X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=7864bedebfd18c005a89a1e1c7003f51d39cb3d2;hb=dd0d8ac4cc2a0aa774f25c8a1a774f7358acfae7;hp=e0ecce92ad9c27c43c73748c797b6036cb461017;hpb=83dba8e8957923e6a8f6541d7935345a59cf5bde;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index e0ecce9..7864bed 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -1,4 +1,19 @@ -{$MODE DELPHI} +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$INCLUDE ../shared/a_modes.inc} unit g_main; interface @@ -25,7 +40,8 @@ uses e_graphics, e_input, g_game, g_console, g_gui, e_sound, g_options, g_sound, g_player, g_weapons, SysUtils, g_triggers, MAPDEF, g_map, - MAPSTRUCT, g_menu, g_language, g_net, utils; + MAPSTRUCT, g_menu, g_language, g_net, + utils, conbuf, envvars; var charbuff: Array [0..15] of Char; @@ -47,7 +63,10 @@ begin e_WriteLog('Read config file', MSG_NOTIFY); g_Options_Read(GameDir + '/' + CONFIG_FILENAME); - e_WriteToStdOut := {$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF} +{$IFDEF HEADLESS} + conbufDumpToStdOut := true; +{$ENDIF} + e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF} //GetSystemDefaultLCID() @@ -57,7 +76,13 @@ begin g_Language_Set(gLanguage); {$IFDEF HEADLESS} + {$IFDEF USE_SDLMIXER} + sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000; + // HACK: shit this into env and hope for the best + SetEnvVar('SDL_AUDIODRIVER', 'dummy'); + {$ELSE} sdlflags := SDL_INIT_TIMER or $00004000; + {$ENDIF} {$ELSE} {$IFDEF USE_SDLMIXER} sdlflags := SDL_INIT_EVERYTHING; @@ -89,9 +114,20 @@ end; procedure Init(); var a: Integer; + NoSound: Boolean; begin Randomize; +{$IFDEF HEADLESS} + {$IFDEF USE_SDLMIXER} + NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy + {$ELSE} + NoSound := True; // FMOD backend will sort it out + {$ENDIF} +{$ELSE} + NoSound := False; +{$ENDIF} + e_WriteLog('Init Input', MSG_NOTIFY); e_InitInput(); @@ -103,7 +139,7 @@ begin if (not gNoSound) then begin e_WriteLog('Initializing sound system', MSG_NOTIFY); - e_InitSoundSystem({$IFDEF HEADLESS}True{$ELSE}False{$ENDIF}); + e_InitSoundSystem(NoSound); end; e_WriteLog('Init game', MSG_NOTIFY);