X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_items.pas;h=4337fffe3a2760fafd0d50a6778793ca4e61025c;hb=4e8250f5f1da2e651513065f6ce44921e80dbd0c;hp=92bfca2be5e2816e48cc86fa741da07926917cfc;hpb=cdade5490e36128b921033b93777e29be803a0dd;p=d2df-sdl.git diff --git a/src/game/g_items.pas b/src/game/g_items.pas index 92bfca2..4337fff 100644 --- a/src/game/g_items.pas +++ b/src/game/g_items.pas @@ -758,7 +758,7 @@ begin ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK, ITEM_SUIT] then begin ggItems[ID].RespawnTime := Max(1, (gGameSettings.RulezRespawnTime + RandomRange(-gGameSettings.RulezRespawnRandom, gGameSettings.RulezRespawnRandom + 1)) * 36); - e_logwritefln ('Randomized rulez time: %s', [ggItems[ID].RespawnTime]); + //e_logwritefln ('Randomized rulez time: %s', [ggItems[ID].RespawnTime]); end; end; @@ -777,7 +777,7 @@ begin ITEM_WEAPON_FLAMETHROWER] then begin ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); - e_logwritefln ('Randomized item time: %s', [ggItems[ID].RespawnTime]); + //e_logwritefln ('Randomized item time: %s', [ggItems[ID].RespawnTime]); end; end; @@ -789,7 +789,7 @@ begin ITEM_AMMO_BACKPACK] then begin ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); - e_logwritefln ('Randomized help item time: %s', [ggItems[ID].RespawnTime]); + //e_logwritefln ('Randomized help item time: %s', [ggItems[ID].RespawnTime]); end; end; @@ -801,7 +801,7 @@ begin ITEM_AMMO_CELL, ITEM_AMMO_CELL_BIG, ITEM_AMMO_FUELCAN] then begin ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); - e_logwritefln ('Randomized ammo time: %s', [ggItems[ID].RespawnTime]); + //e_logwritefln ('Randomized ammo time: %s', [ggItems[ID].RespawnTime]); end; end; @@ -813,7 +813,7 @@ begin ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_WEAPON_FLAMETHROWER] then begin ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); - e_logwritefln ('Randomized weapons time: %s', [ggItems[ID].RespawnTime]); + //e_logwritefln ('Randomized weapons time: %s', [ggItems[ID].RespawnTime]); end; end; end;