X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=5ea72be400acb2a56f9809a70217175121492ddc;hb=a07765f3e726f5efff9fbaff0ac8917b0924c3ac;hp=23113e77f629fd2b426ddc783bc1c31f0b30a33f;hpb=4de34c0c003869d8f125768be330702020f3c514;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index 23113e7..5ea72be 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -2,8 +2,7 @@ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -32,7 +31,7 @@ var MapsDir: string; ModelsDir: string; GameWAD: string; - gSkipFirstChar: Boolean; (* hack for console/chat input *) + LogFileName: string; implementation @@ -45,7 +44,7 @@ uses e_graphics, e_input, g_game, g_console, g_gui, e_sound, g_options, g_sound, g_player, g_basic, g_weapons, SysUtils, g_triggers, MAPDEF, g_map, - g_menu, g_language, g_net, g_touch, + g_menu, g_language, g_net, g_touch, g_res_downloader, utils, conbuf, envvars, xparser; @@ -68,7 +67,7 @@ begin ModelsDir := DataDir + 'models/'; GameWAD := DataDir + 'Game.wad'; - e_InitLog(GameDir + '/' + LOG_FILENAME, TWriteMode.WM_NEWFILE); + e_InitLog(GameDir + '/' + LogFileName, TWriteMode.WM_NEWFILE); e_WriteLog( 'Doom 2D: Forever version ' + GAME_VERSION + @@ -117,12 +116,6 @@ begin e_WriteLog(gLanguage, TMsgType.Notify); g_Language_Set(gLanguage); -{$IFNDEF HEADLESS} -{$IFNDEF ANDROID} - SDL_StartTextInput(); -{$ENDIF} -{$ENDIF} - {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} flexloaded := true; if not fuiAddWad('flexui.wad') then @@ -168,16 +161,14 @@ begin g_holmes_imfunctional := not flexloaded; {$ENDIF} + g_Res_CreateDatabases(); + e_WriteLog('Entering SDLMain', TMsgType.Notify); {$WARNINGS OFF} SDLMain(); {$WARNINGS ON} -{$IFNDEF HEADLESS} - SDL_StopTextInput(); -{$ENDIF} - e_WriteLog('Releasing SDL', TMsgType.Notify); SDL_Quit(); end; @@ -487,42 +478,16 @@ end; procedure KeyPress (K: Word); +{$IFNDEF HEADLESS} var Msg: g_gui.TMessage; +{$ENDIF} begin +{$IFNDEF HEADLESS} case K of - IK_PAUSE: // : - begin - if (g_ActiveWindow = nil) then g_Game_Pause(not gPause); - end; - - IK_BACKQUOTE, VK_CONSOLE: // <`/~/¨/¸>: - begin - if not gChatShow then - g_Console_Switch() - end; - - IK_ESCAPE: // : - begin - if gChatShow then - g_Console_Chat_Switch - else if gConsoleShow then - g_Console_Switch - end; - VK_ESCAPE: // : begin - if gChatShow then - begin - g_Console_Chat_Switch(); - Exit; - end; - - if gConsoleShow then - begin - g_Console_Switch(); - end - else if (g_ActiveWindow <> nil) then + if (g_ActiveWindow <> nil) then begin Msg.Msg := WM_KEYDOWN; Msg.WParam := VK_ESCAPE; @@ -591,6 +556,7 @@ begin end; end; end; +{$ENDIF} end; @@ -599,17 +565,9 @@ var Msg: g_gui.TMessage; a: Integer; begin - if gSkipFirstChar then - begin - gSkipFirstChar := False; - Exit - end; - - if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then Exit; - if gConsoleShow or gChatShow then begin - g_Console_Char(C); + g_Console_Char(C) end else if (g_ActiveWindow <> nil) then begin