X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_map.pas;h=5ce07e652b3a3d912d9dc66752e7f62fbd7b7e6b;hb=483304f6afb4ad7d8b16624ce835cbae9a60bb3a;hp=77660a8dc3757c0d5b1e50dfb6787478a28f5a84;hpb=ef5f8a60d55c94c5c0e0b4f556867dc0ad9c2c44;p=d2df-sdl.git
diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 77660a8..5ce07e6 100644
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
@@ -1,9 +1,8 @@
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -14,13 +13,15 @@
* along with this program. If not, see .
*)
{$INCLUDE ../shared/a_modes.inc}
+{$DEFINE MAP_DEBUG_ENABLED_FLAG}
unit g_map;
interface
uses
- e_graphics, g_basic, MAPSTRUCT, g_textures, Classes,
- g_phys, wadreader, BinEditor, g_panel, g_grid, md5, xprofiler;
+ SysUtils, Classes, mempool,
+ g_base, g_basic, MAPDEF, g_textures,
+ g_phys, utils, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
type
TMapInfo = record
@@ -30,6 +31,7 @@ type
Author: String;
MusicName: String;
SkyName: String;
+ SkyFullName: String; // used by render
Height: Word;
Width: Word;
end;
@@ -51,48 +53,94 @@ type
State: Byte;
Count: Integer;
CaptureTime: LongWord;
- Animation: TAnimation;
Direction: TDirection;
+ NeedSend: Boolean;
end;
function g_Map_Load(Res: String): Boolean;
function g_Map_GetMapInfo(Res: String): TMapInfo;
-function g_Map_GetMapsList(WADName: String): SArray;
+function g_Map_GetMapsList(WADName: String): SSArray;
function g_Map_Exist(Res: String): Boolean;
-procedure g_Map_Free();
+procedure g_Map_Free(freeTextures: Boolean=true);
procedure g_Map_Update();
-procedure g_Map_DrawPanels(x0, y0, wdt, hgt: Integer; PanelType: Word);
+function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
-procedure g_Map_DrawBack(dx, dy: Integer);
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
- PanelType: Word; b1x3: Boolean): Boolean;
+ PanelType: Word; b1x3: Boolean=false): Boolean;
function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
-procedure g_Map_EnableWall(ID: DWORD);
-procedure g_Map_DisableWall(ID: DWORD);
-procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0);
-procedure g_Map_SetLift(ID: DWORD; t: Integer);
+
+procedure g_Map_EnableWallGUID (pguid: Integer);
+procedure g_Map_DisableWallGUID (pguid: Integer);
+procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
+
+// HACK!!!
+procedure g_Map_EnableWall_XXX (ID: DWORD);
+procedure g_Map_DisableWall_XXX (ID: DWORD);
+procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer);
+
+procedure g_Map_SwitchTextureGUID (pguid: Integer; AnimLoop: Byte = 0);
+
procedure g_Map_ReAdd_DieTriggers();
function g_Map_IsSpecialTexture(Texture: String): Boolean;
function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
function g_Map_GetPointCount(PointType: Byte): Word;
+function g_Map_GetRandomPointType(): Byte;
function g_Map_HaveFlagPoints(): Boolean;
procedure g_Map_ResetFlag(Flag: Byte);
-procedure g_Map_DrawFlags();
-function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
+procedure g_Map_SaveState (st: TStream);
+procedure g_Map_LoadState (st: TStream);
+
+// returns panel or nil
+// sets `ex` and `ey` to `x1` and `y1` when no hit was detected
+function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
+
+// returns panel or nil
+// sets `ex` and `ey` to `x1` and `y1` when no hit was detected
+function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
+
+type
+ TForEachPanelCB = function (pan: TPanel): Boolean is nested; // return `true` to stop
-procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
-procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
+function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
+function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
+
+// trace liquid, stepping by `dx` and `dy`
+// return last seen liquid coords, and `false` if we're started outside of the liquid
+function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
+
+
+// return `true` from `cb` to stop
+function g_Map_ForEachPanel (cb: TForEachPanelCB): TPanel;
+
+procedure g_Map_NetSendInterestingPanels (); // yay!
-procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
procedure g_Map_ProfilersBegin ();
procedure g_Map_ProfilersEnd ();
+
+function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
+
+
+function g_Map_MinX (): Integer; inline;
+function g_Map_MinY (): Integer; inline;
+function g_Map_MaxX (): Integer; inline;
+function g_Map_MaxY (): Integer; inline;
+
+const
+ NNF_NO_NAME = 0;
+ NNF_NAME_BEFORE = 1;
+ NNF_NAME_EQUALS = 2;
+ NNF_NAME_AFTER = 3;
+
+function g_Texture_NumNameFindStart(name: String): Boolean;
+function g_Texture_NumNameFindNext(var newName: String): Byte;
+
const
RESPAWNPOINT_PLAYER1 = 1;
RESPAWNPOINT_PLAYER2 = 2;
@@ -116,6 +164,47 @@ const
SKY_STRETCH: Single = 1.5;
+const
+ GridTagInvalid = 0;
+
+ (* draw order:
+ PANEL_BACK
+ PANEL_STEP
+ PANEL_WALL
+ PANEL_CLOSEDOOR
+ PANEL_ACID1
+ PANEL_ACID2
+ PANEL_WATER
+ PANEL_FORE
+ *)
+ // sorted by draw priority
+ GridTagBack = 1 shl 0; // gRenderBackgrounds
+ GridTagStep = 1 shl 1; // gSteps
+ GridTagWall = 1 shl 2; // gWalls
+ GridTagDoor = 1 shl 3; // gWalls
+ GridTagAcid1 = 1 shl 4; // gAcid1
+ GridTagAcid2 = 1 shl 5; // gAcid2
+ GridTagWater = 1 shl 6; // gWater
+ GridTagFore = 1 shl 7; // gRenderForegrounds
+ // the following are invisible
+ GridTagLift = 1 shl 8; // gLifts
+ GridTagBlockMon = 1 shl 9; // gBlockMon
+
+ GridTagSolid = (GridTagWall or GridTagDoor);
+ GridTagObstacle = (GridTagStep or GridTagWall or GridTagDoor);
+ GridTagLiquid = (GridTagAcid1 or GridTagAcid2 or GridTagWater);
+
+ GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore);
+
+
+type
+ TBinHeapPanelDrawCmp = class
+ public
+ class function less (const a, b: TPanel): Boolean; inline;
+ end;
+
+ TBinHeapPanelDraw = specialize TBinaryHeapBase;
+
var
gWalls: TPanelArray;
gRenderBackgrounds: TPanelArray;
@@ -127,49 +216,295 @@ var
gFlags: array [FLAG_RED..FLAG_BLUE] of TFlag;
//gDOMFlags: array of TFlag;
gMapInfo: TMapInfo;
- gBackSize: TPoint;
gDoorMap: array of array of DWORD;
gLiftMap: array of array of DWORD;
gWADHash: TMD5Digest;
- BackID: DWORD = DWORD(-1);
- gExternalResources: TStringList;
+ gExternalResources: array of TDiskFileInfo = nil;
+ gMovingWallIds: array of Integer = nil;
- gdbg_map_use_grid_render: Boolean = true;
- gdbg_map_use_grid_coldet: Boolean = true;
+ gdbg_map_use_accel_render: Boolean = true;
+ gdbg_map_use_accel_coldet: Boolean = true;
profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
+ gDrawPanelList: TBinHeapPanelDraw = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
+
+ gCurrentMap: TDynRecord = nil;
+ gCurrentMapFileName: AnsiString = ''; // so we can skip texture reloading
+ gTestMap: String = '';
+
+
+function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX
+
+
+type
+ TPanelGrid = specialize TBodyGridBase;
+
+var
+ mapGrid: TPanelGrid = nil; // DO NOT USE! public for debugging only!
+
+var (* private state *)
+ Textures: TLevelTextureArray = nil;
implementation
-uses
- g_main, e_log, SysUtils, g_items, g_gfx, g_console,
- GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
- g_options, MAPREADER, g_triggers, g_player, MAPDEF,
- Math, g_monsters, g_saveload, g_language, g_netmsg,
- utils, sfs,
- ImagingTypes, Imaging, ImagingUtility,
- ImagingGif, ImagingNetworkGraphics;
+ uses
+ {$IFDEF ENABLE_GFX}
+ g_gfx,
+ {$ENDIF}
+ e_input, e_log, e_res, g_items, g_console,
+ g_weapons, g_game, g_sound, e_sound, CONFIG,
+ g_options, g_triggers, g_player,
+ Math, g_monsters, g_saveload, g_language, g_netmsg,
+ sfs, xstreams, hashtable, wadreader,
+ g_res_downloader
+ ;
const
FLAGRECT: TRectWH = (X:15; Y:12; Width:33; Height:52);
MUSIC_SIGNATURE = $4953554D; // 'MUSI'
FLAG_SIGNATURE = $47414C46; // 'FLAG'
- GridTagInvalid = -1;
- GridTagWallDoor = 0;
- GridTagBack = 1;
- GridTagFore = 2;
- GridTagWater = 3;
- GridTagAcid1 = 4;
- GridTagAcid2 = 5;
- GridTagStep = 6;
- GridTagLift = 7;
- GridTagBlockMon = 8;
+
+// ////////////////////////////////////////////////////////////////////////// //
+procedure mapWarningCB (const msg: AnsiString; line, col: Integer);
+begin
+ if (line > 0) then
+ begin
+ e_LogWritefln('parse error at (%s,%s): %s', [line, col, msg], TMsgType.Warning);
+ end
+ else
+ begin
+ e_LogWritefln('parse error: %s', [msg], TMsgType.Warning);
+ end;
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+var
+ panByGUID: array of TPanel = nil;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
+begin
+ //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
+ if (aguid >= 0) and (aguid < Length(panByGUID)) then result := panByGUID[aguid] else result := nil;
+end;
+
+
+// return `true` from `cb` to stop
+function g_Map_ForEachPanel (cb: TForEachPanelCB): TPanel;
+var
+ pan: TPanel;
+begin
+ result := nil;
+ if not assigned(cb) then exit;
+ for pan in panByGUID do
+ begin
+ if cb(pan) then begin result := pan; exit; end;
+ end;
+end;
+procedure g_Map_NetSendInterestingPanels ();
+var
+ pan: TPanel;
+begin
+ if g_Game_IsServer and g_Game_IsNet then
+ begin
+ for pan in panByGUID do
+ begin
+ if pan.gncNeedSend then MH_SEND_PanelState(pan.guid);
+ end;
+ end;
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+function g_Map_MinX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0 else result := 0; end;
+function g_Map_MinY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0 else result := 0; end;
+function g_Map_MaxX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0+mapGrid.gridWidth-1 else result := 0; end;
+function g_Map_MaxY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0+mapGrid.gridHeight-1 else result := 0; end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+var
+ dfmapdef: TDynMapDef = nil;
+
+
+procedure loadMapDefinition ();
+var
+ pr: TTextParser = nil;
+ st: TStream = nil;
+ WAD: TWADFile = nil;
+begin
+ if (dfmapdef <> nil) then exit;
+
+ try
+ e_LogWritefln('parsing "mapdef.txt"...', []);
+ st := e_OpenResourceRO(DataDirs, 'mapdef.txt');
+ e_LogWritefln('found local "mapdef.txt"', []);
+ except
+ st := nil;
+ end;
+
+ if (st = nil) then
+ begin
+ WAD := TWADFile.Create();
+ if not WAD.ReadFile(GameWAD) then
+ begin
+ //raise Exception.Create('cannot load "game.wad"');
+ st := nil;
+ end
+ else
+ begin
+ st := WAD.openFileStream('mapdef.txt');
+ end;
+ end;
+
+ try
+ if (st = nil) then
+ begin
+ //raise Exception.Create('cannot open "mapdef.txt"');
+ e_LogWriteln('using default "mapdef.txt"...');
+ pr := TStrTextParser.Create(defaultMapDef);
+ end
+ else
+ begin
+ pr := TFileTextParser.Create(st);
+ end;
+ except on e: Exception do
+ begin
+ e_LogWritefln('something is VERY wrong here! -- ', [e.message]);
+ raise;
+ end;
+ end;
+
+ try
+ dfmapdef := TDynMapDef.Create(pr);
+ except
+ on e: TDynParseException do
+ raise Exception.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e.tokLine, e.tokCol, e.message]);
+ on e: Exception do
+ raise Exception.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr.tokLine, pr.tokCol, e.message]);
+ end;
+
+ st.Free();
+ WAD.Free();
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
+var
+ wst: TSFSMemoryChunkStream = nil;
+begin
+ result := nil;
+ if (dataLen < 4) then exit;
+
+ if (dfmapdef = nil) then writeln('need to load mapdef');
+ loadMapDefinition();
+ if (dfmapdef = nil) then raise Exception.Create('internal map loader error');
+
+ wst := TSFSMemoryChunkStream.Create(data, dataLen);
+ try
+ result := dfmapdef.parseMap(wst);
+ except
+ on e: TDynParseException do
+ begin
+ e_LogWritefln('ERROR at (%s,%s): %s', [e.tokLine, e.tokCol, e.message]);
+ wst.Free();
+ result := nil;
+ exit;
+ end;
+ on e: Exception do
+ begin
+ e_LogWritefln('ERROR: %s', [e.message]);
+ wst.Free();
+ result := nil;
+ exit;
+ end;
+ end;
+
+ //e_LogWriteln('map parsed.');
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+var
+ NNF_PureName: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
+ NNF_PureExt: String; // extension postfix
+ NNF_FirstNum: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
+ NNF_CurrentNum: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
+
+
+function g_Texture_NumNameFindStart(name: String): Boolean;
+var
+ i, j: Integer;
+
+begin
+ Result := False;
+ NNF_PureName := '';
+ NNF_PureExt := '';
+ NNF_FirstNum := -1;
+ NNF_CurrentNum := -1;
+
+ for i := Length(name) downto 1 do
+ if (name[i] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
+ begin
+ if i = Length(name) then
+ begin // Íåò öèôð â êîíöå ñòðîêè
+ Exit;
+ end
+ else
+ begin
+ j := i + 1;
+ while (j <= Length(name)) and (name[j] <> '.') do inc(j);
+ NNF_PureName := Copy(name, 1, i);
+ NNF_PureExt := Copy(name, j);
+ name := Copy(name, i + 1, j - i - 1);
+ Break;
+ end;
+ end;
+
+// Íå ïåðåâåñòè â ÷èñëî:
+ if not TryStrToInt(name, NNF_FirstNum) then
+ Exit;
+
+ NNF_CurrentNum := 0;
+
+ Result := True;
+end;
+
+
+function g_Texture_NumNameFindNext(var newName: String): Byte;
+begin
+ if (NNF_PureName = '') or (NNF_CurrentNum < 0) then
+ begin
+ newName := '';
+ Result := NNF_NO_NAME;
+ Exit;
+ end;
+
+ newName := NNF_PureName + IntToStr(NNF_CurrentNum) + NNF_PureExt;
+
+ if NNF_CurrentNum < NNF_FirstNum then
+ Result := NNF_NAME_BEFORE
+ else
+ if NNF_CurrentNum > NNF_FirstNum then
+ Result := NNF_NAME_AFTER
+ else
+ Result := NNF_NAME_EQUALS;
+
+ Inc(NNF_CurrentNum);
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
function panelTypeToTag (panelType: Word): Integer;
begin
case panelType of
- PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: result := GridTagWallDoor; // gWalls
+ PANEL_WALL: result := GridTagWall; // gWalls
+ PANEL_OPENDOOR, PANEL_CLOSEDOOR: result := GridTagDoor; // gWalls
PANEL_BACK: result := GridTagBack; // gRenderBackgrounds
PANEL_FORE: result := GridTagFore; // gRenderForegrounds
PANEL_WATER: result := GridTagWater; // gWater
@@ -183,31 +518,31 @@ begin
end;
-type
- TPanelID = record
- PWhere: ^TPanelArray;
- PArrID: Integer;
- end;
+class function TBinHeapPanelDrawCmp.less (const a, b: TPanel): Boolean; inline;
+begin
+ if (a.tag < b.tag) then begin result := true; exit; end;
+ if (a.tag > b.tag) then begin result := false; exit; end;
+ result := (a.arrIdx < b.arrIdx);
+end;
var
- PanelById: array of TPanelID;
- Textures: TLevelTextureArray;
- RespawnPoints: Array of TRespawnPoint;
- FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
+ TextNameHash: THashStrInt = nil; // key: texture name; value: index in `Textures`
+ BadTextNameHash: THashStrInt = nil; // set; so we won't spam with non-existing texture messages
+ RespawnPoints: array of TRespawnPoint;
+ FlagPoints: array[FLAG_RED..FLAG_BLUE] of PFlagPoint;
//DOMFlagPoints: Array of TFlagPoint;
- gMapGrid: TBodyGrid = nil;
procedure g_Map_ProfilersBegin ();
begin
- if (profMapCollision = nil) then profMapCollision := TProfiler.Create('MAP COLLISION');
- profMapCollision.mainBegin(g_profile_collision);
+ if (profMapCollision = nil) then profMapCollision := TProfiler.Create('COLSOLID', g_profile_history_size);
+ if (profMapCollision <> nil) then profMapCollision.mainBegin(g_profile_collision);
// create sections
- if g_profile_collision then
+ if g_profile_collision and (profMapCollision <> nil) then
begin
- profMapCollision.sectionBegin('wall coldet');
+ profMapCollision.sectionBegin('*solids');
profMapCollision.sectionEnd();
- profMapCollision.sectionBegin('liquid coldet');
+ profMapCollision.sectionBegin('liquids');
profMapCollision.sectionEnd();
end;
end;
@@ -218,6 +553,104 @@ begin
end;
+// wall index in `gWalls` or -1
+function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
+var
+ ex, ey: Integer;
+begin
+ result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, (GridTagWall or GridTagDoor));
+ if (result <> nil) then
+ begin
+ if (hitx <> nil) then hitx^ := ex;
+ if (hity <> nil) then hity^ := ey;
+ end
+ else
+ begin
+ if (hitx <> nil) then hitx^ := x1;
+ if (hity <> nil) then hity^ := y1;
+ end;
+end;
+
+// returns panel or nil
+function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
+var
+ ex, ey: Integer;
+begin
+ result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, tag);
+ if (result <> nil) then
+ begin
+ if (hitx <> nil) then hitx^ := ex;
+ if (hity <> nil) then hity^ := ey;
+ end
+ else
+ begin
+ if (hitx <> nil) then hitx^ := x1;
+ if (hity <> nil) then hity^ := y1;
+ end;
+end;
+
+
+function xxPanAtPointChecker (pan: TPanel; panelType: Word): Boolean; inline;
+begin
+ if ((pan.tag and GridTagLift) <> 0) then
+ begin
+ // stop if the lift of the right type
+ result :=
+ ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = LIFTTYPE_UP)) or
+ (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = LIFTTYPE_DOWN)) or
+ (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = LIFTTYPE_LEFT)) or
+ (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = LIFTTYPE_RIGHT)));
+ exit;
+ end;
+ result := true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
+end;
+
+function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
+var
+ tagmask: Integer = 0;
+ mwit: PPanel;
+ it: TPanelGrid.Iter;
+begin
+ result := false;
+
+ if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
+ if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
+ if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
+ if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
+ if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
+ if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
+ if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
+
+ if (tagmask = 0) then exit;// just in case
+
+ if ((tagmask and GridTagLift) <> 0) then
+ begin
+ // slow
+ it := mapGrid.forEachAtPoint(x, y, tagmask);
+ for mwit in it do if (xxPanAtPointChecker(mwit^, PanelType)) then begin result := true; break; end;
+ end
+ else
+ begin
+ // fast
+ it := mapGrid.forEachAtPoint(x, y, tagmask, false, true);
+ result := (it.length <> 0); // firsthit
+ end;
+ it.release();
+end;
+
+
+function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
+var
+ it: TPanelGrid.Iter;
+begin
+ result := nil;
+ if (tagmask = 0) then exit;
+ it := mapGrid.forEachAtPoint(x, y, tagmask, false, true); // firsthit
+ if (it.length <> 0) then result := it.first^;
+ it.release();
+end;
+
+
function g_Map_IsSpecialTexture(Texture: String): Boolean;
begin
Result := (Texture = TEXTURE_NAME_WATER) or
@@ -391,378 +824,249 @@ begin
PanelArray := nil;
end;
-function CreatePanel(PanelRec: TPanelRec_1; AddTextures: TAddTextureArray;
- CurTex: Integer; sav: Boolean): Integer;
+function CreatePanel (PanelRec: TDynRecord; AddTextures: TAddTextureArray; CurTex: Integer): Integer;
var
len: Integer;
panels: ^TPanelArray;
+ pan: TPanel;
+ pguid: Integer;
begin
Result := -1;
case PanelRec.PanelType of
- PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR:
- panels := @gWalls;
- PANEL_BACK:
- panels := @gRenderBackgrounds;
- PANEL_FORE:
- panels := @gRenderForegrounds;
- PANEL_WATER:
- panels := @gWater;
- PANEL_ACID1:
- panels := @gAcid1;
- PANEL_ACID2:
- panels := @gAcid2;
- PANEL_STEP:
- panels := @gSteps;
- PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT:
- panels := @gLifts;
- PANEL_BLOCKMON:
- panels := @gBlockMon;
- else
- Exit;
+ PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: panels := @gWalls;
+ PANEL_BACK: panels := @gRenderBackgrounds;
+ PANEL_FORE: panels := @gRenderForegrounds;
+ PANEL_WATER: panels := @gWater;
+ PANEL_ACID1: panels := @gAcid1;
+ PANEL_ACID2: panels := @gAcid2;
+ PANEL_STEP: panels := @gSteps;
+ PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: panels := @gLifts;
+ PANEL_BLOCKMON: panels := @gBlockMon;
+ else exit;
end;
len := Length(panels^);
- SetLength(panels^, len + 1);
-
- panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures);
- panels^[len].ArrIdx := len;
- if sav then
- panels^[len].SaveIt := True;
-
- Result := len;
-
- len := Length(PanelByID);
- SetLength(PanelByID, len + 1);
- PanelByID[len].PWhere := panels;
- PanelByID[len].PArrID := Result;
+ SetLength(panels^, len+1);
+
+ pguid := Length(panByGUID);
+ SetLength(panByGUID, pguid+1); //FIXME!
+ pan := TPanel.Create(PanelRec, AddTextures, CurTex, Textures, pguid);
+ assert(pguid >= 0);
+ assert(pguid < Length(panByGUID));
+ panByGUID[pguid] := pan;
+ panels^[len] := pan;
+ pan.arrIdx := len;
+ pan.proxyId := -1;
+ pan.tag := panelTypeToTag(PanelRec.PanelType);
+
+ PanelRec.user['panel_guid'] := pguid;
+
+ //result := len;
+ result := pguid;
end;
+
function CreateNullTexture(RecName: String): Integer;
begin
- SetLength(Textures, Length(Textures)+1);
- result := High(Textures);
-
- with Textures[High(Textures)] do
- begin
- TextureName := RecName;
- Width := 1;
- Height := 1;
- Anim := False;
- TextureID := TEXTURE_NONE;
- end;
+ RecName := toLowerCase1251(RecName);
+ if (TextNameHash = nil) then TextNameHash := THashStrInt.Create();
+ if TextNameHash.get(RecName, result) then exit; // i found her!
+
+ SetLength(Textures, Length(Textures) + 1);
+ Textures[High(Textures)].TextureName := RecName;
+ Textures[High(Textures)].FullName := '';
+ Result := High(Textures);
+ TextNameHash.put(RecName, result);
end;
-function CreateTexture(RecName: String; Map: string; log: Boolean): Integer;
+
+function extractWadName (resourceName: string): string;
var
- WAD: TWADFile;
- TextureData: Pointer;
- WADName, txname: String;
- a, ResLength: Integer;
+ posN: Integer;
begin
- Result := -1;
-
- if Textures <> nil then
- for a := 0 to High(Textures) do
- if Textures[a].TextureName = RecName then
- begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
- Result := a;
- Exit;
- end;
-
-// Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
- if (RecName = TEXTURE_NAME_WATER) or
- (RecName = TEXTURE_NAME_ACID1) or
- (RecName = TEXTURE_NAME_ACID2) then
- begin
- SetLength(Textures, Length(Textures)+1);
-
- with Textures[High(Textures)] do
- begin
- TextureName := RecName;
-
- if TextureName = TEXTURE_NAME_WATER then
- TextureID := TEXTURE_SPECIAL_WATER
- else
- if TextureName = TEXTURE_NAME_ACID1 then
- TextureID := TEXTURE_SPECIAL_ACID1
- else
- if TextureName = TEXTURE_NAME_ACID2 then
- TextureID := TEXTURE_SPECIAL_ACID2;
-
- Anim := False;
- end;
-
- result := High(Textures);
- Exit;
- end;
-
-// Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
- WADName := g_ExtractWadName(RecName);
-
- WAD := TWADFile.Create();
-
- if WADName <> '' then
- WADName := GameDir+'/wads/'+WADName
+ posN := Pos(':', resourceName);
+ if posN > 0 then
+ Result:= Copy(resourceName, 0, posN-1)
else
- WADName := Map;
+ Result := '';
+end;
- WAD.ReadFile(WADName);
- txname := RecName;
- {
- if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
+procedure addResToExternalResList (res: AnsiString);
+var
+ uname: AnsiString;
+ f: Integer;
+ fi: TDiskFileInfo;
+begin
+ if g_Game_IsClient or not g_Game_IsNet then exit;
+ if (length(res) = 0) then exit; // map wad
+ //res := extractWadName(res);
+ //if (length(res) = 0) then exit; // map wad
+ uname := toLowerCase1251(res);
+ // do not add duplicates
+ for f := 0 to High(gExternalResources) do
begin
- FreeMem(TextureData);
- RecName := 'COMMON\ALIEN';
+ if (gExternalResources[f].userName = uname) then exit;
end;
- }
-
- if WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
- begin
- SetLength(Textures, Length(Textures)+1);
- if not e_CreateTextureMem(TextureData, ResLength, Textures[High(Textures)].TextureID) then
- Exit;
- e_GetTextureSize(Textures[High(Textures)].TextureID,
- @Textures[High(Textures)].Width,
- @Textures[High(Textures)].Height);
- FreeMem(TextureData);
- Textures[High(Textures)].TextureName := {RecName}txname;
- Textures[High(Textures)].Anim := False;
-
- result := High(Textures);
- end
- else // Íåò òàêîãî ðåóñðñà â WAD'å
+ //writeln('***(000) addResToExternalResList: res=[', res, ']');
+ // add new resource
+ fi.userName := uname;
+ if not findFileCI(res) then exit;
+ //writeln('***(001) addResToExternalResList: res=[', res, ']');
+ fi.diskName := res;
+ if (not GetDiskFileInfo(res, fi)) then
begin
- //e_WriteLog(Format('SHIT! Error loading texture %s : %s : %s', [RecName, txname, g_ExtractFilePathName(RecName)]), MSG_WARNING);
- if log then
- begin
- e_WriteLog(Format('Error loading texture %s', [RecName]), MSG_WARNING);
- //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
- end;
+ fi.tag := -1;
+ end
+ else
+ begin
+ //writeln('***(002) addResToExternalResList: res=[', res, ']');
+ fi.tag := 0; // non-zero means "cannot caclucate hash"
+ try
+ fi.hash := MD5File(fi.diskName);
+ except
+ fi.tag := -1;
+ end;
end;
-
- WAD.Free();
+ //e_LogWritefln('addext: res=[%s]; uname=[%s]; diskName=[%s]', [res, fi.userName, fi.diskName]);
+ SetLength(gExternalResources, length(gExternalResources)+1);
+ gExternalResources[High(gExternalResources)] := fi;
end;
-function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer;
+
+procedure compactExtResList ();
var
- WAD: TWADFile;
- TextureWAD: PChar = nil;
- TextData: Pointer = nil;
- TextureData: Pointer = nil;
- cfg: TConfig = nil;
- WADName: String;
- ResLength: Integer;
- TextureResource: String;
- _width, _height, _framecount, _speed: Integer;
- _backanimation: Boolean;
- //imgfmt: string;
- ia: TDynImageDataArray = nil;
- f, c, frdelay, frloop: Integer;
+ src, dest: Integer;
begin
- result := -1;
-
- //e_WriteLog(Format('*** Loading animated texture "%s"', [RecName]), MSG_NOTIFY);
-
- // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
- WADName := g_ExtractWadName(RecName);
-
- WAD := TWADFile.Create();
- try
- if WADName <> '' then
- WADName := GameDir+'/wads/'+WADName
- else
- WADName := Map;
-
- WAD.ReadFile(WADName);
-
- if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength) then
- begin
- if log then
- begin
- e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
- //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
- end;
- exit;
- end;
-
- {TEST
- if WADName = Map then
- begin
- //FreeMem(TextureWAD);
- if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
- end;
- }
-
- WAD.FreeWAD();
-
- if ResLength < 6 then
+ src := 0;
+ dest := 0;
+ for src := 0 to High(gExternalResources) do
+ begin
+ if (gExternalResources[src].tag = 0) then
begin
- e_WriteLog(Format('Animated texture file "%s" too short', [RecName]), MSG_WARNING);
- exit;
+ // copy it
+ if (dest <> src) then gExternalResources[dest] := gExternalResources[src];
+ Inc(dest);
end;
+ end;
+ if (dest <> length(gExternalResources)) then SetLength(gExternalResources, dest);
+end;
- // ýòî ïòèöà? ýòî ñàìîë¸ò?
- if (TextureWAD[0] = 'D') and (TextureWAD[1] = 'F') and
- (TextureWAD[2] = 'W') and (TextureWAD[3] = 'A') and (TextureWAD[4] = 'D') then
- begin
- // íåò, ýòî ñóïåðìåí!
- if not WAD.ReadMemory(TextureWAD, ResLength) then
- begin
- e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName]), MSG_WARNING);
- exit;
- end;
-
- // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
- if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then
- begin
- e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName]), MSG_WARNING);
- exit;
- end;
-
- cfg := TConfig.CreateMem(TextData, ResLength);
-
- TextureResource := cfg.ReadStr('', 'resource', '');
- if TextureResource = '' then
- begin
- e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName]), MSG_WARNING);
- exit;
- end;
-
- _width := cfg.ReadInt('', 'framewidth', 0);
- _height := cfg.ReadInt('', 'frameheight', 0);
- _framecount := cfg.ReadInt('', 'framecount', 0);
- _speed := cfg.ReadInt('', 'waitcount', 0);
- _backanimation := cfg.ReadBool('', 'backanimation', False);
- cfg.Free();
- cfg := nil;
+function GetReplacementWad (WadName: AnsiString): AnsiString;
+begin
+ result := '';
+ if WadName <> '' then
+ begin
+ result := WadName;
+ if g_Game_IsClient then result := g_Res_FindReplacementWad(WadName);
+ if (result = WadName) then result := e_FindWad(WadDirs, result)
+ end;
+end;
- // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
- if not WAD.GetResource('TEXTURES/'+TextureResource, TextureData, ResLength) then
- begin
- e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName, 'TEXTURES/'+TextureResource]), MSG_WARNING);
- exit;
- end;
- WAD.Free();
- WAD := nil;
+procedure generateExternalResourcesList (map: TDynRecord);
+begin
+ SetLength(gExternalResources, 0);
+ addResToExternalResList(GetReplacementWad(g_ExtractWadName(map.MusicName)));
+ addResToExternalResList(GetReplacementWad(g_ExtractWadName(map.SkyName)));
+end;
- SetLength(Textures, Length(Textures)+1);
- with Textures[High(Textures)] do
- begin
- // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
- if g_Frames_CreateMemory(@FramesID, '', TextureData, ResLength, _width, _height, _framecount, _backanimation) then
- begin
- TextureName := RecName;
- Width := _width;
- Height := _height;
- Anim := True;
- FramesCount := _framecount;
- Speed := _speed;
- result := High(Textures);
- end
- else
- begin
- if log then e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
- end;
- end;
+ function CreateTexture (RecName: AnsiString; Map: String; log: Boolean): Integer;
+ var
+ HName: AnsiString;
+ WAD, WADz: TWADFile;
+ WADName, ResName: String;
+ ResData, ReszData: Pointer;
+ ResLen, ReszLen: Integer;
+ cfg: TConfig;
+ id: Integer;
+ begin
+ Result := -1;
+ HName := toLowerCase1251(RecName);
+ if (TextNameHash = nil) then
+ TextNameHash := THashStrInt.Create();
+ if TextNameHash.get(HName, Result) then
+ begin
+ // e_LogWritefln('CreateTexture: found loaded %s', [Result]);
end
else
begin
- // try animated image
- {
- imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
- if length(imgfmt) = 0 then
+ Result := -1;
+ if (BadTextNameHash = nil) or not BadTextNameHash.has(HName) then
begin
- e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
- exit;
- end;
- }
- GlobalMetadata.ClearMetaItems();
- GlobalMetadata.ClearMetaItemsForSaving();
- if not LoadMultiImageFromMemory(TextureWAD, ResLength, ia) then
- begin
- e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName]), MSG_WARNING);
- exit;
- end;
- if length(ia) = 0 then
- begin
- e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName]), MSG_WARNING);
- exit;
- end;
-
- WAD.Free();
- WAD := nil;
-
- _width := ia[0].width;
- _height := ia[0].height;
- _framecount := length(ia);
- _speed := 1;
- _backanimation := false;
- frdelay := -1;
- frloop := -666;
- if GlobalMetadata.HasMetaItem(SMetaFrameDelay) then
- begin
- //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
- try
- f := GlobalMetadata.MetaItems[SMetaFrameDelay];
- frdelay := f;
- if f < 0 then f := 0;
- // rounding ;-)
- c := f mod 28;
- if c < 13 then c := 0 else c := 1;
- f := (f div 28)+c;
- if f < 1 then f := 1 else if f > 255 then f := 255;
- _speed := f;
- except
- end;
- end;
- if GlobalMetadata.HasMetaItem(SMetaAnimationLoops) then
- begin
- //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
- try
- f := GlobalMetadata.MetaItems[SMetaAnimationLoops];
- frloop := f;
- if f <> 0 then _backanimation := true; // non-infinite looping == forth-and-back
- except
- end;
- end;
- //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
- //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
- f := ord(_backanimation);
- e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName, length(ia), _speed, f, frdelay, frloop, _width, _height]), MSG_NOTIFY);
-
- SetLength(Textures, Length(Textures)+1);
- // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
- if g_CreateFramesImg(ia, @Textures[High(Textures)].FramesID, '', _backanimation) then
- begin
- Textures[High(Textures)].TextureName := RecName;
- Textures[High(Textures)].Width := _width;
- Textures[High(Textures)].Height := _height;
- Textures[High(Textures)].Anim := True;
- Textures[High(Textures)].FramesCount := length(ia);
- Textures[High(Textures)].Speed := _speed;
- result := High(Textures);
- //writeln(' CREATED!');
- end
- else
- begin
- if log then e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), MSG_WARNING);
+ case RecName of
+ TEXTURE_NAME_WATER, TEXTURE_NAME_ACID1, TEXTURE_NAME_ACID2:
+ begin
+ SetLength(Textures, Length(Textures) + 1);
+ Textures[High(Textures)].FullName := RecName;
+ Textures[High(Textures)].TextureName := RecName;
+ Result := High(Textures);
+ TextNameHash.put(RecName, result);
+ end
+ else
+ WADName := GetReplacementWad(g_ExtractWadName(RecName));
+ if (WADName <> '') then
+ addResToExternalResList(WADName);
+ if WADName = '' then
+ WADName := Map;
+ ResName := g_ExtractFilePathName(RecName);
+ WAD := TWADFile.Create();
+ if WAD.ReadFile(WadName) then
+ begin
+ if WAD.GetResource(ResName, ResData, ResLen, log) then
+ begin
+ if IsWadData(ResData, ResLen) then
+ begin
+ WADz := TWADFile.Create();
+ if WADz.ReadMemory(ResData, ResLen) then
+ begin
+ if WADz.GetResource('TEXT/ANIM', ReszData, ReszLen) then
+ begin
+ cfg := TConfig.CreateMem(ReszData, ReszLen);
+ if cfg <> nil then
+ begin
+ SetLength(Textures, Length(Textures) + 1);
+ Textures[High(Textures)].TextureName := RecName;
+ Textures[High(Textures)].FullName := WadName + ':' + ResName;
+ Textures[High(Textures)].FramesCount := cfg.ReadInt('', 'framecount', 0);
+ Textures[High(Textures)].Speed := cfg.ReadInt('', 'waitcount', 0);
+ Result := High(Textures);
+ TextNameHash.put(HName, result);
+ cfg.Free;
+ end;
+ FreeMem(ReszData);
+ end
+ end;
+ WADz.Free;
+ end
+ else
+ begin
+ SetLength(Textures, Length(Textures) + 1);
+ Textures[High(Textures)].FullName := WADName + ':' + ResName;
+ Textures[High(Textures)].TextureName := RecName;
+ Result := High(Textures);
+ TextNameHash.put(HName, result);
+ end;
+ FreeMem(ResData);
+ end
+ end;
+ WAD.Free;
+ end
end;
end;
- finally
- for f := 0 to High(ia) do FreeImage(ia[f]);
- WAD.Free();
- cfg.Free();
- if TextureWAD <> nil then FreeMem(TextureWAD);
- if TextData <> nil then FreeMem(TextData);
- if TextureData <> nil then FreeMem(TextureData);
+ if Result < 0 then
+ begin
+ if (BadTextNameHash = nil) then
+ BadTextNameHash := THashStrInt.Create();
+ if log and (not BadTextNameHash.get(HName, id)) then
+ e_WriteLog(Format('Error loading texture %s', [RecName]), TMsgType.Warning);
+ BadTextNameHash.put(HName, -1);
+ end
end;
-end;
-procedure CreateItem(Item: TItemRec_1);
+procedure CreateItem(Item: TDynRecord);
begin
if g_Game_IsClient then Exit;
@@ -774,10 +1078,9 @@ begin
gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP]);
end;
-procedure CreateArea(Area: TAreaRec_1);
+procedure CreateArea(Area: TDynRecord);
var
a: Integer;
- id: DWORD;
begin
case Area.AreaType of
AREA_DMPOINT, AREA_PLAYERPOINT1, AREA_PLAYERPOINT2,
@@ -817,14 +1120,7 @@ begin
with gFlags[a] do
begin
- case a of
- FLAG_RED: g_Frames_Get(id, 'FRAMES_FLAG_RED');
- FLAG_BLUE: g_Frames_Get(id, 'FRAMES_FLAG_BLUE');
- end;
-
- Animation := TAnimation.Create(id, True, 8);
Obj.Rect := FLAGRECT;
-
g_Map_ResetFlag(a);
end;
end;
@@ -844,115 +1140,99 @@ begin
end;
end;
-procedure CreateTrigger(Trigger: TTriggerRec_1; fTexturePanel1Type, fTexturePanel2Type: Word);
+function CreateTrigger (amapIdx: Integer; Trigger: TDynRecord; atpanid, atrigpanid: Integer): Integer;
var
_trigger: TTrigger;
+ tp: TPanel;
begin
+ result := -1;
if g_Game_IsClient and not (Trigger.TriggerType in [TRIGGER_SOUND, TRIGGER_MUSIC]) then Exit;
with _trigger do
begin
+ mapId := Trigger.id;
+ mapIndex := amapIdx;
X := Trigger.X;
Y := Trigger.Y;
Width := Trigger.Width;
Height := Trigger.Height;
- Enabled := ByteBool(Trigger.Enabled);
- TexturePanel := Trigger.TexturePanel;
- TexturePanelType := fTexturePanel1Type;
- ShotPanelType := fTexturePanel2Type;
+ Enabled := Trigger.Enabled;
+ TexturePanelGUID := atpanid;
TriggerType := Trigger.TriggerType;
ActivateType := Trigger.ActivateType;
Keys := Trigger.Keys;
- Data.Default := Trigger.DATA;
+ trigPanelGUID := atrigpanid;
+ // HACK: used in TPanel.CanChangeTexture. maybe there's a better way?
+ if TexturePanelGUID <> -1 then
+ begin
+ tp := g_Map_PanelByGUID(TexturePanelGUID);
+ if (tp <> nil) then tp.hasTexTrigger := True;
+ end;
end;
- g_Triggers_Create(_trigger);
+ result := Integer(g_Triggers_Create(_trigger, Trigger));
end;
-procedure CreateMonster(monster: TMonsterRec_1);
+procedure CreateMonster(monster: TDynRecord);
var
- a, i: Integer;
+ a: Integer;
+ mon: TMonster;
begin
if g_Game_IsClient then Exit;
if (gGameSettings.GameType = GT_SINGLE)
or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then
begin
- i := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y,
- TDirection(monster.Direction));
+ mon := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, TDirection(monster.Direction));
if gTriggers <> nil then
+ begin
for a := 0 to High(gTriggers) do
- if gTriggers[a].TriggerType in [TRIGGER_PRESS,
- TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
- if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then
- gMonsters[i].AddTrigger(a);
+ begin
+ if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
+ begin
+ //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
+ if (gTriggers[a].trigDataRec.trigMonsterId) = Integer(mon.StartID) then mon.AddTrigger(a);
+ end;
+ end;
+ end;
- if monster.MonsterType <> MONSTER_BARREL then
- Inc(gTotalMonsters);
+ if monster.MonsterType <> MONSTER_BARREL then Inc(gTotalMonsters);
end;
end;
procedure g_Map_ReAdd_DieTriggers();
-var
- i, a: Integer;
-begin
- if g_Game_IsClient then Exit;
- for i := 0 to High(gMonsters) do
- if gMonsters[i] <> nil then
+ function monsDieTrig (mon: TMonster): Boolean;
+ var
+ a: Integer;
+ //tw: TStrTextWriter;
+ begin
+ result := false; // don't stop
+ mon.ClearTriggers();
+ for a := 0 to High(gTriggers) do
+ begin
+ if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
begin
- gMonsters[i].ClearTriggers();
-
- for a := 0 to High(gTriggers) do
- if gTriggers[a].TriggerType in [TRIGGER_PRESS,
- TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
- if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then
- gMonsters[i].AddTrigger(a);
+ //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
+ {
+ tw := TStrTextWriter.Create();
+ try
+ gTriggers[a].trigData.writeTo(tw);
+ e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
+ finally
+ tw.Free();
+ end;
+ }
+ if (gTriggers[a].trigDataRec.trigMonsterId) = Integer(mon.StartID) then mon.AddTrigger(a);
end;
-end;
-
-function extractWadName(resourceName: string): string;
-var
- posN: Integer;
-begin
- posN := Pos(':', resourceName);
- if posN > 0 then
- Result:= Copy(resourceName, 0, posN-1)
- else
- Result := '';
-end;
-
-procedure addResToExternalResList(res: string);
-begin
- res := extractWadName(res);
- if (res <> '') and (gExternalResources.IndexOf(res) = -1) then
- gExternalResources.Add(res);
-end;
-
-procedure generateExternalResourcesList(mapReader: TMapReader_1);
-var
- textures: TTexturesRec1Array;
- mapHeader: TMapHeaderRec_1;
- i: integer;
- resFile: String = '';
-begin
- if gExternalResources = nil then
- gExternalResources := TStringList.Create;
-
- gExternalResources.Clear;
- textures := mapReader.GetTextures();
- for i := 0 to High(textures) do
- begin
- addResToExternalResList(resFile);
+ end;
end;
- textures := nil;
-
- mapHeader := mapReader.GetMapHeader;
+begin
+ if g_Game_IsClient then Exit;
- addResToExternalResList(mapHeader.MusicName);
- addResToExternalResList(mapHeader.SkyName);
+ g_Mons_ForEach(monsDieTrig);
end;
procedure mapCreateGrid ();
@@ -962,535 +1242,660 @@ var
mapX1: Integer = -$3fffffff;
mapY1: Integer = -$3fffffff;
- procedure fixMinMax (var panels: TPanelArray);
+ procedure calcBoundingBox (constref panels: TPanelArray);
var
idx: Integer;
+ pan: TPanel;
begin
for idx := 0 to High(panels) do
begin
- if (panels[idx].Width < 1) or (panels[idx].Height < 1) then continue;
- if mapX0 > panels[idx].X then mapX0 := panels[idx].X;
- if mapY0 > panels[idx].Y then mapY0 := panels[idx].Y;
- if mapX1 < panels[idx].X+panels[idx].Width-1 then mapX1 := panels[idx].X+panels[idx].Width-1;
- if mapY1 < panels[idx].Y+panels[idx].Height-1 then mapY1 := panels[idx].Y+panels[idx].Height-1;
+ pan := panels[idx];
+ if not pan.visvalid then continue;
+ if (pan.Width < 1) or (pan.Height < 1) then continue;
+ if (mapX0 > pan.x0) then mapX0 := pan.x0;
+ if (mapY0 > pan.y0) then mapY0 := pan.y0;
+ if (mapX1 < pan.x1) then mapX1 := pan.x1;
+ if (mapY1 < pan.y1) then mapY1 := pan.y1;
end;
end;
- procedure addPanelsToGrid (var panels: TPanelArray; tag: Integer);
+ procedure addPanelsToGrid (constref panels: TPanelArray);
var
idx: Integer;
+ pan: TPanel;
+ newtag: Integer;
begin
- tag := panelTypeToTag(tag);
- for idx := High(panels) downto 0 do
+ //tag := panelTypeToTag(tag);
+ for idx := 0 to High(panels) do
begin
- gMapGrid.insertBody(panels[idx], panels[idx].X, panels[idx].Y, panels[idx].Width, panels[idx].Height, tag);
+ pan := panels[idx];
+ if not pan.visvalid then continue;
+ if (pan.proxyId <> -1) then
+ begin
+ {$IF DEFINED(D2F_DEBUG)}
+ e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.PanelType]), TMsgType.Notify);
+ {$ENDIF}
+ continue;
+ end;
+ case pan.PanelType of
+ PANEL_WALL: newtag := GridTagWall;
+ PANEL_OPENDOOR, PANEL_CLOSEDOOR: newtag := GridTagDoor;
+ PANEL_BACK: newtag := GridTagBack;
+ PANEL_FORE: newtag := GridTagFore;
+ PANEL_WATER: newtag := GridTagWater;
+ PANEL_ACID1: newtag := GridTagAcid1;
+ PANEL_ACID2: newtag := GridTagAcid2;
+ PANEL_STEP: newtag := GridTagStep;
+ PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: newtag := GridTagLift;
+ PANEL_BLOCKMON: newtag := GridTagBlockMon;
+ else continue; // oops
+ end;
+ pan.tag := newtag;
+
+ pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, newtag);
+ // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
+ mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
+ {$IFDEF MAP_DEBUG_ENABLED_FLAG}
+ {
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
+ begin
+ e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
+ end;
+ }
+ {$ENDIF}
end;
end;
begin
- gMapGrid.Free();
- gMapGrid := nil;
-
- fixMinMax(gWalls);
- fixMinMax(gRenderBackgrounds);
- fixMinMax(gRenderForegrounds);
- fixMinMax(gWater);
- fixMinMax(gAcid1);
- fixMinMax(gAcid2);
- fixMinMax(gSteps);
- fixMinMax(gLifts);
- fixMinMax(gBlockMon);
-
- if (mapX0 < 0) or (mapY0 < 0) then
- begin
- e_WriteLog(Format('funny map dimensions: (%d,%d)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1]), MSG_WARNING);
- //raise Exception.Create('we are fucked');
- end;
-
- gMapGrid := TBodyGrid.Create(mapX0, mapY0, mapX1-mapX0+1, mapY1-mapY0+1);
-
- addPanelsToGrid(gWalls, PANEL_WALL); // and PANEL_CLOSEDOOR
- addPanelsToGrid(gRenderBackgrounds, PANEL_BACK);
- addPanelsToGrid(gRenderForegrounds, PANEL_FORE);
- addPanelsToGrid(gWater, PANEL_WATER);
- addPanelsToGrid(gAcid1, PANEL_ACID1);
- addPanelsToGrid(gAcid2, PANEL_ACID2);
- addPanelsToGrid(gSteps, PANEL_STEP);
- addPanelsToGrid(gLifts, PANEL_LIFTUP); // it doesn't matter which LIFT type is used here
- addPanelsToGrid(gBlockMon, PANEL_BLOCKMON);
-
- gMapGrid.dumpStats();
+ mapGrid.Free();
+ mapGrid := nil;
+
+ calcBoundingBox(gWalls);
+ calcBoundingBox(gRenderBackgrounds);
+ calcBoundingBox(gRenderForegrounds);
+ calcBoundingBox(gWater);
+ calcBoundingBox(gAcid1);
+ calcBoundingBox(gAcid2);
+ calcBoundingBox(gSteps);
+ calcBoundingBox(gLifts);
+ calcBoundingBox(gBlockMon);
+
+ e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1, gMapInfo.Width, gMapInfo.Height]);
+
+ if (mapX0 > 0) then mapX0 := 0;
+ if (mapY0 > 0) then mapY0 := 0;
+
+ if (mapX1 < gMapInfo.Width-1) then mapX1 := gMapInfo.Width-1;
+ if (mapY1 < gMapInfo.Height-1) then mapY1 := gMapInfo.Height-1;
+
+ mapGrid := TPanelGrid.Create(mapX0-128, mapY0-128, mapX1-mapX0+1+128*2, mapY1-mapY0+1+128*2);
+ //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
+
+ addPanelsToGrid(gWalls);
+ addPanelsToGrid(gRenderBackgrounds);
+ addPanelsToGrid(gRenderForegrounds);
+ addPanelsToGrid(gWater);
+ addPanelsToGrid(gAcid1);
+ addPanelsToGrid(gAcid2);
+ addPanelsToGrid(gSteps);
+ addPanelsToGrid(gLifts); // it doesn't matter which LIFT type is used here
+ addPanelsToGrid(gBlockMon);
+
+ mapGrid.dumpStats();
+
+ g_Mons_InitTree(mapGrid.gridX0, mapGrid.gridY0, mapGrid.gridWidth, mapGrid.gridHeight);
end;
+
function g_Map_Load(Res: String): Boolean;
const
DefaultMusRes = 'Standart.wad:STDMUS\MUS1';
DefaultSkyRes = 'Standart.wad:STDSKY\SKY0';
+type
+ PTRec = ^TTRec;
+ TTRec = record
+ //TexturePanel: Integer;
+ tnum: Integer;
+ id: Integer;
+ trigrec: TDynRecord;
+ // texture pane;
+ texPanelIdx: Integer;
+ texPanel: TDynRecord;
+ // "action" panel
+ actPanelIdx: Integer;
+ actPanel: TDynRecord;
+ end;
var
- WAD: TWADFile;
- MapReader: TMapReader_1;
- Header: TMapHeaderRec_1;
- _textures: TTexturesRec1Array;
- _texnummap: array of Integer; // `_textures` -> `Textures`
- panels: TPanelsRec1Array;
- items: TItemsRec1Array;
- monsters: TMonsterRec1Array;
- areas: TAreasRec1Array;
- triggers: TTriggersRec1Array;
- a, b, c, k: Integer;
+ WAD, TestWAD: TWADFile;
+ //mapReader: TDynRecord = nil;
+ mapTextureList: TDynField = nil; //TTexturesRec1Array; tagInt: texture index
+ panels: TDynField = nil; //TPanelsRec1Array;
+ items: TDynField = nil; //TItemsRec1Array;
+ monsters: TDynField = nil; //TMonsterRec1Array;
+ areas: TDynField = nil; //TAreasRec1Array;
+ triggers: TDynField = nil; //TTriggersRec1Array;
+ b, c, k: Integer;
PanelID: DWORD;
AddTextures: TAddTextureArray;
- texture: TTextureRec_1;
- TriggersTable: Array of record
- TexturePanel: Integer;
- LiftPanel: Integer;
- DoorPanel: Integer;
- ShotPanel: Integer;
- end;
- FileName, mapResName, s, TexName: String;
+ TriggersTable: array of TTRec;
+ FileName, mapResName, TexName, s: AnsiString;
Data: Pointer;
Len: Integer;
- ok, isAnim, trigRef: Boolean;
+ ok: Boolean;
CurTex, ntn: Integer;
-
+ rec, texrec: TDynRecord;
+ pttit: PTRec;
+ pannum, trignum, cnt, tgpid: Integer;
+ stt: UInt64;
+ moveSpeed{, moveStart, moveEnd}: TDFPoint;
+ //moveActive: Boolean;
+ pan: TPanel;
+ mapOk: Boolean = false;
+ usedTextures: THashStrInt = nil; // key: mapTextureList
begin
- gMapGrid.Free();
- gMapGrid := nil;
+ mapGrid.Free();
+ mapGrid := nil;
+ TestWAD := nil;
+ Data := nil;
+
+ //gCurrentMap.Free();
+ //gCurrentMap := nil;
+
+ panByGUID := nil;
Result := False;
gMapInfo.Map := Res;
TriggersTable := nil;
- FillChar(texture, SizeOf(texture), 0);
+ //mapReader := nil;
+
+ sfsGCDisable(); // temporary disable removing of temporary volumes
+ try
+ // Çàãðóçêà WAD (åñëè ó íàñ íåò óæå çàãðóæåíîé êàðòû)
+ if (gCurrentMap = nil) then
+ begin
+ FileName := g_ExtractWadName(Res);
+ e_LogWritefln('Loading map WAD [%s] (res=[%s])', [FileName, Res], TMsgType.Notify);
+ g_Game_SetLoadingText(_lc[I_LOAD_WAD_FILE], 0, False);
+
+ WAD := TWADFile.Create();
+ if not WAD.ReadFile(FileName) then
+ begin
+ g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [FileName]));
+ WAD.Free();
+ Exit;
+ end;
+
+ if gTestMap <> '' then
+ begin
+ s := g_ExtractWadName(gTestMap);
+ TestWAD := TWADFile.Create();
+ if not TestWAD.ReadFile(s) then
+ begin
+ g_SimpleError(Format(_lc[I_GAME_ERROR_MAP_WAD], [s]));
+ TestWAD.Free();
+ TestWAD := nil;
+ end;
+ end;
+
+ if TestWAD <> nil then
+ begin
+ mapResName := g_ExtractFileName(gTestMap);
+ if not TestWAD.GetMapResource(mapResName, Data, Len) then
+ begin
+ g_SimpleError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName]));
+ Data := nil;
+ end else
+ e_WriteLog('Using test map: '+gTestMap, TMsgType.Notify);
+ TestWAD.Free();
+ TestWAD := nil;
+ end;
+
+ if Data = nil then
+ begin
+ //k8: why loader ignores path here?
+ mapResName := g_ExtractFileName(Res);
+ if not WAD.GetMapResource(mapResName, Data, Len) then
+ begin
+ g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName]));
+ WAD.Free();
+ Exit;
+ end;
+ end;
+
+ WAD.Free();
+
+ if (Len < 4) then
+ begin
+ e_LogWritefln('invalid map file: ''%s''', [mapResName]);
+ FreeMem(Data);
+ exit;
+ end;
+
+ // Çàãðóçêà êàðòû:
+ e_LogWritefln('Loading map: %s', [mapResName], TMsgType.Notify);
+ g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False);
- sfsGCDisable(); // temporary disable removing of temporary volumes
- try
- // Çàãðóçêà WAD:
- FileName := g_ExtractWadName(Res);
- e_WriteLog('Loading map WAD: '+FileName, MSG_NOTIFY);
- g_Game_SetLoadingText(_lc[I_LOAD_WAD_FILE], 0, False);
+ stt := getTimeMicro();
- WAD := TWADFile.Create();
- if not WAD.ReadFile(FileName) then
- begin
- g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [FileName]));
- WAD.Free();
- Exit;
- end;
- //k8: why loader ignores path here?
- mapResName := g_ExtractFileName(Res);
- if not WAD.GetMapResource(mapResName, Data, Len) then
+ try
+ gCurrentMap := g_Map_ParseMap(Data, Len);
+ except
+ gCurrentMap.Free();
+ g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]));
+ FreeMem(Data);
+ gCurrentMapFileName := '';
+ Exit;
+ end;
+
+ FreeMem(Data);
+
+ if (gCurrentMap = nil) then
+ begin
+ e_LogWritefln('invalid map file: ''%s''', [mapResName]);
+ gCurrentMapFileName := '';
+ exit;
+ end;
+ end
+ else
begin
- g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName]));
- WAD.Free();
- Exit;
+ stt := getTimeMicro();
end;
- WAD.Free();
+ //gCurrentMap := mapReader;
- // Çàãðóçêà êàðòû:
- e_WriteLog('Loading map: '+mapResName, MSG_NOTIFY);
- g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False);
- MapReader := TMapReader_1.Create();
+ generateExternalResourcesList(gCurrentMap);
+ mapTextureList := gCurrentMap['texture'];
+ // get all other lists here too
+ panels := gCurrentMap['panel'];
+ triggers := gCurrentMap['trigger'];
+ items := gCurrentMap['item'];
+ areas := gCurrentMap['area'];
+ monsters := gCurrentMap['monster'];
- if not MapReader.LoadMap(Data) then
+ // Çàãðóçêà îïèñàíèÿ êàðòû:
+ e_WriteLog(' Reading map info...', TMsgType.Notify);
+ g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False);
+
+ with gMapInfo do
begin
- g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]));
- FreeMem(Data);
- MapReader.Free();
- Exit;
+ Name := gCurrentMap.MapName;
+ Description := gCurrentMap.MapDesc;
+ Author := gCurrentMap.MapAuthor;
+ MusicName := gCurrentMap.MusicName;
+ SkyName := gCurrentMap.SkyName;
+ Height := gCurrentMap.Height;
+ Width := gCurrentMap.Width;
end;
- FreeMem(Data);
- generateExternalResourcesList(MapReader);
- // Çàãðóçêà òåêñòóð:
+ // Çàãðóçêà òåêñòóð:
g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], 0, False);
- _textures := MapReader.GetTextures();
- _texnummap := nil;
-
- // Äîáàâëåíèå òåêñòóð â Textures[]:
- if _textures <> nil then
+ // Äîáàâëåíèå òåêñòóð â Textures[]:
+ if (mapTextureList <> nil) and (mapTextureList.count > 0) then
begin
- e_WriteLog(' Loading textures:', MSG_NOTIFY);
- g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], High(_textures), False);
- SetLength(_texnummap, length(_textures));
+ e_WriteLog(' Loading textures:', TMsgType.Notify);
+ g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], mapTextureList.count-1, False);
- for a := 0 to High(_textures) do
- begin
- SetLength(s, 64);
- CopyMemory(@s[1], @_textures[a].Resource[0], 64);
- for b := 1 to Length(s) do
- if s[b] = #0 then
+ // find used textures
+ usedTextures := THashStrInt.Create();
+ try
+ if (panels <> nil) and (panels.count > 0) then
+ begin
+ for rec in panels do
begin
- SetLength(s, b-1);
- Break;
+ texrec := rec.TextureRec;
+ if (texrec <> nil) then usedTextures.put(toLowerCase1251(texrec.Resource), 42);
end;
- e_WriteLog(Format(' Loading texture #%d: %s', [a, s]), MSG_NOTIFY);
- //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
- // Àíèìèðîâàííàÿ òåêñòóðà:
- if ByteBool(_textures[a].Anim) then
+ end;
+
+ cnt := -1;
+ for rec in mapTextureList do
+ begin
+ Inc(cnt);
+ if not usedTextures.has(toLowerCase1251(rec.Resource)) then
begin
- ntn := CreateAnimTexture(_textures[a].Resource, FileName, True);
+ rec.tagInt := -1; // just in case
+ e_LogWritefln(' Unused texture #%d: %s', [cnt, rec.Resource]);
+ end
+ else
+ begin
+ {$IF DEFINED(D2F_DEBUG_TXLOAD)}
+ e_LogWritefln(' Loading texture #%d: %s', [cnt, rec.Resource]);
+ {$ENDIF}
+ ntn := CreateTexture(rec.Resource, FileName, True);
if ntn < 0 then
begin
- g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [s]));
- ntn := CreateNullTexture(_textures[a].Resource);
+ if rec.Anim then
+ g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [rec.Resource]))
+ else
+ g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [rec.Resource]));
+ ntn := CreateNullTexture(rec.Resource)
end;
- end
- else // Îáû÷íàÿ òåêñòóðà:
- ntn := CreateTexture(_textures[a].Resource, FileName, True);
- if ntn < 0 then
- begin
- g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [s]));
- ntn := CreateNullTexture(_textures[a].Resource);
+ rec.tagInt := ntn; // remember texture number
end;
+ g_Game_StepLoading();
+ end;
+ finally
+ usedTextures.Free();
+ end;
- _texnummap[a] := ntn; // fix texture number
- g_Game_StepLoading();
+ // set panel tagInt to texture index
+ if (panels <> nil) then
+ begin
+ for rec in panels do
+ begin
+ texrec := rec.TextureRec;
+ if (texrec = nil) then rec.tagInt := -1 else rec.tagInt := texrec.tagInt;
+ end;
end;
end;
- // Çàãðóçêà òðèããåðîâ:
+
+ // Çàãðóçêà òðèããåðîâ
gTriggerClientID := 0;
- e_WriteLog(' Loading triggers...', MSG_NOTIFY);
+ e_WriteLog(' Loading triggers...', TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS], 0, False);
- triggers := MapReader.GetTriggers();
- // Çàãðóçêà ïàíåëåé:
- e_WriteLog(' Loading panels...', MSG_NOTIFY);
+ // Çàãðóçêà ïàíåëåé
+ e_WriteLog(' Loading panels...', TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_PANELS], 0, False);
- panels := MapReader.GetPanels();
// check texture numbers for panels
- for a := 0 to High(panels) do
+ if (panels <> nil) and (panels.count > 0) then
begin
- if panels[a].TextureNum > High(_textures) then
+ for rec in panels do
begin
- e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR);
- result := false;
- exit;
+ if (rec.tagInt < 0) then
+ begin
+ e_WriteLog('error loading map: invalid texture index for panel', TMsgType.Fatal);
+ result := false;
+ gCurrentMap.Free();
+ gCurrentMap := nil;
+ gCurrentMapFileName := '';
+ exit;
+ end;
end;
- panels[a].TextureNum := _texnummap[panels[a].TextureNum];
end;
- // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì):
- if triggers <> nil then
+ // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
+ if (triggers <> nil) and (triggers.count > 0) then
begin
- e_WriteLog(' Setting up trigger table...', MSG_NOTIFY);
- SetLength(TriggersTable, Length(triggers));
- g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS_TABLE], High(TriggersTable), False);
+ e_WriteLog(' Setting up trigger table...', TMsgType.Notify);
+ //SetLength(TriggersTable, triggers.count);
+ g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS_TABLE], triggers.count-1, False);
- for a := 0 to High(TriggersTable) do
+ SetLength(TriggersTable, triggers.count);
+ trignum := -1;
+ for rec in triggers do
begin
- // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè):
- TriggersTable[a].TexturePanel := triggers[a].TexturePanel;
- // Ëèôòû:
- if triggers[a].TriggerType in [TRIGGER_LIFTUP, TRIGGER_LIFTDOWN, TRIGGER_LIFT] then
- TriggersTable[a].LiftPanel := TTriggerData(triggers[a].DATA).PanelID
- else
- TriggersTable[a].LiftPanel := -1;
- // Äâåðè:
- if triggers[a].TriggerType in [TRIGGER_OPENDOOR,
- TRIGGER_CLOSEDOOR, TRIGGER_DOOR, TRIGGER_DOOR5,
- TRIGGER_CLOSETRAP, TRIGGER_TRAP] then
- TriggersTable[a].DoorPanel := TTriggerData(triggers[a].DATA).PanelID
- else
- TriggersTable[a].DoorPanel := -1;
- // Òóðåëü:
- if triggers[a].TriggerType = TRIGGER_SHOT then
- TriggersTable[a].ShotPanel := TTriggerData(triggers[a].DATA).ShotPanelID
- else
- TriggersTable[a].ShotPanel := -1;
-
+ Inc(trignum);
+ pttit := @TriggersTable[trignum];
+ pttit.trigrec := rec;
+ // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
+ pttit.texPanelIdx := -1; // will be fixed later
+ pttit.texPanel := rec.TexturePanelRec;
+ // action panel
+ pttit.actPanelIdx := -1;
+ if (rec.trigRec <> nil) then pttit.actPanel := rec.trigRec.tgPanelRec else pttit.actPanel := nil;
+ // set flag
+ if (pttit.texPanel <> nil) then pttit.texPanel.userPanelTrigRef := true;
+ if (pttit.actPanel <> nil) then pttit.actPanel.userPanelTrigRef := true;
+ // update progress
g_Game_StepLoading();
end;
end;
- // Ñîçäàåì ïàíåëè:
- if panels <> nil then
+ // Ñîçäàåì ïàíåëè
+ if (panels <> nil) and (panels.count > 0) then
begin
- e_WriteLog(' Setting up trigger links...', MSG_NOTIFY);
- g_Game_SetLoadingText(_lc[I_LOAD_LINK_TRIGGERS], High(panels), False);
+ e_WriteLog(' Setting up trigger links...', TMsgType.Notify);
+ g_Game_SetLoadingText(_lc[I_LOAD_LINK_TRIGGERS], panels.count-1, False);
- for a := 0 to High(panels) do
+ pannum := -1;
+ for rec in panels do
begin
+ Inc(pannum);
+ //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
+ texrec := nil;
SetLength(AddTextures, 0);
- trigRef := False;
CurTex := -1;
- if _textures <> nil then
- begin
- texture := _textures[panels[a].TextureNum];
- ok := True;
- end
- else
- ok := False;
+ ok := false;
- if ok then
+ if (mapTextureList <> nil) then
begin
- // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
- // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð:
- ok := False;
- if (TriggersTable <> nil) and (_textures <> nil) then
- for b := 0 to High(TriggersTable) do
- if (TriggersTable[b].TexturePanel = a)
- or (TriggersTable[b].ShotPanel = a) then
- begin
- trigRef := True;
- ok := True;
- Break;
- end;
+ texrec := rec.TextureRec;
+ ok := (texrec <> nil);
end;
if ok then
- begin // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
- SetLength(s, 64);
- CopyMemory(@s[1], @texture.Resource[0], 64);
- // Èçìåðÿåì äëèíó:
- Len := Length(s);
- for c := Len downto 1 do
- if s[c] <> #0 then
+ begin
+ // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
+ // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
+ ok := false;
+ if (TriggersTable <> nil) and (mapTextureList <> nil) then
+ begin
+ if rec.userPanelTrigRef then
begin
- Len := c;
- Break;
+ // e_LogWritefln('trigref for panel %s', [pannum]);
+ ok := True;
end;
- SetLength(s, Len);
+ end;
+ end;
+
+ if ok then
+ begin
+ // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
+ s := texrec.Resource;
- // Ñïåö-òåêñòóðû çàïðåùåíû:
+ // Ñïåö-òåêñòóðû çàïðåùåíû
if g_Map_IsSpecialTexture(s) then
- ok := False
+ begin
+ ok := false
+ end
else
- // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè:
+ begin
+ // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
ok := g_Texture_NumNameFindStart(s);
+ end;
- // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
- // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #:
+ // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
+ // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
if ok then
begin
k := NNF_NAME_BEFORE;
- // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû:
- while ok or (k = NNF_NAME_BEFORE) or
- (k = NNF_NAME_EQUALS) do
+ // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
+ while ok or (k = NNF_NAME_BEFORE) or (k = NNF_NAME_EQUALS) do
begin
k := g_Texture_NumNameFindNext(TexName);
- if (k = NNF_NAME_BEFORE) or
- (k = NNF_NAME_AFTER) then
+ if (k = NNF_NAME_BEFORE) or (k = NNF_NAME_AFTER) then
+ begin
+ ok := CreateTexture(TexName, FileName, False) >= 0;
+
+ // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
+ if ok then
begin
- // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó:
- if ByteBool(texture.Anim) then
- begin // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
- isAnim := True;
- ok := CreateAnimTexture(TexName, FileName, False) >= 0;
- if not ok then
- begin // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
- isAnim := False;
- ok := CreateTexture(TexName, FileName, False) >= 0;
- end;
- end
- else
- begin // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
- isAnim := False;
- ok := CreateTexture(TexName, FileName, False) >= 0;
- if not ok then
- begin // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
- isAnim := True;
- ok := CreateAnimTexture(TexName, FileName, False) >= 0;
- end;
+ {
+ for c := 0 to High(Textures) do
+ begin
+ if (Textures[c].TextureName = TexName) then
+ begin
+ SetLength(AddTextures, Length(AddTextures)+1);
+ AddTextures[High(AddTextures)].Texture := c;
+ break;
end;
-
- // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè:
- if ok then
+ end;
+ }
+ if (TextNameHash <> nil) and TextNameHash.get(toLowerCase1251(TexName), c) then
begin
- for c := 0 to High(Textures) do
- if Textures[c].TextureName = TexName then
- begin
- SetLength(AddTextures, Length(AddTextures)+1);
- AddTextures[High(AddTextures)].Texture := c;
- AddTextures[High(AddTextures)].Anim := isAnim;
- Break;
- end;
+ SetLength(AddTextures, Length(AddTextures)+1);
+ AddTextures[High(AddTextures)].Texture := c;
end;
- end
+ end;
+ end
else
+ begin
if k = NNF_NAME_EQUALS then
- begin
- // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî:
- SetLength(AddTextures, Length(AddTextures)+1);
- AddTextures[High(AddTextures)].Texture := panels[a].TextureNum;
- AddTextures[High(AddTextures)].Anim := ByteBool(texture.Anim);
- CurTex := High(AddTextures);
- ok := True;
- end
+ begin
+ // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
+ SetLength(AddTextures, Length(AddTextures)+1);
+ AddTextures[High(AddTextures)].Texture := rec.tagInt; // internal texture number, not map index
+ CurTex := High(AddTextures);
+ ok := true;
+ end
else // NNF_NO_NAME
- ok := False;
+ begin
+ ok := false;
+ end;
+ end;
end; // while ok...
- ok := True;
+ ok := true;
end; // if ok - åñòü ñìåæíûå òåêñòóðû
end; // if ok - ññûëàþòñÿ òðèããåðû
if not ok then
begin
- // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó:
+ // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
SetLength(AddTextures, 1);
- AddTextures[0].Texture := panels[a].TextureNum;
- AddTextures[0].Anim := ByteBool(texture.Anim);
+ AddTextures[0].Texture := rec.tagInt; // internal texture number, not map index
CurTex := 0;
end;
- //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(_textures), High(Textures), High(AddTextures)]), MSG_NOTIFY);
+ //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
- // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð:
- PanelID := CreatePanel(panels[a], AddTextures, CurTex, trigRef);
+ //e_LogWritefln('PANADD: pannum=%s', [pannum]);
- // Åñëè èñïîëüçóåòñÿ â òðèããåðàõ, òî ñòàâèì òî÷íûé ID:
- if TriggersTable <> nil then
- for b := 0 to High(TriggersTable) do
- begin
- // Òðèããåð äâåðè/ëèôòà:
- if (TriggersTable[b].LiftPanel = a) or
- (TriggersTable[b].DoorPanel = a) then
- TTriggerData(triggers[b].DATA).PanelID := PanelID;
- // Òðèããåð ñìåíû òåêñòóðû:
- if TriggersTable[b].TexturePanel = a then
- triggers[b].TexturePanel := PanelID;
- // Òðèããåð "Òóðåëü":
- if TriggersTable[b].ShotPanel = a then
- TTriggerData(triggers[b].DATA).ShotPanelID := PanelID;
- end;
+ // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
+ //e_LogWritefln('new panel; tcount=%s; curtex=%s', [Length(AddTextures), CurTex]);
+ PanelID := CreatePanel(rec, AddTextures, CurTex);
+ //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
+ rec.userPanelId := PanelID; // remember game panel id, we'll fix triggers later
+
+ // setup lifts
+ moveSpeed := rec.moveSpeed;
+ //moveStart := rec.moveStart;
+ //moveEnd := rec.moveEnd;
+ //moveActive := rec['move_active'].value;
+ if not moveSpeed.isZero then
+ begin
+ SetLength(gMovingWallIds, Length(gMovingWallIds)+1);
+ gMovingWallIds[High(gMovingWallIds)] := PanelID;
+ //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
+ end;
+
+ //e_LogWritefln('PANEND: pannum=%s', [pannum]);
g_Game_StepLoading();
end;
end;
- // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû:
- if (triggers <> nil) and not gLoadGameMode then
+ // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
+ for b := 0 to High(TriggersTable) do
begin
- e_WriteLog(' Creating triggers...', MSG_NOTIFY);
+ if (TriggersTable[b].texPanel <> nil) then TriggersTable[b].texPanelIdx := TriggersTable[b].texPanel.userPanelId;
+ if (TriggersTable[b].actPanel <> nil) then TriggersTable[b].actPanelIdx := TriggersTable[b].actPanel.userPanelId;
+ end;
+
+ // create map grid, init other grids (for monsters, for example)
+ e_WriteLog('Creating map grid', TMsgType.Notify);
+ mapCreateGrid();
+
+ // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
+ if (triggers <> nil) and (panels <> nil) and (not gLoadGameMode) then
+ begin
+ e_LogWritefln(' Creating triggers (%d)...', [triggers.count]);
g_Game_SetLoadingText(_lc[I_LOAD_CREATE_TRIGGERS], 0, False);
- // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü:
- for a := 0 to High(triggers) do
+ // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
+ trignum := -1;
+ for rec in triggers do
begin
- if triggers[a].TexturePanel <> -1 then
- b := panels[TriggersTable[a].TexturePanel].PanelType
- else
- b := 0;
- if (triggers[a].TriggerType = TRIGGER_SHOT) and
- (TTriggerData(triggers[a].DATA).ShotPanelID <> -1) then
- c := panels[TriggersTable[a].ShotPanel].PanelType
- else
- c := 0;
- CreateTrigger(triggers[a], b, c);
+ Inc(trignum);
+ tgpid := TriggersTable[trignum].actPanelIdx;
+ //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
+ TriggersTable[trignum].tnum := trignum;
+ TriggersTable[trignum].id := CreateTrigger(trignum, rec, TriggersTable[trignum].texPanelIdx, tgpid);
+ end;
+ end;
+
+ //FIXME: use hashtable!
+ for pan in panByGUID do
+ begin
+ if (pan.endPosTrigId >= 0) and (pan.endPosTrigId < Length(TriggersTable)) then
+ begin
+ pan.endPosTrigId := TriggersTable[pan.endPosTrigId].id;
+ end;
+ if (pan.endSizeTrigId >= 0) and (pan.endSizeTrigId < Length(TriggersTable)) then
+ begin
+ pan.endSizeTrigId := TriggersTable[pan.endSizeTrigId].id;
end;
end;
- // Çàãðóçêà ïðåäìåòîâ:
- e_WriteLog(' Loading triggers...', MSG_NOTIFY);
+ // Çàãðóçêà ïðåäìåòîâ
+ e_WriteLog(' Loading items...', TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_ITEMS], 0, False);
- items := MapReader.GetItems();
- // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû:
+ // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
if (items <> nil) and not gLoadGameMode then
begin
- e_WriteLog(' Spawning items...', MSG_NOTIFY);
+ e_WriteLog(' Spawning items...', TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_CREATE_ITEMS], 0, False);
- for a := 0 to High(items) do
- CreateItem(Items[a]);
+ for rec in items do CreateItem(rec);
end;
- // Çàãðóçêà îáëàñòåé:
- e_WriteLog(' Loading areas...', MSG_NOTIFY);
+ // Çàãðóçêà îáëàñòåé
+ e_WriteLog(' Loading areas...', TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_AREAS], 0, False);
- areas := MapReader.GetAreas();
- // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè:
+ // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
if areas <> nil then
begin
- e_WriteLog(' Creating areas...', MSG_NOTIFY);
+ e_WriteLog(' Creating areas...', TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_CREATE_AREAS], 0, False);
- for a := 0 to High(areas) do
- CreateArea(areas[a]);
+ for rec in areas do CreateArea(rec);
end;
- // Çàãðóçêà ìîíñòðîâ:
- e_WriteLog(' Loading monsters...', MSG_NOTIFY);
+ // Çàãðóçêà ìîíñòðîâ
+ e_WriteLog(' Loading monsters...', TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_MONSTERS], 0, False);
- monsters := MapReader.GetMonsters();
gTotalMonsters := 0;
- // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ:
+ // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
if (monsters <> nil) and not gLoadGameMode then
begin
- e_WriteLog(' Spawning monsters...', MSG_NOTIFY);
+ e_WriteLog(' Spawning monsters...', TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_CREATE_MONSTERS], 0, False);
- for a := 0 to High(monsters) do
- CreateMonster(monsters[a]);
+ for rec in monsters do CreateMonster(rec);
end;
- // Çàãðóçêà îïèñàíèÿ êàðòû:
- e_WriteLog(' Reading map info...', MSG_NOTIFY);
- g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False);
- Header := MapReader.GetMapHeader();
-
- MapReader.Free();
-
- with gMapInfo do
- begin
- Name := Header.MapName;
- Description := Header.MapDescription;
- Author := Header.MapAuthor;
- MusicName := Header.MusicName;
- SkyName := Header.SkyName;
- Height := Header.Height;
- Width := Header.Width;
- end;
+ //gCurrentMap := mapReader; // this will be our current map now
+ gCurrentMapFileName := Res;
+ //mapReader := nil;
- // Çàãðóçêà íåáà:
- if gMapInfo.SkyName <> '' then
+ // Çàãðóçêà íåáà
+ gMapInfo.SkyFullName := '';
+ if (gMapInfo.SkyName <> '') then
begin
- e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, MSG_NOTIFY);
+ e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False);
- FileName := g_ExtractWadName(gMapInfo.SkyName);
-
- if FileName <> '' then
- FileName := GameDir+'/wads/'+FileName
- else
- begin
- FileName := g_ExtractWadName(Res);
- end;
-
- s := FileName+':'+g_ExtractFilePathName(gMapInfo.SkyName);
- if g_Texture_CreateWAD(BackID, s) then
- begin
- g_Game_SetupScreenSize();
- end
- else
- g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s]));
+ gMapInfo.SkyFullName := e_GetResourcePath(WadDirs, gMapInfo.SkyName, g_ExtractWadName(Res));
end;
- // Çàãðóçêà ìóçûêè:
+ // Çàãðóçêà ìóçûêè
ok := False;
if gMapInfo.MusicName <> '' then
begin
- e_WriteLog(' Loading music: ' + gMapInfo.MusicName, MSG_NOTIFY);
+ e_WriteLog(' Loading music: ' + gMapInfo.MusicName, TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
- FileName := g_ExtractWadName(gMapInfo.MusicName);
-
- if FileName <> '' then
- FileName := GameDir+'/wads/'+FileName
- else
- begin
- FileName := g_ExtractWadName(Res);
- end;
- s := FileName+':'+g_ExtractFilePathName(gMapInfo.MusicName);
+ s := e_GetResourcePath(WadDirs, gMapInfo.MusicName, g_ExtractWadName(Res));
if g_Sound_CreateWADEx(gMapInfo.MusicName, s, True) then
ok := True
else
g_FatalError(Format(_lc[I_GAME_ERROR_MUSIC], [s]));
end;
- // Îñòàëüíûå óñòàíâêè:
+ // Îñòàëüíûå óñòàíâêè
CreateDoorMap();
CreateLiftMap();
@@ -1498,12 +1903,13 @@ begin
g_Weapon_Init();
g_Monsters_Init();
- // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
- if not gLoadGameMode then
- g_GFX_Init();
+ {$IFDEF ENABLE_GFX}
+ // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
+ if not gLoadGameMode then g_GFX_Init();
+ {$ENDIF}
- // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
- _textures := nil;
+ // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
+ mapTextureList := nil;
panels := nil;
items := nil;
areas := nil;
@@ -1511,30 +1917,43 @@ begin
TriggersTable := nil;
AddTextures := nil;
- // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
+ // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
if ok and (not gLoadGameMode) then
- begin
- gMusic.SetByName(gMapInfo.MusicName);
- gMusic.Play();
- end
+ begin
+ gMusic.SetByName(gMapInfo.MusicName);
+ gMusic.Play();
+ end
else
+ begin
gMusic.SetByName('');
+ end;
+
+ stt := getTimeMicro()-stt;
+ e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt div 1000), Integer(stt mod 1000)]);
+ mapOk := true;
finally
sfsGCEnable(); // enable releasing unused volumes
+ //mapReader.Free();
+ e_UnpressAllKeys; // why not?
+ if not mapOk then
+ begin
+ gCurrentMap.Free();
+ gCurrentMap := nil;
+ gCurrentMapFileName := '';
+ end;
end;
- e_WriteLog('Creating map grid', MSG_NOTIFY);
- mapCreateGrid();
-
- e_WriteLog('Done loading map.', MSG_NOTIFY);
+ compactExtResList();
+ e_WriteLog('Done loading map.', TMsgType.Notify);
Result := True;
end;
+
function g_Map_GetMapInfo(Res: String): TMapInfo;
var
WAD: TWADFile;
- MapReader: TMapReader_1;
- Header: TMapHeaderRec_1;
+ mapReader: TDynRecord;
+ //Header: TMapHeaderRec_1;
FileName: String;
Data: Pointer;
Len: Integer;
@@ -1558,36 +1977,47 @@ begin
WAD.Free();
- MapReader := TMapReader_1.Create();
-
- if not MapReader.LoadMap(Data) then
- begin
- g_Console_Add(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]), True);
- ZeroMemory(@Header, SizeOf(Header));
- Result.Name := _lc[I_GAME_ERROR_MAP_SELECT];
- Result.Description := _lc[I_GAME_ERROR_MAP_SELECT];
- end
- else
- begin
- Header := MapReader.GetMapHeader();
- Result.Name := Header.MapName;
- Result.Description := Header.MapDescription;
- end;
+ try
+ mapReader := g_Map_ParseMap(Data, Len);
+ except
+ mapReader := nil;
+ FreeMem(Data);
+ exit;
+ end;
FreeMem(Data);
- MapReader.Free();
- Result.Map := Res;
- Result.Author := Header.MapAuthor;
- Result.Height := Header.Height;
- Result.Width := Header.Width;
+ if (mapReader = nil) then exit;
+
+ if (mapReader.Width > 0) and (mapReader.Height > 0) then
+ begin
+ Result.Name := mapReader.MapName;
+ Result.Description := mapReader.MapDesc;
+ Result.Map := Res;
+ Result.Author := mapReader.MapAuthor;
+ Result.Height := mapReader.Height;
+ Result.Width := mapReader.Width;
+ end
+ else
+ begin
+ g_Console_Add(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]), True);
+ //ZeroMemory(@Header, SizeOf(Header));
+ Result.Name := _lc[I_GAME_ERROR_MAP_SELECT];
+ Result.Description := _lc[I_GAME_ERROR_MAP_SELECT];
+ Result.Map := Res;
+ Result.Author := '';
+ Result.Height := 0;
+ Result.Width := 0;
+ end;
+
+ mapReader.Free();
end;
-function g_Map_GetMapsList(WADName: string): SArray;
+function g_Map_GetMapsList(WADName: string): SSArray;
var
WAD: TWADFile;
a: Integer;
- ResList: SArray;
+ ResList: SSArray;
begin
Result := nil;
WAD := TWADFile.Create();
@@ -1612,7 +2042,7 @@ function g_Map_Exist(Res: string): Boolean;
var
WAD: TWADFile;
FileName, mnn: string;
- ResList: SArray;
+ ResList: SSArray;
a: Integer;
begin
Result := False;
@@ -1638,9 +2068,7 @@ begin
end;
end;
-procedure g_Map_Free();
-var
- a: Integer;
+procedure g_Map_Free(freeTextures: Boolean=true);
procedure FreePanelArray(var panels: TPanelArray);
var
@@ -1656,7 +2084,9 @@ var
end;
begin
- g_GFX_Free();
+ {$IFDEF ENABLE_GFX}
+ g_GFX_Free;
+ {$ENDIF}
g_Weapon_Free();
g_Items_Free();
g_Triggers_Free();
@@ -1677,19 +2107,30 @@ begin
//gDOMFlags := nil;
- if Textures <> nil then
+ if (Length(gCurrentMapFileName) <> 0) then
begin
- for a := 0 to High(Textures) do
- if not g_Map_IsSpecialTexture(Textures[a].TextureName) then
- if Textures[a].Anim then
- g_Frames_DeleteByID(Textures[a].FramesID)
- else
- if Textures[a].TextureID <> TEXTURE_NONE then
- e_DeleteTexture(Textures[a].TextureID);
+ e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName]);
+ end
+ else
+ begin
+ e_LogWritefln('g_Map_Free: no previous map.', []);
+ end;
+ if freeTextures then
+ begin
+ e_LogWritefln('g_Map_Free: clearing textures...', []);
Textures := nil;
+ TextNameHash.Free();
+ TextNameHash := nil;
+ BadTextNameHash.Free();
+ BadTextNameHash := nil;
+ gCurrentMapFileName := '';
+ gCurrentMap.Free();
+ gCurrentMap := nil;
end;
+ panByGUID := nil;
+
FreePanelArray(gWalls);
FreePanelArray(gRenderBackgrounds);
FreePanelArray(gRenderForegrounds);
@@ -1699,14 +2140,7 @@ begin
FreePanelArray(gSteps);
FreePanelArray(gLifts);
FreePanelArray(gBlockMon);
-
- if BackID <> DWORD(-1) then
- begin
- gBackSize.X := 0;
- gBackSize.Y := 0;
- e_DeleteTexture(BackID);
- BackID := DWORD(-1);
- end;
+ gMovingWallIds := nil;
g_Game_StopAllSounds(False);
gMusic.FreeSound();
@@ -1720,8 +2154,6 @@ begin
gDoorMap := nil;
gLiftMap := nil;
-
- PanelByID := nil;
end;
procedure g_Map_Update();
@@ -1729,18 +2161,19 @@ var
a, d, j: Integer;
m: Word;
s: String;
+ b: Byte;
procedure UpdatePanelArray(var panels: TPanelArray);
var
i: Integer;
begin
- if panels <> nil then
- for i := 0 to High(panels) do
- panels[i].Update();
+ for i := 0 to High(panels) do panels[i].Update();
end;
begin
+ if g_dbgpan_mplat_step then g_dbgpan_mplat_active := true;
+
UpdatePanelArray(gWalls);
UpdatePanelArray(gRenderBackgrounds);
UpdatePanelArray(gRenderForegrounds);
@@ -1749,227 +2182,80 @@ begin
UpdatePanelArray(gAcid2);
UpdatePanelArray(gSteps);
- if gGameSettings.GameMode = GM_CTF then
- begin
- for a := FLAG_RED to FLAG_BLUE do
- if not (gFlags[a].State in [FLAG_STATE_NONE, FLAG_STATE_CAPTURED]) then
- with gFlags[a] do
- begin
- if gFlags[a].Animation <> nil then
- gFlags[a].Animation.Update();
-
- m := g_Obj_Move(@Obj, True, True);
-
- if gTime mod (GAME_TICK*2) <> 0 then
- Continue;
-
- // Ñîïðîòèâëåíèå âîçäóõà:
- Obj.Vel.X := z_dec(Obj.Vel.X, 1);
-
- // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó:
- if ((Count = 0) or ByteBool(m and MOVE_FALLOUT)) and g_Game_IsServer then
- begin
- g_Map_ResetFlag(a);
- gFlags[a].CaptureTime := 0;
- if a = FLAG_RED then
- s := _lc[I_PLAYER_FLAG_RED]
- else
- s := _lc[I_PLAYER_FLAG_BLUE];
- g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
-
- if g_Game_IsNet then
- MH_SEND_FlagEvent(FLAG_STATE_RETURNED, a, 0);
- Continue;
- end;
-
- if Count > 0 then
- Count := Count - 1;
-
- // Èãðîê áåðåò ôëàã:
- if gPlayers <> nil then
- begin
- j := Random(Length(gPlayers)) - 1;
-
- for d := 0 to High(gPlayers) do
- begin
- Inc(j);
- if j > High(gPlayers) then
- j := 0;
-
- if gPlayers[j] <> nil then
- if gPlayers[j].Live and
- g_Obj_Collide(@Obj, @gPlayers[j].Obj) then
- begin
- if gPlayers[j].GetFlag(a) then
- Break;
- end;
- end;
- end;
- end;
- end;
-end;
-
-
-procedure g_Map_DrawPanelsOld(PanelType: Word);
-
- procedure DrawPanels (stp: Integer; var panels: TPanelArray; drawDoors: Boolean=False);
- var
- idx: Integer;
- begin
- if (panels <> nil) and (stp >= 0) and (stp <= 6) then
- begin
- // alas, no visible set
- for idx := 0 to High(panels) do
- begin
- if not (drawDoors xor panels[idx].Door) then panels[idx].Draw();
- end;
- end;
- end;
-
-begin
- case PanelType of
- PANEL_WALL: DrawPanels(0, gWalls);
- PANEL_CLOSEDOOR: DrawPanels(0, gWalls, True);
- PANEL_BACK: DrawPanels(1, gRenderBackgrounds);
- PANEL_FORE: DrawPanels(2, gRenderForegrounds);
- PANEL_WATER: DrawPanels(3, gWater);
- PANEL_ACID1: DrawPanels(4, gAcid1);
- PANEL_ACID2: DrawPanels(5, gAcid2);
- PANEL_STEP: DrawPanels(6, gSteps);
- end;
-end;
-
-
-var
- gDrawPanelList: TBinaryHeapObj = nil;
-
-function dplLess (a, b: TObject): Boolean;
-begin
- result := ((a as TPanel).ArrIdx < (b as TPanel).ArrIdx);
-end;
-
-procedure dplClear ();
-begin
- if gDrawPanelList = nil then gDrawPanelList := TBinaryHeapObj.Create(@dplLess) else gDrawPanelList.clear();
-end;
-
-procedure dplAddPanel (pan: TPanel);
-begin
- if pan = nil then exit;
- gDrawPanelList.insert(pan);
-end;
-
-
-procedure g_Map_DrawPanels(x0, y0, wdt, hgt: Integer; PanelType: Word);
-var
- ptag: Integer;
-
- function checker (obj: TObject; tag: Integer): Boolean;
- var
- pan: TPanel;
- begin
- result := false; // don't stop, ever
- if (tag <> ptag) then exit;
- //e_WriteLog(Format(' *body: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY);
-
- if obj = nil then begin e_WriteLog(Format(' !bodyFUUUUU0: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); exit; end;
- if not (obj is TPanel) then begin e_WriteLog(Format(' !bodyFUUUUU1: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); exit; end;
- //pan := (obj as TPanel);
- //e_WriteLog(Format(' !body: (%d,%d)-(%dx%d) tag:%d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, tag, PanelType]), MSG_NOTIFY);
-
- pan := (obj as TPanel);
- if (PanelType = PANEL_CLOSEDOOR) then begin if not pan.Door then exit; end else begin if pan.Door then exit; end;
- //e_WriteLog(Format(' body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, tag, PanelType]), MSG_NOTIFY);
- dplAddPanel(pan);
- end;
-
- procedure DrawPanels (stp: Integer; var panels: TPanelArray; drawDoors: Boolean=False);
- var
- idx: Integer;
- pan: TPanel;
+ if g_dbgpan_mplat_step then begin g_dbgpan_mplat_step := false; g_dbgpan_mplat_active := false; end;
+
+ if gGameSettings.GameMode = GM_CTF then
begin
- if (panels <> nil) and (stp >= 0) and (stp <= 6) then
+ for a := FLAG_RED to FLAG_BLUE do
begin
- // alas, no visible set
- for idx := 0 to High(panels) do
+ if not (gFlags[a].State in [FLAG_STATE_NONE, FLAG_STATE_CAPTURED]) then
begin
- if not (drawDoors xor panels[idx].Door) then
+ with gFlags[a] do
begin
- pan := panels[idx];
- {
- if (pan.Width < 1) or (pan.Height < 1) then continue;
- if (pan.X+pan.Width <= x0) or (pan.Y+pan.Height <= y0) then continue;
- if (pan.X >= x0+wdt) or (pan.Y >= y0+hgt) then continue;
- }
- pan.Draw();
- //e_WriteLog(Format(' *body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, PanelType, PanelType]), MSG_NOTIFY);
- end;
- end;
- end;
- end;
+ Obj.oldX := Obj.X;
+ Obj.oldY := Obj.Y;
-begin
- //g_Map_DrawPanelsOld(PanelType); exit;
- //e_WriteLog('==================', MSG_NOTIFY);
- //e_WriteLog(Format('***QQQ: qtag:%d', [PanelType]), MSG_NOTIFY);
- dplClear();
- ptag := panelTypeToTag(PanelType);
+ m := g_Obj_Move(@Obj, True, True);
- if gdbg_map_use_grid_render then
- begin
- gMapGrid.forEachInAABB(x0, y0, wdt, hgt, checker);
- // sort and draw the list (we need to sort it, or rendering is fucked)
- while gDrawPanelList.count > 0 do
- begin
- (gDrawPanelList.front() as TPanel).Draw();
- gDrawPanelList.popFront();
- end;
- end
- else
- begin
- //e_WriteLog(Format('+++QQQ: qtag:%d', [PanelType]), MSG_NOTIFY);
- case PanelType of
- PANEL_WALL: DrawPanels(0, gWalls);
- PANEL_CLOSEDOOR: DrawPanels(0, gWalls, True);
- PANEL_BACK: DrawPanels(1, gRenderBackgrounds);
- PANEL_FORE: DrawPanels(2, gRenderForegrounds);
- PANEL_WATER: DrawPanels(3, gWater);
- PANEL_ACID1: DrawPanels(4, gAcid1);
- PANEL_ACID2: DrawPanels(5, gAcid2);
- PANEL_STEP: DrawPanels(6, gSteps);
- end;
- end;
+ NeedSend := NeedSend or (Obj.X <> Obj.oldX) or (Obj.Y <> Obj.oldY);
- //e_WriteLog('==================', MSG_NOTIFY);
-end;
+ if gTime mod (GAME_TICK*2) <> 0 then Continue;
+ // Ñîïðîòèâëåíèå âîçäóõà
+ Obj.Vel.X := z_dec(Obj.Vel.X, 1);
-procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
- function checker (obj: TObject; tag: Integer): Boolean;
- var
- pan: TPanel;
- begin
- result := false; // don't stop, ever
- if (tag <> GridTagWallDoor) then exit; // only walls
- pan := (obj as TPanel);
- pan.DrawShadowVolume(lightX, lightY, radius);
- end;
+ // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
+ if ((Count = 0) or ByteBool(m and MOVE_FALLOUT)) and g_Game_IsServer then
+ begin
+ g_Map_ResetFlag(a);
+ gFlags[a].CaptureTime := 0;
+ if a = FLAG_RED then
+ s := _lc[I_PLAYER_FLAG_RED]
+ else
+ s := _lc[I_PLAYER_FLAG_BLUE];
+ g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
-begin
- gMapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker);
-end;
+ if (((gPlayer1 <> nil) and (((gPlayer1.Team = TEAM_RED) and (a = FLAG_RED)) or ((gPlayer1.Team = TEAM_BLUE) and (a = FLAG_BLUE))))
+ or ((gPlayer2 <> nil) and (((gPlayer2.Team = TEAM_RED) and (a = FLAG_RED)) or ((gPlayer2.Team = TEAM_BLUE) and (a = FLAG_BLUE))))) then
+ b := 0
+ else
+ b := 1;
+ if not sound_ret_flag[b].IsPlaying() then
+ sound_ret_flag[b].Play();
-procedure g_Map_DrawBack(dx, dy: Integer);
-begin
- if gDrawBackGround and (BackID <> DWORD(-1)) then
- e_DrawSize(BackID, dx, dy, 0, False, False, gBackSize.X, gBackSize.Y)
- else
- e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
+ if g_Game_IsNet then
+ MH_SEND_FlagEvent(FLAG_STATE_RETURNED, a, 0);
+ Continue;
+ end;
+
+ if Count > 0 then Count -= 1;
+
+ // Èãðîê áåðåò ôëàã
+ if gPlayers <> nil then
+ begin
+ j := Random(Length(gPlayers)) - 1;
+ for d := 0 to High(gPlayers) do
+ begin
+ Inc(j);
+ if j > High(gPlayers) then j := 0;
+ if gPlayers[j] <> nil then
+ begin
+ if gPlayers[j].alive and g_Obj_Collide(@Obj, @gPlayers[j].Obj) then
+ begin
+ if gPlayers[j].GetFlag(a) then Break;
+ end;
+ end;
+ end;
+ end;
+ end;
+ end;
+ end;
+ end;
end;
function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word;
- PanelType: Word; b1x3: Boolean): Boolean;
+ PanelType: Word; b1x3: Boolean=false): Boolean;
var
a, h: Integer;
begin
@@ -2057,10 +2343,10 @@ begin
h := High(gLifts);
for a := 0 to h do
- if ((WordBool(PanelType and (PANEL_LIFTUP)) and (gLifts[a].LiftType = 0)) or
- (WordBool(PanelType and (PANEL_LIFTDOWN)) and (gLifts[a].LiftType = 1)) or
- (WordBool(PanelType and (PANEL_LIFTLEFT)) and (gLifts[a].LiftType = 2)) or
- (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (gLifts[a].LiftType = 3))) and
+ if ((WordBool(PanelType and (PANEL_LIFTUP)) and (gLifts[a].LiftType = LIFTTYPE_UP)) or
+ (WordBool(PanelType and (PANEL_LIFTDOWN)) and (gLifts[a].LiftType = LIFTTYPE_DOWN)) or
+ (WordBool(PanelType and (PANEL_LIFTLEFT)) and (gLifts[a].LiftType = LIFTTYPE_LEFT)) or
+ (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (gLifts[a].LiftType = LIFTTYPE_RIGHT))) and
g_Collide(X, Y, Width, Height,
gLifts[a].X, gLifts[a].Y,
gLifts[a].Width, gLifts[a].Height) then
@@ -2092,7 +2378,7 @@ function g_Map_CollideLiquid_TextureOld(X, Y: Integer; Width, Height: Word): DWO
var
texid: DWORD;
- function checkPanels (var panels: TPanelArray): Boolean;
+ function checkPanels (constref panels: TPanelArray): Boolean;
var
a: Integer;
begin
@@ -2110,7 +2396,7 @@ var
end;
begin
- texid := TEXTURE_NONE;
+ texid := LongWord(TEXTURE_NONE);
result := texid;
if not checkPanels(gWater) then
if not checkPanels(gAcid1) then
@@ -2120,256 +2406,256 @@ end;
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
+const
+ SlowMask = GridTagLift or GridTagBlockMon;
- function checker (obj: TObject; tag: Integer): Boolean;
- var
- pan: TPanel;
- a: Integer;
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
- result := false; // don't stop, ever
-
- //e_WriteLog(Format(' *body: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY);
-
- if obj = nil then
+ {
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
begin
- e_WriteLog(Format(' !bodyFUUUUU0: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY);
- end;
- if not (obj is TPanel) then
- begin
- e_WriteLog(Format(' !bodyFUUUUU1: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY);
+ result := pan.Enabled;
exit;
end;
+ }
- pan := (obj as TPanel);
- a := pan.ArrIdx;
-
- if WordBool(PanelType and PANEL_WALL) and (tag = GridTagWallDoor) then
- begin
- if gWalls[a].Enabled and g_Collide(X, Y, Width, Height, gWalls[a].X, gWalls[a].Y, gWalls[a].Width, gWalls[a].Height) then
- begin
- result := true;
- exit;
- end;
- end;
-
- if WordBool(PanelType and PANEL_WATER) and (tag = GridTagWater) then
- begin
- if g_Collide(X, Y, Width, Height, gWater[a].X, gWater[a].Y, gWater[a].Width, gWater[a].Height) then
- begin
- result := True;
- exit;
- end;
- end;
-
- if WordBool(PanelType and PANEL_ACID1) and (tag = GridTagAcid1) then
- begin
- if g_Collide(X, Y, Width, Height, gAcid1[a].X, gAcid1[a].Y, gAcid1[a].Width, gAcid1[a].Height) then
- begin
- result := True;
- exit;
- end;
- end;
-
- if WordBool(PanelType and PANEL_ACID2) and (tag = GridTagAcid2) then
- begin
- if g_Collide(X, Y, Width, Height, gAcid2[a].X, gAcid2[a].Y, gAcid2[a].Width, gAcid2[a].Height) then
- begin
- result := True;
- exit;
- end;
- end;
-
- if WordBool(PanelType and PANEL_STEP) and (tag = GridTagStep) then
+ if ((tag and GridTagLift) <> 0) then
begin
- if g_Collide(X, Y, Width, Height, gSteps[a].X, gSteps[a].Y, gSteps[a].Width, gSteps[a].Height) then
- begin
- result := True;
- exit;
- end;
+ result :=
+ ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = LIFTTYPE_UP)) or
+ (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = LIFTTYPE_DOWN)) or
+ (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = LIFTTYPE_LEFT)) or
+ (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = LIFTTYPE_RIGHT))) {and
+ g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
+ exit;
end;
- if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) and (tag = GridTagLift) then
+ if ((tag and GridTagBlockMon) <> 0) then
begin
- if ((WordBool(PanelType and (PANEL_LIFTUP)) and (gLifts[a].LiftType = 0)) or
- (WordBool(PanelType and (PANEL_LIFTDOWN)) and (gLifts[a].LiftType = 1)) or
- (WordBool(PanelType and (PANEL_LIFTLEFT)) and (gLifts[a].LiftType = 2)) or
- (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (gLifts[a].LiftType = 3))) and
- g_Collide(X, Y, Width, Height, gLifts[a].X, gLifts[a].Y, gLifts[a].Width, gLifts[a].Height) then
- begin
- result := true;
- exit;
- end;
+ result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ exit;
end;
- if WordBool(PanelType and PANEL_BLOCKMON) and (tag = GridTagBlockMon) then
- begin
- if ((not b1x3) or ((gBlockMon[a].Width + gBlockMon[a].Height) >= 64)) and
- g_Collide(X, Y, Width, Height, gBlockMon[a].X, gBlockMon[a].Y, gBlockMon[a].Width, gBlockMon[a].Height) then
- begin
- result := True;
- exit;
- end;
- end;
+ // other shit
+ //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ result := true; // i found her!
end;
+var
+ tagmask: Integer = 0;
+ mwit: PPanel;
+ it: TPanelGrid.Iter;
+ pan: TPanel;
begin
- //TODO: detailed profile
- if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('wall coldet');
- try
- if gdbg_map_use_grid_coldet then
+ result := false;
+ if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
+ if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
+ if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
+ if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
+ if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
+ if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
+ if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
+
+ if (tagmask = 0) then exit; // just in case
+
+ if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids');
+ if gdbg_map_use_accel_coldet then
+ begin
+ if ((tagmask and SlowMask) <> 0) then
begin
- result := gMapGrid.forEachInAABB(X, Y, Width, Height, checker);
+ // slow
+ it := mapGrid.forEachInAABB(X, Y, Width, Height, tagmask);
+ for mwit in it do
+ begin
+ pan := mwit^;
+ if ((pan.tag and GridTagLift) <> 0) then
+ begin
+ result :=
+ ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = LIFTTYPE_UP)) or
+ (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = LIFTTYPE_DOWN)) or
+ (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = LIFTTYPE_LEFT)) or
+ (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = LIFTTYPE_RIGHT))) {and
+ g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
+ end
+ else if ((pan.tag and GridTagBlockMon) <> 0) then
+ begin
+ result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ end
+ else
+ begin
+ // other shit
+ result := true; // i found her!
+ end;
+ if (result) then break;
+ end;
end
else
begin
- result := g_Map_CollidePanelOld(X, Y, Width, Height, PanelType, b1x3);
+ // fast
+ it := mapGrid.forEachInAABB(X, Y, Width, Height, tagmask, false, true); // return first hit
+ result := (it.length > 0);
end;
- finally
- if (profMapCollision <> nil) then profMapCollision.sectionEnd();
+ it.release();
+ end
+ else
+ begin
+ result := g_Map_CollidePanelOld(X, Y, Width, Height, PanelType, b1x3);
end;
+ if (profMapCollision <> nil) then profMapCollision.sectionEnd();
end;
-function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
-var
- cctype: Integer = 3; // priority: 0: water, 1: acid1, 2: acid2; 3: others (nothing)
- texid: DWORD;
-
- // slightly different from the old code, but meh...
- function checker (obj: TObject; tag: Integer): Boolean;
- var
- pan: TPanel;
- a: Integer;
- begin
- result := false; // don't stop, ever
- pan := (obj as TPanel);
- a := pan.ArrIdx;
- // water
- if (tag = GridTagWater) then
- begin
- if g_Collide(X, Y, Width, Height, gWater[a].X, gWater[a].Y, gWater[a].Width, gWater[a].Height) then
- begin
- result := true; // water has highest priority, so stop right here
- texid := gWater[a].GetTextureID();
- exit;
- end;
- end;
- // acid1
- if (cctype > 1) and (tag = GridTagAcid1) then
- begin
- if g_Collide(X, Y, Width, Height, gAcid1[a].X, gAcid1[a].Y, gAcid1[a].Width, gAcid1[a].Height) then
- begin
- cctype := 1;
- texid := gAcid1[a].GetTextureID();
- exit;
- end;
- end;
- // acid2
- if (cctype > 2) and (tag = GridTagAcid2) then
- begin
- if g_Collide(X, Y, Width, Height, gAcid2[a].X, gAcid2[a].Y, gAcid2[a].Width, gAcid2[a].Height) then
- begin
- cctype := 2;
- texid := gAcid2[a].GetTextureID();
- exit;
- end;
- end;
- end;
-
+// returns `true` if we need to stop
+function liquidChecker (pan: TPanel; var texid: DWORD; var cctype: Integer): Boolean; inline;
begin
- //TODO: detailed profile?
- if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquid coldet');
- try
- if not gdbg_map_use_grid_coldet then
- begin
- result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height);
- end
- else
- begin
- texid := TEXTURE_NONE;
- gMapGrid.forEachInAABB(X, Y, Width, Height, checker);
- result := texid;
- end;
- finally
- if (profMapCollision <> nil) then profMapCollision.sectionEnd();
+ result := false;
+ //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
+ // check priorities
+ case cctype of
+ 0: if ((pan.tag and GridTagWater) = 0) then exit; // allowed: water
+ 1: if ((pan.tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // allowed: water, acid1
+ //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
end;
+ // collision?
+ //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
+ // yeah
+ texid := pan.GetTextureID();
+ // water? water has the highest priority, so stop right here
+ if ((pan.tag and GridTagWater) <> 0) then begin cctype := 0; result := true; exit; end;
+ // acid2?
+ if ((pan.tag and GridTagAcid2) <> 0) then cctype := 2;
+ // acid1?
+ if ((pan.tag and GridTagAcid1) <> 0) then cctype := 1;
end;
-procedure g_Map_EnableWall(ID: DWORD);
+function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
+var
+ cctype: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
+ mwit: PPanel;
+ it: TPanelGrid.Iter;
begin
- with gWalls[ID] do
+ if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids');
+ if gdbg_map_use_accel_coldet then
begin
- Enabled := True;
- g_Mark(X, Y, Width, Height, MARK_DOOR, True);
-
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
+ result := LongWord(TEXTURE_NONE);
+ it := mapGrid.forEachInAABB(X, Y, Width, Height, (GridTagWater or GridTagAcid1 or GridTagAcid2));
+ for mwit in it do if (liquidChecker(mwit^, result, cctype)) then break;
+ it.release();
+ end
+ else
+ begin
+ result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height);
end;
+ if (profMapCollision <> nil) then profMapCollision.sectionEnd();
end;
-procedure g_Map_DisableWall(ID: DWORD);
+
+procedure g_Map_EnableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_EnableWallGUID(gWalls[ID].guid); end;
+procedure g_Map_DisableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_DisableWallGUID(gWalls[ID].guid); end;
+procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer); begin if (ID < Length(gLifts)) then g_Map_SetLiftGUID(gLifts[ID].guid, t); end;
+
+
+procedure g_Map_EnableWallGUID (pguid: Integer);
+var
+ pan: TPanel;
begin
- with gWalls[ID] do
- begin
- Enabled := False;
- g_Mark(X, Y, Width, Height, MARK_DOOR, False);
+ //pan := gWalls[ID];
+ pan := g_Map_PanelByGUID(pguid);
+ if (pan = nil) then exit;
+ if pan.Enabled and mapGrid.proxyEnabled[pan.proxyId] then exit;
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
- end;
+ pan.Enabled := True;
+
+ {$IFDEF ENABLE_GFX}
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, true);
+ {$ENDIF}
+
+ mapGrid.proxyEnabled[pan.proxyId] := true;
+ //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
+ //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
+
+ //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
+ // mark platform as interesting
+ pan.setDirty();
+
+ {$IFDEF MAP_DEBUG_ENABLED_FLAG}
+ //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
+ {$ENDIF}
+end;
+
+
+procedure g_Map_DisableWallGUID (pguid: Integer);
+var
+ pan: TPanel;
+begin
+ //pan := gWalls[ID];
+ pan := g_Map_PanelByGUID(pguid);
+ if (pan = nil) then exit;
+ if (not pan.Enabled) and (not mapGrid.proxyEnabled[pan.proxyId]) then exit;
+
+ pan.Enabled := False;
+ {$IFDEF ENABLE_GFX}
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, false);
+ {$ENDIF}
+
+ mapGrid.proxyEnabled[pan.proxyId] := false;
+ //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
+
+ //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
+ // mark platform as interesting
+ pan.setDirty();
+
+ {$IFDEF MAP_DEBUG_ENABLED_FLAG}
+ //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
+ {$ENDIF}
end;
-procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0);
+
+procedure g_Map_SwitchTextureGUID (pguid: Integer; AnimLoop: Byte = 0);
var
tp: TPanel;
begin
- case PanelType of
- PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR:
- tp := gWalls[ID];
- PANEL_FORE:
- tp := gRenderForegrounds[ID];
- PANEL_BACK:
- tp := gRenderBackgrounds[ID];
- PANEL_WATER:
- tp := gWater[ID];
- PANEL_ACID1:
- tp := gAcid1[ID];
- PANEL_ACID2:
- tp := gAcid2[ID];
- PANEL_STEP:
- tp := gSteps[ID];
- else
- Exit;
- end;
-
+ tp := g_Map_PanelByGUID(pguid);
+ if (tp = nil) then exit;
tp.NextTexture(AnimLoop);
- if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_PanelTexture(PanelType, ID, AnimLoop);
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelTexture(pguid, AnimLoop);
end;
-procedure g_Map_SetLift(ID: DWORD; t: Integer);
+
+procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
+var
+ pan: TPanel;
begin
- if gLifts[ID].LiftType = t then
- Exit;
+ //pan := gLifts[ID];
+ pan := g_Map_PanelByGUID(pguid);
+ if (pan = nil) then exit;
+ if not pan.isGLift then exit;
+
+ if ({gLifts[ID]}pan.LiftType = t) then exit; //!FIXME!TRIGANY!
- with gLifts[ID] do
+ with {gLifts[ID]} pan do
begin
LiftType := t;
- g_Mark(X, Y, Width, Height, MARK_LIFT, False);
-
- if LiftType = 0 then
- g_Mark(X, Y, Width, Height, MARK_LIFTUP, True)
- else if LiftType = 1 then
- g_Mark(X, Y, Width, Height, MARK_LIFTDOWN, True)
- else if LiftType = 2 then
- g_Mark(X, Y, Width, Height, MARK_LIFTLEFT, True)
- else if LiftType = 3 then
- g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT, True);
+ {$IFDEF ENABLE_GFX}
+ g_Mark(X, Y, Width, Height, MARK_LIFT, false);
+ //TODO: make separate lift tags, and change tag here
+ case LiftType of
+ LIFTTYPE_UP: g_Mark(X, Y, Width, Height, MARK_LIFTUP);
+ LIFTTYPE_DOWN: g_Mark(X, Y, Width, Height, MARK_LIFTDOWN);
+ LIFTTYPE_LEFT: g_Mark(X, Y, Width, Height, MARK_LIFTLEFT);
+ LIFTTYPE_RIGHT: g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT);
+ end;
+ {$ENDIF}
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
+ //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
+ // mark platform as interesting
+ pan.setDirty();
end;
end;
-function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
+
+function g_Map_GetPoint (PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
var
a: Integer;
PointsArray: Array of TRespawnPoint;
@@ -2408,6 +2694,14 @@ begin
Result := Result + 1;
end;
+function g_Map_GetRandomPointType(): Byte;
+begin
+ if RespawnPoints = nil then
+ Result := 255
+ else
+ Result := RespawnPoints[Random(Length(RespawnPoints))].PointType;
+end;
+
function g_Map_HaveFlagPoints(): Boolean;
begin
Result := (FlagPoints[FLAG_RED] <> nil) and (FlagPoints[FLAG_BLUE] <> nil);
@@ -2421,7 +2715,7 @@ begin
Obj.Y := -1000;
Obj.Vel.X := 0;
Obj.Vel.Y := 0;
- Direction := D_LEFT;
+ Direction := TDirection.D_LEFT;
State := FLAG_STATE_NONE;
if FlagPoints[Flag] <> nil then
begin
@@ -2430,305 +2724,204 @@ begin
Direction := FlagPoints[Flag]^.Direction;
State := FLAG_STATE_NORMAL;
end;
+ Obj.oldX := Obj.X;
+ Obj.oldY := Obj.Y;
+ NeedSend := False; // the event will take care of this
Count := -1;
end;
end;
-procedure g_Map_DrawFlags();
-var
- i, dx: Integer;
- Mirror: TMirrorType;
-begin
- if gGameSettings.GameMode <> GM_CTF then
- Exit;
-
- for i := FLAG_RED to FLAG_BLUE do
- with gFlags[i] do
- if State <> FLAG_STATE_CAPTURED then
- begin
- if State = FLAG_STATE_NONE then
- continue;
-
- if Direction = D_LEFT then
- begin
- Mirror := M_HORIZONTAL;
- dx := -1;
- end
- else
- begin
- Mirror := M_NONE;
- dx := 1;
- end;
-
- Animation.Draw(Obj.X+dx, Obj.Y+1, Mirror);
-
- if g_debug_Frames then
- begin
- e_DrawQuad(Obj.X+Obj.Rect.X,
- Obj.Y+Obj.Rect.Y,
- Obj.X+Obj.Rect.X+Obj.Rect.Width-1,
- Obj.Y+Obj.Rect.Y+Obj.Rect.Height-1,
- 0, 255, 0);
- end;
- end;
-end;
-
-procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
+procedure g_Map_SaveState (st: TStream);
var
- dw: DWORD;
- b: Byte;
str: String;
- boo: Boolean;
- procedure SavePanelArray(var panels: TPanelArray);
+ procedure savePanels ();
var
- PAMem: TBinMemoryWriter;
- i: Integer;
+ pan: TPanel;
begin
- // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé:
- PAMem := TBinMemoryWriter.Create((Length(panels)+1) * 40);
-
- i := 0;
- while i < Length(panels) do
- begin
- if panels[i].SaveIt then
- begin
- // ID ïàíåëè:
- PAMem.WriteInt(i);
- // Ñîõðàíÿåì ïàíåëü:
- panels[i].SaveState(PAMem);
- end;
- Inc(i);
- end;
-
- // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé:
- PAMem.SaveToMemory(Mem);
- PAMem.Free();
+ // Ñîõðàíÿåì ïàíåëè
+ utils.writeInt(st, LongInt(Length(panByGUID)));
+ for pan in panByGUID do pan.SaveState(st);
end;
- procedure SaveFlag(flag: PFlag);
+ procedure saveFlag (flag: PFlag);
+ var
+ b: Byte;
begin
- // Ñèãíàòóðà ôëàãà:
- dw := FLAG_SIGNATURE; // 'FLAG'
- Mem.WriteDWORD(dw);
- // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
- Mem.WriteByte(flag^.RespawnType);
- // Ñîñòîÿíèå ôëàãà:
- Mem.WriteByte(flag^.State);
- // Íàïðàâëåíèå ôëàãà:
- if flag^.Direction = D_LEFT then
- b := 1
- else // D_RIGHT
- b := 2;
- Mem.WriteByte(b);
- // Îáúåêò ôëàãà:
- Obj_SaveState(@flag^.Obj, Mem);
+ utils.writeSign(st, 'FLAG');
+ utils.writeInt(st, Byte(0)); // version
+ // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
+ utils.writeInt(st, Byte(flag^.RespawnType));
+ // Ñîñòîÿíèå ôëàãà
+ utils.writeInt(st, Byte(flag^.State));
+ // Íàïðàâëåíèå ôëàãà
+ if flag^.Direction = TDirection.D_LEFT then b := 1 else b := 2; // D_RIGHT
+ utils.writeInt(st, Byte(b));
+ // Îáúåêò ôëàãà
+ Obj_SaveState(st, @flag^.Obj);
end;
begin
- Mem := TBinMemoryWriter.Create(1024 * 1024); // 1 MB
-
-///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
-// Ñîõðàíÿåì ïàíåëè ñòåí è äâåðåé:
- SavePanelArray(gWalls);
-// Ñîõðàíÿåì ïàíåëè ôîíà:
- SavePanelArray(gRenderBackgrounds);
-// Ñîõðàíÿåì ïàíåëè ïåðåäíåãî ïëàíà:
- SavePanelArray(gRenderForegrounds);
-// Ñîõðàíÿåì ïàíåëè âîäû:
- SavePanelArray(gWater);
-// Ñîõðàíÿåì ïàíåëè êèñëîòû-1:
- SavePanelArray(gAcid1);
-// Ñîõðàíÿåì ïàíåëè êèñëîòû-2:
- SavePanelArray(gAcid2);
-// Ñîõðàíÿåì ïàíåëè ñòóïåíåé:
- SavePanelArray(gSteps);
-// Ñîõðàíÿåì ïàíåëè ëèôòîâ:
- SavePanelArray(gLifts);
-///// /////
-
-///// Ñîõðàíÿåì ìóçûêó: /////
-// Ñèãíàòóðà ìóçûêè:
- dw := MUSIC_SIGNATURE; // 'MUSI'
- Mem.WriteDWORD(dw);
-// Íàçâàíèå ìóçûêè:
- Assert(gMusic <> nil, 'g_Map_SaveState: gMusic = nil');
- if gMusic.NoMusic then
- str := ''
- else
- str := gMusic.Name;
- Mem.WriteString(str, 64);
-// Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
- dw := gMusic.GetPosition();
- Mem.WriteDWORD(dw);
-// Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
- boo := gMusic.SpecPause;
- Mem.WriteBoolean(boo);
-///// /////
-
-///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
- Mem.WriteInt(gTotalMonsters);
-///// /////
-
-//// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
- if gGameSettings.GameMode = GM_CTF then
+ savePanels();
+
+ // Ñîõðàíÿåì ìóçûêó
+ utils.writeSign(st, 'MUSI');
+ utils.writeInt(st, Byte(0));
+ // Íàçâàíèå ìóçûêè
+ assert(gMusic <> nil, 'g_Map_SaveState: gMusic = nil');
+ if gMusic.NoMusic then str := '' else str := gMusic.Name;
+ utils.writeStr(st, str);
+ // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
+ utils.writeInt(st, LongWord(gMusic.GetPosition()));
+ // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
+ utils.writeBool(st, gMusic.SpecPause);
+
+ ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
+ utils.writeInt(st, LongInt(gTotalMonsters));
+ ///// /////
+
+ //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
+ if (gGameSettings.GameMode = GM_CTF) then
begin
- // Ôëàã Êðàñíîé êîìàíäû:
- SaveFlag(@gFlags[FLAG_RED]);
- // Ôëàã Ñèíåé êîìàíäû:
- SaveFlag(@gFlags[FLAG_BLUE]);
+ // Ôëàã Êðàñíîé êîìàíäû
+ saveFlag(@gFlags[FLAG_RED]);
+ // Ôëàã Ñèíåé êîìàíäû
+ saveFlag(@gFlags[FLAG_BLUE]);
end;
-///// /////
+ ///// /////
-///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
+ ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
begin
- // Î÷êè Êðàñíîé êîìàíäû:
- Mem.WriteSmallInt(gTeamStat[TEAM_RED].Goals);
- // Î÷êè Ñèíåé êîìàíäû:
- Mem.WriteSmallInt(gTeamStat[TEAM_BLUE].Goals);
+ // Î÷êè Êðàñíîé êîìàíäû
+ utils.writeInt(st, SmallInt(gTeamStat[TEAM_RED].Score));
+ // Î÷êè Ñèíåé êîìàíäû
+ utils.writeInt(st, SmallInt(gTeamStat[TEAM_BLUE].Score));
end;
-///// /////
+ ///// /////
end;
-procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
+
+procedure g_Map_LoadState (st: TStream);
var
dw: DWORD;
- b: Byte;
str: String;
boo: Boolean;
- procedure LoadPanelArray(var panels: TPanelArray);
+ procedure loadPanels ();
var
- PAMem: TBinMemoryReader;
- i, id: Integer;
+ pan: TPanel;
begin
- // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé:
- PAMem := TBinMemoryReader.Create();
- PAMem.LoadFromMemory(Mem);
-
- for i := 0 to Length(panels)-1 do
- if panels[i].SaveIt then
- begin
- // ID ïàíåëè:
- PAMem.ReadInt(id);
- if id <> i then
- begin
- raise EBinSizeError.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
- end;
- // Çàãðóæàåì ïàíåëü:
- panels[i].LoadState(PAMem);
- end;
-
- // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
- PAMem.Free();
+ // Çàãðóæàåì ïàíåëè
+ if (Length(panByGUID) <> utils.readLongInt(st)) then raise XStreamError.Create('invalid number of saved panels');
+ for pan in panByGUID do
+ begin
+ pan.LoadState(st);
+ if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
+ end;
end;
- procedure LoadFlag(flag: PFlag);
+ procedure loadFlag (flag: PFlag);
+ var
+ b: Byte;
begin
- // Ñèãíàòóðà ôëàãà:
- Mem.ReadDWORD(dw);
- if dw <> FLAG_SIGNATURE then // 'FLAG'
- begin
- raise EBinSizeError.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
- end;
- // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
- Mem.ReadByte(flag^.RespawnType);
- // Ñîñòîÿíèå ôëàãà:
- Mem.ReadByte(flag^.State);
- // Íàïðàâëåíèå ôëàãà:
- Mem.ReadByte(b);
- if b = 1 then
- flag^.Direction := D_LEFT
- else // b = 2
- flag^.Direction := D_RIGHT;
- // Îáúåêò ôëàãà:
- Obj_LoadState(@flag^.Obj, Mem);
+ // Ñèãíàòóðà ôëàãà
+ if not utils.checkSign(st, 'FLAG') then raise XStreamError.Create('invalid flag signature');
+ if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid flag version');
+ // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
+ flag^.RespawnType := utils.readByte(st);
+ // Ñîñòîÿíèå ôëàãà
+ flag^.State := utils.readByte(st);
+ // Íàïðàâëåíèå ôëàãà
+ b := utils.readByte(st);
+ if (b = 1) then flag^.Direction := TDirection.D_LEFT else flag^.Direction := TDirection.D_RIGHT; // b = 2
+ // Îáúåêò ôëàãà
+ Obj_LoadState(@flag^.Obj, st);
end;
begin
- if Mem = nil then
- Exit;
-
-///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
-// Çàãðóæàåì ïàíåëè ñòåí è äâåðåé:
- LoadPanelArray(gWalls);
-// Çàãðóæàåì ïàíåëè ôîíà:
- LoadPanelArray(gRenderBackgrounds);
-// Çàãðóæàåì ïàíåëè ïåðåäíåãî ïëàíà:
- LoadPanelArray(gRenderForegrounds);
-// Çàãðóæàåì ïàíåëè âîäû:
- LoadPanelArray(gWater);
-// Çàãðóæàåì ïàíåëè êèñëîòû-1:
- LoadPanelArray(gAcid1);
-// Çàãðóæàåì ïàíåëè êèñëîòû-2:
- LoadPanelArray(gAcid2);
-// Çàãðóæàåì ïàíåëè ñòóïåíåé:
- LoadPanelArray(gSteps);
-// Çàãðóæàåì ïàíåëè ëèôòîâ:
- LoadPanelArray(gLifts);
-///// /////
-
-// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó:
- g_GFX_Init();
- mapCreateGrid();
-
-///// Çàãðóæàåì ìóçûêó: /////
-// Ñèãíàòóðà ìóçûêè:
- Mem.ReadDWORD(dw);
- if dw <> MUSIC_SIGNATURE then // 'MUSI'
- begin
- raise EBinSizeError.Create('g_Map_LoadState: Wrong Music Signature');
- end;
-// Íàçâàíèå ìóçûêè:
- Assert(gMusic <> nil, 'g_Map_LoadState: gMusic = nil');
- Mem.ReadString(str);
-// Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
- Mem.ReadDWORD(dw);
-// Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
- Mem.ReadBoolean(boo);
-// Çàïóñêàåì ýòó ìóçûêó:
+ if (st = nil) then exit;
+
+ ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
+ loadPanels();
+ ///// /////
+
+ {$IFDEF ENABLE_GFX}
+ // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
+ g_GFX_Init();
+ {$ENDIF}
+
+ //mapCreateGrid();
+
+ ///// Çàãðóæàåì ìóçûêó: /////
+ if not utils.checkSign(st, 'MUSI') then raise XStreamError.Create('invalid music signature');
+ if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid music version');
+ // Íàçâàíèå ìóçûêè
+ assert(gMusic <> nil, 'g_Map_LoadState: gMusic = nil');
+ str := utils.readStr(st);
+ // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
+ dw := utils.readLongWord(st);
+ // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
+ boo := utils.readBool(st);
+ // Çàïóñêàåì ýòó ìóçûêó
gMusic.SetByName(str);
gMusic.SpecPause := boo;
gMusic.Play();
- gMusic.Pause(True);
+ gMusic.Pause(true);
gMusic.SetPosition(dw);
-///// /////
+ ///// /////
-///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
- Mem.ReadInt(gTotalMonsters);
-///// /////
+ ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
+ gTotalMonsters := utils.readLongInt(st);
+ ///// /////
-//// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
- if gGameSettings.GameMode = GM_CTF then
+ //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
+ if (gGameSettings.GameMode = GM_CTF) then
begin
- // Ôëàã Êðàñíîé êîìàíäû:
- LoadFlag(@gFlags[FLAG_RED]);
- // Ôëàã Ñèíåé êîìàíäû:
- LoadFlag(@gFlags[FLAG_BLUE]);
+ // Ôëàã Êðàñíîé êîìàíäû
+ loadFlag(@gFlags[FLAG_RED]);
+ // Ôëàã Ñèíåé êîìàíäû
+ loadFlag(@gFlags[FLAG_BLUE]);
end;
-///// /////
+ ///// /////
-///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
+ ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
begin
- // Î÷êè Êðàñíîé êîìàíäû:
- Mem.ReadSmallInt(gTeamStat[TEAM_RED].Goals);
- // Î÷êè Ñèíåé êîìàíäû:
- Mem.ReadSmallInt(gTeamStat[TEAM_BLUE].Goals);
+ // Î÷êè Êðàñíîé êîìàíäû
+ gTeamStat[TEAM_RED].Score := utils.readSmallInt(st);
+ // Î÷êè Ñèíåé êîìàíäû
+ gTeamStat[TEAM_BLUE].Score := utils.readSmallInt(st);
end;
-///// /////
+ ///// /////
end;
-function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
-var
- Arr: TPanelArray;
+
+// trace liquid, stepping by `dx` and `dy`
+// return last seen liquid coords, and `false` if we're started outside of the liquid
+function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
+const
+ MaskLiquid = GridTagWater or GridTagAcid1 or GridTagAcid2;
begin
- Result := nil;
- if (PanelID < 0) or (PanelID > High(PanelByID)) then Exit;
- Arr := PanelByID[PanelID].PWhere^;
- PanelArrayID := PanelByID[PanelID].PArrID;
- Result := Addr(Arr[PanelByID[PanelID].PArrID]);
+ topx := x;
+ topy := y;
+ // started outside of the liquid?
+ //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
+ if (g_Map_PanelAtPoint(x, y, MaskLiquid) = nil) then begin result := false; exit; end;
+ if (dx = 0) and (dy = 0) then begin result := false; exit; end; // sanity check
+ result := true;
+ while true do
+ begin
+ Inc(x, dx);
+ Inc(y, dy);
+ //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
+ if (g_Map_PanelAtPoint(x, y, MaskLiquid) = nil) then exit; // out of the water, just exit
+ topx := x;
+ topy := y;
+ end;
end;
+
+begin
+ DynWarningCB := mapWarningCB;
end.