X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=a9c986e32885092b38454fa39251b12f85931b66;hb=5c816a8e702fd39c65d0928a3315d81e979f30fb;hp=20419ecc0299fcfc9ae8b4fc982f8f77ff58bcf1;hpb=be2ad7bf5e09b4ee91a0c5ee741503ace8c7887c;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index 20419ec..a9c986e 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -67,11 +67,11 @@ uses SDL2, {$ENDIF} wadreader, e_log, g_window, - e_graphics, e_input, g_game, g_console, g_gui, + r_graphics, e_input, g_game, g_console, g_gui, e_sound, g_options, g_sound, g_player, g_basic, g_weapons, SysUtils, g_triggers, MAPDEF, g_map, e_res, g_menu, g_language, g_net, g_touch, g_system, g_res_downloader, - conbuf, envvars, + conbuf, envvars, r_game, xparser; @@ -647,13 +647,22 @@ end; procedure Update (); begin + // remember old mobj positions, prepare for update + g_Game_PreUpdate(); + // server: receive client commands for new frame + // client: receive game state changes from server + if (NetMode = NET_SERVER) then g_Net_Host_Update() + else if (NetMode = NET_CLIENT) then g_Net_Client_Update(); + // think g_Game_Update(); + // server: send any accumulated outgoing data to clients + if NetMode = NET_SERVER then g_Net_Flush(); end; procedure Draw (); begin - g_Game_Draw(); + r_Game_Draw(); end;