X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=d5a5a83e80c31de8e30805ecbbbb4c41b81f086a;hb=7292fe409145dfcbb2776e34bb64d56e32985b9d;hp=e1e21d8d3de2ea5563dd89df7c88776272646775;hpb=cd1240f995a9e5be94fe308e9b52b0cc7763d843;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index e1e21d8..d5a5a83 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -13,7 +13,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) -{$MODE DELPHI} +{$INCLUDE g_amodes.inc} unit g_main; interface @@ -40,7 +40,8 @@ uses e_graphics, e_input, g_game, g_console, g_gui, e_sound, g_options, g_sound, g_player, g_weapons, SysUtils, g_triggers, MAPDEF, g_map, - MAPSTRUCT, g_menu, g_language, g_net, utils; + MAPSTRUCT, g_menu, g_language, g_net, + utils, conbuf, envvars; var charbuff: Array [0..15] of Char; @@ -62,6 +63,9 @@ begin e_WriteLog('Read config file', MSG_NOTIFY); g_Options_Read(GameDir + '/' + CONFIG_FILENAME); +{$IFDEF HEADLESS} + conbufDumpToStdOut := true; +{$ENDIF} e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF} //GetSystemDefaultLCID() @@ -72,7 +76,13 @@ begin g_Language_Set(gLanguage); {$IFDEF HEADLESS} + {$IFDEF USE_SDLMIXER} + sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000; + // HACK: shit this into env and hope for the best + SetEnvVar('SDL_AUDIODRIVER', 'dummy'); + {$ELSE} sdlflags := SDL_INIT_TIMER or $00004000; + {$ENDIF} {$ELSE} {$IFDEF USE_SDLMIXER} sdlflags := SDL_INIT_EVERYTHING; @@ -104,9 +114,20 @@ end; procedure Init(); var a: Integer; + NoSound: Boolean; begin Randomize; +{$IFDEF HEADLESS} + {$IFDEF USE_SDLMIXER} + NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy + {$ELSE} + NoSound := True; // FMOD backend will sort it out + {$ENDIF} +{$ELSE} + NoSound := False; +{$ENDIF} + e_WriteLog('Init Input', MSG_NOTIFY); e_InitInput(); @@ -118,7 +139,7 @@ begin if (not gNoSound) then begin e_WriteLog('Initializing sound system', MSG_NOTIFY); - e_InitSoundSystem({$IFDEF HEADLESS}True{$ELSE}False{$ENDIF}); + e_InitSoundSystem(NoSound); end; e_WriteLog('Init game', MSG_NOTIFY);