X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_items.pas;h=4337fffe3a2760fafd0d50a6778793ca4e61025c;hb=4e8250f5f1da2e651513065f6ce44921e80dbd0c;hp=a69ceaaf811bd9f84f5b07ec41b0e6e2fcf11537;hpb=176b2c983b32841d4d93dd322f3b3a5d1f1549b2;p=d2df-sdl.git diff --git a/src/game/g_items.pas b/src/game/g_items.pas index a69ceaa..4337fff 100644 --- a/src/game/g_items.pas +++ b/src/game/g_items.pas @@ -546,13 +546,14 @@ var i, j, k: Integer; ID: DWord; Anim: TAnimation; - m, ItemRespawnTime: Word; + m, ItemRespawnTime, RulezRespawnTime: Word; r, nxt: Boolean; begin if (ggItems = nil) then exit; // respawn items in 15 seconds regardless of settings during warmup ItemRespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.ItemRespawnTime, 15); + RulezRespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.RulezRespawnTime, 15); for i := 0 to High(ggItems) do begin @@ -739,11 +740,85 @@ begin ggItems[ID].Obj.oldX := ggItems[ID].Obj.X; ggItems[ID].Obj.oldY := ggItems[ID].Obj.Y; ggItems[ID].alive := false; + + // Items respawn timer ggItems[ID].RespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.ItemRespawnTime, 15) * 36; + + // Rulez respawn timer + if ggItems[ID].ItemType in [ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_INVUL, + ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK, ITEM_SUIT] then + begin + ggItems[ID].RespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.RulezRespawnTime, 15) * 36; + end; + + // #### Random powerup respawn #### + if LongBool(gGameSettings.Options and GAME_OPTION_RULEZRANDOM) then + begin + if ggItems[ID].ItemType in [ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_INVUL, + ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK, ITEM_SUIT] then + begin + ggItems[ID].RespawnTime := Max(1, (gGameSettings.RulezRespawnTime + RandomRange(-gGameSettings.RulezRespawnRandom, gGameSettings.RulezRespawnRandom + 1)) * 36); + //e_logwritefln ('Randomized rulez time: %s', [ggItems[ID].RespawnTime]); + end; + end; + + // #### Random item respawn #### + // Randomize respawn for all items (excluding rulez) + if LongBool(gGameSettings.Options and GAME_OPTION_ITEMALLRANDOM) then + begin + if ggItems[ID].ItemType in [ITEM_MEDKIT_SMALL, ITEM_MEDKIT_LARGE, ITEM_ARMOR_GREEN, + ITEM_ARMOR_BLUE, ITEM_BOTTLE, ITEM_HELMET, ITEM_OXYGEN, + ITEM_AMMO_BULLETS, ITEM_AMMO_BULLETS_BOX, ITEM_AMMO_SHELLS, + ITEM_AMMO_SHELLS_BOX, ITEM_AMMO_ROCKET, ITEM_AMMO_ROCKET_BOX, + ITEM_AMMO_CELL, ITEM_AMMO_CELL_BIG, ITEM_AMMO_FUELCAN, + ITEM_AMMO_BACKPACK, ITEM_WEAPON_SAW, ITEM_WEAPON_SHOTGUN1, + ITEM_WEAPON_SHOTGUN2, ITEM_WEAPON_CHAINGUN, ITEM_WEAPON_ROCKETLAUNCHER, + ITEM_WEAPON_PLASMA, ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, + ITEM_WEAPON_FLAMETHROWER] then + begin + ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); + //e_logwritefln ('Randomized item time: %s', [ggItems[ID].RespawnTime]); + end; + end; + + // Randomize respawn for heal/armor + if LongBool(gGameSettings.Options and GAME_OPTION_ITEMHELPRANDOM) then + begin + if ggItems[ID].ItemType in [ITEM_MEDKIT_SMALL, ITEM_MEDKIT_LARGE, ITEM_ARMOR_GREEN, + ITEM_ARMOR_BLUE, ITEM_BOTTLE, ITEM_HELMET, ITEM_OXYGEN, + ITEM_AMMO_BACKPACK] then + begin + ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); + //e_logwritefln ('Randomized help item time: %s', [ggItems[ID].RespawnTime]); + end; + end; + + // Randomize respawn for ammo + if LongBool(gGameSettings.Options and GAME_OPTION_ITEMAMMORANDOM) then + begin + if ggItems[ID].ItemType in [ITEM_AMMO_BULLETS, ITEM_AMMO_BULLETS_BOX, ITEM_AMMO_SHELLS, + ITEM_AMMO_SHELLS_BOX, ITEM_AMMO_ROCKET, ITEM_AMMO_ROCKET_BOX, + ITEM_AMMO_CELL, ITEM_AMMO_CELL_BIG, ITEM_AMMO_FUELCAN] then + begin + ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); + //e_logwritefln ('Randomized ammo time: %s', [ggItems[ID].RespawnTime]); + end; + end; + + // Randomize respawn for weapons + if LongBool(gGameSettings.Options and GAME_OPTION_ITEMWEAPONRANDOM) then + begin + if ggItems[ID].ItemType in [ITEM_WEAPON_SAW, ITEM_WEAPON_SHOTGUN1, ITEM_WEAPON_SHOTGUN2, + ITEM_WEAPON_CHAINGUN, ITEM_WEAPON_ROCKETLAUNCHER, ITEM_WEAPON_PLASMA, + ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_WEAPON_FLAMETHROWER] then + begin + ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); + //e_logwritefln ('Randomized weapons time: %s', [ggItems[ID].RespawnTime]); + end; + end; end; end; - procedure g_Items_Remove (ID: DWORD); var it: PItem;