X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_items.pas;h=8d476efe76e6fa3fc1c27f98644e2def961704b4;hb=4ead372f76709eb9dfeb4ebd9e190d9d5fdfcc83;hp=07c4df2b1d8e929832c6ac67b97f548de27b3d4d;hpb=6f5375e6179294fde838bcf61f0dafeb4e018ee7;p=d2df-sdl.git diff --git a/src/game/g_items.pas b/src/game/g_items.pas index 07c4df2..8d476ef 100644 --- a/src/game/g_items.pas +++ b/src/game/g_items.pas @@ -83,7 +83,6 @@ function g_Items_ForEachAlive (cb: TItemEachAliveCB; backwards: Boolean=false): var gItemsTexturesID: Array [1..ITEM_MAX] of DWORD; gMaxDist: Integer = 1; // for sounds - ITEM_RESPAWNTIME: Integer = 60 * 36; implementation @@ -453,10 +452,7 @@ begin it.slotIsUsed := true; it.ItemType := ItemType; - if g_Game_IsServer and ((ITEM_RESPAWNTIME = 0) or not LongBool(gGameSettings.Options and GAME_OPTION_RESPAWNITEMS)) then - it.Respawnable := False - else - it.Respawnable := Respawnable; + it.Respawnable := Respawnable; it.InitX := X; it.InitY := Y; it.RespawnTime := 0; @@ -510,11 +506,14 @@ var i, j, k: Integer; ID: DWord; Anim: TAnimation; - m: Word; + m, ItemRespawnTime: Word; r, nxt: Boolean; begin if (ggItems = nil) then exit; + // respawn items in 15 seconds regardless of settings during warmup + ItemRespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.ItemRespawnTime, 15); + for i := 0 to High(ggItems) do begin if (ggItems[i].ItemType = ITEM_NONE) then continue; @@ -579,7 +578,10 @@ begin // Íàäî óáðàòü ñ êàðòû, åñëè ýòî íå êëþ÷, êîòîðûì íóæíî ïîäåëèòüñÿ ñ äðóãèì èãðîêîì if r then begin - if not Respawnable then g_Items_Remove(i) else g_Items_Pick(i); + if not (Respawnable and (ItemRespawnTime > 0)) then + g_Items_Remove(i) + else + g_Items_Pick(i); if g_Game_IsNet then MH_SEND_ItemDestroy(False, i); nxt := True; break; @@ -692,7 +694,7 @@ begin if (ID < Length(ggItems)) then begin ggItems[ID].alive := false; - ggItems[ID].RespawnTime := ITEM_RESPAWNTIME; + ggItems[ID].RespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.ItemRespawnTime, 15) * 36; end; end;