûêè ok := False; if gMapInfo.MusicName <> '' then begin - e_WriteLog(' Loading music: ' + gMapInfo.MusicName, MSG_NOTIFY); + e_WriteLog(' Loading music: ' + gMapInfo.MusicName, TMsgType.Notify); g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False); FileName := g_ExtractWadName(gMapInfo.MusicName); @@ -2154,15 +2241,22 @@ begin gMusic.SetByName(''); end; - stt := curTimeMicro()-stt; + stt := getTimeMicro()-stt; e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt div 1000), Integer(stt mod 1000)]); + mapOk := true; finally sfsGCEnable(); // enable releasing unused volumes - mapReader.Free(); + //mapReader.Free(); e_ClearInputBuffer(); // why not? + if not mapOk then + begin + gCurrentMap.Free(); + gCurrentMap := nil; + gCurrentMapFileName := ''; + end; end; - e_WriteLog('Done loading map.', MSG_NOTIFY); + e_WriteLog('Done loading map.', TMsgType.Notify); Result := True; end; @@ -2231,11 +2325,11 @@ begin mapReader.Free(); end; -function g_Map_GetMapsList(WADName: string): SArray; +function g_Map_GetMapsList(WADName: string): SSArray; var WAD: TWADFile; a: Integer; - ResList: SArray; + ResList: SSArray; begin Result := nil; WAD := TWADFile.Create(); @@ -2260,7 +2354,7 @@ function g_Map_Exist(Res: string): Boolean; var WAD: TWADFile; FileName, mnn: string; - ResList: SArray; + ResList: SSArray; a: Integer; begin Result := False; @@ -2333,6 +2427,7 @@ begin begin e_LogWritefln('g_Map_Free: no previous map.', []); end; + if freeTextures then begin e_LogWritefln('g_Map_Free: clearing textures...', []); @@ -2361,6 +2456,9 @@ begin TextNameHash := nil; BadTextNameHash.Free(); BadTextNameHash := nil; + gCurrentMapFileName := ''; + gCurrentMap.Free(); + gCurrentMap := nil; end; panByGUID := nil; @@ -2898,25 +2996,12 @@ begin end; -procedure g_Map_SwitchTextureGUID (PanelType: Word; pguid: Integer; AnimLoop: Byte = 0); +procedure g_Map_SwitchTextureGUID (pguid: Integer; AnimLoop: Byte = 0); var tp: TPanel; begin tp := g_Map_PanelByGUID(pguid); if (tp = nil) then exit; - { - case PanelType of - PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: tp := gWalls[ID]; - PANEL_FORE: tp := gRenderForegrounds[ID]; - PANEL_BACK: tp := gRenderBackgrounds[ID]; - PANEL_WATER: tp := gWater[ID]; - PANEL_ACID1: tp := gAcid1[ID]; - PANEL_ACID2: tp := gAcid2[ID]; - PANEL_STEP: tp := gSteps[ID]; - else exit; - end; - } - tp.NextTexture(AnimLoop); if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelTexture(pguid, AnimLoop); end; @@ -3006,7 +3091,7 @@ begin Obj.Y := -1000; Obj.Vel.X := 0; Obj.Vel.Y := 0; - Direction := D_LEFT; + Direction := TDirection.D_LEFT; State := FLAG_STATE_NONE; if FlagPoints[Flag] <> nil then begin @@ -3034,14 +3119,14 @@ begin if State = FLAG_STATE_NONE then continue; - if Direction = D_LEFT then + if Direction = TDirection.D_LEFT then begin - Mirror := M_HORIZONTAL; + Mirror := TMirrorType.Horizontal; dx := -1; end else begin - Mirror := M_NONE; + Mirror := TMirrorType.None; dx := 1; end; @@ -3059,80 +3144,62 @@ begin end; -procedure g_Map_SaveState (var Mem: TBinMemoryWriter); +procedure g_Map_SaveState (st: TStream); var - dw: DWORD; - b: Byte; str: String; - boo: Boolean; procedure savePanels (); var - PAMem: TBinMemoryWriter; pan: TPanel; begin - // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé - PAMem := TBinMemoryWriter.Create((Length(panByGUID)+1) * 40); - // Ñîõðàíÿåì ïàíåëè - //Mem.WriteInt(Length(panByGUID)); - for pan in panByGUID do pan.SaveState(PAMem); - - // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé - PAMem.SaveToMemory(Mem); - PAMem.Free(); + utils.writeInt(st, LongInt(Length(panByGUID))); + for pan in panByGUID do pan.SaveState(st); end; - procedure SaveFlag (flag: PFlag); + procedure saveFlag (flag: PFlag); + var + b: Byte; begin - // Ñèãíàòóðà ôëàãà - dw := FLAG_SIGNATURE; // 'FLAG' - Mem.WriteDWORD(dw); + utils.writeSign(st, 'FLAG'); + utils.writeInt(st, Byte(0)); // version // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà - Mem.WriteByte(flag^.RespawnType); + utils.writeInt(st, Byte(flag^.RespawnType)); // Ñîñòîÿíèå ôëàãà - Mem.WriteByte(flag^.State); + utils.writeInt(st, Byte(flag^.State)); // Íàïðàâëåíèå ôëàãà - if flag^.Direction = D_LEFT then b := 1 else b := 2; // D_RIGHT - Mem.WriteByte(b); + if flag^.Direction = TDirection.D_LEFT then b := 1 else b := 2; // D_RIGHT + utils.writeInt(st, Byte(b)); // Îáúåêò ôëàãà - Obj_SaveState(@flag^.Obj, Mem); + Obj_SaveState(st, @flag^.Obj); end; begin - Mem := TBinMemoryWriter.Create(1024 * 1024); // 1 MB - - ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: ///// savePanels(); - ///// ///// - ///// Ñîõðàíÿåì ìóçûêó: ///// - // Ñèãíàòóðà ìóçûêè: - dw := MUSIC_SIGNATURE; // 'MUSI' - Mem.WriteDWORD(dw); - // Íàçâàíèå ìóçûêè: - Assert(gMusic <> nil, 'g_Map_SaveState: gMusic = nil'); + // Ñîõðàíÿåì ìóçûêó + utils.writeSign(st, 'MUSI'); + utils.writeInt(st, Byte(0)); + // Íàçâàíèå ìóçûêè + assert(gMusic <> nil, 'g_Map_SaveState: gMusic = nil'); if gMusic.NoMusic then str := '' else str := gMusic.Name; - Mem.WriteString(str, 64); + utils.writeStr(st, str); // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè - dw := gMusic.GetPosition(); - Mem.WriteDWORD(dw); + utils.writeInt(st, LongWord(gMusic.GetPosition())); // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå - boo := gMusic.SpecPause; - Mem.WriteBoolean(boo); - ///// ///// + utils.writeBool(st, gMusic.SpecPause); ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: ///// - Mem.WriteInt(gTotalMonsters); + utils.writeInt(st, LongInt(gTotalMonsters)); ///// ///// //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: ///// - if gGameSettings.GameMode = GM_CTF then + if (gGameSettings.GameMode = GM_CTF) then begin // Ôëàã Êðàñíîé êîìàíäû - SaveFlag(@gFlags[FLAG_RED]); + saveFlag(@gFlags[FLAG_RED]); // Ôëàã Ñèíåé êîìàíäû - SaveFlag(@gFlags[FLAG_BLUE]); + saveFlag(@gFlags[FLAG_BLUE]); end; ///// ///// @@ -3140,64 +3207,53 @@ begin if gGameSettings.GameMode in [GM_TDM, GM_CTF] then begin // Î÷êè Êðàñíîé êîìàíäû - Mem.WriteSmallInt(gTeamStat[TEAM_RED].Goals); + utils.writeInt(st, SmallInt(gTeamStat[TEAM_RED].Goals)); // Î÷êè Ñèíåé êîìàíäû - Mem.WriteSmallInt(gTeamStat[TEAM_BLUE].Goals); + utils.writeInt(st, SmallInt(gTeamStat[TEAM_BLUE].Goals)); end; ///// ///// end; -procedure g_Map_LoadState (var Mem: TBinMemoryReader); +procedure g_Map_LoadState (st: TStream); var dw: DWORD; - b: Byte; str: String; boo: Boolean; procedure loadPanels (); var - PAMem: TBinMemoryReader; pan: TPanel; - //count: LongInt; begin - // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé - PAMem := TBinMemoryReader.Create(); - PAMem.LoadFromMemory(Mem); - // Çàãðóæàåì ïàíåëè - //PAMem.ReadInt(count); - //if (count <> Length(panByGUID)) then raise EBinSizeError.Create('g_Map_LoadState: LoadPanelArray: invalid number of panels'); - //if (count <> Length(panByGUID)) then raise EBinSizeError.Create(Format('g_Map_LoadState: LoadPanelArray: invalid number of panels (%d : %d)', [count, Length(panByGUID)])); + if (Length(panByGUID) <> utils.readLongInt(st)) then raise XStreamError.Create('invalid number of saved panels'); for pan in panByGUID do begin - pan.LoadState(PAMem); + pan.LoadState(st); if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled; end; - - // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí - PAMem.Free(); end; - procedure LoadFlag(flag: PFlag); + procedure loadFlag (flag: PFlag); + var + b: Byte; begin // Ñèãíàòóðà ôëàãà - Mem.ReadDWORD(dw); - // 'FLAG' - if dw <> FLAG_SIGNATURE then raise EBinSizeError.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature'); + if not utils.checkSign(st, 'FLAG') then raise XStreamError.Create('invalid flag signature'); + if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid flag version'); // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà - Mem.ReadByte(flag^.RespawnType); + flag^.RespawnType := utils.readByte(st); // Ñîñòîÿíèå ôëàãà - Mem.ReadByte(flag^.State); + flag^.State := utils.readByte(st); // Íàïðàâëåíèå ôëàãà - Mem.ReadByte(b); - if b = 1 then flag^.Direction := D_LEFT else flag^.Direction := D_RIGHT; // b = 2 + b := utils.readByte(st); + if (b = 1) then flag^.Direction := TDirection.D_LEFT else flag^.Direction := TDirection.D_RIGHT; // b = 2 // Îáúåêò ôëàãà - Obj_LoadState(@flag^.Obj, Mem); + Obj_LoadState(@flag^.Obj, st); end; begin - if Mem = nil then Exit; + if (st = nil) then exit; ///// Çàãðóæàåì ñïèñêè ïàíåëåé: ///// loadPanels(); @@ -3208,36 +3264,34 @@ begin //mapCreateGrid(); ///// Çàãðóæàåì ìóçûêó: ///// - // Ñèãíàòóðà ìóçûêè - Mem.ReadDWORD(dw); - // 'MUSI' - if dw <> MUSIC_SIGNATURE then raise EBinSizeError.Create('g_Map_LoadState: Wrong Music Signature'); + if not utils.checkSign(st, 'MUSI') then raise XStreamError.Create('invalid music signature'); + if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid music version'); // Íàçâàíèå ìóçûêè - Assert(gMusic <> nil, 'g_Map_LoadState: gMusic = nil'); - Mem.ReadString(str); + assert(gMusic <> nil, 'g_Map_LoadState: gMusic = nil'); + str := utils.readStr(st); // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè - Mem.ReadDWORD(dw); + dw := utils.readLongWord(st); // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå - Mem.ReadBoolean(boo); + boo := utils.readBool(st); // Çàïóñêàåì ýòó ìóçûêó gMusic.SetByName(str); gMusic.SpecPause := boo; gMusic.Play(); - gMusic.Pause(True); + gMusic.Pause(true); gMusic.SetPosition(dw); ///// ///// ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: ///// - Mem.ReadInt(gTotalMonsters); + gTotalMonsters := utils.readLongInt(st); ///// ///// //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: ///// - if gGameSettings.GameMode = GM_CTF then + if (gGameSettings.GameMode = GM_CTF) then begin // Ôëàã Êðàñíîé êîìàíäû - LoadFlag(@gFlags[FLAG_RED]); + loadFlag(@gFlags[FLAG_RED]); // Ôëàã Ñèíåé êîìàíäû - LoadFlag(@gFlags[FLAG_BLUE]); + loadFlag(@gFlags[FLAG_BLUE]); end; ///// ///// @@ -3245,9 +3299,9 @@ begin if gGameSettings.GameMode in [GM_TDM, GM_CTF] then begin // Î÷êè Êðàñíîé êîìàíäû - Mem.ReadSmallInt(gTeamStat[TEAM_RED].Goals); + gTeamStat[TEAM_RED].Goals := utils.readSmallInt(st); // Î÷êè Ñèíåé êîìàíäû - Mem.ReadSmallInt(gTeamStat[TEAM_BLUE].Goals); + gTeamStat[TEAM_BLUE].Goals := utils.readSmallInt(st); end; ///// ///// end; @@ -3276,4 +3330,6 @@ begin end; +begin + DynWarningCB := mapWarningCB; end.