X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=b5595832e9573dd1fd2242dbbf32af4085fce7ff;hb=f4de88f1f4384cc3c798bccc695d92ad3781eb7b;hp=bb394f1d1b94761447c373d1b45335462118c574;hpb=1e27a158ab2d7b1041d932308b6f39aa3e22655f;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index bb394f1..b559583 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -33,7 +33,6 @@ var ModelsDir: string; GameWAD: string; - implementation uses @@ -56,7 +55,7 @@ var procedure Main(); var sdlflags: LongWord; -{$IFNDEF HEADLESS} +{$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} flexloaded: Boolean; {$ENDIF} begin @@ -117,12 +116,6 @@ begin e_WriteLog(gLanguage, TMsgType.Notify); g_Language_Set(gLanguage); -{$IFNDEF HEADLESS} -{$IFNDEF ANDROID} - SDL_StartTextInput(); -{$ENDIF} -{$ENDIF} - {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} flexloaded := true; if not fuiAddWad('flexui.wad') then @@ -174,10 +167,6 @@ begin SDLMain(); {$WARNINGS ON} -{$IFNDEF HEADLESS} - SDL_StopTextInput(); -{$ENDIF} - e_WriteLog('Releasing SDL', TMsgType.Notify); SDL_Quit(); end; @@ -202,10 +191,12 @@ begin e_InitInput(); g_Touch_Init; +(* if (e_JoysticksAvailable > 0) then e_WriteLog('Input: Joysticks available.', TMsgType.Notify) else e_WriteLog('Input: No Joysticks.', TMsgType.Notify); +*) if (not gNoSound) then begin @@ -489,32 +480,12 @@ var Msg: g_gui.TMessage; begin case K of - IK_PAUSE: // : - begin - if (g_ActiveWindow = nil) then g_Game_Pause(not gPause); - end; - - IK_BACKQUOTE, VK_CONSOLE: // <`/~/¨/¸>: + VK_ESCAPE: // : begin - g_Console_Switch(); - end; - - IK_ESCAPE, VK_ESCAPE: // : - begin - if gChatShow then - begin - g_Console_Chat_Switch(); - Exit; - end; - - if gConsoleShow then - begin - g_Console_Switch(); - end - else if (g_ActiveWindow <> nil) then + if (g_ActiveWindow <> nil) then begin Msg.Msg := WM_KEYDOWN; - Msg.WParam := IK_ESCAPE; + Msg.WParam := VK_ESCAPE; g_ActiveWindow.OnMessage(Msg); if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this end @@ -588,11 +559,9 @@ var Msg: g_gui.TMessage; a: Integer; begin - if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then Exit; - if gConsoleShow or gChatShow then begin - g_Console_Char(C); + g_Console_Char(C) end else if (g_ActiveWindow <> nil) then begin