X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=2d9d7e4eb2df64e2d08e858a4dea80816045716d;hb=93a1d67a1cb34cb02937559cd0d15194ca80728c;hp=1840635b1ce51b070fb950c573b8db8093fe7d8e;hpb=9fad025f887bb63d8579488042adc0a0d91055ac;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index 1840635..2d9d7e4 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -1,3 +1,19 @@ +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$MODE DELPHI} unit g_main; interface @@ -20,17 +36,22 @@ var implementation uses - SDL2, GL, GLExt, WADEDITOR, e_log, g_window, + SDL2, GL, GLExt, wadreader, e_log, g_window, e_graphics, e_input, g_game, g_console, g_gui, e_sound, g_options, g_sound, g_player, g_weapons, SysUtils, g_triggers, MAPDEF, g_map, - MAPSTRUCT, g_menu, g_language, g_net, sfs; + MAPSTRUCT, g_menu, g_language, g_net, + utils, conbuf, envvars; var charbuff: Array [0..15] of Char; procedure Main(); +var + sdlflags: LongWord; begin + e_InitWritelnDriver(); + GetDir(0, GameDir); MapsDir := GameDir + '/maps/'; DataDir := GameDir + '/data/'; @@ -42,6 +63,11 @@ begin e_WriteLog('Read config file', MSG_NOTIFY); g_Options_Read(GameDir + '/' + CONFIG_FILENAME); +{$IFDEF HEADLESS} + conbufDumpToStdOut := true; +{$ENDIF} + e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF} + //GetSystemDefaultLCID() //e_WriteLog('Read language file', MSG_NOTIFY); @@ -49,22 +75,37 @@ begin e_WriteLog(gLanguage, MSG_NOTIFY); g_Language_Set(gLanguage); -{$IFDEF USE_SDLMIXER} - if SDL_Init({SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO or SDL_INIT_AUDIO}SDL_INIT_EVERYTHING) < 0 then +{$IFDEF HEADLESS} + {$IFDEF USE_SDLMIXER} + sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000; + // HACK: shit this into env and hope for the best + SetEnvVar('SDL_AUDIODRIVER', 'dummy'); + {$ELSE} + sdlflags := SDL_INIT_TIMER or $00004000; + {$ENDIF} {$ELSE} - if SDL_Init(SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO) < 0 then + {$IFDEF USE_SDLMIXER} + sdlflags := SDL_INIT_EVERYTHING; + {$ELSE} + sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO; + {$ENDIF} {$ENDIF} + if SDL_Init(sdlflags) < 0 then raise Exception.Create('SDL: Init failed: ' + SDL_GetError()); +{$IFDEF HEADLESS} SDL_StartTextInput(); +{$ENDIF} e_WriteLog('Entering SDLMain', MSG_NOTIFY); - {$WARNINGS OFF} +{$WARNINGS OFF} SDLMain(); - {$WARNINGS ON} +{$WARNINGS ON} +{$IFDEF HEADLESS} SDL_StopTextInput(); +{$ENDIF} e_WriteLog('Releasing SDL', MSG_NOTIFY); SDL_Quit(); @@ -73,9 +114,20 @@ end; procedure Init(); var a: Integer; + NoSound: Boolean; begin Randomize; +{$IFDEF HEADLESS} + {$IFDEF USE_SDLMIXER} + NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy + {$ELSE} + NoSound := True; // FMOD backend will sort it out + {$ENDIF} +{$ELSE} + NoSound := False; +{$ENDIF} + e_WriteLog('Init Input', MSG_NOTIFY); e_InitInput(); @@ -84,10 +136,10 @@ begin else e_WriteLog('Input: No Joysticks.', MSG_NOTIFY); - if not gNoSound then + if (not gNoSound) then begin e_WriteLog('Initializing sound system', MSG_NOTIFY); - e_InitSoundSystem(); + e_InitSoundSystem(NoSound); end; e_WriteLog('Init game', MSG_NOTIFY); @@ -481,7 +533,7 @@ begin else begin for a := 0 to 14 do charbuff[a] := charbuff[a+1]; - charbuff[15] := SFSUpCase(C); + charbuff[15] := UpCase1251(C); Cheat(); end; end;