X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=df6bba16a9b77160b30f6af2a3be2c61e0f8eae7;hb=78dc38833a49bf6225f221d9a0f179adc6acd007;hp=34de5cf99b8397a677492d5bcec19060bf434b7b;hpb=92c7868df227201d6914f9f07c9a29ba0e2863cb;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index 34de5cf..df6bba1 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -32,7 +32,7 @@ var MapsDir: string; ModelsDir: string; GameWAD: string; - + gSkipFirstChar: Boolean; (* hack for console/chat input *) implementation @@ -56,7 +56,7 @@ var procedure Main(); var sdlflags: LongWord; -{$IFNDEF HEADLESS} +{$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} flexloaded: Boolean; {$ENDIF} begin @@ -80,21 +80,11 @@ begin TMsgType.Notify ); - e_WriteLog('Read config file', TMsgType.Notify); - g_Options_Read(GameDir + '/' + CONFIG_FILENAME); - {$IFDEF HEADLESS} conbufDumpToStdOut := true; {$ENDIF} e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF} - //GetSystemDefaultLCID() - - //e_WriteLog('Read language file', MSG_NOTIFY); - //g_Language_Load(DataDir + gLanguage + '.txt'); - e_WriteLog(gLanguage, TMsgType.Notify); - g_Language_Set(gLanguage); - {$IFDEF HEADLESS} {$IFDEF USE_SDLMIXER} sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000; @@ -117,6 +107,16 @@ begin if SDL_Init(sdlflags) < 0 then raise Exception.Create('SDL: Init failed: ' + SDL_GetError()); + e_WriteLog('Read config file', TMsgType.Notify); + g_Options_Read(GameDir + '/' + CONFIG_FILENAME); + + //GetSystemDefaultLCID() + + //e_WriteLog('Read language file', MSG_NOTIFY); + //g_Language_Load(DataDir + gLanguage + '.txt'); + e_WriteLog(gLanguage, TMsgType.Notify); + g_Language_Set(gLanguage); + {$IFNDEF HEADLESS} {$IFNDEF ANDROID} SDL_StartTextInput(); @@ -202,10 +202,12 @@ begin e_InitInput(); g_Touch_Init; +(* if (e_JoysticksAvailable > 0) then e_WriteLog('Input: Joysticks available.', TMsgType.Notify) else e_WriteLog('Input: No Joysticks.', TMsgType.Notify); +*) if (not gNoSound) then begin @@ -496,10 +498,19 @@ begin IK_BACKQUOTE, VK_CONSOLE: // <`/~/¨/¸>: begin - g_Console_Switch(); + if not gChatShow then + g_Console_Switch() end; - IK_ESCAPE, VK_ESCAPE: // : + IK_ESCAPE: // : + begin + if gChatShow then + g_Console_Chat_Switch + else if gConsoleShow then + g_Console_Switch + end; + + VK_ESCAPE: // : begin if gChatShow then begin @@ -514,7 +525,7 @@ begin else if (g_ActiveWindow <> nil) then begin Msg.Msg := WM_KEYDOWN; - Msg.WParam := IK_ESCAPE; + Msg.WParam := VK_ESCAPE; g_ActiveWindow.OnMessage(Msg); if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this end @@ -588,11 +599,12 @@ var Msg: g_gui.TMessage; a: Integer; begin - if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then Exit; - if gConsoleShow or gChatShow then begin - g_Console_Char(C); + if gSkipFirstChar then + gSkipFirstChar := False + else + g_Console_Char(C) end else if (g_ActiveWindow <> nil) then begin