X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=7f5d5b95c13739b6037e226450e11aa3b618a705;hb=8cd33b294accd2d91e74720607bc8d7402ac2d6c;hp=874907ed63c9598bfe9a9b214617787588b3cb8e;hpb=3a2594735abd86e583b35da46526b9d16a9cd0ed;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index 874907e..7f5d5b9 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -32,16 +32,12 @@ var MapsDir: string; ModelsDir: string; GameWAD: string; - + gSkipFirstChar: Boolean; (* hack for console/chat input *) implementation uses -{$IFDEF USE_NANOGL} - nanoGL, -{$ELSE} - GL, GLExt, -{$ENDIF} +{$INCLUDE ../nogl/noGLuses.inc} {$IFDEF ENABLE_HOLMES} g_holmes, fui_wadread, fui_style, fui_gfx_gl, {$ENDIF} @@ -60,7 +56,7 @@ var procedure Main(); var sdlflags: LongWord; -{$IFNDEF HEADLESS} +{$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} flexloaded: Boolean; {$ENDIF} begin @@ -84,21 +80,11 @@ begin TMsgType.Notify ); - e_WriteLog('Read config file', TMsgType.Notify); - g_Options_Read(GameDir + '/' + CONFIG_FILENAME); - {$IFDEF HEADLESS} conbufDumpToStdOut := true; {$ENDIF} e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF} - //GetSystemDefaultLCID() - - //e_WriteLog('Read language file', MSG_NOTIFY); - //g_Language_Load(DataDir + gLanguage + '.txt'); - e_WriteLog(gLanguage, TMsgType.Notify); - g_Language_Set(gLanguage); - {$IFDEF HEADLESS} {$IFDEF USE_SDLMIXER} sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000; @@ -121,6 +107,16 @@ begin if SDL_Init(sdlflags) < 0 then raise Exception.Create('SDL: Init failed: ' + SDL_GetError()); + e_WriteLog('Read config file', TMsgType.Notify); + g_Options_Read(GameDir + '/' + CONFIG_FILENAME); + + //GetSystemDefaultLCID() + + //e_WriteLog('Read language file', MSG_NOTIFY); + //g_Language_Load(DataDir + gLanguage + '.txt'); + e_WriteLog(gLanguage, TMsgType.Notify); + g_Language_Set(gLanguage); + {$IFNDEF HEADLESS} {$IFNDEF ANDROID} SDL_StartTextInput(); @@ -206,10 +202,12 @@ begin e_InitInput(); g_Touch_Init; +(* if (e_JoysticksAvailable > 0) then e_WriteLog('Input: Joysticks available.', TMsgType.Notify) else e_WriteLog('Input: No Joysticks.', TMsgType.Notify); +*) if (not gNoSound) then begin @@ -500,7 +498,8 @@ begin IK_BACKQUOTE, VK_CONSOLE: // <`/~/¨/¸>: begin - g_Console_Switch(); + if not gChatShow then + g_Console_Switch() end; IK_ESCAPE, VK_ESCAPE: // : @@ -592,6 +591,12 @@ var Msg: g_gui.TMessage; a: Integer; begin + if gSkipFirstChar then + begin + gSkipFirstChar := False; + Exit + end; + if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then Exit; if gConsoleShow or gChatShow then