X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=07d2f48007b52a75ccd1c7b3befae8dac45b1708;hb=54b1109da7cd0eb8498980a6ad57f2dcda49b022;hp=12f33c6940fd05a7bff33ced7fb4bc58aff1d8d7;hpb=2854224481f868ac663902999a731209c58c7ebe;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index 12f33c6..07d2f48 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -37,9 +37,14 @@ var implementation uses - SDL2, GL, GLExt, wadreader, e_log, g_window, +{$IFDEF USE_NANOGL} + nanoGL, +{$ELSE} + GL, GLExt, +{$ENDIF} + SDL2, wadreader, e_log, g_window, e_graphics, e_input, g_game, g_console, g_gui, - e_sound, g_options, g_sound, g_player, + e_sound, g_options, g_sound, g_player, g_basic, g_weapons, SysUtils, g_triggers, MAPDEF, g_map, g_menu, g_language, g_net, g_holmes, utils, conbuf, envvars, fui_wadread, fui_style, @@ -66,6 +71,16 @@ begin e_InitLog(GameDir + '/' + LOG_FILENAME, TWriteMode.WM_NEWFILE); + e_WriteLog( + 'Doom 2D: Forever version ' + GAME_VERSION + + ' proto ' + IntToStr(NET_PROTOCOL_VER), + TMsgType.Notify + ); + e_WriteLog( + 'Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME, + TMsgType.Notify + ); + e_WriteLog('Read config file', TMsgType.Notify); g_Options_Read(GameDir + '/' + CONFIG_FILENAME); @@ -91,7 +106,8 @@ begin {$ENDIF} {$ELSE} {$IFDEF USE_SDLMIXER} - sdlflags := SDL_INIT_EVERYTHING; + {*sdlflags := SDL_INIT_EVERYTHING;*} + sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO; {$ELSE} sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO; {$ENDIF} @@ -100,8 +116,10 @@ begin raise Exception.Create('SDL: Init failed: ' + SDL_GetError()); {$IFNDEF HEADLESS} +{$IFNDEF ANDROID} SDL_StartTextInput(); {$ENDIF} +{$ENDIF} {$IFNDEF HEADLESS} flexloaded := true; @@ -473,12 +491,12 @@ begin if (g_ActiveWindow = nil) then g_Game_Pause(not gPause); end; - IK_BACKQUOTE: // <`/~/¨/¸>: + IK_BACKQUOTE, VK_CONSOLE: // <`/~/¨/¸>: begin g_Console_Switch(); end; - IK_ESCAPE: // : + IK_ESCAPE, VK_ESCAPE: // : begin if gChatShow then begin