X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=e73bf6eaf9eee515958700d8d754d283903c8e0e;hb=ad2c58b32ddcf077c5967b70e104851bb7852ad0;hp=5c6067ba154f4fde8561eaf18fad985151f5744a;hpb=f24bb82523d35a2fd0789ccee551f2fe591dcd2b;p=d2df-sdl.git
diff --git a/src/game/g_main.pas b/src/game/g_main.pas
index 5c6067b..e73bf6e 100644
--- a/src/game/g_main.pas
+++ b/src/game/g_main.pas
@@ -1,14 +1,29 @@
+(* Copyright (C) Doom 2D: Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *)
+{$INCLUDE ../shared/a_modes.inc}
unit g_main;
interface
-procedure Main();
-procedure Init();
-procedure Release();
-procedure Update();
-procedure Draw();
-procedure KeyPress(K: Word);
-procedure CharPress(C: Char);
+procedure Main ();
+procedure Init ();
+procedure Release ();
+procedure Update ();
+procedure Draw ();
+procedure KeyPress (K: Word);
+procedure CharPress (C: AnsiChar);
var
GameDir: string;
@@ -16,117 +31,221 @@ var
MapsDir: string;
ModelsDir: string;
GameWAD: string;
+ LogFileName: string;
implementation
uses
- SDL2, GL, GLExt, WADEDITOR, e_log, g_window,
+{$INCLUDE ../nogl/noGLuses.inc}
+{$IFDEF ENABLE_HOLMES}
+ g_holmes, fui_wadread, fui_style, fui_gfx_gl,
+{$ENDIF}
+ SDL2, wadreader, e_log, g_window,
e_graphics, e_input, g_game, g_console, g_gui,
- e_sound, g_options, g_sound, g_player,
+ e_sound, g_options, g_sound, g_player, g_basic,
g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
- MAPSTRUCT, g_menu, g_language, g_net;
+ g_menu, g_language, g_net, g_touch,
+ utils, conbuf, envvars,
+ xparser;
+
var
- charbuff: Array [0..15] of Char;
+ charbuff: packed array [0..15] of AnsiChar;
procedure Main();
+var
+ sdlflags: LongWord;
+{$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
+ flexloaded: Boolean;
+{$ENDIF}
begin
+ e_InitWritelnDriver();
+
GetDir(0, GameDir);
MapsDir := GameDir + '/maps/';
DataDir := GameDir + '/data/';
ModelsDir := DataDir + 'models/';
GameWAD := DataDir + 'Game.wad';
- e_InitLog(GameDir + '/' + LOG_FILENAME, WM_NEWFILE);
+ e_InitLog(GameDir + '/' + LogFileName, TWriteMode.WM_NEWFILE);
+
+ e_WriteLog(
+ 'Doom 2D: Forever version ' + GAME_VERSION +
+ ' proto ' + IntToStr(NET_PROTOCOL_VER),
+ TMsgType.Notify
+ );
+ e_WriteLog(
+ 'Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME,
+ TMsgType.Notify
+ );
+
+{$IFDEF HEADLESS}
+ conbufDumpToStdOut := true;
+{$ENDIF}
+ e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
+
+{$IFDEF HEADLESS}
+ {$IFDEF USE_SDLMIXER}
+ sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000;
+ // HACK: shit this into env and hope for the best
+ SetEnvVar('SDL_AUDIODRIVER', 'dummy');
+ {$ELSE}
+ sdlflags := SDL_INIT_TIMER or $00004000;
+ {$ENDIF}
+{$ELSE}
+ {$IFDEF USE_SDLMIXER}
+ {*sdlflags := SDL_INIT_EVERYTHING;*}
+ sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
+ {$ELSE}
+ sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
+ {$ENDIF}
+{$ENDIF}
+
+ SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0');
+
+ if SDL_Init(sdlflags) < 0 then
+ raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
- e_WriteLog('Read config file', MSG_NOTIFY);
+ e_WriteLog('Read config file', TMsgType.Notify);
g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
//GetSystemDefaultLCID()
//e_WriteLog('Read language file', MSG_NOTIFY);
//g_Language_Load(DataDir + gLanguage + '.txt');
- e_WriteLog(gLanguage, MSG_NOTIFY);
+ e_WriteLog(gLanguage, TMsgType.Notify);
g_Language_Set(gLanguage);
-{$IFDEF USE_SDLMIXER}
- if SDL_Init({SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO or SDL_INIT_AUDIO}SDL_INIT_EVERYTHING) < 0 then
-{$ELSE}
- if SDL_Init(SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO) < 0 then
+{$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
+ flexloaded := true;
+ if not fuiAddWad('flexui.wad') then
+ begin
+ if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
+ end;
+ try
+ fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
+ fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
+ fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
+ fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
+ fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
+ except on e: Exception do
+ begin
+ writeln('ERROR loading FlexUI fonts');
+ flexloaded := false;
+ //raise;
+ end;
+ else
+ begin
+ flexloaded := false;
+ //raise;
+ end;
+ end;
+ if (flexloaded) then
+ begin
+ try
+ e_LogWriteln('FlexUI: loading stylesheet...');
+ uiLoadStyles('flexui/widgets.wgs');
+ except on e: TParserException do
+ begin
+ writeln('ERROR at (', e.tokLine, ',', e.tokCol, '): ', e.message);
+ //raise;
+ flexloaded := false;
+ end;
+ else
+ begin
+ //raise;
+ flexloaded := false;
+ end;
+ end;
+ end;
+ g_holmes_imfunctional := not flexloaded;
{$ENDIF}
- raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
-
- SDL_StartTextInput();
- e_WriteLog('Entering SDLMain', MSG_NOTIFY);
+ e_WriteLog('Entering SDLMain', TMsgType.Notify);
- {$WARNINGS OFF}
+{$WARNINGS OFF}
SDLMain();
- {$WARNINGS ON}
+{$WARNINGS ON}
- SDL_StopTextInput();
-
- e_WriteLog('Releasing SDL', MSG_NOTIFY);
+ e_WriteLog('Releasing SDL', TMsgType.Notify);
SDL_Quit();
end;
procedure Init();
var
- a: Integer;
+ NoSound: Boolean;
begin
Randomize;
- e_WriteLog('Init Input', MSG_NOTIFY);
+{$IFDEF HEADLESS}
+ {$IFDEF USE_SDLMIXER}
+ NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy
+ {$ELSE}
+ NoSound := True; // FMOD backend will sort it out
+ {$ENDIF}
+{$ELSE}
+ NoSound := False;
+{$ENDIF}
+
+ e_WriteLog('Init Input', TMsgType.Notify);
e_InitInput();
+ g_Touch_Init;
+(*
if (e_JoysticksAvailable > 0) then
- e_WriteLog('Input: Joysticks available.', MSG_NOTIFY)
+ e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
else
- e_WriteLog('Input: No Joysticks.', MSG_NOTIFY);
+ e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
+*)
- if not gNoSound then
+ if (not gNoSound) then
begin
- e_WriteLog('Initializing sound system', MSG_NOTIFY);
- e_InitSoundSystem();
+ e_WriteLog('Initializing sound system', TMsgType.Notify);
+ e_InitSoundSystem(NoSound);
end;
- e_WriteLog('Init game', MSG_NOTIFY);
+ e_WriteLog('Init game', TMsgType.Notify);
g_Game_Init();
- for a := 0 to 15 do charbuff[a] := ' ';
+ FillChar(charbuff, sizeof(charbuff), ' ');
end;
+
procedure Release();
begin
- e_WriteLog('Releasing engine', MSG_NOTIFY);
+ e_WriteLog('Releasing engine', TMsgType.Notify);
e_ReleaseEngine();
- e_WriteLog('Releasing Input', MSG_NOTIFY);
+ e_WriteLog('Releasing Input', TMsgType.Notify);
e_ReleaseInput();
if not gNoSound then
begin
- e_WriteLog('Releasing FMOD', MSG_NOTIFY);
+ e_WriteLog('Releasing FMOD', TMsgType.Notify);
e_ReleaseSoundSystem();
end;
end;
-procedure Update();
+
+procedure Update ();
begin
g_Game_Update();
end;
-procedure Draw();
+
+procedure Draw ();
begin
g_Game_Draw();
end;
-function Translit(S: String): String;
+
+function Translit (const S: AnsiString): AnsiString;
var
i: Integer;
begin
Result := S;
for i := 1 to Length(Result) do
+ begin
case Result[i] of
'É': Result[i] := 'Q';
'Ö': Result[i] := 'W';
@@ -138,8 +257,8 @@ begin
'Ø': Result[i] := 'I';
'Ù': Result[i] := 'O';
'Ç': Result[i] := 'P';
- 'Õ': Result[i] := Chr(219);
- 'Ú': Result[i] := Chr(221);
+ 'Õ': Result[i] := '['; //Chr(219);
+ 'Ú': Result[i] := ']'; //Chr(221);
'Ô': Result[i] := 'A';
'Û': Result[i] := 'S';
'Â': Result[i] := 'D';
@@ -149,8 +268,8 @@ begin
'Î': Result[i] := 'J';
'Ë': Result[i] := 'K';
'Ä': Result[i] := 'L';
- 'Æ': Result[i] := Chr(186);
- 'Ý': Result[i] := Chr(222);
+ 'Æ': Result[i] := ';'; //Chr(186);
+ 'Ý': Result[i] := #39; //Chr(222);
'ß': Result[i] := 'Z';
'×': Result[i] := 'X';
'Ñ': Result[i] := 'C';
@@ -158,62 +277,83 @@ begin
'È': Result[i] := 'B';
'Ò': Result[i] := 'N';
'Ü': Result[i] := 'M';
- 'Á': Result[i] := Chr(188);
- 'Þ': Result[i] := Chr(190);
+ 'Á': Result[i] := ','; //Chr(188);
+ 'Þ': Result[i] := '.'; //Chr(190);
end;
+ end;
+end;
+
+
+function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
+var
+ ls1, ls2: string;
+begin
+ ls1 := CheatEng[ct];
+ ls2 := Translit(CheatRus[ct]);
+ if length(ls1) = 0 then ls1 := '~';
+ if length(ls2) = 0 then ls2 := '~';
+ result :=
+ (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
+ (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
+ (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
+ (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
+ {
+ if ct = I_GAME_CHEAT_JETPACK then
+ begin
+ e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
+ e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
+ e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
+ e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
+ e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
+ e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
+ end;
+ }
end;
-procedure Cheat();
+
+procedure Cheat ();
const
CHEAT_DAMAGE = 500;
label
Cheated;
var
- s, s2, ls1, ls2: string;
- c: Char16;
+ s, s2: string;
+ c: ShortString;
a: Integer;
begin
+ {
if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
(gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
or g_Game_IsNet then Exit;
+ }
+ if not gGameOn then exit;
+ if not conIsCheatsEnabled then exit;
s := 'SOUND_GAME_RADIO';
//
- ls1 := CheatEng[I_GAME_CHEAT_GODMODE];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_GODMODE]);
- if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+ if CheckCheat(I_GAME_CHEAT_GODMODE) then
begin
if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
goto Cheated;
end;
// RAMBO
- ls1 := CheatEng[I_GAME_CHEAT_WEAPONS];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_WEAPONS]);
- if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+ if CheckCheat(I_GAME_CHEAT_WEAPONS) then
begin
if gPlayer1 <> nil then gPlayer1.AllRulez(False);
if gPlayer2 <> nil then gPlayer2.AllRulez(False);
goto Cheated;
end;
// TANK
- ls1 := CheatEng[I_GAME_CHEAT_HEALTH];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_HEALTH]);
- if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+ if CheckCheat(I_GAME_CHEAT_HEALTH) then
begin
if gPlayer1 <> nil then gPlayer1.AllRulez(True);
if gPlayer2 <> nil then gPlayer2.AllRulez(True);
goto Cheated;
end;
// IDDQD
- ls1 := CheatEng[I_GAME_CHEAT_DEATH];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_DEATH]);
- if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+ if CheckCheat(I_GAME_CHEAT_DEATH) then
begin
if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
@@ -221,157 +361,109 @@ begin
goto Cheated;
end;
//
- ls1 := CheatEng[I_GAME_CHEAT_DOORS];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_DOORS]);
- if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+ if CheckCheat(I_GAME_CHEAT_DOORS) then
begin
g_Triggers_OpenAll();
goto Cheated;
end;
// GOODBYE
- ls1 := CheatEng[I_GAME_CHEAT_NEXTMAP];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_NEXTMAP]);
- if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+ if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
begin
if gTriggers <> nil then
for a := 0 to High(gTriggers) do
if gTriggers[a].TriggerType = TRIGGER_EXIT then
begin
gExitByTrigger := True;
- g_Game_ExitLevel(gTriggers[a].Data.MapName);
+ //g_Game_ExitLevel(gTriggers[a].Data.MapName);
+ g_Game_ExitLevel(gTriggers[a].tgcMap);
Break;
end;
goto Cheated;
end;
//
- ls1 := CheatEng[I_GAME_CHEAT_CHANGEMAP];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_CHANGEMAP]);
s2 := Copy(charbuff, 15, 2);
- if ((Copy(charbuff, 15 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 15 - Length(ls2), Length(ls2)) = ls2))
- and (s2[1] >= '0') and (s2[1] <= '9')
- and (s2[2] >= '0') and (s2[2] <= '9') then
+ if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
begin
if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
begin
- c := 'MAP00';
- c[3] := s2[1];
- c[4] := s2[2];
+ c := 'MAP'+s2;
g_Game_ExitLevel(c);
end;
goto Cheated;
end;
//
- ls1 := CheatEng[I_GAME_CHEAT_FLY];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_FLY]);
- if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+ if CheckCheat(I_GAME_CHEAT_FLY) then
begin
gFly := not gFly;
goto Cheated;
end;
// BULLFROG
- ls1 := CheatEng[I_GAME_CHEAT_JUMPS];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_JUMPS]);
- if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+ if CheckCheat(I_GAME_CHEAT_JUMPS) then
begin
VEL_JUMP := 30-VEL_JUMP;
goto Cheated;
end;
// FORMULA1
- ls1 := CheatEng[I_GAME_CHEAT_SPEED];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_SPEED]);
- if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+ if CheckCheat(I_GAME_CHEAT_SPEED) then
begin
MAX_RUNVEL := 32-MAX_RUNVEL;
goto Cheated;
end;
// CONDOM
- ls1 := CheatEng[I_GAME_CHEAT_SUIT];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_SUIT]);
- if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+ if CheckCheat(I_GAME_CHEAT_SUIT) then
begin
if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
goto Cheated;
end;
//
- ls1 := CheatEng[I_GAME_CHEAT_AIR];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_AIR]);
- if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+ if CheckCheat(I_GAME_CHEAT_AIR) then
begin
if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
goto Cheated;
end;
// PURELOVE
- ls1 := CheatEng[I_GAME_CHEAT_BERSERK];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_BERSERK]);
- if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+ if CheckCheat(I_GAME_CHEAT_BERSERK) then
begin
if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
goto Cheated;
end;
//
- ls1 := CheatEng[I_GAME_CHEAT_JETPACK];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_JETPACK]);
- if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+ if CheckCheat(I_GAME_CHEAT_JETPACK) then
begin
if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
goto Cheated;
end;
// CASPER
- ls1 := CheatEng[I_GAME_CHEAT_NOCLIP];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_NOCLIP]);
- if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+ if CheckCheat(I_GAME_CHEAT_NOCLIP) then
begin
if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
goto Cheated;
end;
//
- ls1 := CheatEng[I_GAME_CHEAT_NOTARGET];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_NOTARGET]);
- if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+ if CheckCheat(I_GAME_CHEAT_NOTARGET) then
begin
if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
goto Cheated;
end;
// INFERNO
- ls1 := CheatEng[I_GAME_CHEAT_NORELOAD];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_NORELOAD]);
- if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+ if CheckCheat(I_GAME_CHEAT_NORELOAD) then
begin
if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
goto Cheated;
end;
- ls1 := CheatEng[I_GAME_CHEAT_AIMLINE];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_AIMLINE]);
- if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+ if CheckCheat(I_GAME_CHEAT_AIMLINE) then
begin
gAimLine := not gAimLine;
goto Cheated;
end;
- ls1 := CheatEng[I_GAME_CHEAT_AUTOMAP];
- ls2 := Translit(CheatRus[I_GAME_CHEAT_AUTOMAP]);
- if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
- (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+ if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
begin
gShowMap := not gShowMap;
goto Cheated;
@@ -382,88 +474,62 @@ Cheated:
g_Sound_PlayEx(s);
end;
-procedure KeyPress(K: Word);
+
+procedure KeyPress (K: Word);
+{$IFNDEF HEADLESS}
var
Msg: g_gui.TMessage;
+{$ENDIF}
begin
+{$IFNDEF HEADLESS}
case K of
- IK_PAUSE: // :
- begin
- if (g_ActiveWindow = nil) then
- g_Game_Pause(not gPause);
- end;
-
- IK_BACKQUOTE: // <`/~/¨/¸>:
- begin
- g_Console_Switch();
- end;
-
- IK_ESCAPE: // :
+ VK_ESCAPE: // :
begin
- if gChatShow then
+ if (g_ActiveWindow <> nil) then
begin
- g_Console_Chat_Switch();
- Exit;
- end;
-
- if gConsoleShow then
- g_Console_Switch()
- else
- if g_ActiveWindow <> nil then
+ Msg.Msg := WM_KEYDOWN;
+ Msg.WParam := VK_ESCAPE;
+ g_ActiveWindow.OnMessage(Msg);
+ if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this
+ end
+ else if (gState <> STATE_FOLD) then
+ begin
+ if gGameOn or (gState = STATE_INTERSINGLE) or (gState = STATE_INTERCUSTOM) then
+ begin
+ g_Game_InGameMenu(True);
+ end
+ else if (gExit = 0) and (gState <> STATE_SLIST) then
+ begin
+ if (gState <> STATE_MENU) then
begin
- Msg.Msg := WM_KEYDOWN;
- Msg.WParam := IK_ESCAPE;
- g_ActiveWindow.OnMessage(Msg);
- end
- else
- if gState <> STATE_FOLD then
- if gGameOn
- or (gState = STATE_INTERSINGLE)
- or (gState = STATE_INTERCUSTOM)
- then
- g_Game_InGameMenu(True)
- else
- if (gExit = 0) and (gState <> STATE_SLIST) then
- begin
- if gState <> STATE_MENU then
- if NetMode <> NET_NONE then
- begin
- g_Game_StopAllSounds(True);
- g_Game_Free;
- gState := STATE_MENU;
- Exit;
- end;
-
- g_GUI_ShowWindow('MainMenu');
- g_Sound_PlayEx('MENU_OPEN');
- end;
+ if (NetMode <> NET_NONE) then
+ begin
+ g_Game_StopAllSounds(True);
+ g_Game_Free;
+ gState := STATE_MENU;
+ Exit;
+ end;
+ end;
+ g_GUI_ShowWindow('MainMenu');
+ g_Sound_PlayEx('MENU_OPEN');
+ end;
+ end;
end;
IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
begin // .. �
if gGameOn and (not gConsoleShow) and (not gChatShow) then
begin
- while g_ActiveWindow <> nil do
- g_GUI_HideWindow(False);
-
- if (not g_Game_IsNet) then
- g_Game_Pause(True);
-
+ while (g_ActiveWindow <> nil) do g_GUI_HideWindow(False);
+ if (not g_Game_IsNet) then g_Game_Pause(True);
case K of
- IK_F2:
- g_Menu_Show_SaveMenu();
- IK_F3:
- g_Menu_Show_LoadMenu();
- IK_F4:
- g_Menu_Show_GameSetGame();
- IK_F5:
- g_Menu_Show_OptionsVideo();
- IK_F6:
- g_Menu_Show_OptionsSound();
- IK_F7:
- g_Menu_Show_EndGameMenu();
- IK_F10:
- g_Menu_Show_QuitGameMenu();
+ IK_F2: g_Menu_Show_SaveMenu();
+ IK_F3: g_Menu_Show_LoadMenu();
+ IK_F4: g_Menu_Show_GameSetGame();
+ IK_F5: g_Menu_Show_OptionsVideo();
+ IK_F6: g_Menu_Show_OptionsSound();
+ IK_F7: g_Menu_Show_EndGameMenu();
+ IK_F10: g_Menu_Show_QuitGameMenu();
end;
end;
end;
@@ -472,50 +538,48 @@ begin
begin
gJustChatted := False;
if gConsoleShow or gChatShow then
- g_Console_Control(K)
- else
- if g_ActiveWindow <> nil then
- begin
- Msg.Msg := WM_KEYDOWN;
- Msg.WParam := K;
- g_ActiveWindow.OnMessage(Msg);
- end
- else
- begin
- if (gState = STATE_MENU) then
- begin
- g_GUI_ShowWindow('MainMenu');
- g_Sound_PlayEx('MENU_OPEN');
- end;
- end;
+ begin
+ g_Console_Control(K);
+ end
+ else if (g_ActiveWindow <> nil) then
+ begin
+ Msg.Msg := WM_KEYDOWN;
+ Msg.WParam := K;
+ g_ActiveWindow.OnMessage(Msg);
+ end
+ else if (gState = STATE_MENU) then
+ begin
+ g_GUI_ShowWindow('MainMenu');
+ g_Sound_PlayEx('MENU_OPEN');
+ end;
end;
end;
+{$ENDIF}
end;
-procedure CharPress(C: Char);
+
+procedure CharPress (C: AnsiChar);
var
Msg: g_gui.TMessage;
a: Integer;
begin
- if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then
- Exit;
-
if gConsoleShow or gChatShow then
+ begin
g_Console_Char(C)
+ end
+ else if (g_ActiveWindow <> nil) then
+ begin
+ Msg.Msg := WM_CHAR;
+ Msg.WParam := Ord(C);
+ g_ActiveWindow.OnMessage(Msg);
+ end
else
- if g_ActiveWindow <> nil then
- begin
- Msg.Msg := WM_CHAR;
- Msg.WParam := Ord(C);
- g_ActiveWindow.OnMessage(Msg);
- end
- else
- begin
- for a := 0 to 14 do
- charbuff[a] := charbuff[a+1];
- charbuff[15] := UpCase(C);
- Cheat();
- end;
+ begin
+ for a := 0 to 14 do charbuff[a] := charbuff[a+1];
+ charbuff[15] := upcase1251(C);
+ Cheat();
+ end;
end;
+
end.