X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=b5a22840fbda68d7b604cb420dd1e351f07f0fb2;hb=82a1406ad9697d26709a7aa1aeb7c78441bee530;hp=57f12e98a45349501ccb52fd666817503eae7731;hpb=7817748b82c4e9ef6b16e1b6670d342db07a7e83;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index 57f12e9..b5a2284 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -41,8 +41,9 @@ uses e_graphics, e_input, g_game, g_console, g_gui, e_sound, g_options, g_sound, g_player, g_weapons, SysUtils, g_triggers, MAPDEF, g_map, - g_menu, g_language, g_net, - utils, conbuf, envvars; + g_menu, g_language, g_net, g_holmes, + utils, conbuf, envvars, fui_wadread, fui_style, + fui_gfx_gl, xparser; var @@ -51,6 +52,9 @@ var procedure Main(); var sdlflags: LongWord; +{$IFNDEF HEADLESS} + flexloaded: Boolean; +{$ENDIF} begin e_InitWritelnDriver(); @@ -99,13 +103,58 @@ begin SDL_StartTextInput(); {$ENDIF} +{$IFNDEF HEADLESS} + flexloaded := true; + if not fuiAddWad('flexui.wad') then + begin + if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad'); + end; + try + fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont'); + fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont'); + fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont'); + fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont'); + fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont'); + except on e: Exception do + begin + writeln('ERROR loading FlexUI fonts'); + flexloaded := false; + //raise; + end; + else + begin + flexloaded := false; + //raise; + end; + end; + if (flexloaded) then + begin + try + e_LogWriteln('FlexUI: loading stylesheet...'); + uiLoadStyles('flexui/widgets.wgs'); + except on e: TParserException do + begin + writeln('ERROR at (', e.tokLine, ',', e.tokCol, '): ', e.message); + //raise; + flexloaded := false; + end; + else + begin + //raise; + flexloaded := false; + end; + end; + end; + g_holmes_imfunctional := not flexloaded; +{$ENDIF} + e_WriteLog('Entering SDLMain', TMsgType.Notify); {$WARNINGS OFF} SDLMain(); {$WARNINGS ON} -{$IFDEF HEADLESS} +{$IFNDEF HEADLESS} SDL_StopTextInput(); {$ENDIF} @@ -448,6 +497,7 @@ begin Msg.Msg := WM_KEYDOWN; Msg.WParam := IK_ESCAPE; g_ActiveWindow.OnMessage(Msg); + if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this end else if (gState <> STATE_FOLD) then begin @@ -477,7 +527,7 @@ begin begin // .. � if gGameOn and (not gConsoleShow) and (not gChatShow) then begin - while g_ActiveWindow <> nil do g_GUI_HideWindow(False); + while (g_ActiveWindow <> nil) do g_GUI_HideWindow(False); if (not g_Game_IsNet) then g_Game_Pause(True); case K of IK_F2: g_Menu_Show_SaveMenu();