X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=3da02c2a7969c7b3dcba276fafe2e44dcce79b0e;hb=9615ae96661aed9886424c75479d322f555627a6;hp=165a116c0446e72a44817b3abc61e9e116174fa9;hpb=82d89552dd0e3241987ce363b71e83c22be306e1;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index 165a116..3da02c2 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -28,10 +28,6 @@ procedure KeyPress (K: Word); procedure CharPress (C: AnsiChar); var - {--- TO REMOVE ---} - //GameDir: string; - {-----------------} - {--- Read-only dirs ---} GameWAD: string; DataDirs: SSArray; @@ -48,13 +44,15 @@ var CacheDirs: SSArray; ConfigDirs: SSArray; ScreenshotDirs: SSArray; + StatsDirs: SSArray; MapDownloadDirs: SSArray; WadDownloadDirs: SSArray; + GameWADName: string = 'GAME'; + implementation uses -{$INCLUDE ../nogl/noGLuses.inc} {$IFDEF ENABLE_HOLMES} g_holmes, sdlcarcass, fui_ctls, fui_wadread, fui_style, fui_gfx_gl, {$ENDIF} @@ -68,19 +66,18 @@ uses SDL2, {$ENDIF} wadreader, e_log, g_window, - e_graphics, e_input, g_game, g_console, g_gui, + r_graphics, e_input, g_game, g_console, g_gui, e_sound, g_options, g_sound, g_player, g_basic, g_weapons, SysUtils, g_triggers, MAPDEF, g_map, e_res, g_menu, g_language, g_net, g_touch, g_system, g_res_downloader, - conbuf, envvars, + conbuf, envvars, r_game, xparser; var charbuff: packed array [0..15] of AnsiChar; binPath: AnsiString = ''; - forceCurrentDir: Boolean = false; - + forceBinDir: Boolean; function GetBinaryPath (): AnsiString; {$IFDEF LINUX} @@ -135,67 +132,84 @@ end; procedure InitPath; var i: Integer; rwdir, rodir: AnsiString; rwdirs, rodirs: SSArray; - //first: Boolean = true; - procedure xput (s: AnsiString); - { - var - f: TextFile; + procedure AddDir (var dirs: SSArray; append: AnsiString); begin - AssignFile(f, 'zzz.log'); - if (first) then - begin - Rewrite(f); - first := false; - end - else - begin - Append(f); - end; - writeln(f, s); - CloseFile(f); + SetLength(dirs, Length(dirs) + 1); + dirs[High(dirs)] := ExpandFileName(append) end; - } + + function IsSep (ch: Char): Boolean; begin + {$IFDEF WINDOWS} + result := (ch = '/') or (ch = '\'); + {$ELSE} + result := (ch = '/'); + {$ENDIF} end; - procedure AddPath (var arr: SSArray; str: AnsiString; usecwd: Boolean=true); - var - ss: ShortString; + function OptimizePath (dir: AnsiString): AnsiString; + var i, len: Integer; s: AnsiString; begin - if (length(str) = 0) then exit; - //writeln('NEW PATH(0): ['+str+']'); - if (forceCurrentDir or usecwd) then + i := 1; len := Length(dir); s := ''; + while i <= len do begin - str := fixSlashes(ExpandFileName(str)); - end - else - begin - str := fixSlashes(str); - if (not isAbsolutePath(str)) then str := binPath+str; - while (length(str) > 0) do + if IsSep(dir[i]) then begin - if (isRootPath(str)) then exit; - if (str[length(str)] = '/') then begin Delete(str, length(str), 1); continue; end; - if (length(str) >= 2) and (Copy(str, length(str)-1, 2) = '/.') then begin Delete(str, length(str)-1, 2); continue; end; - break; - end; - end; - if (length(str) = 0) then exit; - if (length(str) > 255) then - begin - xput('path too long: ['+str+']'); - raise Exception.Create(Format('path "%s" too long', [str])); + s := s + DirectorySeparator; + Inc(i); + while (i <= len) and IsSep(dir[i]) do Inc(i); + if (i <= len) and (dir[i] = '.') then + begin + if (i = len) or IsSep(dir[i + 1]) then + begin + Inc(i) + end + else if (i + 1 <= len) and (dir[i + 1] = '.') then + begin + if (i + 1 = len) or IsSep(dir[i + 2]) then + begin + s := e_UpperDir(s); + Inc(i, 2) + end + end + end + end + else + begin + s := s + dir[i]; + Inc(i) + end end; - for ss in arr do + result := s + end; + + procedure OptimizeDirs (var dirs: SSArray); + var i, j, k: Integer; + begin + for i := 0 to High(dirs) do + dirs[i] := OptimizePath(dirs[i]); + // deduplicate + i := High(dirs); + while i >= 0 do begin - //writeln('<<<', ss, '>>> : [', str, ']'); - if (ss = str) then exit; - end; - SetLength(arr, Length(arr)+1); - //arr[High(arr)] := ExpandFileName(str); - arr[High(arr)] := str; - //writeln('NEW PATH(1): ['+str+']'); + j := 0; + while j < i do + begin + if dirs[j] = dirs[i] then + begin + for k := j + 1 to High(dirs) do + dirs[k - 1] := dirs[k]; + Dec(i); + SetLength(dirs, High(dirs)) + end + else + begin + Inc(j) + end + end; + Dec(i) + end end; procedure AddDef (var dirs: SSArray; base: SSArray; append: AnsiString); @@ -203,13 +217,8 @@ procedure InitPath; begin if Length(dirs) = 0 then for s in base do - AddPath(dirs, e_CatPath(s, append), false) - end; - - procedure AddDir (var dirs: SSArray; append: AnsiString); - begin - SetLength(dirs, Length(dirs) + 1); - dirs[High(dirs)] := append + AddDir(dirs, e_CatPath(s, append)); + OptimizeDirs(dirs) end; function GetDefaultRODirs (): SSArray; @@ -224,7 +233,14 @@ procedure InitPath; {$ENDIF} begin result := nil; - if forceCurrentDir = false then + {$IFDEF DARWIN} + bundle := GetBundlePath(); + if ExtractFileExt(bundle) <> '.app' then + AddDir(result, binpath); + {$ELSE} + AddDir(result, binPath); + {$ENDIF} + if forceBinDir = false then begin {$IFDEF USE_SDL2} AddDir(result, SDL_GetBasePath()); @@ -258,15 +274,7 @@ procedure InitPath; if SDL_AndroidGetExternalStorageState() <> 0 then AddDir(result, SDL_AndroidGetExternalStoragePath()); {$ENDIF} - end; - {$IFNDEF ANDROID} - {$IFDEF DARWIN} - if ExtractFileExt(bundle) <> '.app' then - AddDir(result, ''); - {$ELSE} - AddDir(result, ''); - {$ENDIF} - {$ENDIF} + end end; function GetDefaultRWDirs (): SSArray; @@ -281,7 +289,14 @@ procedure InitPath; {$ENDIF} begin result := nil; - if forceCurrentDir = false then + {$IFDEF DARWIN} + bundle := GetBundlePath(); + if ExtractFileExt(bundle) <> '.app' then + AddDir(result, binPath); + {$ELSE} + AddDir(result, binPath); + {$ENDIF} + if forceBinDir = false then begin {$IFDEF USE_SDL2} AddDir(result, SDL_GetPrefPath('', 'doom2df')); @@ -308,72 +323,71 @@ procedure InitPath; if SDL_AndroidGetExternalStorageState() <> 0 then AddDir(result, SDL_AndroidGetExternalStoragePath()); {$ENDIF} - end; - {$IFNDEF ANDROID} - {$IFDEF DARWIN} - bundle := GetBundlePath(); - if ExtractFileExt(bundle) <> '.app' then - if bundle = '' then - AddDir(result, ''); - {$ELSE} - AddDir(result, ''); - {$ENDIF} - {$ENDIF} + end end; begin - //GetDir(0, GameDir); + forceBinDir := false; binPath := GetBinaryPath(); - xput('binPath=['+binPath+']'); - - for i := 1 to ParamCount do - begin - // use it only if you ketmar - if (ParamStr(i) = '--cwd') then - begin - forceCurrentDir := true; - break - end - end; i := 1; while i < ParamCount do begin case ParamStr(i) of + '--like-windoze': forceBinDir := true; '--rw-dir': begin Inc(i); rwdir := ParamStr(i); (* RW *) - AddPath(LogDirs, e_CatPath(rwdir, '')); - AddPath(SaveDirs, e_CatPath(rwdir, 'data')); - AddPath(CacheDirs, e_CatPath(rwdir, 'data/cache')); - AddPath(ConfigDirs, e_CatPath(rwdir, '')); - AddPath(MapDownloadDirs, e_CatPath(rwdir, 'maps/downloads')); - AddPath(WadDownloadDirs, e_CatPath(rwdir, 'wads/downloads')); - AddPath(ScreenshotDirs, e_CatPath(rwdir, 'screenshots')); + AddDir(LogDirs, e_CatPath(rwdir, '')); + AddDir(SaveDirs, e_CatPath(rwdir, 'data')); + AddDir(CacheDirs, e_CatPath(rwdir, 'data/cache')); + AddDir(ConfigDirs, e_CatPath(rwdir, '')); + AddDir(MapDownloadDirs, e_CatPath(rwdir, 'maps/downloads')); + AddDir(WadDownloadDirs, e_CatPath(rwdir, 'wads/downloads')); + AddDir(ScreenshotDirs, e_CatPath(rwdir, 'screenshots')); + AddDir(StatsDirs, e_CatPath(rwdir, 'stats')); (* RO *) - AddPath(DataDirs, e_CatPath(rwdir, 'data')); - AddPath(ModelDirs, e_CatPath(rwdir, 'data/models')); - AddPath(MegawadDirs, e_CatPath(rwdir, 'maps/megawads')); - AddPath(MapDirs, e_CatPath(rwdir, 'maps')); - AddPath(WadDirs, e_CatPath(rwdir, 'wads')); + AddDir(DataDirs, e_CatPath(rwdir, 'data')); + AddDir(ModelDirs, e_CatPath(rwdir, 'data/models')); + AddDir(MegawadDirs, e_CatPath(rwdir, 'maps/megawads')); + AddDir(MapDirs, e_CatPath(rwdir, 'maps')); + AddDir(WadDirs, e_CatPath(rwdir, 'wads')); end; '--ro-dir': begin Inc(i); rodir := ParamStr(i); (* RO *) - AddPath(DataDirs, e_CatPath(rodir, 'data')); - AddPath(ModelDirs, e_CatPath(rodir, 'data/models')); - AddPath(MegawadDirs, e_CatPath(rodir, 'maps/megawads')); - AddPath(MapDirs, e_CatPath(rodir, 'maps')); - AddPath(WadDirs, e_CatPath(rodir, 'wads')); + AddDir(DataDirs, e_CatPath(rodir, 'data')); + AddDir(ModelDirs, e_CatPath(rodir, 'data/models')); + AddDir(MegawadDirs, e_CatPath(rodir, 'maps/megawads')); + AddDir(MapDirs, e_CatPath(rodir, 'maps')); + AddDir(WadDirs, e_CatPath(rodir, 'wads')); + end; + '--game-wad': + begin + Inc(i); + GameWADName := ParamStr(i); + end; + '--config': + begin + Inc(i); + gConfigScript := ParamStr(i); end; end; Inc(i) end; + // prefer bin dir if it writable and contains game.wad + if forceBinDir = false then + begin + if findDiskWad(binPath + 'data' + '/' + GameWADName) <> '' then + if e_CanCreateFilesAt(binPath) then + forceBinDir := true + end; + (* RO *) rodirs := GetDefaultRODirs(); AddDef(DataDirs, rodirs, 'data'); @@ -391,11 +405,13 @@ begin AddDef(MapDownloadDirs, rwdirs, 'maps/downloads'); AddDef(WadDownloadDirs, rwdirs, 'wads/downloads'); AddDef(ScreenshotDirs, rwdirs, 'screenshots'); + AddDef(StatsDirs, rwdirs, 'stats'); for i := 0 to High(MapDirs) do - AddPath(AllMapDirs, MapDirs[i]); + AddDir(AllMapDirs, MapDirs[i]); for i := 0 to High(MegawadDirs) do - AddPath(AllMapDirs, MegawadDirs[i]); + AddDir(AllMapDirs, MegawadDirs[i]); + OptimizeDirs(AllMapDirs); if LogFileName = '' then begin @@ -409,8 +425,10 @@ begin {$ENDIF} end end; - - xput('binPath=['+binPath+']'); + + // HACK: ensure the screenshots folder also has a stats subfolder in it + rwdir := e_GetWriteableDir(ScreenshotDirs, false); + if rwdir <> '' then CreateDir(rwdir + '/stats'); end; procedure InitPrep; @@ -424,10 +442,9 @@ begin {$ENDIF} for i := 1 to ParamCount do begin - if (ParamStr(i) = '--con-stdout') then - begin - conbufDumpToStdOut := true; - break + case ParamStr(i) of + '--con-stdout': conbufDumpToStdOut := true; + '--no-fbo': glRenderToFBO := false; end end; @@ -436,7 +453,10 @@ begin e_InitWritelnDriver(); e_WriteLog('Doom 2D: Forever version ' + GAME_VERSION + ' proto ' + IntToStr(NET_PROTOCOL_VER), TMsgType.Notify); e_WriteLog('Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME, TMsgType.Notify); + e_WriteLog('Build hash: ' + g_GetBuildHash(), TMsgType.Notify); + e_WriteLog('Build by: ' + g_GetBuilderName(), TMsgType.Notify); + e_LogWritefln('Force bin dir: %s', [forceBinDir], TMsgType.Notify); e_LogWritefln('BINARY PATH: [%s]', [binPath], TMsgType.Notify); PrintDirs('DataDirs', DataDirs); @@ -450,16 +470,22 @@ begin PrintDirs('CacheDirs', CacheDirs); PrintDirs('ConfigDirs', ConfigDirs); PrintDirs('ScreenshotDirs', ScreenshotDirs); + PrintDirs('StatsDirs', StatsDirs); PrintDirs('MapDownloadDirs', MapDownloadDirs); PrintDirs('WadDownloadDirs', WadDownloadDirs); - GameWAD := e_FindWad(DataDirs, 'GAME'); + GameWAD := e_FindWad(DataDirs, GameWADName); if GameWad = '' then begin - e_WriteLog('GAME.WAD not installed?', TMsgType.Fatal); + e_WriteLog('WAD ' + GameWADName + ' not found in data directories.', TMsgType.Fatal); {$IF DEFINED(USE_SDL2) AND NOT DEFINED(HEADLESS)} - if forceCurrentDir = false then - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, 'Doom 2D Forever', 'GAME.WAD not installed?', nil); + if forceBinDir = false then + SDL_ShowSimpleMessageBox( + SDL_MESSAGEBOX_ERROR, + 'Doom 2D Forever', + PChar('WAD ' + GameWADName + ' not found in data directories.'), + nil + ); {$ENDIF} e_DeinitLog; Halt(1); @@ -480,27 +506,18 @@ procedure Main(); {$IFDEF ENABLE_HOLMES} var flexloaded: Boolean; {$ENDIF} - var s: AnsiString; begin InitPath; InitPrep; e_InitInput; sys_Init; - s := CONFIG_FILENAME; - if e_FindResource(ConfigDirs, s) = true then - begin - g_Options_Read(s) - end - else - begin - g_Options_SetDefault; - g_Options_SetDefaultVideo - end; - if sys_SetDisplayMode(gScreenWidth, gScreenHeight, gBPP, gFullScreen) = False then + g_Options_SetDefault; + g_Options_SetDefaultVideo; + g_Console_SysInit; + if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = False then raise Exception.Create('Failed to set videomode on startup.'); - g_Console_SysInit; e_WriteLog(gLanguage, TMsgType.Notify); g_Language_Set(gLanguage); @@ -569,6 +586,7 @@ begin if assigned(oglDeinitCB) then oglDeinitCB; {$ENDIF} + g_Console_WriteGameConfig; sys_Final; end; @@ -628,13 +646,22 @@ end; procedure Update (); begin + // remember old mobj positions, prepare for update + g_Game_PreUpdate(); + // server: receive client commands for new frame + // client: receive game state changes from server + if (NetMode = NET_SERVER) then g_Net_Host_Update() + else if (NetMode = NET_CLIENT) then g_Net_Client_Update(); + // think g_Game_Update(); + // server: send any accumulated outgoing data to clients + if NetMode = NET_SERVER then g_Net_Flush(); end; procedure Draw (); begin - g_Game_Draw(); + r_Game_Draw(); end;