X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=0269a4c9315d2d700320061cd60f4b02774c4354;hb=ff17260e083bdf4461154b916a716cd9b61126b1;hp=c3741bc1ec0ab207be3c786a14513da0b4d397f8;hpb=fe124e7198cf5515dc005ed363c7989e19228134;p=d2df-sdl.git diff --git a/src/game/g_main.pas b/src/game/g_main.pas index c3741bc..0269a4c 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -2,8 +2,7 @@ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -39,13 +38,13 @@ implementation uses {$INCLUDE ../nogl/noGLuses.inc} {$IFDEF ENABLE_HOLMES} - g_holmes, fui_wadread, fui_style, fui_gfx_gl, + g_holmes, sdlcarcass, fui_ctls, fui_wadread, fui_style, fui_gfx_gl, {$ENDIF} - SDL2, wadreader, e_log, g_window, + wadreader, e_log, g_window, e_graphics, e_input, g_game, g_console, g_gui, e_sound, g_options, g_sound, g_player, g_basic, g_weapons, SysUtils, g_triggers, MAPDEF, g_map, - g_menu, g_language, g_net, g_touch, + g_menu, g_language, g_net, g_touch, g_system, g_res_downloader, utils, conbuf, envvars, xparser; @@ -54,10 +53,8 @@ var charbuff: packed array [0..15] of AnsiChar; procedure Main(); -var - sdlflags: LongWord; -{$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} - flexloaded: Boolean; +{$IFDEF ENABLE_HOLMES} + var flexloaded: Boolean; {$ENDIF} begin e_InitWritelnDriver(); @@ -85,35 +82,14 @@ begin {$ENDIF} e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF} -{$IFDEF HEADLESS} - {$IFDEF USE_SDLMIXER} - sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000; - // HACK: shit this into env and hope for the best - SetEnvVar('SDL_AUDIODRIVER', 'dummy'); - {$ELSE} - sdlflags := SDL_INIT_TIMER or $00004000; - {$ENDIF} -{$ELSE} - {$IFDEF USE_SDLMIXER} - {*sdlflags := SDL_INIT_EVERYTHING;*} - sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO; - {$ELSE} - sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO; - {$ENDIF} -{$ENDIF} - - SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0'); - - if SDL_Init(sdlflags) < 0 then - raise Exception.Create('SDL: Init failed: ' + SDL_GetError()); + e_InitInput; - e_WriteLog('Read config file', TMsgType.Notify); + sys_Init; g_Options_Read(GameDir + '/' + CONFIG_FILENAME); + if sys_SetDisplayMode(gScreenWidth, gScreenHeight, gBPP, gFullScreen) = False then + raise Exception.Create('Failed to set videomode on startup.'); - //GetSystemDefaultLCID() - - //e_WriteLog('Read language file', MSG_NOTIFY); - //g_Language_Load(DataDir + gLanguage + '.txt'); + g_Console_SysInit; e_WriteLog(gLanguage, TMsgType.Notify); g_Language_Set(gLanguage); @@ -160,16 +136,29 @@ begin end; end; g_holmes_imfunctional := not flexloaded; + + if (not g_holmes_imfunctional) then + begin + uiInitialize(); + uiContext.font := 'win14'; + end; + + if assigned(oglInitCB) then oglInitCB; {$ENDIF} + //g_Res_CreateDatabases(); // it will be done before connecting to the server for the first time + e_WriteLog('Entering SDLMain', TMsgType.Notify); -{$WARNINGS OFF} - SDLMain(); -{$WARNINGS ON} + {$WARNINGS OFF} + SDLMain(); + {$WARNINGS ON} + + {$IFDEF ENABLE_HOLMES} + if assigned(oglDeinitCB) then oglDeinitCB; + {$ENDIF} - e_WriteLog('Releasing SDL', TMsgType.Notify); - SDL_Quit(); + sys_Final; end; procedure Init(); @@ -188,8 +177,6 @@ begin NoSound := False; {$ENDIF} - e_WriteLog('Init Input', TMsgType.Notify); - e_InitInput(); g_Touch_Init; (*