X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_map.pas;h=55f1e4aae46348be6ac6d66fdb93f255f39bbb22;hb=75893e921fd9ee98e16c5867ec9f8b978332c4f6;hp=2579d27fb143ab75fab9dab09da7e4d2a3a20c80;hpb=0a99955cc9ec0850709e5feb05cbefc47c441aff;p=d2df-sdl.git diff --git a/src/game/g_map.pas b/src/game/g_map.pas index 2579d27..55f1e4a 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -20,7 +20,7 @@ interface uses e_graphics, g_basic, MAPSTRUCT, g_textures, Classes, - g_phys, wadreader, BinEditor, g_panel, g_grid, md5, xprofiler; + g_phys, wadreader, BinEditor, g_panel, g_grid, g_sap, md5, xprofiler; type TMapInfo = record @@ -136,6 +136,8 @@ var gdbg_map_use_grid_render: Boolean = true; gdbg_map_use_grid_coldet: Boolean = true; + gdbg_map_use_sap_draw: Boolean = true; + gdbg_map_use_sap_coldet: Boolean = false; profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY! implementation @@ -145,7 +147,7 @@ uses GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG, g_options, MAPREADER, g_triggers, g_player, MAPDEF, Math, g_monsters, g_saveload, g_language, g_netmsg, - utils, sfs, + utils, sfs, binheap, ImagingTypes, Imaging, ImagingUtility, ImagingGif, ImagingNetworkGraphics; @@ -196,11 +198,12 @@ var FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint; //DOMFlagPoints: Array of TFlagPoint; gMapGrid: TBodyGrid = nil; + gMapSAP: TSweepAndPrune = nil; procedure g_Map_ProfilersBegin (); begin - if (profMapCollision = nil) then profMapCollision := TProfiler.Create('MAP COLLISION'); + if (profMapCollision = nil) then profMapCollision := TProfiler.Create('MAP COLLISION', g_profile_history_size); profMapCollision.mainBegin(g_profile_collision); // create sections if g_profile_collision then @@ -984,12 +987,15 @@ var for idx := High(panels) downto 0 do begin gMapGrid.insertBody(panels[idx], panels[idx].X, panels[idx].Y, panels[idx].Width, panels[idx].Height, tag); + gMapSAP.insertBody(panels[idx], panels[idx].X, panels[idx].Y, panels[idx].Width, panels[idx].Height, tag); end; end; begin gMapGrid.Free(); gMapGrid := nil; + gMapSAP.Free(); + gMapSAP := nil; fixMinMax(gWalls); fixMinMax(gRenderBackgrounds); @@ -1008,6 +1014,9 @@ begin end; gMapGrid := TBodyGrid.Create(mapX0, mapY0, mapX1-mapX0+1, mapY1-mapY0+1); + gMapSAP := TSweepAndPrune.Create(); + + gMapSAP.batchUpdateBegin(); addPanelsToGrid(gWalls, PANEL_WALL); // and PANEL_CLOSEDOOR addPanelsToGrid(gRenderBackgrounds, PANEL_BACK); @@ -1019,7 +1028,10 @@ begin addPanelsToGrid(gLifts, PANEL_LIFTUP); // it doesn't matter which LIFT type is used here addPanelsToGrid(gBlockMon, PANEL_BLOCKMON); + gMapSAP.batchUpdateEnd(); + gMapGrid.dumpStats(); + gMapSAP.dumpStats(); end; function g_Map_Load(Res: String): Boolean; @@ -1056,6 +1068,8 @@ var begin gMapGrid.Free(); gMapGrid := nil; + gMapSAP.Free(); + gMapSAP := nil; Result := False; gMapInfo.Map := Res; @@ -1917,7 +1931,14 @@ begin if gdbg_map_use_grid_render then begin - gMapGrid.forEachInAABB(x0, y0, wdt, hgt, checker); + if gdbg_map_use_sap_draw then + begin + gMapSAP.forEachInAABB(x0, y0, wdt, hgt, checker); + end + else + begin + gMapGrid.forEachInAABB(x0, y0, wdt, hgt, checker); + end; // sort and draw the list (we need to sort it, or rendering is fucked) while gDrawPanelList.count > 0 do begin @@ -1956,7 +1977,14 @@ procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: end; begin - gMapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker); + if gdbg_map_use_sap_draw then + begin + gMapSAP.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker); + end + else + begin + gMapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker); + end; end; @@ -2218,7 +2246,14 @@ begin try if gdbg_map_use_grid_coldet then begin - result := gMapGrid.forEachInAABB(X, Y, Width, Height, checker); + if gdbg_map_use_sap_coldet then + begin + gMapSAP.forEachInAABB(X, Y, Width, Height, checker); + end + else + begin + result := gMapGrid.forEachInAABB(X, Y, Width, Height, checker); + end; end else begin @@ -2283,7 +2318,14 @@ begin if gdbg_map_use_grid_coldet then begin texid := TEXTURE_NONE; - gMapGrid.forEachInAABB(X, Y, Width, Height, checker); + if gdbg_map_use_sap_coldet then + begin + gMapSAP.forEachInAABB(X, Y, Width, Height, checker); + end + else + begin + gMapGrid.forEachInAABB(X, Y, Width, Height, checker); + end; result := texid; end else