X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=2d9d7e4eb2df64e2d08e858a4dea80816045716d;hb=681c1fa10d6cc9999d4cd0a284723fa0a8f4dec6;hp=c2307efbfaf090f99599e1c2a97aead8d32bb07e;hpb=cc934f758d8d3036fa3bca8a3cca949814e04d89;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index c2307ef..2d9d7e4 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -1,3 +1,19 @@ +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$MODE DELPHI} unit g_main; interface @@ -20,17 +36,22 @@ var implementation uses - SDL2, GL, GLExt, WADEDITOR, e_log, g_window, + SDL2, GL, GLExt, wadreader, e_log, g_window, e_graphics, e_input, g_game, g_console, g_gui, e_sound, g_options, g_sound, g_player, g_weapons, SysUtils, g_triggers, MAPDEF, g_map, - MAPSTRUCT, g_menu, g_language, g_net; + MAPSTRUCT, g_menu, g_language, g_net, + utils, conbuf, envvars; var charbuff: Array [0..15] of Char; procedure Main(); +var + sdlflags: LongWord; begin + e_InitWritelnDriver(); + GetDir(0, GameDir); MapsDir := GameDir + '/maps/'; DataDir := GameDir + '/data/'; @@ -42,6 +63,11 @@ begin e_WriteLog('Read config file', MSG_NOTIFY); g_Options_Read(GameDir + '/' + CONFIG_FILENAME); +{$IFDEF HEADLESS} + conbufDumpToStdOut := true; +{$ENDIF} + e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF} + //GetSystemDefaultLCID() //e_WriteLog('Read language file', MSG_NOTIFY); @@ -49,22 +75,37 @@ begin e_WriteLog(gLanguage, MSG_NOTIFY); g_Language_Set(gLanguage); -{$IFDEF USE_SDLMIXER} - if SDL_Init({SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO or SDL_INIT_AUDIO}SDL_INIT_EVERYTHING) < 0 then +{$IFDEF HEADLESS} + {$IFDEF USE_SDLMIXER} + sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000; + // HACK: shit this into env and hope for the best + SetEnvVar('SDL_AUDIODRIVER', 'dummy'); + {$ELSE} + sdlflags := SDL_INIT_TIMER or $00004000; + {$ENDIF} {$ELSE} - if SDL_Init(SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO) < 0 then + {$IFDEF USE_SDLMIXER} + sdlflags := SDL_INIT_EVERYTHING; + {$ELSE} + sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO; + {$ENDIF} {$ENDIF} + if SDL_Init(sdlflags) < 0 then raise Exception.Create('SDL: Init failed: ' + SDL_GetError()); +{$IFDEF HEADLESS} SDL_StartTextInput(); +{$ENDIF} e_WriteLog('Entering SDLMain', MSG_NOTIFY); - {$WARNINGS OFF} +{$WARNINGS OFF} SDLMain(); - {$WARNINGS ON} +{$WARNINGS ON} +{$IFDEF HEADLESS} SDL_StopTextInput(); +{$ENDIF} e_WriteLog('Releasing SDL', MSG_NOTIFY); SDL_Quit(); @@ -73,9 +114,20 @@ end; procedure Init(); var a: Integer; + NoSound: Boolean; begin Randomize; +{$IFDEF HEADLESS} + {$IFDEF USE_SDLMIXER} + NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy + {$ELSE} + NoSound := True; // FMOD backend will sort it out + {$ENDIF} +{$ELSE} + NoSound := False; +{$ENDIF} + e_WriteLog('Init Input', MSG_NOTIFY); e_InitInput(); @@ -84,10 +136,10 @@ begin else e_WriteLog('Input: No Joysticks.', MSG_NOTIFY); - if not gNoSound then + if (not gNoSound) then begin e_WriteLog('Initializing sound system', MSG_NOTIFY); - e_InitSoundSystem(); + e_InitSoundSystem(NoSound); end; e_WriteLog('Init game', MSG_NOTIFY); @@ -138,8 +190,8 @@ begin 'Ø': Result[i] := 'I'; 'Ù': Result[i] := 'O'; 'Ç': Result[i] := 'P'; - 'Õ': Result[i] := Chr(219); - 'Ú': Result[i] := Chr(221); + 'Õ': Result[i] := '['; //Chr(219); + 'Ú': Result[i] := ']'; //Chr(221); 'Ô': Result[i] := 'A'; 'Û': Result[i] := 'S'; 'Â': Result[i] := 'D'; @@ -149,8 +201,8 @@ begin 'Î': Result[i] := 'J'; 'Ë': Result[i] := 'K'; 'Ä': Result[i] := 'L'; - 'Æ': Result[i] := Chr(186); - 'Ý': Result[i] := Chr(222); + 'Æ': Result[i] := ';'; //Chr(186); + 'Ý': Result[i] := #39; //Chr(222); 'ß': Result[i] := 'Z'; '×': Result[i] := 'X'; 'Ñ': Result[i] := 'C'; @@ -158,18 +210,46 @@ begin 'È': Result[i] := 'B'; 'Ò': Result[i] := 'N'; 'Ü': Result[i] := 'M'; - 'Á': Result[i] := Chr(188); - 'Þ': Result[i] := Chr(190); + 'Á': Result[i] := ','; //Chr(188); + 'Þ': Result[i] := '.'; //Chr(190); end; end; + +function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean; +var + ls1, ls2: string; +begin + ls1 := CheatEng[ct]; + ls2 := Translit(CheatRus[ct]); + if length(ls1) = 0 then ls1 := '~'; + if length(ls2) = 0 then ls2 := '~'; + result := + (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or + (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or + (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or + (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2); + { + if ct = I_GAME_CHEAT_JETPACK then + begin + e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY); + e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY); + e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY); + e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY); + e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY); + e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY); + end; + } +end; + + procedure Cheat(); const CHEAT_DAMAGE = 500; label Cheated; var - s, s2, ls1, ls2: string; + s, s2: string; c: Char16; a: Integer; begin @@ -180,40 +260,28 @@ begin s := 'SOUND_GAME_RADIO'; // - ls1 := CheatEng[I_GAME_CHEAT_GODMODE]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_GODMODE]); - if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then + if CheckCheat(I_GAME_CHEAT_GODMODE) then begin if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode; if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode; goto Cheated; end; // RAMBO - ls1 := CheatEng[I_GAME_CHEAT_WEAPONS]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_WEAPONS]); - if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then + if CheckCheat(I_GAME_CHEAT_WEAPONS) then begin if gPlayer1 <> nil then gPlayer1.AllRulez(False); if gPlayer2 <> nil then gPlayer2.AllRulez(False); goto Cheated; end; // TANK - ls1 := CheatEng[I_GAME_CHEAT_HEALTH]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_HEALTH]); - if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then + if CheckCheat(I_GAME_CHEAT_HEALTH) then begin if gPlayer1 <> nil then gPlayer1.AllRulez(True); if gPlayer2 <> nil then gPlayer2.AllRulez(True); goto Cheated; end; // IDDQD - ls1 := CheatEng[I_GAME_CHEAT_DEATH]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_DEATH]); - if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then + if CheckCheat(I_GAME_CHEAT_DEATH) then begin if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP); if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP); @@ -221,19 +289,13 @@ begin goto Cheated; end; // - ls1 := CheatEng[I_GAME_CHEAT_DOORS]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_DOORS]); - if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then + if CheckCheat(I_GAME_CHEAT_DOORS) then begin g_Triggers_OpenAll(); goto Cheated; end; // GOODBYE - ls1 := CheatEng[I_GAME_CHEAT_NEXTMAP]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_NEXTMAP]); - if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then + if CheckCheat(I_GAME_CHEAT_NEXTMAP) then begin if gTriggers <> nil then for a := 0 to High(gTriggers) do @@ -246,13 +308,8 @@ begin goto Cheated; end; // - ls1 := CheatEng[I_GAME_CHEAT_CHANGEMAP]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_CHANGEMAP]); s2 := Copy(charbuff, 15, 2); - if ((Copy(charbuff, 15 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 15 - Length(ls2), Length(ls2)) = ls2)) - and (s2[1] >= '0') and (s2[1] <= '9') - and (s2[2] >= '0') and (s2[2] <= '9') then + if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then begin if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then begin @@ -264,114 +321,78 @@ begin goto Cheated; end; // - ls1 := CheatEng[I_GAME_CHEAT_FLY]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_FLY]); - if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then + if CheckCheat(I_GAME_CHEAT_FLY) then begin gFly := not gFly; goto Cheated; end; // BULLFROG - ls1 := CheatEng[I_GAME_CHEAT_JUMPS]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_JUMPS]); - if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then + if CheckCheat(I_GAME_CHEAT_JUMPS) then begin VEL_JUMP := 30-VEL_JUMP; goto Cheated; end; // FORMULA1 - ls1 := CheatEng[I_GAME_CHEAT_SPEED]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_SPEED]); - if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then + if CheckCheat(I_GAME_CHEAT_SPEED) then begin MAX_RUNVEL := 32-MAX_RUNVEL; goto Cheated; end; // CONDOM - ls1 := CheatEng[I_GAME_CHEAT_SUIT]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_SUIT]); - if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then + if CheckCheat(I_GAME_CHEAT_SUIT) then begin if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT); if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT); goto Cheated; end; // - ls1 := CheatEng[I_GAME_CHEAT_AIR]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_AIR]); - if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then + if CheckCheat(I_GAME_CHEAT_AIR) then begin if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN); if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN); goto Cheated; end; // PURELOVE - ls1 := CheatEng[I_GAME_CHEAT_BERSERK]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_BERSERK]); - if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then + if CheckCheat(I_GAME_CHEAT_BERSERK) then begin if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK); if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK); goto Cheated; end; // - ls1 := CheatEng[I_GAME_CHEAT_JETPACK]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_JETPACK]); - if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then + if CheckCheat(I_GAME_CHEAT_JETPACK) then begin if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK); if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK); goto Cheated; end; // CASPER - ls1 := CheatEng[I_GAME_CHEAT_NOCLIP]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_NOCLIP]); - if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then + if CheckCheat(I_GAME_CHEAT_NOCLIP) then begin if gPlayer1 <> nil then gPlayer1.SwitchNoClip; if gPlayer2 <> nil then gPlayer2.SwitchNoClip; goto Cheated; end; // - ls1 := CheatEng[I_GAME_CHEAT_NOTARGET]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_NOTARGET]); - if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then + if CheckCheat(I_GAME_CHEAT_NOTARGET) then begin if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget; if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget; goto Cheated; end; // INFERNO - ls1 := CheatEng[I_GAME_CHEAT_NORELOAD]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_NORELOAD]); - if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then + if CheckCheat(I_GAME_CHEAT_NORELOAD) then begin if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload; if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload; goto Cheated; end; - ls1 := CheatEng[I_GAME_CHEAT_AIMLINE]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_AIMLINE]); - if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then + if CheckCheat(I_GAME_CHEAT_AIMLINE) then begin gAimLine := not gAimLine; goto Cheated; end; - ls1 := CheatEng[I_GAME_CHEAT_AUTOMAP]; - ls2 := Translit(CheatRus[I_GAME_CHEAT_AUTOMAP]); - if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or - (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then + if CheckCheat(I_GAME_CHEAT_AUTOMAP) then begin gShowMap := not gShowMap; goto Cheated; @@ -511,9 +532,8 @@ begin end else begin - for a := 0 to 14 do - charbuff[a] := charbuff[a+1]; - charbuff[15] := UpCase(C); + for a := 0 to 14 do charbuff[a] := charbuff[a+1]; + charbuff[15] := UpCase1251(C); Cheat(); end; end;