X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=4e10356760d4b2e00a0e23d08083328120139343;hb=d7d166dc3cd287276202e862746208892c4cc89f;hp=feb59808af5870cd802b22a8c1bbad0ac3e525af;hpb=ed44a0d5d95ad910ffdec33aca95bd71481f9b62;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index feb5980..4e10356 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -58,9 +58,9 @@ begin ModelsDir := DataDir + 'models/'; GameWAD := DataDir + 'Game.wad'; - e_InitLog(GameDir + '/' + LOG_FILENAME, WM_NEWFILE); + e_InitLog(GameDir + '/' + LOG_FILENAME, TWriteMode.WM_NEWFILE); - e_WriteLog('Read config file', MSG_NOTIFY); + e_WriteLog('Read config file', TMsgType.Notify); g_Options_Read(GameDir + '/' + CONFIG_FILENAME); {$IFDEF HEADLESS} @@ -72,7 +72,7 @@ begin //e_WriteLog('Read language file', MSG_NOTIFY); //g_Language_Load(DataDir + gLanguage + '.txt'); - e_WriteLog(gLanguage, MSG_NOTIFY); + e_WriteLog(gLanguage, TMsgType.Notify); g_Language_Set(gLanguage); {$IFDEF HEADLESS} @@ -97,7 +97,7 @@ begin SDL_StartTextInput(); {$ENDIF} - e_WriteLog('Entering SDLMain', MSG_NOTIFY); + e_WriteLog('Entering SDLMain', TMsgType.Notify); {$WARNINGS OFF} SDLMain(); @@ -107,7 +107,7 @@ begin SDL_StopTextInput(); {$ENDIF} - e_WriteLog('Releasing SDL', MSG_NOTIFY); + e_WriteLog('Releasing SDL', TMsgType.Notify); SDL_Quit(); end; @@ -128,21 +128,21 @@ begin NoSound := False; {$ENDIF} - e_WriteLog('Init Input', MSG_NOTIFY); + e_WriteLog('Init Input', TMsgType.Notify); e_InitInput(); if (e_JoysticksAvailable > 0) then - e_WriteLog('Input: Joysticks available.', MSG_NOTIFY) + e_WriteLog('Input: Joysticks available.', TMsgType.Notify) else - e_WriteLog('Input: No Joysticks.', MSG_NOTIFY); + e_WriteLog('Input: No Joysticks.', TMsgType.Notify); if (not gNoSound) then begin - e_WriteLog('Initializing sound system', MSG_NOTIFY); + e_WriteLog('Initializing sound system', TMsgType.Notify); e_InitSoundSystem(NoSound); end; - e_WriteLog('Init game', MSG_NOTIFY); + e_WriteLog('Init game', TMsgType.Notify); g_Game_Init(); for a := 0 to 15 do charbuff[a] := ' '; @@ -150,15 +150,15 @@ end; procedure Release(); begin - e_WriteLog('Releasing engine', MSG_NOTIFY); + e_WriteLog('Releasing engine', TMsgType.Notify); e_ReleaseEngine(); - e_WriteLog('Releasing Input', MSG_NOTIFY); + e_WriteLog('Releasing Input', TMsgType.Notify); e_ReleaseInput(); if not gNoSound then begin - e_WriteLog('Releasing FMOD', MSG_NOTIFY); + e_WriteLog('Releasing FMOD', TMsgType.Notify); e_ReleaseSoundSystem(); end; end;