X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_map.pas;h=3c380f9bb0a15ea2efba4516bc78d5f2b6bcefbd;hb=57b20a742f3db73dc84739d11ba35a16a27d5ab6;hp=b84bf3aaca6170f165147659879aa9e2971c8f28;hpb=7869ee331ead2e3f765af47eeca1566ed97faa19;p=d2df-sdl.git diff --git a/src/game/g_map.pas b/src/game/g_map.pas index b84bf3a..3c380f9 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -20,7 +20,7 @@ interface uses e_graphics, g_basic, MAPSTRUCT, g_textures, Classes, - g_phys, wadreader, BinEditor, g_panel, g_grid, md5, xprofiler; + g_phys, wadreader, BinEditor, g_panel, g_grid, g_sap, md5, xprofiler; type TMapInfo = record @@ -136,6 +136,8 @@ var gdbg_map_use_grid_render: Boolean = true; gdbg_map_use_grid_coldet: Boolean = true; + gdbg_map_use_sap_draw: Boolean = true; + gdbg_map_use_sap_coldet: Boolean = false; profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY! implementation @@ -145,7 +147,7 @@ uses GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG, g_options, MAPREADER, g_triggers, g_player, MAPDEF, Math, g_monsters, g_saveload, g_language, g_netmsg, - utils, sfs, + utils, sfs, binheap, ImagingTypes, Imaging, ImagingUtility, ImagingGif, ImagingNetworkGraphics; @@ -196,18 +198,19 @@ var FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint; //DOMFlagPoints: Array of TFlagPoint; gMapGrid: TBodyGrid = nil; + gMapSAP: TSweepAndPrune = nil; procedure g_Map_ProfilersBegin (); begin - if (profMapCollision = nil) then profMapCollision := TProfiler.Create('MAP COLLISION'); + if (profMapCollision = nil) then profMapCollision := TProfiler.Create('MAP COLLISION', g_profile_history_size); profMapCollision.mainBegin(g_profile_collision); // create sections if g_profile_collision then begin - profMapCollision.sectionBeginAccum('wall coldet'); + profMapCollision.sectionBegin('wall coldet'); profMapCollision.sectionEnd(); - profMapCollision.sectionBeginAccum('liquid coldet'); + profMapCollision.sectionBegin('liquid coldet'); profMapCollision.sectionEnd(); end; end; @@ -984,12 +987,15 @@ var for idx := High(panels) downto 0 do begin gMapGrid.insertBody(panels[idx], panels[idx].X, panels[idx].Y, panels[idx].Width, panels[idx].Height, tag); + gMapSAP.insertBody(panels[idx], panels[idx].X, panels[idx].Y, panels[idx].Width, panels[idx].Height, tag); end; end; begin gMapGrid.Free(); gMapGrid := nil; + gMapSAP.Free(); + gMapSAP := nil; fixMinMax(gWalls); fixMinMax(gRenderBackgrounds); @@ -1008,6 +1014,7 @@ begin end; gMapGrid := TBodyGrid.Create(mapX0, mapY0, mapX1-mapX0+1, mapY1-mapY0+1); + gMapSAP := TSweepAndPrune.Create(); addPanelsToGrid(gWalls, PANEL_WALL); // and PANEL_CLOSEDOOR addPanelsToGrid(gRenderBackgrounds, PANEL_BACK); @@ -1020,6 +1027,7 @@ begin addPanelsToGrid(gBlockMon, PANEL_BLOCKMON); gMapGrid.dumpStats(); + gMapSAP.dumpStats(); end; function g_Map_Load(Res: String): Boolean; @@ -1056,6 +1064,8 @@ var begin gMapGrid.Free(); gMapGrid := nil; + gMapSAP.Free(); + gMapSAP := nil; Result := False; gMapInfo.Map := Res; @@ -1917,7 +1927,14 @@ begin if gdbg_map_use_grid_render then begin - gMapGrid.forEachInAABB(x0, y0, wdt, hgt, checker); + if gdbg_map_use_sap_draw then + begin + gMapSAP.forEachInAABB(x0, y0, wdt, hgt, checker); + end + else + begin + gMapGrid.forEachInAABB(x0, y0, wdt, hgt, checker); + end; // sort and draw the list (we need to sort it, or rendering is fucked) while gDrawPanelList.count > 0 do begin @@ -1956,7 +1973,14 @@ procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: end; begin - gMapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker); + if gdbg_map_use_sap_draw then + begin + gMapSAP.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker); + end + else + begin + gMapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker); + end; end; @@ -2218,7 +2242,14 @@ begin try if gdbg_map_use_grid_coldet then begin - result := gMapGrid.forEachInAABB(X, Y, Width, Height, checker); + if gdbg_map_use_sap_coldet then + begin + gMapSAP.forEachInAABB(X, Y, Width, Height, checker); + end + else + begin + result := gMapGrid.forEachInAABB(X, Y, Width, Height, checker); + end; end else begin @@ -2280,15 +2311,22 @@ begin //TODO: detailed profile? if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquid coldet'); try - if not gdbg_map_use_grid_coldet then + if gdbg_map_use_grid_coldet then begin - result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height); + texid := TEXTURE_NONE; + if gdbg_map_use_sap_coldet then + begin + gMapSAP.forEachInAABB(X, Y, Width, Height, checker); + end + else + begin + gMapGrid.forEachInAABB(X, Y, Width, Height, checker); + end; + result := texid; end else begin - texid := TEXTURE_NONE; - gMapGrid.forEachInAABB(X, Y, Width, Height, checker); - result := texid; + result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height); end; finally if (profMapCollision <> nil) then profMapCollision.sectionEnd();