X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_items.pas;h=4f0bd805167ee1d9f615b0900da7b4c05d25b43e;hb=493befdc432063207dc653ff49da645a567567ba;hp=92bfca2be5e2816e48cc86fa741da07926917cfc;hpb=cdade5490e36128b921033b93777e29be803a0dd;p=d2df-sdl.git diff --git a/src/game/g_items.pas b/src/game/g_items.pas index 92bfca2..4f0bd80 100644 --- a/src/game/g_items.pas +++ b/src/game/g_items.pas @@ -758,7 +758,7 @@ begin ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK, ITEM_SUIT] then begin ggItems[ID].RespawnTime := Max(1, (gGameSettings.RulezRespawnTime + RandomRange(-gGameSettings.RulezRespawnRandom, gGameSettings.RulezRespawnRandom + 1)) * 36); - e_logwritefln ('Randomized rulez time: %s', [ggItems[ID].RespawnTime]); + //e_logwritefln ('Randomized rulez %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); end; end; @@ -777,7 +777,7 @@ begin ITEM_WEAPON_FLAMETHROWER] then begin ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); - e_logwritefln ('Randomized item time: %s', [ggItems[ID].RespawnTime]); + //e_logwritefln ('Randomized item %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); end; end; @@ -789,7 +789,7 @@ begin ITEM_AMMO_BACKPACK] then begin ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); - e_logwritefln ('Randomized help item time: %s', [ggItems[ID].RespawnTime]); + //e_logwritefln ('Randomized help item %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); end; end; @@ -801,7 +801,7 @@ begin ITEM_AMMO_CELL, ITEM_AMMO_CELL_BIG, ITEM_AMMO_FUELCAN] then begin ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); - e_logwritefln ('Randomized ammo time: %s', [ggItems[ID].RespawnTime]); + //e_logwritefln ('Randomized ammo %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); end; end; @@ -813,7 +813,7 @@ begin ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_WEAPON_FLAMETHROWER] then begin ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); - e_logwritefln ('Randomized weapons time: %s', [ggItems[ID].RespawnTime]); + //e_logwritefln ('Randomized weapon %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); end; end; end;