X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_map.pas;h=7d6f3dddd37d8472a5340620de86bdea06d6cb2f;hb=faef8ad22cbb1b4375647136c9ddca6705a8e21f;hp=584a88f2b637679b28d719d0def9c9d38cfe6e42;hpb=cc934f758d8d3036fa3bca8a3cca949814e04d89;p=d2df-sdl.git diff --git a/src/game/g_map.pas b/src/game/g_map.pas index 584a88f..7d6f3dd 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -1,10 +1,27 @@ +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$INCLUDE ../shared/a_modes.inc} +{$DEFINE MAP_DEBUG_ENABLED_FLAG} unit g_map; interface uses e_graphics, g_basic, MAPSTRUCT, g_textures, Classes, - g_phys, WADEDITOR, BinEditor, g_panel, md5; + g_phys, wadreader, BinEditor, g_panel, g_grid, z_aabbtree, md5, binheap, xprofiler; type TMapInfo = record @@ -39,17 +56,19 @@ type Direction: TDirection; end; - function g_Map_Load(Res: String): Boolean; function g_Map_GetMapInfo(Res: String): TMapInfo; function g_Map_GetMapsList(WADName: String): SArray; function g_Map_Exist(Res: String): Boolean; procedure g_Map_Free(); procedure g_Map_Update(); -procedure g_Map_DrawPanels(PanelType: Word); + +procedure g_Map_DrawPanels (PanelType: Word); // unaccelerated +procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer); + procedure g_Map_DrawBack(dx, dy: Integer); function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; - PanelType: Word; b1x3: Boolean): Boolean; + PanelType: Word; b1x3: Boolean=false): Boolean; function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD; procedure g_Map_EnableWall(ID: DWORD); procedure g_Map_DisableWall(ID: DWORD); @@ -66,9 +85,30 @@ function g_Map_HaveFlagPoints(): Boolean; procedure g_Map_ResetFlag(Flag: Byte); procedure g_Map_DrawFlags(); +function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel; + procedure g_Map_SaveState(Var Mem: TBinMemoryWriter); procedure g_Map_LoadState(Var Mem: TBinMemoryReader); +procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer); + +// returns wall index in `gWalls` or -1 +function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Boolean; + +type + TForEachPanelCB = function (pan: TPanel): Boolean; // return `true` to stop + +function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean; + +// trace liquid, stepping by `dx` and `dy` +// return last seen liquid coords, and `false` if we're started outside of the liquid +function g_Map_TraceLiquid (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean; + + +procedure g_Map_ProfilersBegin (); +procedure g_Map_ProfilersEnd (); + + const RESPAWNPOINT_PLAYER1 = 1; RESPAWNPOINT_PLAYER2 = 2; @@ -92,6 +132,35 @@ const SKY_STRETCH: Single = 1.5; +const + GridTagInvalid = 0; + + (* draw order: + PANEL_BACK + PANEL_STEP + PANEL_WALL + PANEL_CLOSEDOOR + PANEL_ACID1 + PANEL_ACID2 + PANEL_WATER + PANEL_FORE + *) + // sorted by draw priority + GridTagBack = 1 shl 0; + GridTagStep = 1 shl 1; + GridTagWall = 1 shl 2; + GridTagDoor = 1 shl 3; + GridTagAcid1 = 1 shl 4; + GridTagAcid2 = 1 shl 5; + GridTagWater = 1 shl 6; + GridTagFore = 1 shl 7; + // the following are invisible + GridTagLift = 1 shl 8; + GridTagBlockMon = 1 shl 9; + + GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore); + + var gWalls: TPanelArray; gRenderBackgrounds: TPanelArray; @@ -110,6 +179,17 @@ var BackID: DWORD = DWORD(-1); gExternalResources: TStringList; + gdbg_map_use_accel_render: Boolean = true; + gdbg_map_use_accel_coldet: Boolean = true; + //gdbg_map_use_tree_draw: Boolean = false; + //gdbg_map_use_tree_coldet: Boolean = false; + //gdbg_map_dump_coldet_tree_queries: Boolean = false; + profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY! + gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()` + +function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX + + implementation uses @@ -117,18 +197,283 @@ uses GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG, g_options, MAPREADER, g_triggers, g_player, MAPDEF, Math, g_monsters, g_saveload, g_language, g_netmsg, - utils, sfs; + utils, sfs, + ImagingTypes, Imaging, ImagingUtility, + ImagingGif, ImagingNetworkGraphics; const FLAGRECT: TRectWH = (X:15; Y:12; Width:33; Height:52); MUSIC_SIGNATURE = $4953554D; // 'MUSI' FLAG_SIGNATURE = $47414C46; // 'FLAG' + +type + TPanelGrid = specialize TBodyGridBase; + + { + TDynAABBTreePanelBase = specialize TDynAABBTreeBase; + + TDynAABBTreeMap = class(TDynAABBTreePanelBase) + function getFleshAABB (out aabb: AABB2D; pan: TPanel; tag: Integer): Boolean; override; + end; + { + +{ +function TDynAABBTreeMap.getFleshAABB (out aabb: AABB2D; pan: TPanel; tag: Integer): Boolean; +begin + result := false; + if (pan = nil) then begin aabb := AABB2D.Create(0, 0, 0, 0); exit; end; + aabb := AABB2D.Create(pan.X, pan.Y, pan.X+pan.Width-1, pan.Y+pan.Height-1); + if (pan.Width < 1) or (pan.Height < 1) then exit; + if not aabb.valid then raise Exception.Create('wutafuuuuuuu?!'); + result := true; +end; +} + + +function panelTypeToTag (panelType: Word): Integer; +begin + case panelType of + PANEL_WALL: result := GridTagWall; // gWalls + PANEL_OPENDOOR, PANEL_CLOSEDOOR: result := GridTagDoor; // gWalls + PANEL_BACK: result := GridTagBack; // gRenderBackgrounds + PANEL_FORE: result := GridTagFore; // gRenderForegrounds + PANEL_WATER: result := GridTagWater; // gWater + PANEL_ACID1: result := GridTagAcid1; // gAcid1 + PANEL_ACID2: result := GridTagAcid2; // gAcid2 + PANEL_STEP: result := GridTagStep; // gSteps + PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: result := GridTagLift; // gLifts -- this is for all lifts + PANEL_BLOCKMON: result := GridTagBlockMon; // gBlockMon -- this is for all blockmons + else result := GridTagInvalid; + end; +end; + + +function dplLess (a, b: TObject): Boolean; +var + pa, pb: TPanel; +begin + pa := TPanel(a); + pb := TPanel(b); + if (pa.tag < pb.tag) then begin result := true; exit; end; + if (pa.tag > pb.tag) then begin result := false; exit; end; + result := (pa.arrIdx < pb.arrIdx); +end; + +procedure dplClear (); +begin + if (gDrawPanelList = nil) then gDrawPanelList := TBinaryHeapObj.Create(@dplLess) else gDrawPanelList.clear(); +end; + + +type + TPanelID = record + PWhere: ^TPanelArray; + PArrID: Integer; + end; + var + PanelById: array of TPanelID; Textures: TLevelTextureArray; RespawnPoints: Array of TRespawnPoint; FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint; //DOMFlagPoints: Array of TFlagPoint; + mapGrid: TPanelGrid = nil; + //mapTree: TDynAABBTreeMap = nil; + + +procedure g_Map_ProfilersBegin (); +begin + if (profMapCollision = nil) then profMapCollision := TProfiler.Create('COLSOLID', g_profile_history_size); + profMapCollision.mainBegin(g_profile_collision); + // create sections + if g_profile_collision then + begin + profMapCollision.sectionBegin('*solids'); + profMapCollision.sectionEnd(); + profMapCollision.sectionBegin('liquids'); + profMapCollision.sectionEnd(); + end; +end; + +procedure g_Map_ProfilersEnd (); +begin + if (profMapCollision <> nil) then profMapCollision.mainEnd(); +end; + + +// wall index in `gWalls` or -1 +(* +function g_Map_traceToNearestWallOld (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Integer; + + function sqchecker (pan: TPanel; var ray: Ray2D): Single; + var + aabb: AABB2D; + tmin: Single; + begin + result := -666.0; // invalid + if not pan.Enabled then exit; + aabb := AABB2D.CreateWH(pan.X, pan.Y, pan.Width, pan.Height); + if not aabb.valid then exit; + if aabb.intersects(ray, @tmin) then + begin + //if (tmin*tmin > maxDistSq) then exit; + if (tmin >= 0.0) then + begin + //e_WriteLog(Format('sqchecker(%d,%d,%d,%d): panel #%d (%d,%d)-(%d,%d); tmin=%f', [x0, y0, x1, y1, pan.arrIdx, pan.X, pan.Y, pan.Width, pan.Height, tmin]), MSG_NOTIFY); + //if (tmin < 0.0) then tmin := 0.0; + result := tmin; + end; + end; + end; + +var + qr: TDynAABBTreeMap.TSegmentQueryResult; + ray: Ray2D; + hxf, hyf: Single; + hx, hy: Integer; + maxDistSq: Single; +begin + result := -1; + if (mapTree = nil) then exit; + if mapTree.segmentQuery(qr, x0, y0, x1, y1, sqchecker, (GridTagWall or GridTagDoor)) then + begin + maxDistSq := (x1-x0)*(x1-x0)+(y1-y0)*(y1-y0); + if (qr.flesh <> nil) and (qr.time*qr.time <= maxDistSq) then + begin + result := qr.flesh.arrIdx; + if (hitx <> nil) or (hity <> nil) then + begin + ray := Ray2D.Create(x0, y0, x1, y1); + hxf := ray.origX+ray.dirX*qr.time; + hyf := ray.origY+ray.dirY*qr.time; + while true do + begin + hx := trunc(hxf); + hy := trunc(hyf); + if (hx >= qr.flesh.X) and (hy >= qr.flesh.Y) and (hx < qr.flesh.X+qr.flesh.Width) and (hy < qr.flesh.Y+qr.flesh.Height) then + begin + // go back a little + hxf -= ray.dirX; + hyf -= ray.dirY; + end + else + begin + break; + end; + end; + if (hitx <> nil) then hitx^ := hx; + if (hity <> nil) then hity^ := hy; + end; + end; + end; +end; +*) + + +// wall index in `gWalls` or -1 +function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Boolean; +(* +var + lastX, lastY, lastDistSq: Integer; + wasHit: Boolean = false; + + // pan=nil: before processing new tile + function sqchecker (pan: TPanel; tag: Integer; x, y, prevx, prevy: Integer): Boolean; + var + distSq: Integer; + begin + if (pan = nil) then + begin + // stop if something was hit at the previous tile + result := wasHit; + end + else + begin + result := false; + if ((tag and (GridTagWall or GridTagDoor)) <> 0) then + begin + if not pan.Enabled then exit; + end; + distSq := (prevx-x0)*(prevx-x0)+(prevy-y0)*(prevy-y0); + if (distSq < lastDistSq) then + begin + wasHit := true; + lastDistSq := distSq; + lastX := prevx; + lastY := prevy; + end; + end; + end; +*) +var + ex, ey: Integer; +begin + (* + result := false; + if (mapGrid = nil) then exit; + lastDistSq := (x1-x0)*(x1-x0)+(y1-y0)*(y1-y0)+1; + lastX := 0; + lastY := 0; + result := mapGrid.traceRay(x0, y0, x1, y1, sqchecker, (GridTagWall or GridTagDoor)); + if (hitx <> nil) then hitx^ := lastX; + if (hity <> nil) then hity^ := lastY; + *) + result := (mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, (GridTagWall or GridTagDoor)) <> nil); +end; + + +function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean; + + function checker (pan: TPanel; tag: Integer): Boolean; + begin + { + if ((tag and (GridTagWall or GridTagDoor)) <> 0) then + begin + result := pan.Enabled; // stop if wall is enabled + exit; + end; + } + + if ((tag and GridTagLift) <> 0) then + begin + // stop if the lift of the right type + result := + ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or + (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or + (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or + (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3))); + exit; + end; + + result := true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels + end; + +var + tagmask: Integer = 0; +begin + result := false; + + if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor); + if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater; + if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1; + if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2; + if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep; + if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift; + if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon; + + if (tagmask = 0) then exit;// just in case + if ((tagmask and GridTagLift) <> 0) then + begin + // slow + result := (mapGrid.forEachAtPoint(x, y, checker, tagmask) <> nil); + end + else + begin + // fast + result := (mapGrid.forEachAtPoint(x, y, nil, tagmask) <> nil); + end; +end; function g_Map_IsSpecialTexture(Texture: String): Boolean; @@ -338,17 +683,25 @@ begin len := Length(panels^); SetLength(panels^, len + 1); - panels^[len] := TPanel.Create(PanelRec, AddTextures, - CurTex, Textures); + panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures); + panels^[len].arrIdx := len; + panels^[len].proxyId := -1; + panels^[len].tag := panelTypeToTag(PanelRec.PanelType); if sav then panels^[len].SaveIt := True; Result := len; + + len := Length(PanelByID); + SetLength(PanelByID, len + 1); + PanelByID[len].PWhere := panels; + PanelByID[len].PArrID := Result; end; -procedure CreateNullTexture(RecName: String); +function CreateNullTexture(RecName: String): Integer; begin SetLength(Textures, Length(Textures)+1); + result := High(Textures); with Textures[High(Textures)] do begin @@ -360,22 +713,20 @@ begin end; end; -function CreateTexture(RecName: String; Map: string; log: Boolean): Boolean; +function CreateTexture(RecName: String; Map: string; log: Boolean): Integer; var - WAD: TWADEditor_1; + WAD: TWADFile; TextureData: Pointer; - WADName: String; - SectionName: String; - TextureName: String; + WADName, txname: String; a, ResLength: Integer; begin - Result := False; + Result := -1; if Textures <> nil then for a := 0 to High(Textures) do if Textures[a].TextureName = RecName then begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü - Result := True; + Result := a; Exit; end; @@ -402,14 +753,14 @@ begin Anim := False; end; - Result := True; + result := High(Textures); Exit; end; // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à: - g_ProcessResourceStr(RecName, WADName, SectionName, TextureName); + WADName := g_ExtractWadName(RecName); - WAD := TWADEditor_1.Create(); + WAD := TWADFile.Create(); if WADName <> '' then WADName := GameDir+'/wads/'+WADName @@ -418,142 +769,257 @@ begin WAD.ReadFile(WADName); - if WAD.GetResource(SectionName, TextureName, TextureData, ResLength) then + txname := RecName; + { + if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then + begin + FreeMem(TextureData); + RecName := 'COMMON\ALIEN'; + end; + } + + if WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then begin SetLength(Textures, Length(Textures)+1); - if not e_CreateTextureMem(TextureData, Textures[High(Textures)].TextureID) then + if not e_CreateTextureMem(TextureData, ResLength, Textures[High(Textures)].TextureID) then Exit; e_GetTextureSize(Textures[High(Textures)].TextureID, @Textures[High(Textures)].Width, @Textures[High(Textures)].Height); FreeMem(TextureData); - Textures[High(Textures)].TextureName := RecName; + Textures[High(Textures)].TextureName := {RecName}txname; Textures[High(Textures)].Anim := False; - Result := True; + result := High(Textures); end else // Íåò òàêîãî ðåóñðñà â WAD'å + begin + //e_WriteLog(Format('SHIT! Error loading texture %s : %s : %s', [RecName, txname, g_ExtractFilePathName(RecName)]), MSG_WARNING); if log then begin e_WriteLog(Format('Error loading texture %s', [RecName]), MSG_WARNING); //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); end; + end; WAD.Free(); end; -function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Boolean; +function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer; var - WAD: TWADEditor_1; - TextureWAD: Pointer; - TextData: Pointer; - TextureData: Pointer; - cfg: TConfig; + WAD: TWADFile; + TextureWAD: PChar = nil; + TextData: Pointer = nil; + TextureData: Pointer = nil; + cfg: TConfig = nil; WADName: String; - SectionName: String; - TextureName: String; ResLength: Integer; TextureResource: String; _width, _height, _framecount, _speed: Integer; _backanimation: Boolean; + //imgfmt: string; + ia: TDynImageDataArray = nil; + f, c, frdelay, frloop: Integer; begin - Result := False; + result := -1; -// ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü: - g_ProcessResourceStr(RecName, WADName, SectionName, TextureName); + //e_WriteLog(Format('*** Loading animated texture "%s"', [RecName]), MSG_NOTIFY); - WAD := TWADEditor_1.Create(); + // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü: + WADName := g_ExtractWadName(RecName); - if WADName <> '' then - WADName := GameDir+'/wads/'+WADName - else - WADName := Map; + WAD := TWADFile.Create(); + try + if WADName <> '' then + WADName := GameDir+'/wads/'+WADName + else + WADName := Map; - WAD.ReadFile(WADName); + WAD.ReadFile(WADName); - if not WAD.GetResource(SectionName, TextureName, TextureWAD, ResLength) then - begin - if log then + if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength) then begin - e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING); - //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); + if log then + begin + e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING); + //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); + end; + exit; end; - WAD.Free(); - Exit; - end; - WAD.FreeWAD(); + {TEST + if WADName = Map then + begin + //FreeMem(TextureWAD); + if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1); + end; + } - if not WAD.ReadMemory(TextureWAD, ResLength) then - begin - FreeMem(TextureWAD); - WAD.Free(); - Exit; - end; + WAD.FreeWAD(); -// ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè: - if not WAD.GetResource('TEXT', 'ANIM', TextData, ResLength) then - begin - FreeMem(TextureWAD); - WAD.Free(); - Exit; - end; + if ResLength < 6 then + begin + e_WriteLog(Format('Animated texture file "%s" too short', [RecName]), MSG_WARNING); + exit; + end; - cfg := TConfig.CreateMem(TextData, ResLength); + // ýòî ïòèöà? ýòî ñàìîë¸ò? + if (TextureWAD[0] = 'D') and (TextureWAD[1] = 'F') and + (TextureWAD[2] = 'W') and (TextureWAD[3] = 'A') and (TextureWAD[4] = 'D') then + begin + // íåò, ýòî ñóïåðìåí! + if not WAD.ReadMemory(TextureWAD, ResLength) then + begin + e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName]), MSG_WARNING); + exit; + end; - TextureResource := cfg.ReadStr('', 'resource', ''); + // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè: + if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then + begin + e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName]), MSG_WARNING); + exit; + end; - if TextureResource = '' then - begin - FreeMem(TextureWAD); - FreeMem(TextData); - WAD.Free(); - cfg.Free(); - Exit; - end; + cfg := TConfig.CreateMem(TextData, ResLength); - _width := cfg.ReadInt('', 'framewidth', 0); - _height := cfg.ReadInt('', 'frameheight', 0); - _framecount := cfg.ReadInt('', 'framecount', 0); - _speed := cfg.ReadInt('', 'waitcount', 0); - _backanimation := cfg.ReadBool('', 'backanimation', False); + TextureResource := cfg.ReadStr('', 'resource', ''); + if TextureResource = '' then + begin + e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName]), MSG_WARNING); + exit; + end; - cfg.Free(); + _width := cfg.ReadInt('', 'framewidth', 0); + _height := cfg.ReadInt('', 'frameheight', 0); + _framecount := cfg.ReadInt('', 'framecount', 0); + _speed := cfg.ReadInt('', 'waitcount', 0); + _backanimation := cfg.ReadBool('', 'backanimation', False); -// ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü: - if not WAD.GetResource('TEXTURES', TextureResource, TextureData, ResLength) then - begin - FreeMem(TextureWAD); - FreeMem(TextData); - WAD.Free(); - Exit; - end; + cfg.Free(); + cfg := nil; - WAD.Free(); + // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü: + if not WAD.GetResource('TEXTURES/'+TextureResource, TextureData, ResLength) then + begin + e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName, 'TEXTURES/'+TextureResource]), MSG_WARNING); + exit; + end; - SetLength(Textures, Length(Textures)+1); - with Textures[High(Textures)] do - begin - // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè: - if g_Frames_CreateMemory(@FramesID, '', TextureData, - _width, _height, _framecount, _backanimation) then + WAD.Free(); + WAD := nil; + + SetLength(Textures, Length(Textures)+1); + with Textures[High(Textures)] do + begin + // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè: + if g_Frames_CreateMemory(@FramesID, '', TextureData, ResLength, _width, _height, _framecount, _backanimation) then + begin + TextureName := RecName; + Width := _width; + Height := _height; + Anim := True; + FramesCount := _framecount; + Speed := _speed; + result := High(Textures); + end + else + begin + if log then e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING); + end; + end; + end + else + begin + // try animated image + { + imgfmt := DetermineMemoryFormat(TextureWAD, ResLength); + if length(imgfmt) = 0 then + begin + e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING); + exit; + end; + } + GlobalMetadata.ClearMetaItems(); + GlobalMetadata.ClearMetaItemsForSaving(); + if not LoadMultiImageFromMemory(TextureWAD, ResLength, ia) then + begin + e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName]), MSG_WARNING); + exit; + end; + if length(ia) = 0 then begin - TextureName := RecName; - Width := _width; - Height := _height; - Anim := True; - FramesCount := _framecount; - Speed := _speed; + e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName]), MSG_WARNING); + exit; + end; - Result := True; + WAD.Free(); + WAD := nil; + + _width := ia[0].width; + _height := ia[0].height; + _framecount := length(ia); + _speed := 1; + _backanimation := false; + frdelay := -1; + frloop := -666; + if GlobalMetadata.HasMetaItem(SMetaFrameDelay) then + begin + //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]); + try + f := GlobalMetadata.MetaItems[SMetaFrameDelay]; + frdelay := f; + if f < 0 then f := 0; + // rounding ;-) + c := f mod 28; + if c < 13 then c := 0 else c := 1; + f := (f div 28)+c; + if f < 1 then f := 1 else if f > 255 then f := 255; + _speed := f; + except + end; + end; + if GlobalMetadata.HasMetaItem(SMetaAnimationLoops) then + begin + //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]); + try + f := GlobalMetadata.MetaItems[SMetaAnimationLoops]; + frloop := f; + if f <> 0 then _backanimation := true; // non-infinite looping == forth-and-back + except + end; + end; + //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...'); + //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height); + f := ord(_backanimation); + e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName, length(ia), _speed, f, frdelay, frloop, _width, _height]), MSG_NOTIFY); + + SetLength(Textures, Length(Textures)+1); + // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê + if g_CreateFramesImg(ia, @Textures[High(Textures)].FramesID, '', _backanimation) then + begin + Textures[High(Textures)].TextureName := RecName; + Textures[High(Textures)].Width := _width; + Textures[High(Textures)].Height := _height; + Textures[High(Textures)].Anim := True; + Textures[High(Textures)].FramesCount := length(ia); + Textures[High(Textures)].Speed := _speed; + result := High(Textures); + //writeln(' CREATED!'); end - else - if log then - e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING); + else + begin + if log then e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), MSG_WARNING); + end; + end; + finally + for f := 0 to High(ia) do FreeImage(ia[f]); + WAD.Free(); + cfg.Free(); + if TextureWAD <> nil then FreeMem(TextureWAD); + if TextData <> nil then FreeMem(TextData); + if TextureData <> nil then FreeMem(TextureData); end; - - FreeMem(TextureWAD); - FreeMem(TextData); end; procedure CreateItem(Item: TItemRec_1); @@ -665,45 +1131,52 @@ end; procedure CreateMonster(monster: TMonsterRec_1); var - a, i: Integer; + a: Integer; + mon: TMonster; begin if g_Game_IsClient then Exit; if (gGameSettings.GameType = GT_SINGLE) or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then begin - i := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, - TDirection(monster.Direction)); + mon := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, TDirection(monster.Direction)); if gTriggers <> nil then + begin for a := 0 to High(gTriggers) do - if gTriggers[a].TriggerType in [TRIGGER_PRESS, - TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then - if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then - gMonsters[i].AddTrigger(a); + begin + if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then + begin + if (gTriggers[a].Data.MonsterID-1) = mon.StartID then mon.AddTrigger(a); + end; + end; + end; - if monster.MonsterType <> MONSTER_BARREL then - Inc(gTotalMonsters); + if monster.MonsterType <> MONSTER_BARREL then Inc(gTotalMonsters); end; end; procedure g_Map_ReAdd_DieTriggers(); -var - i, a: Integer; -begin - if g_Game_IsClient then Exit; - for i := 0 to High(gMonsters) do - if gMonsters[i] <> nil then + function monsDieTrig (mon: TMonster): Boolean; + var + a: Integer; + begin + result := false; // don't stop + mon.ClearTriggers(); + for a := 0 to High(gTriggers) do + begin + if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then begin - gMonsters[i].ClearTriggers(); - - for a := 0 to High(gTriggers) do - if gTriggers[a].TriggerType in [TRIGGER_PRESS, - TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then - if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then - gMonsters[i].AddTrigger(a); + if (gTriggers[a].Data.MonsterID-1) = mon.StartID then mon.AddTrigger(a); end; + end; + end; + +begin + if g_Game_IsClient then Exit; + + g_Mons_ForEach(monsDieTrig); end; function extractWadName(resourceName: string): string; @@ -749,15 +1222,102 @@ begin addResToExternalResList(mapHeader.SkyName); end; +procedure mapCreateGrid (); +var + mapX0: Integer = $3fffffff; + mapY0: Integer = $3fffffff; + mapX1: Integer = -$3fffffff; + mapY1: Integer = -$3fffffff; + + procedure calcBoundingBox (constref panels: TPanelArray); + var + idx: Integer; + pan: TPanel; + begin + for idx := 0 to High(panels) do + begin + pan := panels[idx]; + if not pan.visvalid then continue; + if (pan.Width < 1) or (pan.Height < 1) then continue; + if (mapX0 > pan.x0) then mapX0 := pan.x0; + if (mapY0 > pan.y0) then mapY0 := pan.y0; + if (mapX1 < pan.x1) then mapX1 := pan.x1; + if (mapY1 < pan.y1) then mapY1 := pan.y1; + end; + end; + + procedure addPanelsToGrid (constref panels: TPanelArray; tag: Integer); + var + idx: Integer; + pan: TPanel; + begin + tag := panelTypeToTag(tag); + for idx := High(panels) downto 0 do + begin + pan := panels[idx]; + pan.tag := tag; + if not pan.visvalid then continue; + pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, tag); + // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh... + mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled; + {$IFDEF MAP_DEBUG_ENABLED_FLAG} + if ((tag and (GridTagWall or GridTagDoor)) <> 0) then + begin + e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY); + end; + {$ENDIF} + //mapTree.insertObject(pan, tag, true); // as static object + end; + end; + +begin + mapGrid.Free(); + mapGrid := nil; + //mapTree.Free(); + //mapTree := nil; + + calcBoundingBox(gWalls); + calcBoundingBox(gRenderBackgrounds); + calcBoundingBox(gRenderForegrounds); + calcBoundingBox(gWater); + calcBoundingBox(gAcid1); + calcBoundingBox(gAcid2); + calcBoundingBox(gSteps); + calcBoundingBox(gLifts); + calcBoundingBox(gBlockMon); + + e_WriteLog(Format('map dimensions: (%d,%d)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1]), MSG_WARNING); + + mapGrid := TPanelGrid.Create(mapX0-512, mapY0-512, mapX1-mapX0+1+512*2, mapY1-mapY0+1+512*2); + //mapTree := TDynAABBTreeMap.Create(); + + addPanelsToGrid(gWalls, PANEL_WALL); + addPanelsToGrid(gWalls, PANEL_CLOSEDOOR); + addPanelsToGrid(gWalls, PANEL_OPENDOOR); + addPanelsToGrid(gRenderBackgrounds, PANEL_BACK); + addPanelsToGrid(gRenderForegrounds, PANEL_FORE); + addPanelsToGrid(gWater, PANEL_WATER); + addPanelsToGrid(gAcid1, PANEL_ACID1); + addPanelsToGrid(gAcid2, PANEL_ACID2); + addPanelsToGrid(gSteps, PANEL_STEP); + addPanelsToGrid(gLifts, PANEL_LIFTUP); // it doesn't matter which LIFT type is used here + addPanelsToGrid(gBlockMon, PANEL_BLOCKMON); + + mapGrid.dumpStats(); + //e_WriteLog(Format('tree depth: %d; %d nodes used, %d nodes allocated', [mapTree.computeTreeHeight, mapTree.nodeCount, mapTree.nodeAlloced]), MSG_NOTIFY); + //mapTree.forEachLeaf(nil); +end; + function g_Map_Load(Res: String): Boolean; const DefaultMusRes = 'Standart.wad:STDMUS\MUS1'; DefaultSkyRes = 'Standart.wad:STDSKY\SKY0'; var - WAD: TWADEditor_1; + WAD: TWADFile; MapReader: TMapReader_1; Header: TMapHeaderRec_1; _textures: TTexturesRec1Array; + _texnummap: array of Integer; // `_textures` -> `Textures` panels: TPanelsRec1Array; items: TItemsRec1Array; monsters: TMonsterRec1Array; @@ -773,13 +1333,18 @@ var DoorPanel: Integer; ShotPanel: Integer; end; - FileName, SectionName, ResName, - FileName2, s, TexName: String; + FileName, mapResName, s, TexName: String; Data: Pointer; Len: Integer; ok, isAnim, trigRef: Boolean; - CurTex: Integer; + CurTex, ntn: Integer; + begin + mapGrid.Free(); + mapGrid := nil; + //mapTree.Free(); + //mapTree := nil; + Result := False; gMapInfo.Map := Res; TriggersTable := nil; @@ -788,27 +1353,30 @@ begin sfsGCDisable(); // temporary disable removing of temporary volumes try // Çàãðóçêà WAD: - g_ProcessResourceStr(Res, FileName, SectionName, ResName); - e_WriteLog('Loading map WAD: ' + FileName, MSG_NOTIFY); + FileName := g_ExtractWadName(Res); + e_WriteLog('Loading map WAD: '+FileName, MSG_NOTIFY); g_Game_SetLoadingText(_lc[I_LOAD_WAD_FILE], 0, False); - WAD := TWADEditor_1.Create(); + WAD := TWADFile.Create(); if not WAD.ReadFile(FileName) then begin g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [FileName])); WAD.Free(); Exit; end; - if not WAD.GetResource('', ResName, Data, Len) then + //k8: why loader ignores path here? + mapResName := g_ExtractFileName(Res); + if not WAD.GetMapResource(mapResName, Data, Len) then begin - g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [ResName])); + g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName])); WAD.Free(); Exit; end; + WAD.Free(); // Çàãðóçêà êàðòû: - e_WriteLog('Loading map: ' + ResName, MSG_NOTIFY); + e_WriteLog('Loading map: '+mapResName, MSG_NOTIFY); g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False); MapReader := TMapReader_1.Create(); @@ -825,12 +1393,14 @@ begin // Çàãðóçêà òåêñòóð: g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], 0, False); _textures := MapReader.GetTextures(); + _texnummap := nil; // Äîáàâëåíèå òåêñòóð â Textures[]: if _textures <> nil then begin e_WriteLog(' Loading textures:', MSG_NOTIFY); g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], High(_textures), False); + SetLength(_texnummap, length(_textures)); for a := 0 to High(_textures) do begin @@ -842,23 +1412,27 @@ begin SetLength(s, b-1); Break; end; - e_WriteLog(' Loading texture: ' + s, MSG_NOTIFY); + e_WriteLog(Format(' Loading texture #%d: %s', [a, s]), MSG_NOTIFY); + //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY); // Àíèìèðîâàííàÿ òåêñòóðà: if ByteBool(_textures[a].Anim) then begin - if not CreateAnimTexture(_textures[a].Resource, FileName, True) then + ntn := CreateAnimTexture(_textures[a].Resource, FileName, True); + if ntn < 0 then begin g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [s])); - CreateNullTexture(_textures[a].Resource); + ntn := CreateNullTexture(_textures[a].Resource); end; end else // Îáû÷íàÿ òåêñòóðà: - if not CreateTexture(_textures[a].Resource, FileName, True) then + ntn := CreateTexture(_textures[a].Resource, FileName, True); + if ntn < 0 then begin g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [s])); - CreateNullTexture(_textures[a].Resource); + ntn := CreateNullTexture(_textures[a].Resource); end; + _texnummap[a] := ntn; // fix texture number g_Game_StepLoading(); end; end; @@ -874,6 +1448,18 @@ begin g_Game_SetLoadingText(_lc[I_LOAD_PANELS], 0, False); panels := MapReader.GetPanels(); + // check texture numbers for panels + for a := 0 to High(panels) do + begin + if panels[a].TextureNum > High(_textures) then + begin + e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR); + result := false; + exit; + end; + panels[a].TextureNum := _texnummap[panels[a].TextureNum]; + end; + // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì): if triggers <> nil then begin @@ -981,21 +1567,21 @@ begin if ByteBool(texture.Anim) then begin // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ isAnim := True; - ok := CreateAnimTexture(TexName, FileName, False); + ok := CreateAnimTexture(TexName, FileName, False) >= 0; if not ok then begin // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ isAnim := False; - ok := CreateTexture(TexName, FileName, False); + ok := CreateTexture(TexName, FileName, False) >= 0; end; end else begin // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ isAnim := False; - ok := CreateTexture(TexName, FileName, False); + ok := CreateTexture(TexName, FileName, False) >= 0; if not ok then begin // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ isAnim := True; - ok := CreateAnimTexture(TexName, FileName, False); + ok := CreateAnimTexture(TexName, FileName, False) >= 0; end; end; @@ -1039,6 +1625,8 @@ begin CurTex := 0; end; + //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(_textures), High(Textures), High(AddTextures)]), MSG_NOTIFY); + // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð: PanelID := CreatePanel(panels[a], AddTextures, CurTex, trigRef); @@ -1150,17 +1738,16 @@ begin begin e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, MSG_NOTIFY); g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False); - g_ProcessResourceStr(gMapInfo.SkyName, FileName, SectionName, ResName); + FileName := g_ExtractWadName(gMapInfo.SkyName); if FileName <> '' then FileName := GameDir+'/wads/'+FileName else begin - g_ProcessResourceStr(Res, @FileName2, nil, nil); - FileName := FileName2; + FileName := g_ExtractWadName(Res); end; - s := FileName+':'+SectionName+'/'+ResName; + s := FileName+':'+g_ExtractFilePathName(gMapInfo.SkyName); if g_Texture_CreateWAD(BackID, s) then begin g_Game_SetupScreenSize(); @@ -1175,17 +1762,16 @@ begin begin e_WriteLog(' Loading music: ' + gMapInfo.MusicName, MSG_NOTIFY); g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False); - g_ProcessResourceStr(gMapInfo.MusicName, FileName, SectionName, ResName); + FileName := g_ExtractWadName(gMapInfo.MusicName); if FileName <> '' then FileName := GameDir+'/wads/'+FileName else begin - g_ProcessResourceStr(Res, @FileName2, nil, nil); - FileName := FileName2; + FileName := g_ExtractWadName(Res); end; - s := FileName+':'+SectionName+'/'+ResName; + s := FileName+':'+g_ExtractFilePathName(gMapInfo.MusicName); if g_Sound_CreateWADEx(gMapInfo.MusicName, s, True) then ok := True else @@ -1225,30 +1811,34 @@ begin sfsGCEnable(); // enable releasing unused volumes end; + e_WriteLog('Creating map grid', MSG_NOTIFY); + mapCreateGrid(); + e_WriteLog('Done loading map.', MSG_NOTIFY); Result := True; end; function g_Map_GetMapInfo(Res: String): TMapInfo; var - WAD: TWADEditor_1; + WAD: TWADFile; MapReader: TMapReader_1; Header: TMapHeaderRec_1; - FileName, SectionName, ResName: String; + FileName: String; Data: Pointer; Len: Integer; begin FillChar(Result, SizeOf(Result), 0); - g_ProcessResourceStr(Res, FileName, SectionName, ResName); + FileName := g_ExtractWadName(Res); - WAD := TWADEditor_1.Create(); + WAD := TWADFile.Create(); if not WAD.ReadFile(FileName) then begin WAD.Free(); Exit; end; - if not WAD.GetResource('', ResName, Data, Len) then + //k8: it ignores path again + if not WAD.GetMapResource(g_ExtractFileName(Res), Data, Len) then begin WAD.Free(); Exit; @@ -1283,68 +1873,53 @@ end; function g_Map_GetMapsList(WADName: string): SArray; var - WAD: TWADEditor_1; + WAD: TWADFile; a: Integer; ResList: SArray; - Data: Pointer; - Len: Integer; - Sign: Array [0..2] of Char; begin Result := nil; - - WAD := TWADEditor_1.Create(); + WAD := TWADFile.Create(); if not WAD.ReadFile(WADName) then begin WAD.Free(); Exit; end; - - ResList := WAD.GetResourcesList(''); - + ResList := WAD.GetMapResources(); if ResList <> nil then + begin for a := 0 to High(ResList) do begin - if not WAD.GetResource('', ResList[a], Data, Len) then Continue; - CopyMemory(@Sign[0], Data, 3); - FreeMem(Data); - - if Sign = MAP_SIGNATURE then - begin - SetLength(Result, Length(Result)+1); - Result[High(Result)] := ResList[a]; - end; - - Sign := ''; + SetLength(Result, Length(Result)+1); + Result[High(Result)] := ResList[a]; end; - + end; WAD.Free(); end; function g_Map_Exist(Res: string): Boolean; var - WAD: TWADEditor_1; - FileName, SectionName, ResName: string; + WAD: TWADFile; + FileName, mnn: string; ResList: SArray; a: Integer; begin Result := False; - g_ProcessResourceStr(Res, FileName, SectionName, ResName); + FileName := addWadExtension(g_ExtractWadName(Res)); - FileName := addWadExtension(FileName); - - WAD := TWADEditor_1.Create; + WAD := TWADFile.Create; if not WAD.ReadFile(FileName) then begin WAD.Free(); Exit; end; - ResList := WAD.GetResourcesList(''); + ResList := WAD.GetMapResources(); WAD.Free(); + mnn := g_ExtractFileName(Res); if ResList <> nil then - for a := 0 to High(ResList) do if ResList[a] = ResName then + for a := 0 to High(ResList) do if StrEquCI1251(ResList[a], mnn) then begin Result := True; Exit; @@ -1433,6 +2008,8 @@ begin gDoorMap := nil; gLiftMap := nil; + + PanelByID := nil; end; procedure g_Map_Update(); @@ -1520,18 +2097,22 @@ begin end; end; -procedure g_Map_DrawPanels(PanelType: Word); - procedure DrawPanels(var panels: TPanelArray; - drawDoors: Boolean = False); - var - a: Integer; +// old algo +procedure g_Map_DrawPanels (PanelType: Word); + procedure DrawPanels (constref panels: TPanelArray; drawDoors: Boolean=False); + var + idx: Integer; begin - if panels <> nil then - for a := 0 to High(panels) do - if not (drawDoors xor panels[a].Door) then - panels[a].Draw(); + if (panels <> nil) then + begin + // alas, no visible set + for idx := 0 to High(panels) do + begin + if not (drawDoors xor panels[idx].Door) then panels[idx].Draw(); + end; + end; end; begin @@ -1547,6 +2128,53 @@ begin end; end; + +// new algo +procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer); + + function checker (pan: TPanel; tag: Integer): Boolean; + begin + result := false; // don't stop, ever + if ((tag and GridTagDoor) <> 0) <> pan.Door then exit; + gDrawPanelList.insert(pan); + end; + +begin + dplClear(); + //tagmask := panelTypeToTag(PanelType); + + {if gdbg_map_use_tree_draw then + begin + mapTree.aabbQuery(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore)); + end + else} + begin + mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, GridDrawableMask, true); + end; + // list will be rendered in `g_game.DrawPlayer()` +end; + + +procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer); + + function checker (pan: TPanel; tag: Integer): Boolean; + begin + result := false; // don't stop, ever + pan.DrawShadowVolume(lightX, lightY, radius); + end; + +begin + {if gdbg_map_use_tree_draw then + begin + mapTree.aabbQuery(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor)); + end + else} + begin + mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor), true); + end; +end; + + procedure g_Map_DrawBack(dx, dy: Integer); begin if gDrawBackGround and (BackID <> DWORD(-1)) then @@ -1555,8 +2183,8 @@ begin e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); end; -function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; - PanelType: Word; b1x3: Boolean): Boolean; +function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word; + PanelType: Word; b1x3: Boolean=false): Boolean; var a, h: Integer; begin @@ -1675,75 +2303,229 @@ begin end; end; -function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD; +function g_Map_CollideLiquid_TextureOld(X, Y: Integer; Width, Height: Word): DWORD; var - a, h: Integer; -begin - Result := TEXTURE_NONE; + texid: DWORD; - if gWater <> nil then + function checkPanels (constref panels: TPanelArray): Boolean; + var + a: Integer; begin - h := High(gWater); - - for a := 0 to h do - if g_Collide(X, Y, Width, Height, - gWater[a].X, gWater[a].Y, - gWater[a].Width, gWater[a].Height) then + result := false; + if panels = nil then exit; + for a := 0 to High(panels) do + begin + if g_Collide(X, Y, Width, Height, panels[a].X, panels[a].Y, panels[a].Width, panels[a].Height) then begin - Result := gWater[a].GetTextureID(); - Exit; + result := true; + texid := panels[a].GetTextureID(); + exit; end; + end; end; - if gAcid1 <> nil then +begin + texid := TEXTURE_NONE; + result := texid; + if not checkPanels(gWater) then + if not checkPanels(gAcid1) then + if not checkPanels(gAcid2) then exit; + result := texid; +end; + + +function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean; +const + SlowMask = GridTagLift or GridTagBlockMon; + function checker (pan: TPanel; tag: Integer): Boolean; begin - h := High(gAcid1); + { + if ((tag and (GridTagWall or GridTagDoor)) <> 0) then + begin + result := pan.Enabled; + exit; + end; + } - for a := 0 to h do - if g_Collide(X, Y, Width, Height, - gAcid1[a].X, gAcid1[a].Y, - gAcid1[a].Width, gAcid1[a].Height) then + if ((tag and GridTagLift) <> 0) then + begin + result := + ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or + (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or + (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or + (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3))) {and + g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)}; + exit; + end; + + if ((tag and GridTagBlockMon) <> 0) then + begin + result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height); + exit; + end; + + // other shit + //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height); + result := true; // i found her! + end; + +var + tagmask: Integer = 0; +begin + if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor); + if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater; + if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1; + if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2; + if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep; + if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift; + if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon; + + if (tagmask = 0) then begin result := false; exit; end; // just in case + + if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids'); + if gdbg_map_use_accel_coldet then + begin + {if gdbg_map_use_tree_coldet then + begin + //e_WriteLog(Format('coldet query: x=%d; y=%d; w=%d; h=%d', [X, Y, Width, Height]), MSG_NOTIFY); + result := (mapTree.aabbQuery(X, Y, Width, Height, checker, tagmask) <> nil); + if (gdbg_map_dump_coldet_tree_queries) and (mapTree.nodesVisited <> 0) then begin - Result := gAcid1[a].GetTextureID(); - Exit; + //e_WriteLog(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]), MSG_NOTIFY); + g_Console_Add(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited])); end; + end + else} + begin + if (Width = 1) and (Height = 1) then + begin + if ((tagmask and SlowMask) <> 0) then + begin + // slow + result := (mapGrid.forEachAtPoint(X, Y, checker, tagmask) <> nil); + end + else + begin + // fast + result := (mapGrid.forEachAtPoint(X, Y, nil, tagmask) <> nil); + end; + end + else + begin + if ((tagmask and SlowMask) <> 0) then + begin + // slow + result := (mapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask) <> nil); + end + else + begin + // fast + result := (mapGrid.forEachInAABB(X, Y, Width, Height, nil, tagmask) <> nil); + end; + end; + end; + end + else + begin + result := g_Map_CollidePanelOld(X, Y, Width, Height, PanelType, b1x3); end; + if (profMapCollision <> nil) then profMapCollision.sectionEnd(); +end; - if gAcid2 <> nil then + +function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD; +var + cctype: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit + texid: DWORD; + + // slightly different from the old code, but meh... + function checker (pan: TPanel; tag: Integer): Boolean; begin - h := High(gAcid2); + result := false; // don't stop, ever + //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit; + // check priorities + case cctype of + 0: if ((tag and GridTagWater) = 0) then exit; // allowed: water + 1: if ((tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // allowed: water, acid1 + //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2 + end; + // collision? + //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit; + // yeah + texid := pan.GetTextureID(); + // water? water has the highest priority, so stop right here + if ((tag and GridTagWater) <> 0) then begin cctype := 0; result := true; exit; end; + // acid2? + if ((tag and GridTagAcid2) <> 0) then cctype := 2; + // acid1? + if ((tag and GridTagAcid1) <> 0) then cctype := 1; + end; - for a := 0 to h do - if g_Collide(X, Y, Width, Height, - gAcid2[a].X, gAcid2[a].Y, - gAcid2[a].Width, gAcid2[a].Height) then +begin + if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids'); + if gdbg_map_use_accel_coldet then + begin + texid := TEXTURE_NONE; + {if gdbg_map_use_tree_coldet then + begin + mapTree.aabbQuery(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2)); + end + else} + begin + if (Width = 1) and (Height = 1) then begin - Result := gAcid2[a].GetTextureID(); - Exit; + mapGrid.forEachAtPoint(X, Y, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2)); + end + else + begin + mapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2)); end; + end; + result := texid; + end + else + begin + result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height); end; + if (profMapCollision <> nil) then profMapCollision.sectionEnd(); end; + procedure g_Map_EnableWall(ID: DWORD); +var + pan: TPanel; begin - with gWalls[ID] do - begin - Enabled := True; - g_Mark(X, Y, Width, Height, MARK_DOOR, True); + pan := gWalls[ID]; + pan.Enabled := True; + g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, True); - if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID); - end; + mapGrid.proxyEnabled[pan.proxyId] := true; + //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true + //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor); + + if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(gWalls[ID].PanelType, ID); + + {$IFDEF MAP_DEBUG_ENABLED_FLAG} + e_WriteLog(Format('wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY); + {$ENDIF} end; procedure g_Map_DisableWall(ID: DWORD); +var + pan: TPanel; begin - with gWalls[ID] do - begin - Enabled := False; - g_Mark(X, Y, Width, Height, MARK_DOOR, False); + pan := gWalls[ID]; + pan.Enabled := False; + g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, False); - if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID); - end; + mapGrid.proxyEnabled[pan.proxyId] := false; + //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end; + + if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pan.PanelType, ID); + + {$IFDEF MAP_DEBUG_ENABLED_FLAG} + e_WriteLog(Format('wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY); + {$ENDIF} end; procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0); @@ -1784,6 +2566,7 @@ begin LiftType := t; g_Mark(X, Y, Width, Height, MARK_LIFT, False); + //TODO: make separate lift tags, and change tag here if LiftType = 0 then g_Mark(X, Y, Width, Height, MARK_LIFTUP, True) @@ -2098,8 +2881,9 @@ begin LoadPanelArray(gLifts); ///// ///// -// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé: +// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó: g_GFX_Init(); + mapCreateGrid(); ///// Çàãðóæàåì ìóçûêó: ///// // Ñèãíàòóðà ìóçûêè: @@ -2148,4 +2932,39 @@ begin ///// ///// end; +function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel; +var + Arr: TPanelArray; +begin + Result := nil; + if (PanelID < 0) or (PanelID > High(PanelByID)) then Exit; + Arr := PanelByID[PanelID].PWhere^; + PanelArrayID := PanelByID[PanelID].PArrID; + Result := Addr(Arr[PanelByID[PanelID].PArrID]); +end; + + +// trace liquid, stepping by `dx` and `dy` +// return last seen liquid coords, and `false` if we're started outside of the liquid +function g_Map_TraceLiquid (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean; +const + MaskLiquid = GridTagWater or GridTagAcid1 or GridTagAcid2; +begin + topx := x; + topy := y; + // started outside of the liquid? + if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end; + if (dx = 0) and (dy = 0) then begin result := false; exit; end; // sanity check + result := true; + while true do + begin + Inc(x, dx); + Inc(y, dy); + if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit + topx := x; + topy := y; + end; +end; + + end.