X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_items.pas;h=c7565417c799ce2952c103a6c881e3cc53506d0a;hb=254041134b399e948e554ae99171174a7087ae40;hp=b0a053d5c1ca83ba8883a318379008c91dbb6444;hpb=dcecc1012db3edec72feee72e9b77d1a431d084a;p=d2df-sdl.git diff --git a/src/game/g_items.pas b/src/game/g_items.pas index b0a053d..c756541 100644 --- a/src/game/g_items.pas +++ b/src/game/g_items.pas @@ -28,14 +28,13 @@ Type //treeNode: Integer; slotIsUsed: Boolean; arrIdx: Integer; // in ggItems - nextFree: Integer; // in item array public ItemType: Byte; Respawnable: Boolean; InitX, InitY: Integer; RespawnTime: Word; - Live: Boolean; + alive: Boolean; Fall: Boolean; QuietRespawn: Boolean; SpawnTrigger: Integer; @@ -69,6 +68,8 @@ function g_Items_ObjByIdx (idx: Integer): PObj; procedure g_Items_EmitPickupSound (idx: Integer); // at item position procedure g_Items_EmitPickupSoundAt (idx, x, y: Integer); +procedure g_Items_AddDynLights(); + type TItemEachAliveCB = function (it: PItem): Boolean is nested; // return `true` to stop @@ -87,7 +88,7 @@ uses g_basic, e_graphics, g_sound, g_main, g_gfx, g_map, Math, g_game, g_triggers, g_console, SysUtils, g_player, g_net, g_netmsg, e_log, - g_grid, binheap; + g_grid, binheap, idpool; var @@ -96,8 +97,7 @@ var // ////////////////////////////////////////////////////////////////////////// // var - //freeIds: TBinaryHeapInt = nil; // free item ids - freeListHead: Integer = -1; + freeIds: TIdPool = nil; // ////////////////////////////////////////////////////////////////////////// // @@ -265,7 +265,7 @@ begin InitTextures(); - //freeIds := binHeapNewIntLess(); + freeIds := TIdPool.Create(); end; @@ -322,7 +322,8 @@ begin g_Texture_Delete('ITEM_MEDKIT_BLACK'); g_Texture_Delete('ITEM_JETPACK'); - //freeIds.Free(); + freeIds.Free(); + freeIds := nil; end; @@ -331,8 +332,9 @@ var it: PItem; begin if (idx < 0) or (idx > High(ggItems)) then raise Exception.Create('releaseItem: invalid item id'); + if not freeIds.hasAlloced[LongWord(idx)] then raise Exception.Create('releaseItem: trying to release unallocated item (0)'); it := @ggItems[idx]; - if not it.slotIsUsed then raise Exception.Create('releaseItem: trying to release unallocated item'); + if not it.slotIsUsed then raise Exception.Create('releaseItem: trying to release unallocated item (1)'); if (it.arrIdx <> idx) then raise Exception.Create('releaseItem: arrIdx inconsistency'); it.slotIsUsed := false; if (it.Animation <> nil) then @@ -340,37 +342,14 @@ begin it.Animation.Free(); it.Animation := nil; end; - it.Live := False; + it.alive := False; it.SpawnTrigger := -1; it.ItemType := ITEM_NONE; - //freeIds.insert(it.arrIdx); - it.nextFree := freeListHead; - freeListHead := idx; -end; - - -procedure rebuildFreeList (reservedIdx: Integer=-1); -var - i, lfi: Integer; - it: PItem; -begin - // rebuild free list - freeListHead := -1; - lfi := -1; - for i := 0 to High(ggItems) do - begin - it := @ggItems[i]; - if (i <> reservedIdx) and (not it.slotIsUsed) then - begin - if (lfi = -1) then freeListHead := i else ggItems[lfi].nextFree := lfi; - lfi := i; - end; - end; - if (lfi <> -1) then ggItems[lfi].nextFree := -1; + freeIds.release(LongWord(idx)); end; -procedure growItemArrayTo (newsz: Integer; rebuildList: Boolean=true); +procedure growItemArrayTo (newsz: Integer); var i, olen: Integer; it: PItem; @@ -384,29 +363,20 @@ begin it := @ggItems[i]; it.slotIsUsed := false; it.arrIdx := i; - it.nextFree := i+1; it.ItemType := ITEM_NONE; it.Animation := nil; - it.Live := false; + it.alive := false; it.SpawnTrigger := -1; it.Respawnable := false; - //freeIds.insert(i); + //if not freeIds.hasFree[LongWord(i)] then raise Exception.Create('internal error in item idx manager'); end; - if rebuildList then rebuildFreeList(); end; function allocItem (): DWORD; begin - if (freeListHead = -1) then - begin - growItemArrayTo(Length(ggItems)+64); - if (freeListHead = -1) then raise Exception.Create('internal error in item manager'); - end; - - result := DWORD(freeListHead); - freeListHead := ggItems[freeListHead].nextFree; - + result := freeIds.alloc(); + if (result >= Length(ggItems)) then growItemArrayTo(Integer(result)+64); if (Integer(result) > High(ggItems)) then raise Exception.Create('allocItem: freeid list corrupted'); if (ggItems[result].arrIdx <> Integer(result)) then raise Exception.Create('allocItem: arrIdx inconsistency'); end; @@ -417,21 +387,20 @@ function wantItemSlot (slot: Integer): Integer; var olen: Integer; it: PItem; - rebuildList: Boolean = false; begin if (slot < 0) or (slot > $0fffffff) then raise Exception.Create('wantItemSlot: bad item slot request'); // do we need to grow item storate? olen := Length(ggItems); - if (slot >= olen) then - begin - growItemArrayTo(slot+64, false); - rebuildList := true; - end; + if (slot >= olen) then growItemArrayTo(slot+64); it := @ggItems[slot]; - if rebuildList or (not it.slotIsUsed) then + if not it.slotIsUsed then + begin + freeIds.alloc(LongWord(slot)); + end + else begin - rebuildFreeList(slot); + if not freeIds.hasAlloced[slot] then raise Exception.Create('wantItemSlot: internal error in item idx manager'); end; it.slotIsUsed := false; @@ -459,8 +428,7 @@ begin for i := 0 to High(ggItems) do ggItems[i].Animation.Free(); ggItems := nil; end; - //freeIds.clear(); - freeListHead := -1; + freeIds.clear(); end; @@ -488,7 +456,7 @@ begin it.InitY := Y; it.RespawnTime := 0; it.Fall := Fall; - it.Live := True; + it.alive := True; it.QuietRespawn := False; g_Obj_Init(@it.Obj); @@ -548,7 +516,7 @@ begin begin nxt := False; - if Live then + if alive then begin if Fall then begin @@ -584,7 +552,7 @@ begin Inc(j); if j > High(gPlayers) then j := 0; - if (gPlayers[j] <> nil) and gPlayers[j].Live and g_Obj_Collide(@gPlayers[j].Obj, @Obj) then + if (gPlayers[j] <> nil) and gPlayers[j].alive and g_Obj_Collide(@gPlayers[j].Obj, @Obj) then begin if g_Game_IsClient then continue; @@ -618,7 +586,7 @@ begin if Respawnable and g_Game_IsServer then begin DecMin(RespawnTime, 0); - if (RespawnTime = 0) and (not Live) then + if (RespawnTime = 0) and (not alive) then begin if not QuietRespawn then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', InitX, InitY); @@ -637,7 +605,7 @@ begin Obj.Accel.Y := 0; positionChanged(); // this updates spatial accelerators - Live := true; + alive := true; if g_Game_IsNet then MH_SEND_ItemSpawn(QuietRespawn, i); QuietRespawn := false; @@ -658,11 +626,11 @@ begin for i := 0 to High(ggItems) do begin - if not ggItems[i].Live then continue; + if not ggItems[i].alive then continue; with ggItems[i] do begin - if g_Collide(Obj.X, Obj.Y, Obj.Rect.Width, Obj.Rect.Height, sX, sY, sWidth, sHeight) then + if (g_dbg_scale <> 1.0) or g_Collide(Obj.X, Obj.Y, Obj.Rect.Width, Obj.Rect.Height, sX, sY, sWidth, sHeight) then begin if (Animation = nil) then begin @@ -689,7 +657,7 @@ end; procedure g_Items_Pick (ID: DWORD); begin - ggItems[ID].Live := false; + ggItems[ID].alive := false; ggItems[ID].RespawnTime := ITEM_RESPAWNTIME; end; @@ -748,7 +716,7 @@ begin // Âðåìÿ äî ðåñïàóíà Mem.WriteWord(ggItems[i].RespawnTime); // Ñóùåñòâóåò ëè ýòîò ïðåäìåò - Mem.WriteBoolean(ggItems[i].Live); + Mem.WriteBoolean(ggItems[i].alive); // Ìîæåò ëè îí ïàäàòü Mem.WriteBoolean(ggItems[i].Fall); // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò @@ -792,7 +760,7 @@ begin // Âðåìÿ äî ðåñïàóíà Mem.ReadWord(ggItems[i].RespawnTime); // Ñóùåñòâóåò ëè ýòîò ïðåäìåò - Mem.ReadBoolean(ggItems[i].Live); + Mem.ReadBoolean(ggItems[i].alive); // Ìîæåò ëè îí ïàäàòü Mem.ReadBoolean(ggItems[i].Fall); // Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò @@ -836,7 +804,7 @@ begin begin for idx := High(ggItems) downto 0 do begin - if ggItems[idx].Live then + if ggItems[idx].alive then begin result := cb(@ggItems[idx]); if result then exit; @@ -847,7 +815,7 @@ begin begin for idx := 0 to High(ggItems) do begin - if ggItems[idx].Live then + if ggItems[idx].alive then begin result := cb(@ggItems[idx]); if result then exit; @@ -913,4 +881,31 @@ begin end; end; + +procedure g_Items_AddDynLights(); +var + f: Integer; + it: PItem; +begin + for f := 0 to High(ggItems) do + begin + it := @ggItems[f]; + if not it.alive then continue; + case it.ItemType of + ITEM_KEY_RED: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 24, 1.0, 0.0, 0.0, 0.6); + ITEM_KEY_GREEN: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 24, 0.0, 1.0, 0.0, 0.6); + ITEM_KEY_BLUE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 24, 0.0, 0.0, 1.0, 0.6); + ITEM_ARMOR_GREEN: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 42, 0.0, 1.0, 0.0, 0.6); + ITEM_ARMOR_BLUE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 42, 0.0, 0.0, 1.0, 0.6); + ITEM_SPHERE_BLUE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 0.0, 1.0, 0.0, 0.6); + ITEM_SPHERE_WHITE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 1.0, 1.0, 1.0, 0.6); + ITEM_INVUL: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 1.0, 0.0, 0.0, 0.6); + ITEM_INVIS: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 32, 1.0, 1.0, 0.0, 0.6); + ITEM_BOTTLE: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 16, 0.0, 0.0, 0.8, 0.6); + ITEM_HELMET: g_AddDynLight(it.Obj.X+(it.Obj.Rect.Width div 2), it.Obj.Y+(it.Obj.Rect.Height div 2), 16, 0.0, 0.8, 0.0, 0.6); + end; + end; +end; + + end.