X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=165a116c0446e72a44817b3abc61e9e116174fa9;hb=82d89552dd0e3241987ce363b71e83c22be306e1;hp=b5a22840fbda68d7b604cb420dd1e351f07f0fb2;hpb=dcddacd6f339e310c23663bd7e0b6ec7733ccf0f;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index b5a2284..165a116 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -1,9 +1,8 @@ -(* Copyright (C) DooM 2D:Forever Developers +(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -18,6 +17,8 @@ unit g_main; interface + uses Utils; + procedure Main (); procedure Init (); procedure Release (); @@ -27,83 +28,483 @@ procedure KeyPress (K: Word); procedure CharPress (C: AnsiChar); var - GameDir: string; - DataDir: string; - MapsDir: string; - ModelsDir: string; - GameWAD: string; + {--- TO REMOVE ---} + //GameDir: string; + {-----------------} + {--- Read-only dirs ---} + GameWAD: string; + DataDirs: SSArray; + ModelDirs: SSArray; + MegawadDirs: SSArray; + MapDirs: SSArray; + WadDirs: SSArray; + AllMapDirs: SSArray; // Maps + Megawads + + {--- Read-Write dirs ---} + LogFileName: string; + LogDirs: SSArray; + SaveDirs: SSArray; + CacheDirs: SSArray; + ConfigDirs: SSArray; + ScreenshotDirs: SSArray; + MapDownloadDirs: SSArray; + WadDownloadDirs: SSArray; implementation uses - SDL2, GL, GLExt, wadreader, e_log, g_window, +{$INCLUDE ../nogl/noGLuses.inc} +{$IFDEF ENABLE_HOLMES} + g_holmes, sdlcarcass, fui_ctls, fui_wadread, fui_style, fui_gfx_gl, +{$ENDIF} +{$IFDEF LINUX} + BaseUnix, +{$ENDIF} +{$IFDEF DARWIN} + MacOSAll, CocoaAll, +{$ENDIF} +{$IFDEF USE_SDL2} + SDL2, +{$ENDIF} + wadreader, e_log, g_window, e_graphics, e_input, g_game, g_console, g_gui, - e_sound, g_options, g_sound, g_player, - g_weapons, SysUtils, g_triggers, MAPDEF, g_map, - g_menu, g_language, g_net, g_holmes, - utils, conbuf, envvars, fui_wadread, fui_style, - fui_gfx_gl, xparser; + e_sound, g_options, g_sound, g_player, g_basic, + g_weapons, SysUtils, g_triggers, MAPDEF, g_map, e_res, + g_menu, g_language, g_net, g_touch, g_system, g_res_downloader, + conbuf, envvars, + xparser; var charbuff: packed array [0..15] of AnsiChar; + binPath: AnsiString = ''; + forceCurrentDir: Boolean = false; -procedure Main(); + +function GetBinaryPath (): AnsiString; +{$IFDEF LINUX} var - sdlflags: LongWord; -{$IFNDEF HEADLESS} - flexloaded: Boolean; + //cd: AnsiString; + sl: AnsiString; {$ENDIF} begin - e_InitWritelnDriver(); - - GetDir(0, GameDir); - MapsDir := GameDir + '/maps/'; - DataDir := GameDir + '/data/'; - ModelsDir := DataDir + 'models/'; - GameWAD := DataDir + 'Game.wad'; + result := ExtractFilePath(ParamStr(0)); + {$IFDEF LINUX} + // it may be a symlink; do some guesswork here + sl := fpReadLink(ExtractFileName(ParamStr(0))); + if (sl = ParamStr(0)) then + begin + // use current directory, as we don't have anything better + //result := '.'; + GetDir(0, result); + end; + {$ENDIF} + result := fixSlashes(result); + if (length(result) > 0) and (result[length(result)] <> '/') then result := result+'/'; +end; - e_InitLog(GameDir + '/' + LOG_FILENAME, TWriteMode.WM_NEWFILE); +procedure PrintDirs (msg: AnsiString; dirs: SSArray); + var dir: AnsiString; +begin + e_LogWriteln(msg + ':'); + for dir in dirs do + e_LogWriteln(' ' + dir); +end; - e_WriteLog('Read config file', TMsgType.Notify); - g_Options_Read(GameDir + '/' + CONFIG_FILENAME); +{$IFDEF DARWIN} + function NSStringToAnsiString (s: NSString): AnsiString; + var i: Integer; + begin + result := ''; + for i := 0 to s.length - 1 do + result := result + AnsiChar(s.characterAtIndex(i)); + end; -{$IFDEF HEADLESS} - conbufDumpToStdOut := true; + function GetBundlePath (): AnsiString; + var pathRef: CFURLRef; pathCFStr: CFStringRef; pathStr: ShortString; + begin + pathRef := CFBundleCopyBundleURL(CFBundleGetMainBundle()); + pathCFStr := CFURLCopyFileSystemPath(pathRef, kCFURLPOSIXPathStyle); + CFStringGetPascalString(pathCFStr, @pathStr, 255, CFStringGetSystemEncoding()); + CFRelease(pathRef); + CFRelease(pathCFStr); + Result := pathStr; + end; {$ENDIF} - e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF} - //GetSystemDefaultLCID() +procedure InitPath; + var i: Integer; rwdir, rodir: AnsiString; rwdirs, rodirs: SSArray; + //first: Boolean = true; - //e_WriteLog('Read language file', MSG_NOTIFY); - //g_Language_Load(DataDir + gLanguage + '.txt'); - e_WriteLog(gLanguage, TMsgType.Notify); - g_Language_Set(gLanguage); + procedure xput (s: AnsiString); + { + var + f: TextFile; + begin + AssignFile(f, 'zzz.log'); + if (first) then + begin + Rewrite(f); + first := false; + end + else + begin + Append(f); + end; + writeln(f, s); + CloseFile(f); + end; + } + begin + end; -{$IFDEF HEADLESS} - {$IFDEF USE_SDLMIXER} - sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000; - // HACK: shit this into env and hope for the best - SetEnvVar('SDL_AUDIODRIVER', 'dummy'); - {$ELSE} - sdlflags := SDL_INIT_TIMER or $00004000; - {$ENDIF} -{$ELSE} - {$IFDEF USE_SDLMIXER} - sdlflags := SDL_INIT_EVERYTHING; - {$ELSE} - sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO; - {$ENDIF} -{$ENDIF} - if SDL_Init(sdlflags) < 0 then - raise Exception.Create('SDL: Init failed: ' + SDL_GetError()); + procedure AddPath (var arr: SSArray; str: AnsiString; usecwd: Boolean=true); + var + ss: ShortString; + begin + if (length(str) = 0) then exit; + //writeln('NEW PATH(0): ['+str+']'); + if (forceCurrentDir or usecwd) then + begin + str := fixSlashes(ExpandFileName(str)); + end + else + begin + str := fixSlashes(str); + if (not isAbsolutePath(str)) then str := binPath+str; + while (length(str) > 0) do + begin + if (isRootPath(str)) then exit; + if (str[length(str)] = '/') then begin Delete(str, length(str), 1); continue; end; + if (length(str) >= 2) and (Copy(str, length(str)-1, 2) = '/.') then begin Delete(str, length(str)-1, 2); continue; end; + break; + end; + end; + if (length(str) = 0) then exit; + if (length(str) > 255) then + begin + xput('path too long: ['+str+']'); + raise Exception.Create(Format('path "%s" too long', [str])); + end; + for ss in arr do + begin + //writeln('<<<', ss, '>>> : [', str, ']'); + if (ss = str) then exit; + end; + SetLength(arr, Length(arr)+1); + //arr[High(arr)] := ExpandFileName(str); + arr[High(arr)] := str; + //writeln('NEW PATH(1): ['+str+']'); + end; -{$IFNDEF HEADLESS} - SDL_StartTextInput(); + procedure AddDef (var dirs: SSArray; base: SSArray; append: AnsiString); + var s: AnsiString; + begin + if Length(dirs) = 0 then + for s in base do + AddPath(dirs, e_CatPath(s, append), false) + end; + + procedure AddDir (var dirs: SSArray; append: AnsiString); + begin + SetLength(dirs, Length(dirs) + 1); + dirs[High(dirs)] := append + end; + + function GetDefaultRODirs (): SSArray; + {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} + var home: AnsiString; + {$ENDIF} + {$IFDEF WINDOWS} + var appdata: AnsiString; + {$ENDIF} + {$IFDEF DARWIN} + var bundle, s: AnsiString; dirArr: NSArray; i: Integer; + {$ENDIF} + begin + result := nil; + if forceCurrentDir = false then + begin + {$IFDEF USE_SDL2} + AddDir(result, SDL_GetBasePath()); + AddDir(result, SDL_GetPrefPath('', 'doom2df')); + {$ENDIF} + {$IFDEF WINDOWS} + appdata := GetEnvironmentVariable('APPDATA') + '\doom2df'; + if appdata <> '' then + AddDir(result, appdata); + {$ENDIF} + {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} + AddDir(result, '/usr/share/doom2df'); + AddDir(result, '/usr/local/share/doom2df'); + home := GetEnvironmentVariable('HOME'); + if home <> '' then + AddDir(result, e_CatPath(home, '.doom2df')); + {$ENDIF} + {$IFDEF DARWIN} + bundle := GetBundlePath(); + if bundle <> '' then + AddDir(result, e_CatPath(bundle, 'Contents/Resources')); + dirArr := NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, true); + for i := 0 to dirArr.count - 1 do + begin + s := NSStringToAnsiString(dirArr.objectAtIndex(i)); + AddDir(result, e_CatPath(s, 'Doom 2D Forever')) + end; + {$ENDIF} + {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)} + AddDir(result, SDL_AndroidGetInternalStoragePath()); + if SDL_AndroidGetExternalStorageState() <> 0 then + AddDir(result, SDL_AndroidGetExternalStoragePath()); + {$ENDIF} + end; + {$IFNDEF ANDROID} + {$IFDEF DARWIN} + if ExtractFileExt(bundle) <> '.app' then + AddDir(result, ''); + {$ELSE} + AddDir(result, ''); + {$ENDIF} + {$ENDIF} + end; + + function GetDefaultRWDirs (): SSArray; + {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} + var home: AnsiString; + {$ENDIF} + {$IFDEF WINDOWS} + var appdata: AnsiString; + {$ENDIF} + {$IFDEF DARWIN} + var bundle, s: AnsiString; dirArr: NSArray; i: Integer; + {$ENDIF} + begin + result := nil; + if forceCurrentDir = false then + begin + {$IFDEF USE_SDL2} + AddDir(result, SDL_GetPrefPath('', 'doom2df')); + {$ENDIF} + {$IFDEF WINDOWS} + appdata := GetEnvironmentVariable('APPDATA') + '\doom2df'; + if appdata <> '' then + AddDir(result, appdata); + {$ENDIF} + {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} + home := GetEnvironmentVariable('HOME'); + if home <> '' then + AddDir(result, e_CatPath(home, '.doom2df')); + {$ENDIF} + {$IFDEF DARWIN} + dirArr := NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, true); + for i := 0 to dirArr.count - 1 do + begin + s := NSStringToAnsiString(dirArr.objectAtIndex(i)); + AddDir(result, e_CatPath(s, 'Doom 2D Forever')) + end; + {$ENDIF} + {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)} + if SDL_AndroidGetExternalStorageState() <> 0 then + AddDir(result, SDL_AndroidGetExternalStoragePath()); + {$ENDIF} + end; + {$IFNDEF ANDROID} + {$IFDEF DARWIN} + bundle := GetBundlePath(); + if ExtractFileExt(bundle) <> '.app' then + if bundle = '' then + AddDir(result, ''); + {$ELSE} + AddDir(result, ''); + {$ENDIF} + {$ENDIF} + end; + +begin + //GetDir(0, GameDir); + binPath := GetBinaryPath(); + xput('binPath=['+binPath+']'); + + for i := 1 to ParamCount do + begin + // use it only if you ketmar + if (ParamStr(i) = '--cwd') then + begin + forceCurrentDir := true; + break + end + end; + + i := 1; + while i < ParamCount do + begin + case ParamStr(i) of + '--rw-dir': + begin + Inc(i); + rwdir := ParamStr(i); + (* RW *) + AddPath(LogDirs, e_CatPath(rwdir, '')); + AddPath(SaveDirs, e_CatPath(rwdir, 'data')); + AddPath(CacheDirs, e_CatPath(rwdir, 'data/cache')); + AddPath(ConfigDirs, e_CatPath(rwdir, '')); + AddPath(MapDownloadDirs, e_CatPath(rwdir, 'maps/downloads')); + AddPath(WadDownloadDirs, e_CatPath(rwdir, 'wads/downloads')); + AddPath(ScreenshotDirs, e_CatPath(rwdir, 'screenshots')); + (* RO *) + AddPath(DataDirs, e_CatPath(rwdir, 'data')); + AddPath(ModelDirs, e_CatPath(rwdir, 'data/models')); + AddPath(MegawadDirs, e_CatPath(rwdir, 'maps/megawads')); + AddPath(MapDirs, e_CatPath(rwdir, 'maps')); + AddPath(WadDirs, e_CatPath(rwdir, 'wads')); + end; + '--ro-dir': + begin + Inc(i); + rodir := ParamStr(i); + (* RO *) + AddPath(DataDirs, e_CatPath(rodir, 'data')); + AddPath(ModelDirs, e_CatPath(rodir, 'data/models')); + AddPath(MegawadDirs, e_CatPath(rodir, 'maps/megawads')); + AddPath(MapDirs, e_CatPath(rodir, 'maps')); + AddPath(WadDirs, e_CatPath(rodir, 'wads')); + end; + end; + Inc(i) + end; + + (* RO *) + rodirs := GetDefaultRODirs(); + AddDef(DataDirs, rodirs, 'data'); + AddDef(ModelDirs, rodirs, 'data/models'); + AddDef(MegawadDirs, rodirs, 'maps/megawads'); + AddDef(MapDirs, rodirs, 'maps'); + AddDef(WadDirs, rodirs, 'wads'); + + (* RW *) + rwdirs := GetDefaultRWDirs(); + AddDef(LogDirs, rwdirs, ''); + AddDef(SaveDirs, rwdirs, 'data'); + AddDef(CacheDirs, rwdirs, 'data/cache'); + AddDef(ConfigDirs, rwdirs, ''); + AddDef(MapDownloadDirs, rwdirs, 'maps/downloads'); + AddDef(WadDownloadDirs, rwdirs, 'wads/downloads'); + AddDef(ScreenshotDirs, rwdirs, 'screenshots'); + + for i := 0 to High(MapDirs) do + AddPath(AllMapDirs, MapDirs[i]); + for i := 0 to High(MegawadDirs) do + AddPath(AllMapDirs, MegawadDirs[i]); + + if LogFileName = '' then + begin + rwdir := e_GetWriteableDir(LogDirs, false); + if rwdir <> '' then + begin + {$IFDEF HEADLESS} + LogFileName := e_CatPath(rwdir, 'Doom2DF_H.log'); + {$ELSE} + LogFileName := e_CatPath(rwdir, 'Doom2DF.log'); + {$ENDIF} + end + end; + + xput('binPath=['+binPath+']'); +end; + +procedure InitPrep; + {$IF DEFINED(ANDROID) AND DEFINED(USE_SDLMIXER)} + var timiditycfg: AnsiString; + {$ENDIF} + var i: Integer; +begin + {$IFDEF HEADLESS} + conbufDumpToStdOut := true; + {$ENDIF} + for i := 1 to ParamCount do + begin + if (ParamStr(i) = '--con-stdout') then + begin + conbufDumpToStdOut := true; + break + end + end; + + if LogFileName <> '' then + e_InitLog(LogFileName, TWriteMode.WM_NEWFILE); + e_InitWritelnDriver(); + e_WriteLog('Doom 2D: Forever version ' + GAME_VERSION + ' proto ' + IntToStr(NET_PROTOCOL_VER), TMsgType.Notify); + e_WriteLog('Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME, TMsgType.Notify); + + e_LogWritefln('BINARY PATH: [%s]', [binPath], TMsgType.Notify); + + PrintDirs('DataDirs', DataDirs); + PrintDirs('ModelDirs', ModelDirs); + PrintDirs('MegawadDirs', MegawadDirs); + PrintDirs('MapDirs', MapDirs); + PrintDirs('WadDirs', WadDirs); + + PrintDirs('LogDirs', LogDirs); + PrintDirs('SaveDirs', SaveDirs); + PrintDirs('CacheDirs', CacheDirs); + PrintDirs('ConfigDirs', ConfigDirs); + PrintDirs('ScreenshotDirs', ScreenshotDirs); + PrintDirs('MapDownloadDirs', MapDownloadDirs); + PrintDirs('WadDownloadDirs', WadDownloadDirs); + + GameWAD := e_FindWad(DataDirs, 'GAME'); + if GameWad = '' then + begin + e_WriteLog('GAME.WAD not installed?', TMsgType.Fatal); + {$IF DEFINED(USE_SDL2) AND NOT DEFINED(HEADLESS)} + if forceCurrentDir = false then + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, 'Doom 2D Forever', 'GAME.WAD not installed?', nil); + {$ENDIF} + e_DeinitLog; + Halt(1); + end; + + {$IF DEFINED(ANDROID) AND DEFINED(USE_SDLMIXER)} + timiditycfg := 'timidity.cfg'; + if e_FindResource(ConfigDirs, timiditycfg) = true then + begin + timiditycfg := ExpandFileName(timiditycfg); + SetEnvVar('TIMIDITY_CFG', timiditycfg); + e_LogWritefln('Set TIMIDITY_CFG = "%s"', [timiditycfg]); + end; + {$ENDIF} +end; + +procedure Main(); +{$IFDEF ENABLE_HOLMES} + var flexloaded: Boolean; {$ENDIF} + var s: AnsiString; +begin + InitPath; + InitPrep; + e_InitInput; + sys_Init; -{$IFNDEF HEADLESS} + s := CONFIG_FILENAME; + if e_FindResource(ConfigDirs, s) = true then + begin + g_Options_Read(s) + end + else + begin + g_Options_SetDefault; + g_Options_SetDefaultVideo + end; + if sys_SetDisplayMode(gScreenWidth, gScreenHeight, gBPP, gFullScreen) = False then + raise Exception.Create('Failed to set videomode on startup.'); + + g_Console_SysInit; + e_WriteLog(gLanguage, TMsgType.Notify); + g_Language_Set(gLanguage); + +{$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} flexloaded := true; if not fuiAddWad('flexui.wad') then begin @@ -146,20 +547,29 @@ begin end; end; g_holmes_imfunctional := not flexloaded; + + if (not g_holmes_imfunctional) then + begin + uiInitialize(); + uiContext.font := 'win14'; + end; + + if assigned(oglInitCB) then oglInitCB; {$ENDIF} + //g_Res_CreateDatabases(true); // it will be done before connecting to the server for the first time + e_WriteLog('Entering SDLMain', TMsgType.Notify); -{$WARNINGS OFF} - SDLMain(); -{$WARNINGS ON} + {$WARNINGS OFF} + SDLMain(); + {$WARNINGS ON} -{$IFNDEF HEADLESS} - SDL_StopTextInput(); -{$ENDIF} + {$IFDEF ENABLE_HOLMES} + if assigned(oglDeinitCB) then oglDeinitCB; + {$ENDIF} - e_WriteLog('Releasing SDL', TMsgType.Notify); - SDL_Quit(); + sys_Final; end; procedure Init(); @@ -178,13 +588,14 @@ begin NoSound := False; {$ENDIF} - e_WriteLog('Init Input', TMsgType.Notify); - e_InitInput(); + g_Touch_Init; +(* if (e_JoysticksAvailable > 0) then e_WriteLog('Input: Joysticks available.', TMsgType.Notify) else e_WriteLog('Input: No Joysticks.', TMsgType.Notify); +*) if (not gNoSound) then begin @@ -204,12 +615,12 @@ begin e_WriteLog('Releasing engine', TMsgType.Notify); e_ReleaseEngine(); - e_WriteLog('Releasing Input', TMsgType.Notify); + e_WriteLog('Releasing input', TMsgType.Notify); e_ReleaseInput(); if not gNoSound then begin - e_WriteLog('Releasing FMOD', TMsgType.Notify); + e_WriteLog('Releasing sound', TMsgType.Notify); e_ReleaseSoundSystem(); end; end; @@ -372,11 +783,9 @@ begin s2 := Copy(charbuff, 15, 2); if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then begin - if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then + if g_Map_Exist(gGameSettings.WAD + ':\MAP' + s2) then begin - c := 'MAP00'; - c[3] := s2[1]; - c[4] := s2[2]; + c := 'MAP' + s2; g_Game_ExitLevel(c); end; goto Cheated; @@ -466,36 +875,19 @@ end; procedure KeyPress (K: Word); +{$IFNDEF HEADLESS} var Msg: g_gui.TMessage; +{$ENDIF} begin +{$IFNDEF HEADLESS} case K of - IK_PAUSE: // : - begin - if (g_ActiveWindow = nil) then g_Game_Pause(not gPause); - end; - - IK_BACKQUOTE: // <`/~/¨/¸>: - begin - g_Console_Switch(); - end; - - IK_ESCAPE: // : + VK_ESCAPE: // : begin - if gChatShow then - begin - g_Console_Chat_Switch(); - Exit; - end; - - if gConsoleShow then - begin - g_Console_Switch(); - end - else if (g_ActiveWindow <> nil) then + if (g_ActiveWindow <> nil) then begin Msg.Msg := WM_KEYDOWN; - Msg.WParam := IK_ESCAPE; + Msg.WParam := VK_ESCAPE; g_ActiveWindow.OnMessage(Msg); if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this end @@ -561,6 +953,7 @@ begin end; end; end; +{$ENDIF} end; @@ -569,11 +962,9 @@ var Msg: g_gui.TMessage; a: Integer; begin - if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then Exit; - if gConsoleShow or gChatShow then begin - g_Console_Char(C); + g_Console_Char(C) end else if (g_ActiveWindow <> nil) then begin @@ -589,5 +980,4 @@ begin end; end; - end.